use cubecl::prelude::*;
// Using plane operations, return the lowest coordinate for each vector element
// for which the item equal the target.
#[cube]
pub(crate) fn lowest_coordinate_matching<E: Scalar, N: Size>(
target: Vector<E, N>,
item: Vector<E, N>,
coordinate: Vector<u32, N>,
) -> Vector<u32, N> {
let is_candidate = item.equal(target);
let candidate_coordinate =
select_many(is_candidate, coordinate, Vector::empty().fill(u32::MAX));
plane_min(candidate_coordinate)
}