use cubecl::prelude::*;
use cubecl_core::{self as cubecl, unexpanded};
use variadics_please::all_tuples;
use crate::tensor::{
launch::{BufferArg, ViewLayoutLaunchArg},
layout::*,
};
#[cube]
pub trait IntoDyn: Coordinates + LaunchArg {
fn into_dyn(self) -> Sequence<i32> {
unexpanded!()
}
}
macro_rules! impl_tuple {
($(($T: ident, $t: ident)),*) => {
impl<$($T: Coordinates + CubePrimitive + LaunchArg),*> IntoDyn for ($($T),*) {}
impl<$($T: Coordinates + CubePrimitive + LaunchArg),*> IntoDynExpand for ($(NativeExpand<$T>),*) {
fn __expand_into_dyn_method(self, scope: &mut Scope) -> SequenceExpand<i32> {
let mut seq = Sequence::__expand_new(scope);
let ($($t),*) = self;
let ($($t),*) = ($(i32::__expand_cast_from(scope, $t)),*);
$(seq.__expand_push_method(scope, $t);)*
seq
}
}
};
}
all_tuples!(impl_tuple, 2, 12, T, t);
#[cube]
impl IntoDyn for Sequence<i32> {
fn into_dyn(self) -> Sequence<i32> {
self
}
}
#[cube]
impl IntoDyn for Sequence<u32> {
fn into_dyn(self) -> Sequence<i32> {
let mut seq = Sequence::new();
for x in self {
seq.push(i32::cast_from(x));
}
seq
}
}
#[derive(CubeType)]
pub struct IntoDynLayout<L: Layout<SourceCoordinates: IntoDyn> + ViewLayoutLaunchArg> {
layout: L,
}
impl<L: Layout<SourceCoordinates: IntoDyn> + ViewLayoutLaunchArg> ViewLayoutLaunchArg
for IntoDynLayout<L>
{
type RuntimeArg<R: Runtime> = L::RuntimeArg<R>;
type CompilationArg = L::CompilationArg;
fn register<R: Runtime, B: BufferArg>(
arg: Self::RuntimeArg<R>,
buffer: &B,
ty: Type,
launcher: &mut KernelLauncher<R>,
) -> Self::CompilationArg {
L::register::<R, B>(arg, buffer, ty, launcher)
}
fn expand(
arg: &Self::CompilationArg,
ty: Type,
builder: &mut KernelBuilder,
) -> <Self as CubeType>::ExpandType {
IntoDynLayoutExpand {
layout: L::expand(arg, ty, builder),
}
}
fn expand_output(
arg: &Self::CompilationArg,
ty: Type,
builder: &mut KernelBuilder,
) -> <Self as CubeType>::ExpandType {
IntoDynLayoutExpand {
layout: L::expand_output(arg, ty, builder),
}
}
}
#[derive(CubeType)]
pub struct IntoDyn2Layout<
L: Layout<SourceCoordinates = (P, O)> + ViewLayoutLaunchArg,
P: IntoDyn,
O: IntoDyn,
> {
layout: L,
}
impl<L: Layout<SourceCoordinates = (P, O)> + ViewLayoutLaunchArg, P: IntoDyn, O: IntoDyn>
ViewLayoutLaunchArg for IntoDyn2Layout<L, P, O>
{
type RuntimeArg<R: Runtime> = L::RuntimeArg<R>;
type CompilationArg = L::CompilationArg;
fn register<R: Runtime, B: BufferArg>(
arg: Self::RuntimeArg<R>,
buffer: &B,
ty: Type,
launcher: &mut KernelLauncher<R>,
) -> Self::CompilationArg {
L::register::<R, B>(arg, buffer, ty, launcher)
}
fn expand(
arg: &Self::CompilationArg,
ty: Type,
builder: &mut KernelBuilder,
) -> <Self as CubeType>::ExpandType {
IntoDyn2LayoutExpand {
layout: L::expand(arg, ty, builder),
}
}
fn expand_output(
arg: &Self::CompilationArg,
ty: Type,
builder: &mut KernelBuilder,
) -> <Self as CubeType>::ExpandType {
IntoDyn2LayoutExpand {
layout: L::expand_output(arg, ty, builder),
}
}
}
impl<L: Layout<SourceCoordinates: IntoDyn> + ViewLayoutLaunchArg> IntoDynLayout<L> {
pub fn new(layout: L) -> Self {
IntoDynLayout { layout }
}
}
impl<
L: Layout<SourceCoordinates = (P, O)> + ViewLayoutLaunchArg,
P: IntoDyn,
O: IntoDyn + ViewLayoutLaunchArg,
> IntoDyn2Layout<L, P, O>
{
pub fn new(layout: L) -> Self {
IntoDyn2Layout { layout }
}
}
#[cube]
impl<L: Layout<SourceCoordinates: IntoDyn> + ViewLayoutLaunchArg> Layout for IntoDynLayout<L> {
type Coordinates = L::Coordinates;
type SourceCoordinates = Sequence<i32>;
fn to_source_pos(&self, pos: Self::Coordinates) -> Self::SourceCoordinates {
let pos = self.layout.to_source_pos(pos);
pos.into_dyn()
}
fn is_in_bounds(&self, pos: Self::Coordinates) -> bool {
self.layout.is_in_bounds(pos)
}
fn to_source_pos_checked(&self, pos: Self::Coordinates) -> (Self::SourceCoordinates, bool) {
let (pos, in_bounds) = self.layout.to_source_pos_checked(pos);
(pos.into_dyn(), in_bounds)
}
fn shape(&self) -> Self::Coordinates {
self.layout.shape()
}
}
#[cube]
impl<
L: Layout<SourceCoordinates = (P, O)> + ViewLayoutLaunchArg,
P: IntoDyn,
O: IntoDyn + ViewLayoutLaunchArg,
> Layout for IntoDyn2Layout<L, P, O>
{
type Coordinates = L::Coordinates;
type SourceCoordinates = (Sequence<i32>, Sequence<i32>);
fn to_source_pos(&self, pos: Self::Coordinates) -> Self::SourceCoordinates {
let pos = self.layout.to_source_pos(pos);
(pos.0.into_dyn(), pos.1.into_dyn())
}
fn is_in_bounds(&self, pos: Self::Coordinates) -> bool {
self.layout.is_in_bounds(pos)
}
fn to_source_pos_checked(&self, pos: Self::Coordinates) -> (Self::SourceCoordinates, bool) {
let (pos, in_bounds) = self.layout.to_source_pos_checked(pos);
((pos.0.into_dyn(), pos.1.into_dyn()), in_bounds)
}
fn shape(&self) -> Self::Coordinates {
self.layout.shape()
}
}