use ratatui::prelude::*;
use crate::game::state::{Particle, biscuit_frac_to_screen};
const PARTICLE_LIFE_F: f32 = 20.0;
pub fn draw_particles(frame: &mut Frame, biscuit: Rect, particles: &[Particle]) {
if biscuit.width == 0 || biscuit.height == 0 {
return;
}
let buf = frame.buffer_mut();
for p in particles {
let (col, row) = biscuit_frac_to_screen(p.frac_x, p.frac_y, biscuit);
if row < biscuit.y || row >= biscuit.y + biscuit.height {
continue;
}
if col < biscuit.x || col >= biscuit.x + biscuit.width {
continue;
}
let t = (p.life as f32 / PARTICLE_LIFE_F).clamp(0.0, 1.0);
let dim = (t * 255.0) as u8;
let style = Style::default()
.fg(Color::Rgb(255, dim, dim))
.add_modifier(Modifier::BOLD);
buf.set_string(col, row, &p.text, style);
}
}