use crate::Core;
use winit::event::WindowEvent;
pub trait ShaderManager {
fn init(core: &Core) -> Self
where
Self: Sized;
fn resize(&mut self, _core: &Core) {}
fn update(&mut self, _core: &Core) {}
fn render(&mut self, core: &Core) -> Result<(), crate::SurfaceError>;
fn handle_input(&mut self, _core: &Core, _event: &WindowEvent) -> bool {
false
}
}