csgo-gsi 0.3.0

rust library for CS:GO's Game State Integration API
Documentation
# csgo-gsi


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Helper library for the [CS:GO Game State Integration (GSI) API][gsi].

Best used with the [tokio](https://tokio.rs/) async ecosystem.

[gsi]: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

## Usage


Add this to your `Cargo.toml`:

```toml
[dependencies]
csgo-gsi = "0.3.0"
```

# Simple Example


```rust
use csgo_gsi::{GSIConfigBuilder, GSIServer, Subscription};

#[tokio::main]

async fn main() {
    let config = GSIConfigBuilder::new("csgo-gsi Example")
        .subscribe_multiple(Subscription::UNRESTRICTED)
        .build();

    let mut server = GSIServer::new(config, 31337);
    server.add_listener(|update| println!("Got an update {:#?}", update));

    server
        .run()
        .await
        .expect("server didn't start");
}
```

## License


Licensed under the [Anti-Capitalist Software License](https://anticapitalist.software/) version 1.4.

## Contribution


Unless you explicitly state otherwise, any contribution you submit shall be
also under the Anti-Capitalist Software License version 1.4, without any additional terms or conditions.

## History


v0.3.0 - 2020-09-20
- add optional export into the Rhai scripting language, with the `rhai` feature

v0.2.0 - 2020-09-20
- make `Update` be `Clone`

v0.1.0 - 2020-09-15
- Initial release