use std::ffi::{c_char, c_int, c_ulong, c_void};
pub type Byte = u8;
pub type volatile_char = c_char;
pub type gregset_t = [c_ulong; 32];
pub type Color = c_int;
pub const RED: Color = 0;
pub const BLUE: Color = RED + 1;
pub const GREEN: Color = BLUE + 1;
#[repr(C)]
pub struct Person {
pub name: *const c_char,
pub age: u8,
pub job: extern "C" fn(u8, *const c_char),
pub favorite_color: Color,
}
#[repr(C)]
pub union Word {
pub word: u16,
pub byte: [Byte; 2],
}
const A: *const c_char = c"abc".as_ptr();
const B: *const c_char = c"bac".as_ptr();
unsafe extern "C" {
pub fn calloc(num: usize, size: usize) -> *mut c_void;
pub static byte: Byte;
}