use cgmath;
//Vector types
pub type Vector2f = Vector2;
pub type Vector3f = Vector3;
pub type Vector4f = Vector4;
pub type Vector2i = Vector2;
pub type Vector3i = Vector3;
pub type Vector2u = Vector2;
pub type Vector3u = Vector3;
/// 4x4 column-major f32 matrix.
pub type Matrix4f = Matrix4;
//Angles
pub type Deg = Deg;
pub type Rad = Rad;
//Euler
pub type Euler = Euler;
//Quaternion
pub type Quaternion = Quaternion;