use cubecl_core as cubecl;
use cubecl_core::{CubeType, prelude::*};
use cubecl_std::FastDivmod;
#[derive(CubeType, CubeLaunch, Clone)]
pub struct RuntimeArgs {
pub shape_m: u32,
pub shape_n: u32,
pub shape_k: u32,
pub padded_channels: FastDivmod,
pub shape_out: Sequence<FastDivmod>,
pub shape_channel: FastDivmod,
}