use anyhow::Result;
use arc_swap::ArcSwap;
use crossterm::event::{
self, Event, KeyCode, KeyEvent, KeyEventKind, KeyModifiers, MouseButton, MouseEventKind,
};
use rand::RngExt;
use ratatui::{Terminal, prelude::*};
use std::sync::{
Arc,
atomic::{AtomicBool, Ordering},
mpsc,
};
use std::thread;
use std::time::{Duration, Instant};
use crate::game::fingerer;
use crate::game::golden::{self, GoldenVariant};
use crate::game::state::{GameState, TICK_DT, TICK_HZ};
use crate::game::upgrade::UPGRADES;
use crate::save;
use crate::ui::{self, Mode};
const SAVE_INTERVAL_TICKS: u64 = TICK_HZ as u64 * 10;
const DEMO_GOLDEN_COOLDOWN: u32 = 40;
const INPUT_POLL_MS: u64 = 16;
const MAX_TICK_CATCHUP: u32 = 20;
#[derive(Clone, Copy)]
enum BuyQty {
One,
Ten,
Max,
}
enum Action {
Click {
col: u16,
row: u16,
},
ClickCenter,
CatchGolden,
BuyFingerer {
idx: usize,
qty: BuyQty,
},
BuyUpgrade(usize),
PrestigeReset,
UpdateGeometry {
biscuit: Rect,
},
DevAddCuques(f64),
DevForceGolden(GoldenVariant),
}
enum SimMsg {
DemoSetMode(Mode),
DemoQuit,
}
pub struct App {
state: GameState,
debug: bool,
demo_seconds: Option<u32>,
}
impl App {
pub fn new(state: GameState, debug: bool, demo_seconds: Option<u32>) -> Self {
Self {
state,
debug,
demo_seconds,
}
}
pub fn run<B: Backend>(self, terminal: &mut Terminal<B>) -> Result<()>
where
B::Error: Send + Sync + 'static,
{
let App {
state,
debug,
demo_seconds,
} = self;
let snapshot = Arc::new(ArcSwap::from_pointee(state.clone()));
let shutdown = Arc::new(AtomicBool::new(false));
let (action_tx, action_rx) = mpsc::channel::<Action>();
let (sim_msg_tx, sim_msg_rx) = mpsc::channel::<SimMsg>();
let sim_handle = {
let snapshot = snapshot.clone();
let shutdown = shutdown.clone();
thread::Builder::new()
.name("cuque-sim".into())
.spawn(move || {
sim_loop(
state,
snapshot,
action_rx,
sim_msg_tx,
shutdown,
demo_seconds,
);
})
.expect("spawn sim thread")
};
let mut mode = Mode::Game;
let mut zoom_idx: usize = 0;
let mut running = true;
let mut visible_upgrades: Vec<usize> = Vec::new();
let mut visible_fingerers: Vec<usize> = Vec::new();
let mut biscuit_rect = Rect::default();
let mut golden_rect = Rect::default();
while running && !shutdown.load(Ordering::Relaxed) {
for msg in sim_msg_rx.try_iter() {
match msg {
SimMsg::DemoSetMode(m) => mode = m,
SimMsg::DemoQuit => running = false,
}
}
let current = snapshot.load_full();
terminal.draw(|f| {
let out = ui::draw(f, ¤t, mode, zoom_idx, debug);
biscuit_rect = out.biscuit_rect;
golden_rect = out.golden_rect;
visible_upgrades = out.visible_upgrades;
visible_fingerers = out.visible_fingerers;
})?;
let _ = action_tx.send(Action::UpdateGeometry {
biscuit: biscuit_rect,
});
if event::poll(Duration::from_millis(INPUT_POLL_MS))? {
loop {
let ev = event::read()?;
handle_event(
ev,
&action_tx,
&mut mode,
&mut zoom_idx,
&mut running,
&visible_fingerers,
&visible_upgrades,
debug,
¤t,
biscuit_rect,
golden_rect,
);
if !event::poll(Duration::ZERO)? {
break;
}
}
}
}
