#![cfg(windows)]
#![deny(unused_imports)]
pub use self::{
console::Console,
console_mode::ConsoleMode,
csbi::ScreenBufferInfo,
handle::{Handle, HandleType},
screen_buffer::ScreenBuffer,
structs::{
ButtonState, ControlKeyState, Coord, EventFlags, InputEventType, InputRecord,
KeyEventRecord, MouseEvent, Size, WindowPositions,
},
};
mod console;
mod console_mode;
mod csbi;
mod handle;
mod screen_buffer;
mod structs;
pub fn is_true(value: i32) -> bool {
if value == 0 {
return false;
} else {
return true;
}
}