use super::{is_true, Handle, HandleType};
use std::io::{Error, Result};
use winapi::um::consoleapi::{GetConsoleMode, SetConsoleMode};
use winapi::um::winnt::HANDLE;
pub struct ConsoleMode {
handle: Handle,
}
impl ConsoleMode {
pub fn new() -> Result<ConsoleMode> {
Ok(ConsoleMode {
handle: Handle::new(HandleType::OutputHandle)?,
})
}
pub fn set_mode(&self, console_mode: u32) -> Result<()> {
unsafe {
if !is_true(SetConsoleMode(*self.handle, console_mode)) {
return Err(Error::last_os_error());
}
}
Ok(())
}
pub fn mode(&self) -> Result<u32> {
let mut console_mode = 0;
unsafe {
if !is_true(GetConsoleMode(*self.handle, &mut console_mode)) {
println!("Getting mode failed");
return Err(Error::last_os_error());
}
}
Ok(console_mode)
}
}
impl From<HANDLE> for ConsoleMode {
fn from(handle: HANDLE) -> Self {
ConsoleMode {
handle: Handle::from(handle),
}
}
}
impl From<Handle> for ConsoleMode {
fn from(handle: Handle) -> Self {
ConsoleMode { handle }
}
}
#[cfg(test)]
mod test {
use super::ConsoleMode;
#[test]
fn set_get_mode() {
let mode = ConsoleMode::new().unwrap();
let original_mode = mode.mode().unwrap();
mode.set_mode(0x0004);
let console_mode = mode.mode().unwrap();
assert!((console_mode & 0x0004) != 0);
mode.set_mode(original_mode);
}
}