cubik 0.1.0

OpenGL/glium-based multiplayer game engine
Documentation
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use serde::{Serialize, Deserialize};
use cubik::player::PlayerControlMessage;

#[derive(Serialize, Deserialize)]
pub enum AppMessage {
	Chat { text: String, sender: Option<u8> },
	PlayerChange { player_id: u8, msg: PlayerControlMessage }
}