shutdown.store(true, Ordering::Relaxed);
drop(action_tx);
sim_handle.join().expect("sim thread panicked");
Ok(())
}
}
fn sim_loop(
mut state: GameState,
snapshot: Arc<ArcSwap<GameState>>,
actions: mpsc::Receiver<Action>,
sim_msg_tx: mpsc::Sender<SimMsg>,
shutdown: Arc<AtomicBool>,
demo_seconds: Option<u32>,
) {
let tick_dt = Duration::from_micros(1_000_000 / TICK_HZ as u64);
let mut next_tick = Instant::now() + tick_dt;
let mut ticks_since_save: u64 = 0;
let mut demo_ticks: u64 = 0;
let mut demo_golden_spawns: u32 = 0;
let mut geom = SimGeometry::default();
loop {
if shutdown.load(Ordering::Relaxed) {
break;
}
let timeout = next_tick.saturating_duration_since(Instant::now());
match actions.recv_timeout(timeout) {
Ok(action) => apply_action(&mut state, action, &mut geom),
Err(mpsc::RecvTimeoutError::Timeout) => {}
Err(mpsc::RecvTimeoutError::Disconnected) => break,
}
let mut catchup = 0u32;
while Instant::now() >= next_tick {
sim_tick(
&mut state,
&geom,
demo_seconds,
&mut demo_ticks,
&mut demo_golden_spawns,
&mut ticks_since_save,
&sim_msg_tx,
);
next_tick += tick_dt;
catchup += 1;
if catchup >= MAX_TICK_CATCHUP && Instant::now() > next_tick {
next_tick = Instant::now() + tick_dt;
break;
}
}
snapshot.store(Arc::new(state.clone()));
}
if demo_seconds.is_none() {
state.tick_achievements();
let _ = save::save(&state);
}
}
#[derive(Clone, Copy, Default)]
struct SimGeometry {
biscuit: Rect,
}
fn apply_action(state: &mut GameState, action: Action, geom: &mut SimGeometry) {
match action {
Action::Click { col, row } => {
let r = geom.biscuit;
if r.width > 0
&& col >= r.x
&& col < r.x + r.width
&& row >= r.y
&& row < r.y + r.height
{
state.click((col, row));
}
}
Action::ClickCenter => {
let r = geom.biscuit;
if r.width > 0 && r.height > 0 {
state.click((r.x + r.width / 2, r.y + r.height / 2));
}
}
Action::CatchGolden => {
state.catch_golden();
}
Action::BuyFingerer { idx, qty } => match qty {
BuyQty::One => {
state.buy(idx);
}
BuyQty::Ten => {
state.buy_n(idx, 10);
}
BuyQty::Max => {
state.buy_max(idx);
}
},
Action::BuyUpgrade(idx) => {
state.buy_upgrade(idx);
}
Action::PrestigeReset => {
state.prestige_reset();
}
Action::UpdateGeometry { biscuit } => {
*geom = SimGeometry { biscuit };
}
Action::DevAddCuques(n) => {
state.dev_add_cuques(n);
}
Action::DevForceGolden(variant) => {
force_spawn_golden(state, geom, variant);
}
}
}
fn sim_tick(
state: &mut GameState,
geom: &SimGeometry,
demo_seconds: Option<u32>,
demo_ticks: &mut u64,
demo_golden_spawns: &mut u32,
ticks_since_save: &mut u64,
sim_msg_tx: &mpsc::Sender<SimMsg>,
) {
state.tick();
state.tick_golden();
maybe_spawn_golden(state, geom);
maybe_spawn_auto_particle(state, geom);
maybe_idle_clench(state);
if demo_seconds.is_some() {
demo_driver_tick(
state,
geom,
demo_seconds,
demo_ticks,
demo_golden_spawns,
sim_msg_tx,
);
return;
}
*ticks_since_save += 1;
if *ticks_since_save >= SAVE_INTERVAL_TICKS {
*ticks_since_save = 0;
let _ = save::save(state);
}
}
fn maybe_idle_clench(state: &mut GameState) {
