mod lights;
mod pipeline;
mod window;
pub use self::{lights::*, pipeline::*, window::*};
#[derive(Default, Copy, Clone)]
pub struct Vertex {
pub position_in: [f32; 3],
pub normal_in: [f32; 3],
pub tex_coord_in: [f32; 2],
}
vulkano::impl_vertex!(Vertex, position_in, normal_in, tex_coord_in);
#[derive(Copy, Clone, Debug)]
pub struct Material {
pub ambient: [f32; 3],
pub diffuse: [f32; 3],
pub specular: [f32; 3],
pub shininess: f32,
}
impl Default for Material {
fn default() -> Self {
Self {
ambient: [1.0, 1.0, 1.0],
diffuse: [1.0, 1.0, 1.0],
specular: [1.0, 1.0, 1.0],
shininess: 1.0,
}
}
}