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sinh/
sinh.rs

1use cuneus::compute::*;
2use cuneus::prelude::*;
3
4cuneus::uniform_params! {
5    struct SinhParams {
6    aa: i32,
7    camera_x: f32,
8    camera_y: f32,
9    camera_z: f32,
10    orbit_speed: f32,
11    magic_number: f32,
12    cv_min: f32,
13    cv_max: f32,
14    os_base: f32,
15    os_scale: f32,
16    base_color_r: f32,
17    base_color_g: f32,
18    base_color_b: f32,
19    light_color_r: f32,
20    light_color_g: f32,
21    light_color_b: f32,
22    ambient_r: f32,
23    ambient_g: f32,
24    ambient_b: f32,
25    gamma: f32,
26    iterations: i32,
27    bound: f32,
28    fractal_scale: f32,
29    vignette_offset: f32}
30}
31
32struct SinhShader {
33    base: RenderKit,
34    compute_shader: ComputeShader,
35    current_params: SinhParams}
36
37impl SinhShader {
38    fn clear_buffers(&mut self, core: &Core) {
39        self.compute_shader.clear_all_buffers(core);
40    }
41}
42
43impl ShaderManager for SinhShader {
44    fn init(core: &Core) -> Self {
45        // Create texture bind group layout for displaying compute shader output
46        let base = RenderKit::new(core);
47
48        let initial_params = SinhParams {
49            aa: 2,
50            camera_x: 0.1,
51            camera_y: 10.0,
52            camera_z: 10.0,
53            orbit_speed: 0.3,
54            magic_number: 36.0,
55            cv_min: 2.197,
56            cv_max: 2.99225,
57            os_base: 0.00004,
58            os_scale: 0.02040101,
59            base_color_r: 0.5,
60            base_color_g: 0.25,
61            base_color_b: 0.05,
62            light_color_r: 0.8,
63            light_color_g: 1.0,
64            light_color_b: 0.3,
65            ambient_r: 1.2,
66            ambient_g: 1.0,
67            ambient_b: 0.8,
68            gamma: 0.4,
69            iterations: 65,
70            bound: 12.25,
71            fractal_scale: 0.05,
72            vignette_offset: 0.0};
73
74        let config = ComputeShader::builder()
75            .with_entry_point("main")
76            .with_custom_uniforms::<SinhParams>()
77            .with_workgroup_size([16, 16, 1])
78            .with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
79            .with_label("Sinh Unified")
80            .build();
81
82        let compute_shader = cuneus::compute_shader!(core, "shaders/sinh.wgsl", config);
83
84
85        compute_shader.set_custom_params(initial_params, &core.queue);
86
87        Self {
88            base,
89            compute_shader,
90            current_params: initial_params}
91    }
92
93    fn update(&mut self, core: &Core) {
94        // Handle export
95        self.compute_shader.handle_export(core, &mut self.base);
96    }
97    fn resize(&mut self, core: &Core) {
98        self.base.default_resize(core, &mut self.compute_shader);
99    }
100    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
101        let mut frame = self.base.begin_frame(core)?;
102
103        let mut params = self.current_params;
104        let mut changed = false;
105        let mut should_start_export = false;
106        let mut export_request = self.base.export_manager.get_ui_request();
107        let mut controls_request = self
108            .base
109            .controls
110            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
111        let full_output = if self.base.key_handler.show_ui {
112            self.base.render_ui(core, |ctx| {
113                RenderKit::apply_default_style(ctx);
114
115                egui::Window::new("Sinh")
116                    .collapsible(true)
117                    .resizable(true)
118                    .default_width(280.0)
119                    .show(ctx, |ui| {
120                        egui::CollapsingHeader::new("Rendering")
121                            .default_open(true)
122                            .show(ui, |ui| {
123                                changed |= ui
124                                    .add(egui::Slider::new(&mut params.aa, 1..=4).text("AA"))
125                                    .changed();
126                                changed |= ui
127                                    .add(
128                                        egui::Slider::new(&mut params.gamma, 0.2..=1.1)
129                                            .text("Gamma"),
130                                    )
131                                    .changed();
132                                changed |= ui
133                                    .add(
134                                        egui::Slider::new(&mut params.vignette_offset, 0.0..=1.0)
135                                            .text("Vignette"),
136                                    )
137                                    .changed();
138                            });
139
140                        egui::CollapsingHeader::new("Camera")
141                            .default_open(false)
142                            .show(ui, |ui| {
143                                changed |= ui
144                                    .add(
145                                        egui::Slider::new(&mut params.camera_x, -1.0..=1.0)
146                                            .text("X"),
147                                    )
148                                    .changed();
149                                changed |= ui
150                                    .add(
151                                        egui::Slider::new(&mut params.camera_y, 5.0..=20.0)
152                                            .text("Y"),
153                                    )
154                                    .changed();
155                                changed |= ui
156                                    .add(
157                                        egui::Slider::new(&mut params.camera_z, 5.0..=20.0)
158                                            .text("Z"),
159                                    )
160                                    .changed();
161                                changed |= ui
162                                    .add(
163                                        egui::Slider::new(&mut params.orbit_speed, 0.0..=1.0)
164                                            .text("speed"),
165                                    )
166                                    .changed();
167                            });
168
169                        egui::CollapsingHeader::new("Fractal")
170                            .default_open(false)
171                            .show(ui, |ui| {
172                                changed |= ui
173                                    .add(
174                                        egui::Slider::new(&mut params.iterations, 10..=100)
175                                            .text("Iterations"),
176                                    )
177                                    .changed();
178                                changed |= ui
