//! Authentication node.
//!
//! CS2 itself does not push an auth token by default — the `auth` block is
//! still present (often empty) and exposed here so consumers can inspect any
//! custom tokens they themselves added to the gamestate integration cfg file.
use ;
use HashMap;
/// The `auth` root node of a GSI payload. Holds any token / key/value pairs
/// the cfg file declares under `"auth" {}`.
;