use crate::{
components::global::read::{FullLoadingStrategy, stage::FullStageLayout},
components::global::{GlobalReaderConfig, PlaneFlowPartition},
components::global::{multi_stage::LoadMaxRoundPlaneCount, read::sync::Synchronous},
components::stage::StridedStageFamily,
components::stage::{StridedStageMemory, StridedTilingLayout},
components::{global::memory::GlobalIterator, stage::TilingValidation},
definition::{MatmulElems, MatmulProblem, StageIdent},
{components::global::read::validate_swizzle_atom_size, launch::RuntimeConfig},
};
use cubecl::{ir::DeviceProperties, prelude::*};
use cubek_std::{InvalidConfigError, tile::Strided};
use super::{LoadingJob, LoadingValidation};
#[derive(CubeType, Clone, Copy)]
pub struct SyncFullStridedLoading {}
impl LoadingValidation for SyncFullStridedLoading {
fn validate_with_config(
_device_props: &DeviceProperties,
config: &GlobalReaderConfig,
) -> Result<(), InvalidConfigError> {
let vector_size = config.gmem_config.vector_size;
let num_stage_vectors = config.smem_config.elements_per_stage() / vector_size as u32;
let total_units = config.loading_units_count();
if !num_stage_vectors.is_multiple_of(total_units) {
return Err(Box::new(format!(
"Too many data will be loaded, resulting in out of bounds.
Try setting vector size and number of planes so that total unit count {total_units:?} divides number of vectors in stage.",
)));
}
validate_swizzle_atom_size(config.smem_config)?;
StridedTilingLayout::check(config.smem_config)?;
Ok(())
}
fn validate_with_problem(
_problem: &MatmulProblem,
_dtypes: &MatmulElems,
_ident: StageIdent,
) -> Result<(), InvalidConfigError> {
Ok(())
}
}
impl LoadMaxRoundPlaneCount for SyncFullStridedLoading {
fn max_round_plane_count(
elements_per_tile: u32,
tiles_per_stage: u32,
vector_size: VectorSize,
plane_dim: u32,
_dtype: StorageType,
) -> u32 {
let elements_per_stage = elements_per_tile * tiles_per_stage;
let num_vectors = elements_per_stage / vector_size as u32;
num_vectors.div_ceil(plane_dim)
}
}
#[cube]
impl<RC: RuntimeConfig> FullLoadingStrategy<RC> for SyncFullStridedLoading {
type TilingLayout = StridedTilingLayout;
type SyncStrategy = Synchronous;
type Job<EG: Numeric, NG: Size, ES: Numeric, NS: Size> = SyncFullStridedJob;
type Stage = StridedStageFamily;
type TileKind = Strided;
fn new_job<EG: Numeric, NG: Size, ES: Numeric, NS: Size>(
_runtime_config: RC,
#[comptime] config: GlobalReaderConfig,
) -> Self::Job<EG, NG, ES, NS> {
let vector_size = NG::value().comptime() as u32;
let num_stage_vectors = config.smem_config.elements_per_stage() / vector_size;
let unit_count = config.loading_planes_count() * config.plane_dim;
let num_tasks_per_unit = num_stage_vectors / unit_count;
let unit_position_base = PlaneFlowPartition::new(config.plane_flow_config.partition_rule)
.load_index(config.input_load_flow)
* config.plane_dim
+ UNIT_POS_X;
SyncFullStridedJob {
unit_position_base,
num_tasks_per_unit,
unit_count,
}
}
}
#[derive(CubeType, Clone, Copy)]
pub struct SyncFullStridedJob {
unit_position_base: u32,
#[cube(comptime)]
num_tasks_per_unit: u32,
#[cube(comptime)]
unit_count: u32,
}
#[cube]
impl<EG: Numeric, NG: Size, ES: Numeric, NS: Size>
LoadingJob<EG, NG, ES, NS, StridedTilingLayout, Synchronous> for SyncFullStridedJob
{
type Stage = StridedStageFamily;
fn execute_task(
this: &mut Self,
#[comptime] task_id: u32,
global_iter: &GlobalIterator<Vector<EG, NG>>,
stage: &mut StridedStageMemory<ES, NS, StridedTilingLayout>,
_barrier: &mut (),
#[comptime] config: GlobalReaderConfig,
) {
let unit_position = this.unit_position_base + task_id * this.unit_count;
let layout = FullStageLayout::new(config.smem_config);
let view = global_iter.view().view(layout);
let vector_read = view.read_checked(unit_position * NG::value() as u32);
let type_size = Vector::<ES, NS>::type_size();
let stage_offs = stage.swizzle.apply(unit_position, type_size);
stage.as_slice_mut::<NS>()[stage_offs as usize] = Vector::cast_from(vector_read);
}
fn task_count(this: &Self) -> comptime_type!(u32) {
this.num_tasks_per_unit
}
}