cuneus 0.5.0

A WGPU-based shader development tool
Documentation
use cuneus::prelude::ComputeShader;
use cuneus::{Core, RenderKit, ShaderApp, ShaderManager};
use cuneus::WindowEvent;
cuneus::uniform_params! {
    struct ShaderParams {
    scale: f32,
    offset_value: f32,
    cell_index: f32,
    edge_width: f32,
    highlight: f32,
    _pad_m1: f32,
    _pad_m2: f32,
    _pad_m3: f32,
    }
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
    cuneus::gst::init()?;
    env_logger::init();
    let (app, event_loop) = ShaderApp::new("voronoi", 800, 600);
    app.run(event_loop, Voronoi::init)
}
struct Voronoi {
    base: RenderKit,
    compute_shader: ComputeShader,
    current_params: ShaderParams}
impl ShaderManager for Voronoi {
    fn init(core: &Core) -> Self {
        let base = RenderKit::new(core);

        let initial_params = ShaderParams {
            scale: 24.0,
            offset_value: -1.0,
            cell_index: 0.0,
            edge_width: 0.1,
            highlight: 0.15,
            _pad_m1: 0.0,
            _pad_m2: 0.0,
            _pad_m3: 0.0,
        };

        let config = ComputeShader::builder()
            .with_entry_point("main")
            .with_input_texture()
            .with_custom_uniforms::<ShaderParams>()
            .build();

        let compute_shader = cuneus::compute_shader!(core, "shaders/voronoi.wgsl", config);

        compute_shader.set_custom_params(initial_params, &core.queue);

        Self {
            base,
            compute_shader,
            current_params: initial_params}
    }

    fn update(&mut self, core: &Core) {
        // Update time
        let current_time = self.base.controls.get_time(&self.base.start_time);
        let delta = 1.0 / 60.0;
        self.compute_shader
            .set_time(current_time, delta, &core.queue);

        // Update input textures for media processing
        self.base.update_current_texture(core, &core.queue);
        if let Some(texture_manager) = self.base.get_current_texture_manager() {
            self.compute_shader.update_input_texture(
                &texture_manager.view,
                &texture_manager.sampler,
                &core.device,
            );
        }
        // Handle export
        self.compute_shader.handle_export(core, &mut self.base);
    }
    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
        let mut frame = self.base.begin_frame(core)?;

        let _video_updated = if self.base.using_video_texture {
            self.base.update_video_texture(core, &core.queue)
        } else {
            false
        };
        let _webcam_updated = if self.base.using_webcam_texture {
            self.base.update_webcam_texture(core, &core.queue)
        } else {
            false
        };

        let mut params = self.current_params;
        let mut changed = false;

        let mut controls_request = self
            .base
            .controls
            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());

        let using_video_texture = self.base.using_video_texture;
        let using_hdri_texture = self.base.using_hdri_texture;
        let using_webcam_texture = self.base.using_webcam_texture;
        let video_info = self.base.get_video_info();
        let hdri_info = self.base.get_hdri_info();
        let webcam_info = self.base.get_webcam_info();

        let full_output = if self.base.key_handler.show_ui {
            self.base.render_ui(core, |ctx| {
                ctx.global_style_mut(|style| {
                    style.visuals.window_fill =
                        egui::Color32::from_rgba_premultiplied(0, 0, 0, 180);
                });
                egui::Window::new("Voronoi Settings")
                    .collapsible(true)
                    .default_size([300.0, 100.0])
                    .show(ctx, |ui| {
                        ui.collapsing("Media", |ui: &mut egui::Ui| {
                            cuneus::ShaderControls::render_media_panel(
                                ui,
                                &mut controls_request,
                                using_video_texture,
                                video_info,
                                using_hdri_texture,
                                hdri_info,
                                using_webcam_texture,
                                webcam_info,
                            );
                        });

                        ui.separator();

                        // Pattern Settings
                        ui.collapsing("Pattern Settings", |ui| {
                            changed |= ui
                                .add(
                                    egui::Slider::new(&mut params.scale, 1.0..=100.0)
                                        .text("Cell Scale"),
                                )
                                .changed();
                            changed |= ui
                                .add(
                                    egui::Slider::new(&mut params.offset_value, -1.0..=2.0)
                                        .text("Pattern Offset"),
                                )
                                .changed();
                        });

                        // Cell Settings
                        ui.collapsing("Cell Settings", |ui| {
                            changed |= ui
                                .add(
                                    egui::Slider::new(&mut params.cell_index, 0.0..=3.0)
                                        .text("Cell Index"),
                                )
                                .changed();
                        });

                        // Edge Settings
                        ui.collapsing("Edge Settings", |ui| {
                            changed |= ui
                                .add(
                                    egui::Slider::new(&mut params.edge_width, 0.0..=1.0)
                                        .text("Edge Width"),
                                )
                                .changed();
                            changed |= ui
                                .add(
                                    egui::Slider::new(&mut params.highlight, 0.0..=15.0)
                                        .text("Edge Highlight"),
                                )
                                .changed();
                        });

                        ui.separator();
                        cuneus::ShaderControls::render_controls_widget(ui, &mut controls_request);
                    });
            })
        } else {
            self.base.render_ui(core, |_ctx| {})
        };

        self.base.apply_media_requests(core, &controls_request);

        if changed {
            self.current_params = params;
            self.compute_shader.set_custom_params(params, &core.queue);
        }

        // Create command encoder

        // Update time uniform
        let current_time = self.base.controls.get_time(&self.base.start_time);
        let delta_time = 1.0 / 60.0; // Approximate delta time
        self.compute_shader
            .set_time(current_time, delta_time, &core.queue);

        // Dispatch compute shader
        self.compute_shader.dispatch(&mut frame.encoder, core);

        self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);

        self.base.end_frame(core, frame, full_output);

        Ok(())
    }
    fn resize(&mut self, core: &Core) {
        self.base.default_resize(core, &mut self.compute_shader);
    }

    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
        self.base.default_handle_input(core, event)
    }
}