cuda-rust-wasm 0.1.7

CUDA to Rust transpiler with WebGPU/WASM support
Documentation
# Troubleshooting Guide

## Introduction

This comprehensive troubleshooting guide helps you quickly identify and resolve common issues when working with CUDA-Rust-WASM. From WebGPU compatibility problems to performance issues, this guide provides step-by-step solutions and debugging techniques.

## Table of Contents

1. [Quick Diagnostic Tools](#quick-diagnostic-tools)
2. [Installation and Setup Issues](#installation-and-setup-issues)
3. [WebGPU Compatibility Problems](#webgpu-compatibility-problems)
4. [Transpilation Errors](#transpilation-errors)
5. [Runtime Execution Issues](#runtime-execution-issues)
6. [Performance Problems](#performance-problems)
7. [Memory and Resource Issues](#memory-and-resource-issues)
8. [Browser-Specific Issues](#browser-specific-issues)
9. [Advanced Debugging Techniques](#advanced-debugging-techniques)
10. [Getting Help and Support](#getting-help-and-support)

## Quick Diagnostic Tools

### Automated System Check

Run this comprehensive system check to identify potential issues:

```javascript
// System diagnostic tool
class SystemDiagnostic {
    constructor() {
        this.results = {
            browser: null,
            webgpu: null,
            hardware: null,
            performance: null,
            issues: [],
            warnings: []
        };
    }
    
    async runFullDiagnostic() {
        console.log('šŸ” Running CUDA-Rust-WASM System Diagnostic...');
        
        await this.checkBrowserCompatibility();
        await this.checkWebGPUSupport();
        await this.checkHardwareCapabilities();
        await this.runPerformanceTests();
        
        this.generateReport();
        return this.results;
    }
    
    async checkBrowserCompatibility() {
        const userAgent = navigator.userAgent;
        const isChrome = userAgent.includes('Chrome');
        const isFirefox = userAgent.includes('Firefox');
        const isSafari = userAgent.includes('Safari') && !userAgent.includes('Chrome');
        const isEdge = userAgent.includes('Edg');
        
        this.results.browser = {
            name: isChrome ? 'Chrome' : isFirefox ? 'Firefox' : isSafari ? 'Safari' : isEdge ? 'Edge' : 'Unknown',
            version: this.extractBrowserVersion(userAgent),
            userAgent: userAgent,
            supported: isChrome || isFirefox || isSafari || isEdge
        };\n        \n        if (!this.results.browser.supported) {\n            this.results.issues.push({\n                type: 'browser_compatibility',\n                severity: 'critical',\n                message: 'Unsupported browser detected',\n                solution: 'Please use Chrome 113+, Firefox 115+, Safari 16.4+, or Edge 113+'\n            });\n        }\n        \n        // Check for required features\n        const requiredFeatures = [\n            { name: 'WebAssembly', check: () => typeof WebAssembly !== 'undefined' },\n            { name: 'SharedArrayBuffer', check: () => typeof SharedArrayBuffer !== 'undefined' },\n            { name: 'OffscreenCanvas', check: () => typeof OffscreenCanvas !== 'undefined' },\n            { name: 'Worker', check: () => typeof Worker !== 'undefined' }\n        ];\n        \n        for (const feature of requiredFeatures) {\n            if (!feature.check()) {\n                this.results.issues.push({\n                    type: 'missing_feature',\n                    severity: 'high',\n                    message: `${feature.name} not supported`,\n                    solution: `Enable ${feature.name} in browser settings or update browser`\n                });\n            }\n        }\n    }\n    \n    async checkWebGPUSupport() {\n        if (!navigator.gpu) {\n            this.results.webgpu = {\n                supported: false,\n                error: 'WebGPU not available'\n            };\n            \n            this.results.issues.push({\n                type: 'webgpu_unavailable',\n                severity: 'critical',\n                message: 'WebGPU is not supported in this browser',\n                solution: 'Enable WebGPU in chrome://flags or use a browser with WebGPU support'\n            });\n            return;\n        }\n        \n        try {\n            const adapter = await navigator.gpu.requestAdapter();\n            if (!adapter) {\n                throw new Error('No WebGPU adapter available');\n            }\n            \n            const device = await adapter.requestDevice();\n            \n            this.results.webgpu = {\n                supported: true,\n                adapter: {\n                    vendor: adapter.info?.vendor || 'Unknown',\n                    architecture: adapter.info?.architecture || 'Unknown',\n                    device: adapter.info?.device || 'Unknown',\n                    description: adapter.info?.description || 'Unknown'\n                },\n                limits: device.limits,\n                features: Array.from(device.features),\n                device: device\n            };\n            \n            // Check for important features\n            const recommendedFeatures = [\n                'float64',\n                'texture-compression-bc',\n                'texture-compression-etc2',\n                'texture-compression-astc',\n                'indirect-first-instance'\n            ];\n            \n            for (const feature of recommendedFeatures) {\n                if (!device.features.has(feature)) {\n                    this.results.warnings.push({\n                        type: 'missing_optional_feature',\n                        message: `Optional feature '${feature}' not supported`,\n                        impact: 'Some optimizations may not be available'\n                    });\n                }\n            }\n            \n        } catch (error) {\n            this.results.webgpu = {\n                supported: false,\n                error: error.message\n            };\n            \n            this.results.issues.push({\n                type: 'webgpu_initialization',\n                severity: 'critical',\n                message: `WebGPU initialization failed: ${error.message}`,\n                solution: 'Check graphics drivers and browser settings'\n            });\n        }\n    }\n    \n    async checkHardwareCapabilities() {\n        try {\n            const hardware = await this.detectHardware();\n            \n            this.results.hardware = hardware;\n            \n            // Check minimum requirements\n            if (hardware.memorySize < 1024 * 1024 * 1024) { // 1GB\n                this.results.warnings.push({\n                    type: 'low_gpu_memory',\n                    message: 'Low GPU memory detected',\n                    impact: 'Large computations may fail'\n                });\n            }\n            \n            if (hardware.computeCapability < 5.0) {\n                this.results.warnings.push({\n                    type: 'old_gpu',\n                    message: 'Older GPU detected',\n                    impact: 'Some features may not be available'\n                });\n            }\n            \n        } catch (error) {\n            this.results.issues.push({\n                type: 'hardware_detection',\n                severity: 'medium',\n                message: `Hardware detection failed: ${error.message}`,\n                solution: 'Some optimizations may not work optimally'\n            });\n        }\n    }\n    \n    async runPerformanceTests() {\n        if (!this.results.webgpu?.supported) {\n            return;\n        }\n        \n        try {\n            console.log('Running performance tests...');\n            \n            // Simple compute test\n            const computeTest = await this.runComputeTest();\n            \n            // Memory bandwidth test\n            const memoryTest = await this.runMemoryTest();\n            \n            this.results.performance = {\n                compute: computeTest,\n                memory: memoryTest,\n                overall: (computeTest.score + memoryTest.score) / 2\n            };\n            \n            if (this.results.performance.overall < 0.5) {\n                this.results.warnings.push({\n                    type: 'low_performance',\n                    message: 'Performance tests indicate suboptimal GPU utilization',\n                    impact: 'Applications may run slower than expected'\n                });\n            }\n            \n        } catch (error) {\n            this.results.issues.push({\n                type: 'performance_test',\n                severity: 'low',\n                message: `Performance testing failed: ${error.message}`,\n                solution: 'Performance may vary during actual usage'\n            });\n        }\n    }\n    \n    async runComputeTest() {\n        // Simple vector addition test\n        const testKernel = `\n            @compute @workgroup_size(256)\n            fn test_compute(@builtin(global_invocation_id) global_id: vec3<u32>) {\n                let i = global_id.x;\n                if (i < arrayLength(&input)) {\n                    output[i] = input[i] * 2.0 + 1.0;\n                }\n            }\n        `;\n        \n        const device = this.results.webgpu.device;\n        const n = 1024 * 1024; // 1M elements\n        \n        // Create buffers\n        const inputBuffer = device.createBuffer({\n            size: n * 4,\n            usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n        });\n        \n        const outputBuffer = device.createBuffer({\n            size: n * 4,\n            usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n        });\n        \n        // Create shader module\n        const shaderModule = device.createShaderModule({ code: testKernel });\n        \n        // Create compute pipeline\n        const computePipeline = device.createComputePipeline({\n            layout: 'auto',\n            compute: {\n                module: shaderModule,\n                entryPoint: 'test_compute'\n            }\n        });\n        \n        // Run test\n        const start = performance.now();\n        \n        const commandEncoder = device.createCommandEncoder();\n        const passEncoder = commandEncoder.beginComputePass();\n        \n        passEncoder.setPipeline(computePipeline);\n        passEncoder.dispatchWorkgroups(Math.ceil(n / 256));\n        passEncoder.end();\n        \n        device.queue.submit([commandEncoder.finish()]);\n        await device.queue.onSubmittedWorkDone();\n        \n        const executionTime = performance.now() - start;\n        \n        // Calculate score (operations per millisecond)\n        const opsPerMs = n / executionTime;\n        const normalizedScore = Math.min(1.0, opsPerMs / 1000000); // Normalize to 1M ops/ms\n        \n        return {\n            executionTime,\n            opsPerMs,\n            score: normalizedScore\n        };\n    }\n    \n    async runMemoryTest() {\n        // Memory bandwidth test\n        const device = this.results.webgpu.device;\n        const size = 16 * 1024 * 1024; // 16MB\n        \n        const buffer = device.createBuffer({\n            size,\n            usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC\n        });\n        \n        const data = new Uint8Array(size);\n        \n        const start = performance.now();\n        device.queue.writeBuffer(buffer, 0, data);\n        await device.queue.onSubmittedWorkDone();\n        const transferTime = performance.now() - start;\n        \n        const bandwidthGBps = (size / (1024 * 1024 * 1024)) / (transferTime / 1000);\n        const normalizedScore = Math.min(1.0, bandwidthGBps / 100); // Normalize to 100GB/s\n        \n        return {\n            transferTime,\n            bandwidthGBps,\n            score: normalizedScore\n        };\n    }\n    \n    generateReport() {\n        console.log('\\nšŸŽÆ CUDA-Rust-WASM Diagnostic Report\\n');\n        \n        // Browser info\n        console.log('šŸ“± Browser:', this.results.browser.name, this.results.browser.version);\n        \n        // WebGPU status\n        if (this.results.webgpu?.supported) {\n            console.log('āœ… WebGPU: Supported');\n            console.log('  GPU:', this.results.webgpu.adapter.vendor, this.results.webgpu.adapter.device);\n        } else {\n            console.log('āŒ WebGPU: Not supported');\n        }\n        \n        // Hardware info\n        if (this.results.hardware) {\n            console.log('šŸ–„ļø  Hardware:');\n            console.log('  Compute Capability:', this.results.hardware.computeCapability);\n            console.log('  Memory:', (this.results.hardware.memorySize / (1024*1024*1024)).toFixed(1), 'GB');\n        }\n        \n        // Performance\n        if (this.results.performance) {\n            console.log('⚔ Performance Score:', (this.results.performance.overall * 100).toFixed(1) + '%');\n        }\n        \n        // Issues\n        if (this.results.issues.length > 0) {\n            console.log('\\nāŒ Issues Found:');\n            for (const issue of this.results.issues) {\n                console.log(`  ${issue.severity.toUpperCase()}: ${issue.message}`);\n                console.log(`  Solution: ${issue.solution}`);\n            }\n        }\n        \n        // Warnings\n        if (this.results.warnings.length > 0) {\n            console.log('\\nāš ļø  Warnings:');\n            for (const warning of this.results.warnings) {\n                console.log(`  ${warning.message}`);\n                if (warning.impact) {\n                    console.log(`  Impact: ${warning.impact}`);\n                }\n            }\n        }\n        \n        if (this.results.issues.length === 0 && this.results.warnings.length === 0) {\n            console.log('\\nāœ… No issues detected! System is ready for CUDA-Rust-WASM.');\n        }\n    }\n    \n    extractBrowserVersion(userAgent) {\n        const patterns = {\n            Chrome: /Chrome\\/(\\d+\\.\\d+)/,\n            Firefox: /Firefox\\/(\\d+\\.\\d+)/,\n            Safari: /Version\\/(\\d+\\.\\d+)/,\n            Edge: /Edg\\/(\\d+\\.\\d+)/\n        };\n        \n        for (const [browser, pattern] of Object.entries(patterns)) {\n            const match = userAgent.match(pattern);\n            if (match) {\n                return match[1];\n            }\n        }\n        \n        return 'Unknown';\n    }\n    \n    async detectHardware() {\n        // Simplified hardware detection\n        return {\n            computeCapability: 7.0, // Assume modern GPU\n            memorySize: 4 * 1024 * 1024 * 1024, // 4GB\n            coreCount: 2048,\n            maxThreadsPerBlock: 1024\n        };\n    }\n}\n\n// Run diagnostic\nconst diagnostic = new SystemDiagnostic();\nconst results = await diagnostic.runFullDiagnostic();\n```\n\n### Quick Health Check\n\n```bash\n# Run quick system check\nnpx cuda-rust-wasm doctor\n\n# Check specific component\nnpx cuda-rust-wasm doctor --webgpu\nnpx cuda-rust-wasm doctor --hardware\nnpx cuda-rust-wasm doctor --performance\n```\n\n## Installation and Setup Issues\n\n### Issue: NPX Command Not Found\n\n**Symptoms:**\n```bash\nnpx: command not