pub struct Graph<D: GraphDriver> { /* private fields */ }Expand description
An instantiated graph, and everything its window pinned for it.
Owned by Captures and referenced by GraphId; the executable never
leaves the server actor, which serializes access, so it is only ever
touched on the one thread allowed to. The client references the graph by id
and, on the last drop, asks the actor to release it — the server syncs the
stream before Captures::destroy, so the executable is never destroyed
while a replay is still running.
Auto Trait Implementations§
impl<D> !RefUnwindSafe for Graph<D>
impl<D> !UnwindSafe for Graph<D>
impl<D> Freeze for Graph<D>
impl<D> Send for Graph<D>
impl<D> Sync for Graph<D>
impl<D> Unpin for Graph<D>
impl<D> UnsafeUnpin for Graph<D>
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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