use std::thread;
use std::sync::{mpsc, Arc, Mutex};
pub struct ThreadPool {
workers: Vec<Worker>,
sender: mpsc::Sender<Job>,
}
type Job = Box<dyn FnOnce() + Send + 'static>;
impl ThreadPool {
pub fn new(capacity: usize) -> ThreadPool {
assert!(capacity > 0);
let mut workers = Vec::with_capacity(capacity);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
for i in 0..capacity {
workers.push(Worker::new(i, Arc::clone(&receiver)));
}
ThreadPool {
workers,
sender
}
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static,
{
let job = Box::new(f);
self.sender.send(job).unwrap();
}
}
struct Worker {
id: usize,
thread: thread::JoinHandle<()>,
}
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
let thread = thread::spawn(move || loop {
let job = receiver.lock().unwrap().recv().unwrap();
job();
});
Worker { id, thread }
}
}