found\n```\n\n**Solutions:**\n\n1. **Install Node.js:**\n   ```bash\n   # Download from https://nodejs.org/\n   # Or use package manager:\n   \n   # macOS\n   brew install node\n   \n   # Ubuntu/Debian\n   sudo apt install nodejs npm\n   \n   # Windows\n   choco install nodejs\n   ```\n\n2. **Update Node.js:**\n   ```bash\n   # Check version\n   node --version\n   npm --version\n   \n   # Update if needed\n   npm install -g npm@latest\n   ```\n\n3. **Alternative Installation:**\n   ```bash\n   # Install globally instead\n   npm install -g cuda-rust-wasm\n   cuda-rust-wasm --version\n   ```\n\n### Issue: Package Installation Fails\n\n**Symptoms:**\n```\nERR! code EACCES\nERR! permission denied\n```\n\n**Solutions:**\n\n1. **Fix npm permissions (macOS/Linux):**\n   ```bash\n   # Set npm to use different directory\n   mkdir ~/.npm-global\n   npm config set prefix '~/.npm-global'\n   echo 'export PATH=~/.npm-global/bin:$PATH' >> ~/.bashrc\n   source ~/.bashrc\n   ```\n\n2. **Use sudo (not recommended):**\n   ```bash\n   sudo npm install -g cuda-rust-wasm\n   ```\n\n3. **Use npx (recommended):**\n   ```bash\n   # No installation needed\n   npx cuda-rust-wasm@latest --version\n   ```\n\n### Issue: Build Dependencies Missing\n\n**Symptoms:**\n```\nnode-gyp rebuild failed\npython: command not found\n```\n\n**Solutions:**\n\n1. **Install build tools:**\n   ```bash\n   # Windows\n   npm install --global windows-build-tools\n   \n   # macOS\n   xcode-select --install\n   \n   # Ubuntu/Debian\n   sudo apt install build-essential python3-dev\n   ```\n\n2. **Set Python path:**\n   ```bash\n   npm config set python python3\n   ```\n\n## WebGPU Compatibility Problems\n\n### Issue: WebGPU Not Supported\n\n**Symptoms:**\n```javascript\nnavigator.gpu is undefined\n```\n\n**Solutions:**\n\n1. **Enable WebGPU in Chrome:**\n   - Go to `chrome://flags/`\n   - Search for \"WebGPU\"\n   - Enable \"Unsafe WebGPU\"\n   - Restart browser\n\n2. **Update browser:**\n   - Chrome 113+ required\n   - Firefox 115+ required\n   - Safari 16.4+ required\n   - Edge 113+ required\n\n3. **Check GPU drivers:**\n   ```bash\n   # Windows\n   dxdiag\n   \n   # macOS\n   system_profiler SPDisplaysDataType\n   \n   # Linux\n   lspci | grep -i vga\n   nvidia-smi  # for NVIDIA\n   ```\n\n4. **Fallback to WebAssembly:**\n   ```javascript\n   if (!navigator.gpu) {\n       console.log('WebGPU not available, using WASM fallback');\n       // Initialize WASM runtime instead\n   }\n   ```\n\n### Issue: WebGPU Adapter Request Fails\n\n**Symptoms:**\n```javascript\nrequestAdapter() returns null\n```\n\n**Solutions:**\n\n1. **Check hardware compatibility:**\n   ```javascript\n   const adapter = await navigator.gpu.requestAdapter({\n       powerPreference: 'high-performance'\n   });\n   \n   if (!adapter) {\n       // Try with different preferences\n       const fallbackAdapter = await navigator.gpu.requestAdapter({\n           powerPreference: 'low-power'\n       });\n   }\n   ```\n\n2. **Update graphics drivers:**\n   - Visit GPU manufacturer website\n   - Download latest drivers\n   - Restart system\n\n3. **Check browser flags:**\n   - `chrome://gpu/` for GPU status\n   - Look for WebGPU support status\n\n### Issue: Device Creation Fails\n\n**Symptoms:**\n```javascript\nrequestDevice() throws error\n```\n\n**Solutions:**\n\n1. **Request with minimal features:**\n   ```javascript\n   try {\n       const device = await adapter.requestDevice();\n   } catch (error) {\n       console.error('Device request failed:', error);\n       // Try with reduced requirements\n       const device = await adapter.requestDevice({\n           requiredLimits: {\n               maxComputeWorkgroupSizeX: 256\n           }\n       });\n   }\n   ```\n\n2. **Check device limits:**\n   ```javascript\n   console.log('Adapter limits:', adapter.limits);\n   console.log('Adapter features:', adapter.features);\n   ```\n\n## Transpilation Errors\n\n### Issue: CUDA Syntax Not Supported\n\n**Symptoms:**\n```\nUnsupported CUDA feature: dynamic parallelism\nError: __device__ functions not supported\n```\n\n**Solutions:**\n\n1. **Check compatibility matrix:**\n   ```bash\n   npx cuda-rust-wasm analyze kernel.cu --compatibility\n   ```\n\n2. **Rewrite unsupported features:**\n   ```cuda\n   // Instead of dynamic parallelism\n   __global__ void parent_kernel() {\n       // Launch child kernel - NOT SUPPORTED\n       child_kernel<<<1, 1>>>();\n   }\n   \n   // Use restructured approach\n   __global__ void unified_kernel() {\n       // Combine logic in single kernel\n   }\n   ```\n\n3. **Use alternative patterns:**\n   ```cuda\n   // Instead of __device__ functions\n   __device__ float device_function(float x) {\n       return x * 2.0f;\n   }\n   \n   // Use inline functions\n   __forceinline__ __device__ float inline_function(float x) {\n       return x * 2.0f;\n   }\n   ```\n\n### Issue: Include File Errors\n\n**Symptoms:**\n```\nfatal error: cuda_runtime.h: No such file or directory\n```\n\n**Solutions:**\n\n1. **Remove CUDA includes:**\n   ```cuda\n   // Remove these lines\n   #include <cuda_runtime.h>\n   #include <device_launch_parameters.h>\n   \n   // Keep only kernel code\n   __global__ void my_kernel() {\n       // kernel implementation\n   }\n   ```\n\n2. **Use transpiler-compatible headers:**\n   ```cuda\n   // Instead of CUDA headers, use built-in types\n   // float, int, etc. are automatically available\n   ```\n\n### Issue: Template/Generic Code Errors\n\n**Symptoms:**\n```\nTemplate instantiation failed\nGeneric type not supported\n```\n\n**Solutions:**\n\n1. **Specialize templates:**\n   ```cuda\n   // Instead of generic template\n   template<typename T>\n   __global__ void generic_kernel(T* data) { }\n   \n   // Use specific types\n   __global__ void float_kernel(float* data) { }\n   __global__ void int_kernel(int* data) { }\n   ```\n\n2. **Use preprocessor:**\n   ```cuda\n   #define KERNEL_TYPE float\n   \n   __global__ void typed_kernel(KERNEL_TYPE* data) {\n       // implementation\n   }\n   ```\n\n## Runtime Execution Issues\n\n### Issue: Kernel Launch Fails\n\n**Symptoms:**\n```javascript\nError: Kernel dispatch failed\nWebGPU validation error\n```\n\n**Solutions:**\n\n1. **Check buffer bindings:**\n   ```javascript\n   // Ensure all buffers are properly bound\n   kernel.setBuffer(0, inputBuffer);\n   kernel.setBuffer(1, outputBuffer);\n   \n   // Check buffer sizes match kernel expectations\n   console.log('Buffer sizes:', {\n       input: inputBuffer.size,\n       output: outputBuffer.size\n   });\n   ```\n\n2. **Validate dispatch dimensions:**\n   ```javascript\n   const maxWorkgroupSize = device.limits.maxComputeWorkgroupSizeX;\n   const workgroupSize = Math.min(256, maxWorkgroupSize);\n   \n   const numWorkgroups = Math.ceil(dataSize / workgroupSize);\n   \n   if (numWorkgroups > device.limits.maxComputeWorkgroupsPerDimension) {\n       throw new Error('Too many workgroups required');\n   }\n   \n   await kernel.dispatch(numWorkgroups, 1, 1);\n   ```\n\n3. **Enable debug mode:**\n   ```javascript\n   const kernel = await createWebGPUKernel(device, code, {\n       debugMode: true,\n       validateBuffers: true\n   });\n   ```\n\n### Issue: Memory Access Violations\n\n**Symptoms:**\n```\nBuffer access out of bounds\nMemory corruption detected\n```\n\n**Solutions:**\n\n1. **Add bounds checking:**\n   ```cuda\n   __global__ void safe_kernel(float* data, int n) {\n       int idx = blockIdx.x * blockDim.x + threadIdx.x;\n       \n       // Always check bounds\n       if (idx < n) {\n           data[idx] = data[idx] * 2.0f;\n       }\n   }\n   ```\n\n2. **Validate buffer sizes:**\n   ```javascript\n   // Ensure buffer is large enough\n   const requiredSize = dataLength * 4; // float32\n   if (buffer.size < requiredSize) {\n       throw new Error(`Buffer too small: ${buffer.size} < ${requiredSize}`);\n   }\n   ```\n\n### Issue: Synchronization Problems\n\n**Symptoms:**\n```\nRace condition detected\nInconsistent results\n```\n\n**Solutions:**\n\n1. **Add proper synchronization:**\n   ```cuda\n   __global__ void synchronized_kernel() {\n       __shared__ float shared_data[256];\n       \n       // Load data\n       shared_data[threadIdx.x] = input[threadIdx.x];\n       \n       // ALWAYS synchronize after shared memory writes\n       __syncthreads();\n       \n       // Use data\n       output[threadIdx.x] = shared_data[threadIdx.x] * 2.0f;\n   }\n   ```\n\n2. **Use memory barriers:**\n   ```cuda\n   __global__ void barrier_kernel() {\n       // Ensure memory operations are visible\n       __threadfence();\n   }\n   ```\n\n## Performance Problems\n\n### Issue: Slow Execution\n\n**Symptoms:**\n- Execution time much higher than expected\n- Low GPU utilization\n- Poor performance compared to native CUDA\n\n**Diagnostic Steps:**\n\n1. **Profile the kernel:**\n   ```javascript\n   const profiler = kernel.createProfiler();\n   profiler.start();\n   \n   await kernel.dispatch(gridSize, 1, 1);\n   \n   const profile = profiler.stop();\n   console.log('Profiling results:', {\n       executionTime: profile.executionTime,\n       memoryBandwidth: profile.memoryBandwidth,\n       occupancy: profile.occupancy\n   });\n   ```\n\n2. **Analyze bottlenecks:**\n   ```bash\n   npx cuda-rust-wasm analyze kernel.cu --performance-focus\n   ```\n\n**Solutions:**\n\n1. **Optimize memory access:**\n   ```cuda\n   // Ensure coalesced memory access\n   __global__ void coalesced_kernel(float* data) {\n       int idx = blockIdx.x * blockDim.x + threadIdx.x;\n       // Consecutive threads access consecutive memory\n       data[idx] = data[idx] * 2.0f;\n   }\n   ```\n\n2. **Increase occupancy:**\n   ```javascript\n   // Try different workgroup sizes\n   const workgroupSizes = [64, 128, 256, 512];\n   let bestPerformance = 0;\n   let optimalSize = 256;\n   \n   for (const size of workgroupSizes) {\n       const kernel = await createWebGPUKernel(device, code, {\n           workgroupSize: [size, 1, 1]\n       });\n       \n       const performance = await benchmarkKernel(kernel);\n       if (performance > bestPerformance) {\n           bestPerformance = performance;\n           optimalSize = size;\n       }\n   }\n   ```\n\n3. **Use shared memory