use crate::{
ColorMode, FontSystem, GlyphDetails, GlyphToRender, GpuCacheStatus, PrepareError, RenderError,
SwashCache, SwashContent, TextArea, TextAtlas, Viewport,
};
use std::{num::NonZeroU64, slice};
use wgpu::util::StagingBelt;
use wgpu::{
Buffer, BufferDescriptor, BufferUsages, COPY_BUFFER_ALIGNMENT, CommandEncoder,
DepthStencilState, Device, Extent3d, MultisampleState, Origin3d, Queue, RenderPass,
RenderPipeline, TexelCopyBufferLayout, TexelCopyTextureInfo, TextureAspect,
};
pub struct TextRenderer {
staging_belt: StagingBelt,
vertex_buffer: Buffer,
vertex_buffer_size: u64,
pipeline: RenderPipeline,
glyph_vertices: Vec<GlyphToRender>,
glyphs_to_render: u32,
}
impl TextRenderer {
pub fn new(
atlas: &mut TextAtlas,
device: &Device,
multisample: MultisampleState,
depth_stencil: Option<DepthStencilState>,
) -> Self {
let vertex_buffer_size = next_copy_buffer_size(4096);
let vertex_buffer = device.create_buffer(&BufferDescriptor {
label: Some("glyphon vertices"),
size: vertex_buffer_size,
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let pipeline = atlas.get_or_create_pipeline(device, multisample, depth_stencil);
Self {
staging_belt: StagingBelt::new(vertex_buffer_size),
vertex_buffer,
vertex_buffer_size,
pipeline,
glyph_vertices: Vec::new(),
glyphs_to_render: 0,
}
}
pub fn prepare_with_depth<'a>(
&mut self,
device: &Device,
queue: &Queue,
encoder: &mut CommandEncoder,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
mut metadata_to_depth: impl FnMut(usize) -> f32,
) -> Result<(), PrepareError> {
self.staging_belt.recall();
self.glyph_vertices.clear();
let resolution = viewport.resolution();
for text_area in text_areas {
let bounds_min_x = text_area.bounds.left.max(0);
let bounds_min_y = text_area.bounds.top.max(0);
let bounds_max_x = text_area.bounds.right.min(resolution.width as i32);
let bounds_max_y = text_area.bounds.bottom.min(resolution.height as i32);
let is_run_visible = |run: &cosmic_text::LayoutRun| {
let start_y_physical = (text_area.top + (run.line_top * text_area.scale)) as i32;
let end_y_physical = start_y_physical + (run.line_height * text_area.scale) as i32;
start_y_physical <= text_area.bounds.bottom
&& text_area.bounds.top <= end_y_physical
};
let layout_runs = text_area
.buffer
.layout_runs()
.skip_while(|run| !is_run_visible(run))
.take_while(is_run_visible);
for run in layout_runs {
for glyph in run.glyphs.iter() {
let physical_glyph =
glyph.physical((text_area.left, text_area.top), text_area.scale);
let cache_key = physical_glyph.cache_key;
let details = if let Some(details) =
atlas.mask_atlas.glyph_cache.get(&cache_key)
{
atlas.mask_atlas.glyphs_in_use.insert(cache_key);
details
} else if let Some(details) = atlas.color_atlas.glyph_cache.get(&cache_key) {
atlas.color_atlas.glyphs_in_use.insert(cache_key);
details
} else {
let Some(image) =
cache.get_image_uncached(font_system, physical_glyph.cache_key)
else {
continue;
};
let content_type = match image.content {
SwashContent::Color => ContentType::Color,
SwashContent::Mask => ContentType::Mask,
SwashContent::SubpixelMask => {
ContentType::Mask
}
};
let width = image.placement.width as usize;
let height = image.placement.height as usize;
let should_rasterize = width > 0 && height > 0;
let (gpu_cache, atlas_id, inner) = if should_rasterize {
let mut inner = atlas.inner_for_content_mut(content_type);
let allocation = loop {
match inner.try_allocate(width, height) {
Some(a) => break a,
None => {
if !atlas.grow(
device,
queue,
font_system,
cache,
content_type,
) {
return Err(PrepareError::AtlasFull);
}
inner = atlas.inner_for_content_mut(content_type);
}
}
};
let atlas_min = allocation.rectangle.min;
queue.write_texture(
TexelCopyTextureInfo {
texture: &inner.texture,
mip_level: 0,
origin: Origin3d {
x: atlas_min.x as u32,
y: atlas_min.y as u32,
z: 0,
},
aspect: TextureAspect::All,
},
&image.data,
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width as u32 * inner.num_channels() as u32),
rows_per_image: None,
},
Extent3d {
width: width as u32,
height: height as u32,
depth_or_array_layers: 1,
},
);
(
GpuCacheStatus::InAtlas {
x: atlas_min.x as u16,
y: atlas_min.y as u16,
content_type,
},
Some(allocation.id),
inner,
)
} else {
let inner = &mut atlas.color_atlas;
(GpuCacheStatus::SkipRasterization, None, inner)
};
