use cuneus::audio::SynthesisManager;
use cuneus::compute::{ComputeShader, PassDescription, COMPUTE_TEXTURE_FORMAT_RGBA16};
use cuneus::{Core, RenderKit, ShaderApp, ShaderControls, ShaderManager};
use cuneus::WindowEvent;
struct DebugScreen {
base: RenderKit,
compute_shader: ComputeShader,
audio_synthesis: Option<SynthesisManager>,
generate_note: bool}
impl ShaderManager for DebugScreen {
fn init(core: &Core) -> Self {
let base = RenderKit::new(core);
let passes = vec![
PassDescription::new("effect", &["effect"]),
PassDescription::new("main_image", &["effect"]),
];
let config = ComputeShader::builder()
.with_entry_point("effect")
.with_multi_pass(&passes)
.with_mouse()
.with_fonts()
.with_audio(1024)
.with_workgroup_size([16, 16, 1])
.with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
.with_label("Debug Screen")
.build();
let compute_shader = cuneus::compute_shader!(core, "shaders/debugscreen.wgsl", config);
let audio_synthesis = match SynthesisManager::new() {
Ok(mut synth) => {
if let Err(_e) = synth.start_gpu_synthesis() {
None
} else {
Some(synth)
}
}
Err(_e) => None};
Self {
base,
compute_shader,
audio_synthesis,
generate_note: false}
}
fn update(&mut self, core: &Core) {
let current_time = self.base.controls.get_time(&self.base.start_time);
let delta = 1.0 / 60.0;
self.compute_shader
.set_time(current_time, delta, &core.queue);
if let Some(mouse_uniform) = &mut self.compute_shader.mouse_uniform {
mouse_uniform.data = self.base.mouse_tracker.uniform;
mouse_uniform.update(&core.queue);
}
if self.generate_note {
if self.base.time_uniform.data.frame % 60 == 0 {
if let Some(ref mut synth) = self.audio_synthesis {
let frequency = 220.0 + self.base.mouse_tracker.uniform.position[1] * 440.0;
let active = self.base.mouse_tracker.uniform.buttons[0] & 1 != 0;
let amp = if active { 0.1 } else { 0.0 };
synth.set_voice(0, frequency, amp, active);
}
}
} else if let Some(ref mut synth) = self.audio_synthesis {
synth.set_voice(0, 440.0, 0.0, false);
}
if let Some(ref mut synth) = self.audio_synthesis {
synth.update();
}
}
fn resize(&mut self, core: &Core) {
self.base.default_resize(core, &mut self.compute_shader);
}
fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
let mut frame = self.base.begin_frame(core)?;
let mut controls_request = self
.base
.controls
.get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
let mouse_pos = self.base.mouse_tracker.uniform.position;
let raw_pos = self.base.mouse_tracker.raw_position;
let mouse_buttons = self.base.mouse_tracker.uniform.buttons[0];
let mouse_wheel = self.base.mouse_tracker.uniform.wheel;
let full_output = if self.base.key_handler.show_ui {
self.base.render_ui(core, |ctx| {
ctx.global_style_mut(|style| {
style.visuals.window_fill =
egui::Color32::from_rgba_premultiplied(0, 0, 0, 180);
});
egui::Window::new("Debug Screen").show(ctx, |ui| {
ui.heading("Controls");
ShaderControls::render_controls_widget(ui, &mut controls_request);
ui.separator();
ui.heading("Mouse Debug");
ui.label(format!(
"Position (normalized): {:.3}, {:.3}",
mouse_pos[0], mouse_pos[1]
));
ui.label(format!(
"Position (pixels): {:.1}, {:.1}",
raw_pos[0], raw_pos[1]
));
ui.label(format!("Buttons: {mouse_buttons:#b}"));
ui.label(format!(
"Wheel: {:.2}, {:.2}",
mouse_wheel[0], mouse_wheel[1]
));
ui.separator();
ui.heading("Audio Test");
if ui.button("Press 5 to generate a simple note").clicked() {
self.generate_note = !self.generate_note;
}
if ui.input(|i| i.key_pressed(egui::Key::Num5)) {
self.generate_note = !self.generate_note;
}
let audio_status = if self.generate_note {
"🔊 Note playing"
} else {
"🔇 No audio"
};
ui.label(audio_status);
if let Some(ref synth) = self.audio_synthesis {
if synth.is_gpu_synthesis_enabled() {
ui.label("✓ Audio synthesis ready");
} else {
ui.label("⚠ Audio synthesis not active");
}
} else {
ui.label("❌ Audio synthesis unavailable");
}
ui.separator();
ui.label("Controls:");
ui.label("• Scroll wheel");
ui.label("• Press 'H' to toggle this UI");
ui.label("• Press 'F' to toggle fullscreen");
ui.label("• Press '5' to generate audio note");
});
})
} else {
self.base.render_ui(core, |_ctx| {})
};
self.base.apply_control_request(controls_request);
self.compute_shader.dispatch(&mut frame.encoder, core);
self.base.renderer.render_to_view(&mut frame.encoder, &frame.view, &self.compute_shader.get_output_texture().bind_group);
self.base.end_frame(core, frame, full_output);
Ok(())
}
fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
if self.base.default_handle_input(core, event) {
return true;
}
self.base.handle_mouse_input(core, event, false)
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
cuneus::gst::init()?;
let (app, event_loop) = ShaderApp::new("Debug Screen", 800, 600);
app.run(event_loop, DebugScreen::init)
}