if state.clench_ticks > 0 {
return;
}
if rand::rng().random::<f64>() < 1.0 / 900.0 {
state.trigger_clench();
}
}
fn maybe_spawn_auto_particle(state: &mut GameState, geom: &SimGeometry) {
let fps = state.fps();
if fps <= 0.0 || geom.biscuit.width < 4 || geom.biscuit.height < 4 {
return;
}
let target_rate = fps.sqrt().clamp(0.5, 8.0);
let prob = target_rate * TICK_DT;
let mut rng = rand::rng();
if rng.random::<f64>() >= prob {
return;
}
let col =
rng.random_range(geom.biscuit.x + 1..geom.biscuit.x + geom.biscuit.width.saturating_sub(2));
let row = rng
.random_range(geom.biscuit.y + 1..geom.biscuit.y + geom.biscuit.height.saturating_sub(1));
state.spawn_auto_particle(col, row);
}
fn maybe_spawn_golden(state: &mut GameState, geom: &SimGeometry) {
if state.golden.is_some() || state.golden_cooldown > 0 {
return;
}
if geom.biscuit.width < 8 || geom.biscuit.height < 5 {
return;
}
let col_range = (
geom.biscuit.x + 2,
geom.biscuit.x + geom.biscuit.width.saturating_sub(8),
);
let row_range = (
geom.biscuit.y + 1,
geom.biscuit.y + geom.biscuit.height.saturating_sub(4),
);
state.golden = Some(golden::spawn_in(col_range, row_range));
}
fn force_spawn_golden(state: &mut GameState, geom: &SimGeometry, variant: GoldenVariant) {
if geom.biscuit.width < 8 || geom.biscuit.height < 5 {
return;
}
let col_range = (
geom.biscuit.x + 2,
geom.biscuit.x + geom.biscuit.width.saturating_sub(8),
);
let row_range = (
geom.biscuit.y + 1,
geom.biscuit.y + geom.biscuit.height.saturating_sub(4),
);
let mut g = golden::spawn_in(col_range, row_range);
g.variant = variant;
state.golden = Some(g);
}
fn demo_driver_tick(
state: &mut GameState,
geom: &SimGeometry,
demo_seconds: Option<u32>,
demo_ticks: &mut u64,
demo_golden_spawns: &mut u32,
sim_msg_tx: &mpsc::Sender<SimMsg>,
) {
*demo_ticks += 1;
let t = *demo_ticks;
let mut rng = rand::rng();
if t.is_multiple_of(13) {
let r = geom.biscuit;
if r.width > 0 && r.height > 0 {
state.click((r.x + r.width / 2, r.y + r.height / 2));
}
}
if state.golden.is_none() && state.golden_cooldown == 0 {
state.golden_cooldown = DEMO_GOLDEN_COOLDOWN;
}
if let Some(g) = &mut state.golden
&& g.life_ticks == golden::GOLDEN_LIFE_TICKS
{
g.variant = match *demo_golden_spawns % 3 {
0 => GoldenVariant::Buff,
1 => GoldenVariant::Frenzy,
_ => GoldenVariant::Lucky,
};
*demo_golden_spawns += 1;
}
if let Some(g) = &state.golden
&& g.life_ticks + 20 < golden::GOLDEN_LIFE_TICKS
{
state.catch_golden();
}
if t.is_multiple_of(80) {
let candidates: Vec<usize> = (0..fingerer::count())
.filter(|&i| state.can_buy(i))
.collect();
if !candidates.is_empty() {
let idx = candidates[rng.random_range(0..candidates.len())];
state.buy_n(idx, rng.random_range(1..=2));
}
}
if t.is_multiple_of(160) {
let available = crate::game::upgrade::available_ids(state);
if let Some(&u_idx) = available
.iter()
.min_by(|&&a, &&b| UPGRADES[a].cost.partial_cmp(&UPGRADES[b].cost).unwrap())
{
state.buy_upgrade(u_idx);
}
}
let phase = t % 300;
