pub mod cuberef {
pub mod protocol {
pub mod blocks {
tonic::include_proto!("cuberef.protocol.blocks");
}
pub mod map {
tonic::include_proto!("cuberef.protocol.map");
}
pub mod game_rpc {
tonic::include_proto!("cuberef.protocol.game_rpc");
}
pub mod coordinates {
tonic::include_proto!("cuberef.protocol.coordinates");
}
pub mod render {
tonic::include_proto!("cuberef.protocol.render");
}
pub mod items {
tonic::include_proto!("cuberef.protocol.items");
}
pub mod players {
tonic::include_proto!("cuberef.protocol.players");
}
pub const DESCRIPTOR_SET: &[u8] = tonic::include_file_descriptor_set!("cuberef_descriptor");
}
}
pub use cuberef::protocol as protocol;
pub mod coordinates;
pub mod block_id;
pub mod constants;