//! Internal pixel buffer used by the processing pipeline.
//!
//! Pixels are stored as 4-wide lane tuples (`[T; 4]`) to keep them 16-byte aligned
//! and friendly to autovectorization. RGB sources get lane 3 defaulted on load.
use Pod;
/// A 2D pixel buffer with 4 lanes per pixel.
///
/// Internal shape used during the float/integer processing pipelines.
/// Which internal representation a single conversion run uses.