let panel_swap = if phase == 100 {
Some(Mode::Stats)
} else if phase == 140 {
Some(Mode::Achievements)
} else if phase == 180 {
Some(Mode::Upgrades)
} else if phase == 220 {
Some(Mode::Game)
} else {
None
};
if let Some(m) = panel_swap {
let _ = sim_msg_tx.send(SimMsg::DemoSetMode(m));
}
if let Some(secs) = demo_seconds
&& t >= (secs as u64) * (TICK_HZ as u64)
{
let _ = sim_msg_tx.send(SimMsg::DemoQuit);
}
}
#[allow(clippy::too_many_arguments)]
fn handle_event(
ev: Event,
tx: &mpsc::Sender<Action>,
mode: &mut Mode,
zoom_idx: &mut usize,
running: &mut bool,
visible_fingerers: &[usize],
visible_upgrades: &[usize],
debug: bool,
current: &GameState,
biscuit_rect: Rect,
golden_rect: Rect,
) {
match ev {
Event::Key(k) if k.kind == KeyEventKind::Press => handle_key(
k,
tx,
mode,
zoom_idx,
running,
visible_fingerers,
visible_upgrades,
debug,
current,
),
Event::Mouse(m) if m.kind == MouseEventKind::Down(MouseButton::Left) => {
handle_click(m.column, m.row, tx, *mode, biscuit_rect, golden_rect);
}
Event::Mouse(m) if m.kind == MouseEventKind::ScrollUp => {
let _ = m;
*zoom_idx = zoom_idx.saturating_sub(1);
}
Event::Mouse(m) if m.kind == MouseEventKind::ScrollDown => {
let _ = m;
*zoom_idx = (*zoom_idx + 1).min(crate::ui::biscuit::level_count() - 1);
}
_ => {}
}
}
fn handle_click(
col: u16,
row: u16,
tx: &mpsc::Sender<Action>,
mode: Mode,
biscuit: Rect,
golden: Rect,
) {
if mode != Mode::Game {
return;
}
if golden.width > 0
&& col >= golden.x
&& col < golden.x + golden.width
&& row >= golden.y
&& row < golden.y + golden.height
{
let _ = tx.send(Action::CatchGolden);
return;
}
if col >= biscuit.x
&& col < biscuit.x + biscuit.width
&& row >= biscuit.y
&& row < biscuit.y + biscuit.height
{
let _ = tx.send(Action::Click { col, row });
}
}
#[allow(clippy::too_many_arguments)]
fn handle_key(
k: KeyEvent,
tx: &mpsc::Sender<Action>,
mode: &mut Mode,
zoom_idx: &mut usize,
running: &mut bool,
visible_fingerers: &[usize],
visible_upgrades: &[usize],
debug: bool,
current: &GameState,
) {
let code = k.code;
let mods = k.modifiers;
match code {
KeyCode::Char('q') => *running = false,
KeyCode::Esc => match *mode {
Mode::Game => *running = false,
_ => *mode = Mode::Game,
},
KeyCode::Char('s') | KeyCode::Char('S') => {
*mode = if matches!(*mode, Mode::Stats) {
Mode::Game
} else {
Mode::Stats
};
}
KeyCode::Char('a') | KeyCode::Char('A') => {
*mode = if matches!(*mode, Mode::Achievements) {
Mode::Game
} else {
Mode::Achievements
};
}
KeyCode::Char('u') | KeyCode::Char('U') => {
*mode = if matches!(*mode, Mode::Upgrades) {
Mode::Game
} else {
Mode::Upgrades
};
}
KeyCode::Char('g') | KeyCode::Char('G') if current.golden.is_some() => {
let _ = tx.send(Action::CatchGolden);
}
KeyCode::F(1) if debug => {
let _ = tx.send(Action::DevForceGolden(GoldenVariant::Lucky));
}
KeyCode::F(2) if debug => {
let _ = tx.send(Action::DevForceGolden(GoldenVariant::Frenzy));
}
KeyCode::F(3) if debug => {
let _ = tx.send(Action::DevForceGolden(GoldenVariant::Buff));
