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use Duration;
use Result;
use ;
/// Poll for up to `timeout`, then drain the entire burst of immediately
/// available events. Returns every event read (an empty vec if `timeout`
/// elapses with no input).
///
/// Draining the burst lets the caller redraw **once** per batch instead of once
/// per event. During a drag-resize — or with any-motion mouse reporting enabled
/// — the event queue floods; redrawing per event causes visible flicker. The
/// intended loop is: drain, handle every returned event, then draw a single
/// frame.
///
/// ```no_run
/// # use std::time::Duration;
/// # use crustkit::drain_events;
/// # fn redraw() {}
/// # fn handle(_: &crossterm::event::Event) {}
/// loop {
/// redraw();
/// for event in drain_events(Duration::from_millis(150))? {
/// handle(&event);
/// }
/// # break;
/// }
/// # Ok::<(), color_eyre::Report>(())
/// ```