effectively:**\n   ```cuda\n   __global__ void optimized_kernel() {\n       __shared__ float shared_data[256];\n       \n       // Load data into shared memory\n       shared_data[threadIdx.x] = global_data[threadIdx.x];\n       __syncthreads();\n       \n       // Perform multiple operations on shared data\n       float result = shared_data[threadIdx.x];\n       result = result * 2.0f + 1.0f;\n       result = sqrtf(result);\n       \n       global_data[threadIdx.x] = result;\n   }\n   ```\n\n### Issue: Memory Bandwidth Underutilization\n\n**Solutions:**\n\n1. **Vectorize memory operations:**\n   ```cuda\n   __global__ void vectorized_kernel(float4* data) {\n       int idx = blockIdx.x * blockDim.x + threadIdx.x;\n       \n       // Process 4 elements at once\n       float4 vec = data[idx];\n       vec.x *= 2.0f;\n       vec.y *= 2.0f;\n       vec.z *= 2.0f;\n       vec.w *= 2.0f;\n       data[idx] = vec;\n   }\n   ```\n\n2. **Optimize data layout:**\n   ```javascript\n   // Use structure of arrays instead of array of structures\n   // Better: separate arrays for each component\n   const positions_x = new Float32Array(n);\n   const positions_y = new Float32Array(n);\n   const positions_z = new Float32Array(n);\n   \n   // Worse: interleaved data\n   const positions_xyz = new Float32Array(n * 3); // x,y,z,x,y,z...\n   ```\n\n## Memory and Resource Issues\n\n### Issue: Out of Memory Errors\n\n**Symptoms:**\n```\nWebGPU: Out of memory\nBuffer allocation failed\n```\n\n**Solutions:**\n\n1. **Check available memory:**\n   ```javascript\n   console.log('Device limits:', device.limits);\n   console.log('Max buffer size:', device.limits.maxBufferSize);\n   console.log('Max storage buffer binding size:', device.limits.maxStorageBufferBindingSize);\n   ```\n\n2. **Implement chunked processing:**\n   ```javascript\n   async function processLargeDataset(data, chunkSize = 1024 * 1024) {\n       const results = [];\n       \n       for (let i = 0; i < data.length; i += chunkSize) {\n           const chunk = data.slice(i, i + chunkSize);\n           const result = await processChunk(chunk);\n           results.push(result);\n           \n           // Allow garbage collection\n           await new Promise(resolve => setTimeout(resolve, 0));\n       }\n       \n       return results.flat();\n   }\n   ```\n\n3. **Use memory pools:**\n   ```javascript\n   class MemoryPool {\n       constructor(device, bufferSize, poolSize = 10) {\n           this.device = device;\n           this.bufferSize = bufferSize;\n           this.availableBuffers = [];\n           this.usedBuffers = new Set();\n           \n           // Pre-allocate buffers\n           for (let i = 0; i < poolSize; i++) {\n               const buffer = device.createBuffer({\n                   size: bufferSize,\n                   usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC\n               });\n               this.availableBuffers.push(buffer);\n           }\n       }\n       \n       getBuffer() {\n           if (this.availableBuffers.length === 0) {\n               throw new Error('No buffers available');\n           }\n           \n           const buffer = this.availableBuffers.pop();\n           this.usedBuffers.add(buffer);\n           return buffer;\n       }\n       \n       releaseBuffer(buffer) {\n           this.usedBuffers.delete(buffer);\n           this.availableBuffers.push(buffer);\n       }\n   }\n   ```\n\n### Issue: Memory Leaks\n\n**Symptoms:**\n- Gradually increasing memory usage\n- Browser becomes slow over time\n- Eventually crashes with out of memory\n\n**Solutions:**\n\n1. **Explicit resource cleanup:**\n   ```javascript\n   class ResourceManager {\n       constructor() {\n           this.buffers = new Set();\n           this.kernels = new Set();\n       }\n       \n       trackBuffer(buffer) {\n           this.buffers.add(buffer);\n           return buffer;\n       }\n       \n       trackKernel(kernel) {\n           this.kernels.add(kernel);\n           return kernel;\n       }\n       \n       cleanup() {\n           // Destroy all tracked resources\n           for (const buffer of this.buffers) {\n               buffer.destroy();\n           }\n           \n           for (const kernel of this.kernels) {\n               kernel.destroy();\n           }\n           \n           this.buffers.clear();\n           this.kernels.clear();\n       }\n   }\n   \n   // Use in application\n   const resourceManager = new ResourceManager();\n   \n   // Always cleanup when done\n   window.addEventListener('beforeunload', () => {\n       resourceManager.cleanup();\n   });\n   ```\n\n2. **Use WeakRef for automatic cleanup:**\n   ```javascript\n   class AutoCleanupBuffer {\n       constructor(device, size, usage) {\n           this.buffer = device.createBuffer({ size, usage });\n           this.weakRef = new WeakRef(this.buffer);\n           \n           // Schedule cleanup check\n           setTimeout(() => this.checkCleanup(), 1000);\n       }\n       \n       checkCleanup() {\n           const buffer = this.weakRef.deref();\n           if (!buffer) {\n               // Buffer was garbage collected, clean up resources\n               console.log('Buffer automatically cleaned up');\n           }\n       }\n   }\n   ```\n\n## Browser-Specific Issues\n\n### Chrome Issues\n\n1. **WebGPU flags not enabled:**\n   - Visit `chrome://flags/`\n   - Enable \"Unsafe WebGPU\"\n   - Enable \"WebGPU Developer Features\"\n   - Restart browser\n\n2. **GPU process crashes:**\n   - Check `chrome://gpu/`\n   - Look for \"GPU process crashed\"\n   - Try disabling GPU acceleration temporarily\n   - Update graphics drivers\n\n### Firefox Issues\n\n1. **WebGPU not available:**\n   - Visit `about:config`\n   - Set `dom.webgpu.enabled` to `true`\n   - Restart browser\n\n2. **Limited feature support:**\n   - Some WebGPU features may not be implemented yet\n   - Check Firefox nightly for latest features\n\n### Safari Issues\n\n1. **WebGPU experimental:**\n   - Enable \"Develop\" menu in Preferences\n   - Check \"Experimental Features\" > \"WebGPU\"\n   - May require Safari Technology Preview\n\n2. **Limited memory:**\n   - Safari has stricter memory limits\n   - Use smaller buffer sizes\n   - Implement more aggressive cleanup\n\n## Advanced Debugging Techniques\n\n### GPU Debugging\n\n```javascript\n// Advanced GPU debugging\nclass GPUDebugger {\n    constructor(device) {\n        this.device = device;\n        this.capturedFrames = [];\n    }\n    \n    async captureFrame(kernel, inputs) {\n        // Enable debug mode\n        this.device.pushErrorScope('validation');\n        this.device.pushErrorScope('out-of-memory');\n        this.device.pushErrorScope('internal');\n        \n        try {\n            // Execute kernel with debugging\n            const result = await kernel.execute(inputs);\n            \n            // Check for errors\n            const errors = await Promise.all([\n                this.device.popErrorScope(),\n                this.device.popErrorScope(),\n                this.device.popErrorScope()\n            ]);\n            \n            if (errors.some(e => e)) {\n                console.error('GPU errors detected:', errors);\n            }\n            \n            return result;\n            \n        } catch (error) {\n            console.error('GPU execution failed:', error);\n            throw error;\n        }\n    }\n    \n    async validateBuffers(buffers) {\n        for (const [index, buffer] of buffers.entries()) {\n            if (buffer.mapState === 'mapped') {\n                console.warn(`Buffer ${index} is already mapped`);\n            }\n            \n            if (buffer.size === 0) {\n                console.error(`Buffer ${index} has zero size`);\n            }\n        }\n    }\n    \n    generateDebugReport(kernel, performance) {\n        return {\n            timestamp: new Date().toISOString(),\n            kernel: {\n                code: kernel.source,\n                workgroupSize: kernel.workgroupSize,\n                bufferCount: kernel.buffers.length\n            },\n            performance: {\n                executionTime: performance.executionTime,\n                memoryBandwidth: performance.memoryBandwidth,\n                occupancy: performance.occupancy\n            },\n            device: {\n                limits: this.device.limits,\n                features: Array.from(this.device.features)\n            }\n        };\n    }\n}\n```\n\n### Performance Debugging\n\n```javascript\n// Performance profiling and debugging\nclass PerformanceDebugger {\n    constructor() {\n        this.samples = [];\n        this.isRecording = false;\n    }\n    \n    startRecording() {\n        this.isRecording = true;\n        this.samples = [];\n        console.log('Performance recording started');\n    }\n    \n    recordSample(name, startTime, endTime, metadata = {}) {\n        if (!this.isRecording) return;\n        \n        this.samples.push({\n            name,\n            duration: endTime - startTime,\n            startTime,\n            endTime,\n            metadata\n        });\n    }\n    \n    stopRecording() {\n        this.isRecording = false;\n        console.log(`Performance recording stopped. ${this.samples.length} samples collected.`);\n        return this.analyzePerformance();\n    }\n    \n    analyzePerformance() {\n        const analysis = {\n            totalSamples: this.samples.length,\n            totalTime: 0,\n            breakdown: {},\n            bottlenecks: [],\n            recommendations: []\n        };\n        \n        // Calculate totals and breakdown\n        for (const sample of this.samples) {\n            analysis.totalTime += sample.duration;\n            \n            if (!analysis.breakdown[sample.name]) {\n                analysis.breakdown[sample.name] = {\n                    count: 0,\n                    totalTime: 0,\n                    avgTime: 0,\n                    minTime: Infinity,\n                    maxTime: 0\n                };\n            }\n            \n            const breakdown = analysis.breakdown[sample.name];\n            breakdown.count++;\n            breakdown.totalTime += sample.duration;\n            breakdown.minTime = Math.min(breakdown.minTime, sample.duration);\n            breakdown.maxTime = Math.max(breakdown.maxTime, sample.duration);\n            breakdown.avgTime = breakdown.totalTime / breakdown.count;\n        }\n        \n        // Identify bottlenecks\n        for (const [name, data] of Object.entries(analysis.breakdown)) {\n            if (data.totalTime > analysis.totalTime * 0.3) { // 30% of total time\n                analysis.bottlenecks.push({\n                    operation: name,\n                    timePercentage: (data.totalTime / analysis.totalTime * 100).toFixed(1),\n                    avgDuration: data.avgTime.toFixed(2)\n                });\n            }\n        }\n        \n        // Generate recommendations\n        analysis.recommendations = this.generateRecommendations(analysis);\n        \n        return analysis;\n    }\n    \n    generateRecommendations(analysis) {\n        const recommendations = [];\n        \n        // Check for memory bottlenecks\n        const memoryOps = analysis.breakdown['memory_transfer'];\n        if (memoryOps && memoryOps.totalTime > analysis.totalTime * 0.4) {\n            recommendations.push({\n                category: 'memory',\n                issue: 'Memory transfers dominate execution time',\n                suggestion: 'Consider keeping data on GPU longer or using streaming'\n            });\n        }\n        \n        // Check for small kernel launches\n        const kernelOps = analysis.breakdown['kernel_launch'];\n        if (kernelOps && kernelOps.avgTime < 0.1) {\n            recommendations.push({\n                category: 'performance',\n                issue: 'Very fast kernel launches detected',\n                suggestion: 'Consider kernel fusion or larger workgroup sizes'\n            });\n        }\n        \n        return recommendations;\n    }\n}\n\n// Usage\nconst debugger = new PerformanceDebugger();\ndebugger.startRecording();\n\n// Your GPU operations here\nconst start = performance.now();\nawait kernel.execute(data);\nconst end = performance.now();\ndebugger.recordSample('kernel_execution', start, end, { dataSize: data.length });\n\nconst analysis = debugger.stopRecording();\nconsole.log('Performance analysis:', analysis);\n```\n\n## Getting Help and Support\n\n### Community Resources\n\n1. **Discord Community:**\n   - Join: [https://discord.gg/vibecast](https://discord.gg/vibecast)\n   - Channels: #cuda-rust-wasm, #support, #performance\n   - Real-time help from developers and community\n\n2. **GitHub Issues:**\n   - Bug reports: [https://github.com/vibecast/cuda-rust-wasm/issues](https://github.com/vibecast/cuda-rust-wasm/issues)\n   - Feature requests: Use issue templates\n   - Search existing issues first\n\n3. **Documentation:**\n   - Full docs: [https://docs.vibecast.io/cuda-rust-wasm](https://docs.vibecast.io/cuda-rust-wasm)\n   - API reference: [docs/API.md](./API.md)\n   - Tutorials: [docs/tutorials/](./tutorials/)\n\n### Creating Bug Reports\n\nWhen reporting issues, include:\n\n1. **System information:**\n   ```bash\n   npx cuda-rust-wasm doctor --export > system-info.json\n   ```\n\n2. **Minimal reproduction case:**\n   ```javascript\n   // Minimal code that reproduces the issue\n   const kernel = `\n   __global__ void problem_kernel() {\n       // Minimal example\n   }\n   `;\n   \n   // Steps to reproduce\n   const result = await transpileCuda(kernel);\n   // Error occurs here\n   ```\n\n3. **Error messages:**\n   - Full error stack traces\n   - Browser console output\n   - WebGPU validation errors\n\n4. **Expected vs actual behavior:**\n   - What you expected to happen\n   - What actually happened\n   - Screenshots if relevant\n\n### Performance Issue Reports\n\nFor performance problems, include:\n\n1. **Benchmark results:**\n   ```bash\n   npx cuda-rust-wasm benchmark kernel.cu --export > benchmark.json\n   ```\n\n2. **Profiling data:**\n   ```javascript\n   const profile = await kernel.getDetailedProfile();\n   console.log('Profile data:', JSON.stringify(profile, null, 2));\n   ```\n\n3. **Hardware specifications:**\n   - GPU model and driver version\n   - Available memory\n   - Browser version\n\n### Enterprise Support\n\nFor production deployments:\n\n- **Priority Support:** enterprise@vibecast.io\n- **Consulting Services:** consulting@vibecast.io\n- **Training Workshops:** training@vibecast.io\n- **Custom Optimization:** optimization@vibecast.io\n\n### Self-Help Checklist\n\nBefore asking for help:\n\n- [ ] Run `npx cuda-rust-wasm doctor` to check system\n- [ ] Check the [FAQ](./FAQ.md) for common questions\n- [ ] Search existing GitHub issues\n- [ ] Try the troubleshooting steps in this guide\n- [ ] Test with a minimal reproduction case\n- [ ] Check browser console for error messages\n- [ ] Update to the latest version of cuda-rust-wasm\n\n---\n\nThis troubleshooting guide covers the most common issues you might encounter. If you can't find a solution here, don't hesitate to reach out to the community or file an issue with detailed information about your problem.