#version 330
in vec2 tex_coords;
out vec4 color;
uniform mat4 color_modulation;
uniform bool invert_color;
uniform sampler2D source;
void main() {
color = color_modulation * texture(source, tex_coords);
if (color.a == 0.0) {
discard;
}
if (invert_color) {
color.rgb = 1.0 - color.rgb;
}
}