use cubecl::{prelude::*, std::tensor::ViewMut};
use crate::{
RandomFamily, lcg_step, taus_step_0, taus_step_1, taus_step_2, to_unit_interval_closed_open,
};
use super::{PrngArgs, PrngRuntime, random};
#[derive(CubeLaunch, CubeType)]
pub(crate) struct Uniform {
lower_bound: f32,
upper_bound: f32,
}
#[derive(Debug)]
struct UniformFamily;
impl RandomFamily for UniformFamily {
type Runtime = Uniform;
}
#[cube]
impl PrngRuntime for Uniform {
fn inner_loop<E: Numeric, N: Size>(
args: Uniform,
write_index_base: usize,
n_invocations: u32,
#[comptime] n_values_per_thread: usize,
state_0: &mut u32,
state_1: &mut u32,
state_2: &mut u32,
state_3: &mut u32,
output: &mut ViewMut<'_, Vector<E, N>, usize>,
) {
let lower_bound = args.lower_bound;
let upper_bound = args.upper_bound;
let scale = upper_bound - lower_bound;
let mut output_vector = Vector::empty();
let num_iterations = n_values_per_thread / N::value();
#[unroll(num_iterations <= 8)]
for vector_index in 0..num_iterations {
#[unroll]
for i in 0..N::value() {
*state_0 = taus_step_0(*state_0);
*state_1 = taus_step_1(*state_1);
*state_2 = taus_step_2(*state_2);
*state_3 = lcg_step(*state_3);
let int_random = *state_0 ^ *state_1 ^ *state_2 ^ *state_3;
let f32_random = to_unit_interval_closed_open(int_random);
let f32_uniform = f32_random * f32::cast_from(scale) + f32::cast_from(lower_bound);
let uniform = E::cast_from(f32_uniform);
output_vector.insert(i, uniform);
}
let write_index = vector_index * n_invocations as usize + write_index_base;
output.write_checked(write_index, output_vector);
}
}
}
impl PrngArgs for Uniform {
type Args = Self;
fn args<R: Runtime>(self) -> UniformLaunch<R> {
UniformLaunch::new(self.lower_bound, self.upper_bound)
}
}
pub fn random_uniform<R: Runtime>(
client: &ComputeClient<R>,
lower_bound: f32,
upper_bound: f32,
out: TensorBinding<R>,
dtype: StorageType,
) -> Result<(), LaunchError> {
random::<UniformFamily, R>(
client,
Uniform {
lower_bound,
upper_bound,
},
out,
dtype,
)
}