pub struct PostInput<'a> {
pub out: &'a Path,
pub span: usize,
pub ovl: usize,
pub events: Vec<(f64, String)>,
pub previews: &'a BTreeMap<usize, Reconstruction>,
pub refined: &'a BTreeMap<usize, Reconstruction>,
pub preview_ply: &'a BTreeMap<usize, PathBuf>,
pub refined_ply: &'a BTreeMap<usize, PathBuf>,
pub position: &'a (dyn Fn(&str) -> Option<usize> + Sync),
}Expand description
Post-processing input (based on PLY paths and event strings).
Fields§
§out: &'a PathOutput folder.
span: usizeZone size (number of positions).
ovl: usizeZone overlap (number of positions).
events: Vec<(f64, String)>(seconds from the first event, event string).
previews: &'a BTreeMap<usize, Reconstruction>Per-zone preview models.
refined: &'a BTreeMap<usize, Reconstruction>Per-zone refined models.
preview_ply: &'a BTreeMap<usize, PathBuf>Per-zone preview PLY paths.
refined_ply: &'a BTreeMap<usize, PathBuf>Per-zone refined PLY paths.
position: &'a (dyn Fn(&str) -> Option<usize> + Sync)Image name -> position.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PostInput<'a>
impl<'a> !UnwindSafe for PostInput<'a>
impl<'a> Freeze for PostInput<'a>
impl<'a> Send for PostInput<'a>
impl<'a> Sync for PostInput<'a>
impl<'a> Unpin for PostInput<'a>
impl<'a> UnsafeUnpin for PostInput<'a>
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