179                                    .add(
180                                        egui::Slider::new(&mut params.bound, 1.0..=25.0)
181                                            .text("Bound"),
182                                    )
183                                    .changed();
184                                changed |= ui
185                                    .add(
186                                        egui::Slider::new(&mut params.magic_number, 1.0..=100.0)
187                                            .text("Magic Number"),
188                                    )
189                                    .changed();
190                                changed |= ui
191                                    .add(
192                                        egui::Slider::new(&mut params.cv_min, 1.0..=3.0)
193                                            .text("CV Min"),
194                                    )
195                                    .changed();
196                                changed |= ui
197                                    .add(
198                                        egui::Slider::new(&mut params.cv_max, 2.0..=4.0)
199                                            .text("CV Max"),
200                                    )
201                                    .changed();
202                                changed |= ui
203                                    .add(
204                                        egui::Slider::new(&mut params.os_base, 0.00001..=0.001)
205                                            .logarithmic(true)
206                                            .text("OS Base"),
207                                    )
208                                    .changed();
209                                changed |= ui
210                                    .add(
211                                        egui::Slider::new(&mut params.os_scale, 0.001..=0.1)
212                                            .text("OS Scale"),
213                                    )
214                                    .changed();
215                                ui.separator();
216                                changed |= ui
217                                    .add(
218                                        egui::Slider::new(&mut params.fractal_scale, 0.01..=1.0)
219                                            .text("Fractal Scale"),
220                                    )
221                                    .changed();
222                            });
223
224                        egui::CollapsingHeader::new("Colors")
225                            .default_open(false)
226                            .show(ui, |ui| {
227                                ui.horizontal(|ui| {
228                                    ui.label("Base Color:");
229                                    let mut color = [
230                                        params.base_color_r,
231                                        params.base_color_g,
232                                        params.base_color_b,
233                                    ];
234                                    if ui.color_edit_button_rgb(&mut color).changed() {
235                                        params.base_color_r = color[0];
236                                        params.base_color_g = color[1];
237                                        params.base_color_b = color[2];
238                                        changed = true;
239                                    }
240                                });
241
242                                ui.horizontal(|ui| {
243                                    ui.label("Light Color:");
244                                    let mut color = [
245                                        params.light_color_r,
246                                        params.light_color_g,
247                                        params.light_color_b,
248                                    ];
249                                    if ui.color_edit_button_rgb(&mut color).changed() {
250                                        params.light_color_r = color[0];
251                                        params.light_color_g = color[1];
252                                        params.light_color_b = color[2];
253                                        changed = true;
254                                    }
255                                });
256
257                                ui.horizontal(|ui| {
258                                    ui.label("Ambient Color:");
259                                    let mut color =
260                                        [params.ambient_r, params.ambient_g, params.ambient_b];
261                                    if ui.color_edit_button_rgb(&mut color).changed() {
262                                        params.ambient_r = color[0];
263                                        params.ambient_g = color[1];
264                                        params.ambient_b = color[2];
265                                        changed = true;
266                                    }
267                                });
268                            });
269
270                        ui.separator();
271                        ShaderControls::render_controls_widget(ui, &mut controls_request);
272                        ui.separator();
273                        should_start_export =
274                            ExportManager::render_export_ui_widget(ui, &mut export_request);
275                    });
276            })
277        } else {
278            self.base.render_ui(core, |_ctx| {})
279        };
280
281        self.base.export_manager.apply_ui_request(export_request);
282        if controls_request.should_clear_buffers {
283            self.clear_buffers(core);
284        }
285        self.base.apply_control_request(controls_request);
286
287        let current_time = self.base.controls.get_time(&self.base.start_time);
288
289        let delta = 1.0 / 60.0;
290        self.compute_shader
291            .set_time(current_time, delta, &core.queue);
292
293        if changed {
294            self.current_params = params;
295            self.compute_shader.set_custom_params(params, &core.queue);
296        }
297
298        if should_start_export {
299            self.base.export_manager.start_export();
300        }
301
302        self.compute_shader.dispatch(&mut frame.encoder, core);
303
304        self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
305
306        self.base.end_frame(core, frame, full_output);
307
308        Ok(())
309    }
310
311    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
312        self.base.default_handle_input(core, event)
313    }
314}
315
316fn main() -> Result<(), Box<dyn std::error::Error>> {
317    env_logger::init();
318    let (app, event_loop) = cuneus::ShaderApp::new("Sinh 3D", 800, 300);
319
320    app.run(event_loop, SinhShader::init)
321}