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WgpuServer

Struct WgpuServer 

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pub struct WgpuServer {
    pub compilation_options: WgpuCompilationOptions,
    /* private fields */
}
Expand description

Wgpu compute server.

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§compilation_options: WgpuCompilationOptions

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impl WgpuServer

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pub fn load_cached_pipeline( &self, kernel_id: &KernelId, bindings: &KernelArguments, mode: ExecutionMode, ) -> Result<Option<Result<Arc<ComputePipeline>, (u64, u128)>>, CompilationError>

Loads a cached kernel if present and creates the pipeline for it. Returns None if the cache isn’t enabled, Some(Ok(pipeline)) if a cache entry was found, and Some(Err(cache_key)) if the cache is enabled but doesn’t contain this kernel.

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pub fn create_module( &self, entrypoint_name: &str, repr: Option<AutoRepresentationRef<'_>>, source: &str, mode: ExecutionMode, ) -> Result<ShaderModule, CompilationError>

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pub fn create_pipeline( &self, entrypoint_name: &str, repr: Option<AutoRepresentationRef<'_>>, module: ShaderModule, bindings: &KernelArguments, ) -> Arc<ComputePipeline>

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impl WgpuServer

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pub fn new( memory_properties: MemoryDeviceProperties, memory_config: MemoryConfiguration, compilation_options: WgpuCompilationOptions, device: Device, queue: Queue, tasks_max: usize, backend: Backend, timing_method: TimingMethod, utilities: ServerUtilities<Self>, ) -> Self

Create a new server.

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impl ComputeServer for WgpuServer

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fn sync(&mut self, stream_id: StreamId) -> DynFut<Result<(), ServerError>>

Returns the total time of GPU work this sync completes.

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type Kernel = Box<dyn CubeTask<AutoCompiler>>

The kernel type defines the computation algorithms.
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type Storage = WgpuStorage

The storage type defines how data is stored and accessed.
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type MemoryLayoutPolicy = ContiguousMemoryLayoutPolicy

Manages how allocations are performed for a server.
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type Info = Backend

Information that can be retrieved for the runtime.
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fn logger(&self) -> Arc<ServerLogger>

Retrieve the server logger.
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fn utilities(&self) -> Arc<ServerUtilities<Self>>

Retrieve the server utilities.
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fn staging( &mut self, _sizes: &[usize], _stream_id: StreamId, ) -> Result<Vec<Bytes>, ServerError>

Reserves N Bytes of the provided sizes to be used as staging to load data.
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fn initialize_memory( &mut self, memory: ManagedMemoryHandle, size: u64, stream_id: StreamId, )

Initializes memory on the given stream with the given size.
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fn read( &mut self, descriptors: Vec<CopyDescriptor>, stream_id: StreamId, ) -> DynFut<Result<Vec<Bytes>, ServerError>>

Given bindings, returns the owned resources as bytes.
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fn write( &mut self, descriptors: Vec<(CopyDescriptor, Bytes)>, stream_id: StreamId, )

Writes the specified bytes into the buffers given
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fn get_resource( &mut self, binding: Binding, stream_id: StreamId, ) -> Result<ManagedResource<WgpuResource>, ServerError>

Given a resource handle, returns the storage resource.
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unsafe fn launch( &mut self, kernel: Self::Kernel, count: CubeCount, args: KernelArguments, mode: ExecutionMode, stream_id: StreamId, )

Executes the kernel over the given memory handles. Read more
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fn flush(&mut self, stream_id: StreamId) -> Result<(), ServerError>

Flush all outstanding tasks in the server.
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fn start_profile( &mut self, stream_id: StreamId, ) -> Result<ProfilingToken, ServerError>

Enable collecting timestamps.
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fn end_profile( &mut self, stream_id: StreamId, token: ProfilingToken, ) -> Result<ProfileDuration, ProfileError>

Disable collecting timestamps.
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fn memory_usage( &mut self, stream_id: StreamId, ) -> Result<MemoryUsage, ServerError>

The current memory usage of the server.
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fn memory_cleanup(&mut self, stream_id: StreamId)

Ask the server to release memory that it can release.
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fn allocation_mode(&mut self, mode: MemoryAllocationMode, stream_id: StreamId)

Update the memory mode of allocation in the server.
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impl Debug for WgpuServer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl DeviceService for WgpuServer

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fn init(device_id: DeviceId) -> Self

Initializes the service. It is only called once per device.
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fn utilities(&self) -> ServerUtilitiesHandle

Get the service utilities.
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impl ServerCommunication for WgpuServer

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const SERVER_COMM_ENABLED: bool = false

Indicates whether server-to-server communication is enabled for this implementation.
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fn sync_collective(&mut self, stream_id: StreamId) -> Result<(), ServerError>

Ensure that all queued collective operations have been executed. Read more
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fn all_reduce( &mut self, src: Binding, dst: Binding, dtype: ElemType, stream_id: StreamId, op: ReduceOperation, device_ids: Vec<DeviceId>, ) -> Result<(), ServerError>

Performs an all_reduce operation on the input data and writes it to the output buffer. see https://docs.nvidia.com/deeplearning/nccl/user-guide/docs/usage/collectives.html#allreduce Read more
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fn copy( handle_dst: Handle, server_src: &mut Self, server_dst: &mut Self, src: CopyDescriptor, stream_id_src: StreamId, stream_id_dst: StreamId, ) -> Result<(), ServerError>

Copies data from a source server to a destination server. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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