inner.glyphs_in_use.insert(cache_key);
inner.glyph_cache.get_or_insert(cache_key, || GlyphDetails {
width: image.placement.width as u16,
height: image.placement.height as u16,
gpu_cache,
atlas_id,
top: image.placement.top as i16,
left: image.placement.left as i16,
})
};
let mut x = physical_glyph.x + details.left as i32;
let mut y = (run.line_y * text_area.scale).round() as i32 + physical_glyph.y
- details.top as i32;
let (mut atlas_x, mut atlas_y, content_type) = match details.gpu_cache {
GpuCacheStatus::InAtlas { x, y, content_type } => (x, y, content_type),
GpuCacheStatus::SkipRasterization => continue,
};
let mut width = details.width as i32;
let mut height = details.height as i32;
let max_x = x + width;
if x > bounds_max_x || max_x < bounds_min_x {
continue;
}
let max_y = y + height;
if y > bounds_max_y || max_y < bounds_min_y {
continue;
}
if x < bounds_min_x {
let right_shift = bounds_min_x - x;
x = bounds_min_x;
width = max_x - bounds_min_x;
atlas_x += right_shift as u16;
}
if x + width > bounds_max_x {
width = bounds_max_x - x;
}
if y < bounds_min_y {
let bottom_shift = bounds_min_y - y;
y = bounds_min_y;
height = max_y - bounds_min_y;
atlas_y += bottom_shift as u16;
}
if y + height > bounds_max_y {
height = bounds_max_y - y;
}
let color = match glyph.color_opt {
Some(some) => some,
None => text_area.default_color,
};
let depth = metadata_to_depth(glyph.metadata);
self.glyph_vertices.push(GlyphToRender {
pos: [x, y],
dim: [width as u16, height as u16],
uv: [atlas_x, atlas_y],
color: color.0,
content_type_with_srgb: [
content_type as u16,
match atlas.color_mode {
ColorMode::Accurate => TextColorConversion::ConvertToLinear,
ColorMode::Web => TextColorConversion::None,
} as u16,
],
depth,
});
}
}
}
self.glyphs_to_render = self.glyph_vertices.len() as u32;
let will_render = !self.glyph_vertices.is_empty();
if !will_render {
return Ok(());
}
let vertices = self.glyph_vertices.as_slice();
let vertices_raw = unsafe {
slice::from_raw_parts(
vertices as *const _ as *const u8,
std::mem::size_of_val(vertices),
)
};
if self.vertex_buffer_size >= vertices_raw.len() as u64 {
self.staging_belt
.write_buffer(
encoder,
&self.vertex_buffer,
0,
NonZeroU64::new(vertices_raw.len() as u64).expect("Non-empty vertices"),
device,
)
.copy_from_slice(vertices_raw);
} else {
self.vertex_buffer.destroy();
let (buffer, buffer_size) = create_oversized_buffer(
device,
Some("glyphon vertices"),
vertices_raw,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
);
self.vertex_buffer = buffer;
self.vertex_buffer_size = buffer_size;
self.staging_belt.finish();
self.staging_belt = StagingBelt::new(buffer_size);
}
self.staging_belt.finish();
Ok(())
}
pub fn prepare<'a>(
&mut self,
device: &Device,
queue: &Queue,
encoder: &mut CommandEncoder,
font_system: &mut FontSystem,
atlas: &mut TextAtlas,
viewport: &Viewport,
text_areas: impl IntoIterator<Item = TextArea<'a>>,
cache: &mut SwashCache,
) -> Result<(), PrepareError> {
self.prepare_with_depth(
device,
queue,
encoder,
font_system,
atlas,
viewport,
text_areas,
cache,
zero_depth,
)
}
pub fn render(
&self,
atlas: &TextAtlas,
viewport: &Viewport,
pass: &mut RenderPass<'_>,
) -> Result<(), RenderError> {
if self.glyphs_to_render == 0 {
return Ok(());
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &atlas.bind_group, &[]);
pass.set_bind_group(1, &viewport.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.draw(0..4, 0..self.glyphs_to_render);
Ok(())
}
}
#[repr(u16)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum ContentType {
Color = 0,
Mask = 1,
}
#[repr(u16)]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
enum TextColorConversion {
None = 0,
ConvertToLinear = 1,
}
fn next_copy_buffer_size(size: u64) -> u64 {
let align_mask = COPY_BUFFER_ALIGNMENT - 1;
((size.next_power_of_two() + align_mask) & !align_mask).max(COPY_BUFFER_ALIGNMENT)
}
fn create_oversized_buffer(
device: &Device,
label: Option<&str>,
contents: &[u8],
usage: BufferUsages,
) -> (Buffer, u64) {
let size = next_copy_buffer_size(contents.len() as u64);
let buffer = device.create_buffer(&BufferDescriptor {
label,
size,
usage,
mapped_at_creation: true,
});
buffer.slice(..).get_mapped_range_mut()[..contents.len()].copy_from_slice(contents);
buffer.unmap();
(buffer, size)
}
fn zero_depth(_: usize) -> f32 {
0f32
}