}
KeyCode::F(4) if debug => {
let _ = tx.send(Action::DevAddCuques(1_000_000.0));
}
KeyCode::Char('p') | KeyCode::Char('P') => {
*mode = if matches!(*mode, Mode::Prestige) {
Mode::Game
} else {
Mode::Prestige
};
}
KeyCode::Char('r') | KeyCode::Char('R')
if *mode == Mode::Prestige && current.prestige_available() > 0 =>
{
let _ = tx.send(Action::PrestigeReset);
*mode = Mode::Game;
}
KeyCode::Char('+') | KeyCode::Char('=') => {
*zoom_idx = zoom_idx.saturating_sub(1);
}
KeyCode::Char('-') | KeyCode::Char('_') => {
*zoom_idx = (*zoom_idx + 1).min(crate::ui::biscuit::level_count() - 1);
}
KeyCode::Char(' ') | KeyCode::Enter => {
if *mode == Mode::Prestige {
if current.prestige_available() > 0 {
let _ = tx.send(Action::PrestigeReset);
*mode = Mode::Game;
}
} else if *mode == Mode::Game {
let _ = tx.send(Action::ClickCenter);
}
}
KeyCode::Char(c) => {
if let Some((slot, shifted_sym)) = digit_slot(c) {
let buy_10 = shifted_sym || mods.contains(KeyModifiers::SHIFT);
let buy_max =
mods.contains(KeyModifiers::ALT) || mods.contains(KeyModifiers::CONTROL);
match *mode {
Mode::Game => {
if let Some(&fid) = visible_fingerers.get(slot) {
let qty = if buy_max {
BuyQty::Max
} else if buy_10 {
BuyQty::Ten
} else {
BuyQty::One
};
let _ = tx.send(Action::BuyFingerer { idx: fid, qty });
}
}
Mode::Upgrades => {
if let Some(&u_idx) = visible_upgrades.get(slot) {
let _ = tx.send(Action::BuyUpgrade(u_idx));
}
}
_ => {}
}
}
}
_ => {}
}
}
pub fn build_demo_state() -> GameState {
let mut s = GameState {
cuques: 500_000.0,
lifetime_cuques: 500_000_000.0, total_clicks: 500,
total_play_ticks: 3600 * TICK_HZ as u64, prestige: 3,
golden_caught: 7,
golden_cooldown: 0,
best_fps: 50_000.0,
..GameState::default()
};
for (id, count) in [
("index_finger", 40),
("whole_hand", 40),
("latex_glove", 35),
("greek_kiss", 30),
("robotic_finger", 25),
("tentacle", 20),
("finger_vortex", 15),
("dimensional_hole", 10),
] {
s.fingerers_owned.insert(id.into(), count);
}
for id in [
"click_mult_1",
"click_mult_2",
"index_finger_mult_1",
"index_finger_mult_2",
"whole_hand_mult_1",
"whole_hand_mult_2",
"latex_glove_mult_1",
"latex_glove_mult_2",
"robotic_finger_mult_1",
"all_fingerers_boost",
] {
s.upgrades_earned.insert(id.into());
}
for id in [
"first_finger",
"warming_up",
"seasoned_fingerer",
"automation",
"factory_of_fingers",
"golden_touch",
] {
s.achievements_earned.insert(id.into());
}
s
}
fn digit_slot(c: char) -> Option<(usize, bool)> {
match c {
'1' => Some((0, false)),
'2' => Some((1, false)),
'3' => Some((2, false)),
'4' => Some((3, false)),
'5' => Some((4, false)),
'6' => Some((5, false)),
'7' => Some((6, false)),
'8' => Some((7, false)),
'9' => Some((8, false)),
'0' => Some((9, false)),
'!' => Some((0, true)),
'@' => Some((1, true)),
'#' => Some((2, true)),
'$' => Some((3, true)),
'%' => Some((4, true)),
'^' => Some((5, true)),
'&' => Some((6, true)),
'*' => Some((7, true)),
'(' => Some((8, true)),
')' => Some((9, true)),
_ => None,
}
}