@group(0) @binding(0) var texture: texture_2d<f32>;
@group(0) @binding(1) var tex_sampler: sampler;
@fragment
fn fs_main(@location(0) tex_coords: vec2<f32>) -> @location(0) vec4<f32> {
var color = textureSample(texture, tex_sampler, tex_coords);
color.a = 1.0;
return color;
}