1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
//! GPU-accelerated sorting operations.
//!
//! Provides sorting, ranking, and order-checking for [`Table`]s and [`Column`]s.
//!
//! # Examples
//!
//! ```rust,no_run
//! use cudf::{Column, Table};
//! use cudf::sorting::{SortOrder, NullOrder};
//!
//! let col = Column::from_slice(&[3i32, 1, 2]).unwrap();
//! let table = Table::new(vec![col]).unwrap();
//!
//! let sorted = table.sort(
//! &[SortOrder::Ascending],
//! &[NullOrder::After],
//! ).unwrap();
//! ```
use crate::column::Column;
use crate::error::{CudfError, Result};
use crate::table::Table;
pub use crate::types::NullHandling;
use crate::types::checked_i32;
/// Sort direction for a column.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SortOrder {
/// Sort in ascending order.
Ascending = 0,
/// Sort in descending order.
Descending = 1,
}
/// Where null values appear in sorted output.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum NullOrder {
/// Nulls appear after all non-null values.
After = 0,
/// Nulls appear before all non-null values.
Before = 1,
}
/// Method used to compute ranks.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RankMethod {
/// Ranks are assigned in order of appearance.
First = 0,
/// Average of the ranks for tied values.
Average = 1,
/// Minimum rank for tied values.
Min = 2,
/// Maximum rank for tied values.
Max = 3,
/// Dense ranking (no gaps between ranks).
Dense = 4,
}
// -- Helper conversions --
fn sort_orders_to_i32(orders: &[SortOrder]) -> Vec<i32> {
orders.iter().map(|o| *o as i32).collect()
}
fn null_orders_to_i32(orders: &[NullOrder]) -> Vec<i32> {
orders.iter().map(|o| *o as i32).collect()
}
// -- Table methods --
impl Table {
/// Sort this table by its columns, returning a new sorted table.
///
/// `column_order` and `null_order` must have one entry per column.
///
/// # Errors
///
/// Returns an error if the slice lengths don't match the number of columns,
/// or if a GPU error occurs.
pub fn sort(&self, column_order: &[SortOrder], null_order: &[NullOrder]) -> Result<Table> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw =
cudf_cxx::sorting::ffi::sort(&self.inner, &co, &no).map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Returns a column of row indices that would sort this table.
///
/// The returned column contains `i32` indices suitable for use with
/// [`Table::gather`](crate::table::Table::gather).
pub fn sorted_order(
&self,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Column> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::sorted_order(&self.inner, &co, &no)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
/// Check whether this table is sorted according to the given order.
pub fn is_sorted(&self, column_order: &[SortOrder], null_order: &[NullOrder]) -> Result<bool> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
cudf_cxx::sorting::ffi::is_sorted(&self.inner, &co, &no).map_err(CudfError::from_cxx)
}
/// Stable sort this table, preserving the relative order of equal elements.
///
/// `column_order` and `null_order` must have one entry per column.
pub fn stable_sort(
&self,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Table> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::stable_sort(&self.inner, &co, &no)
.map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Returns a column of row indices that would stably sort this table.
///
/// Like [`sorted_order`](Self::sorted_order), but preserves the relative
/// order of equal elements.
pub fn stable_sorted_order(
&self,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Column> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::stable_sorted_order(&self.inner, &co, &no)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
/// Returns row indices that would sort each segment of this table.
///
/// `segment_offsets` is a column of `i32` start offsets for each segment.
/// `column_order` and `null_order` must have one entry per column.
pub fn segmented_sorted_order(
&self,
segment_offsets: &Column,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Column> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::segmented_sorted_order(
&self.inner,
&segment_offsets.inner,
&co,
&no,
)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
/// Stable version of [`segmented_sorted_order`](Self::segmented_sorted_order).
pub fn stable_segmented_sorted_order(
&self,
segment_offsets: &Column,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Column> {
self.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::stable_segmented_sorted_order(
&self.inner,
&segment_offsets.inner,
&co,
&no,
)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
/// Sort `values` by `keys` within each segment defined by `segment_offsets`.
pub fn segmented_sort_by_key(
&self,
keys: &Table,
segment_offsets: &Column,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Table> {
keys.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::segmented_sort_by_key(
&self.inner,
&keys.inner,
&segment_offsets.inner,
&co,
&no,
)
.map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Stable version of [`segmented_sort_by_key`](Self::segmented_sort_by_key).
pub fn stable_segmented_sort_by_key(
&self,
keys: &Table,
segment_offsets: &Column,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Table> {
keys.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::stable_segmented_sort_by_key(
&self.inner,
&keys.inner,
&segment_offsets.inner,
&co,
&no,
)
.map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Sort this table's rows by the rows of a separate `keys` table.
///
/// `column_order` and `null_order` must have one entry per column in `keys`.
///
/// # Errors
///
/// Returns an error if the slice lengths don't match the number of key columns,
/// or if a GPU error occurs.
pub fn sort_by_key(
&self,
keys: &Table,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Table> {
keys.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::sort_by_key(&self.inner, &keys.inner, &co, &no)
.map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Stable sort this table's rows by the rows of a separate `keys` table.
///
/// Like [`sort_by_key`](Self::sort_by_key) but preserves the relative order
/// of equal elements.
pub fn stable_sort_by_key(
&self,
keys: &Table,
column_order: &[SortOrder],
null_order: &[NullOrder],
) -> Result<Table> {
keys.validate_order_slices(column_order.len(), null_order.len())?;
let co = sort_orders_to_i32(column_order);
let no = null_orders_to_i32(null_order);
let raw = cudf_cxx::sorting::ffi::stable_sort_by_key(&self.inner, &keys.inner, &co, &no)
.map_err(CudfError::from_cxx)?;
Ok(Table { inner: raw })
}
/// Validate that order slices match the number of columns.
pub(crate) fn validate_order_slices(&self, co_len: usize, no_len: usize) -> Result<()> {
let ncols = self.num_columns();
if co_len != ncols {
return Err(CudfError::InvalidArgument(format!(
"column_order length ({}) must match num_columns ({})",
co_len, ncols
)));
}
if no_len != ncols {
return Err(CudfError::InvalidArgument(format!(
"null_order length ({}) must match num_columns ({})",
no_len, ncols
)));
}
Ok(())
}
}
// -- Column methods --
impl Column {
/// Return the top `k` values from this column.
///
/// # Arguments
///
/// * `k` - Number of values to return.
/// * `order` - Sort order for selecting top values (descending = largest first).
///
/// # Errors
///
/// Returns an error if `k` exceeds the column length or a GPU error occurs.
pub fn top_k(&self, k: usize, order: SortOrder) -> Result<Column> {
let raw = cudf_cxx::sorting::ffi::top_k(&self.inner, checked_i32(k)?, order as i32)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
/// Compute the rank of each element in this column.
///
/// Returns a column of rank values. Type is `f64` for `Average` method
/// or when `percentage=true`, `i32` (size_type) for all other methods.
///
/// When `percentage` is `true`, the rank values are divided by the count
/// of elements, producing values in (0, 1].
pub fn rank(
&self,
method: RankMethod,
order: SortOrder,
null_order: NullOrder,
percentage: bool,
) -> Result<Column> {
let raw = cudf_cxx::sorting::ffi::rank(
&self.inner,
method as i32,
order as i32,
null_order as i32,
NullHandling::Include as i32,
percentage,
)
.map_err(CudfError::from_cxx)?;
Ok(Column { inner: raw })
}
}