crit 0.0.7

Rust cross-compiler
Documentation
# crit: Rust cross-compiler

```text
             .__  __
  ___________|__|/  |_
_/ ___\_  __ \  \   __\
\  \___|  | \/  ||  |
 \___  >__|  |__||__|
     \/
```

# SUMMARY

`crit` compiles Rust application ports for many different target platforms. This effort is based on conventional Rust tooling, including `cross`, `cargo`, and the amazing `rustc` compiler.

# EXAMPLE

```console
$ cd example

$ crit

$ ls .crit/bin
aarch64-apple-darwin
aarch64-unknown-linux-gnu
aarch64-unknown-linux-musl
...
```

By default, crit builds in release mode (`-- -r`).

See `crit -h` for more options.

# CRATE

https://crates.io/crates/crit

# API DOCUMENTATION

https://docs.rs/crit/latest/crit/

# DOWNLOAD

https://github.com/mcandre/crit/releases

# INSTALL FROM SOURCE

```console
$ cargo install --force --path .
```

# LICENSE

BSD-2-Clause

# RUNTIME REQUIREMENTS

* [rustup]https://rustup.rs/ 1.25.2+
* [Rust]https://www.rust-lang.org/en-US/ 1.75.0+
* [cross]https://crates.io/crates/cross 0.2.5+
* [Docker]https://www.docker.com/ 20.10.23+

## Recommended

* a host capable of running musl/Linux containers (e.g. a GNU/Linux, musl/Linux, macOS, or Windows host)
* [Docker First Aid Kit]https://github.com/mcandre/docker-first-aid-kit
* Apply `DOCKER_DEFAULT_PLATFORM` = `linux/amd64` environment variable
* [ASDF]https://asdf-vm.com/ 0.10 (run `asdf reshim` after each Rust application binary installation)
* [direnv]https://direnv.net/ 2
* [cargo-cache]https://crates.io/crates/cargo-cache
* [tar]https://en.wikipedia.org/wiki/Tar_(computing) / [zip]https://en.wikipedia.org/wiki/ZIP_(file_format)
* [tinyrick]https://github.com/mcandre/tinyrick 0.0.9
* [tree]https://en.wikipedia.org/wiki/Tree_(command)
* GNU compatible [time]https://www.gnu.org/software/time/
* [Amphetamine]https://apps.apple.com/us/app/amphetamine/id937984704?mt=12 (macOS), [The Caffeine]https://www.microsoft.com/store/productId/9PJBW5SCH9LC (Windows), [Caffeine]https://launchpad.net/caffeine (Linux) can prevent hibernation during any long builds

# CONTRIBUTING

For more details on developing crit itself, see [DEVELOPMENT.md](DEVELOPMENT.md).

# FAQ

## Help, some targets are broken?

Check that your project is able to build with conventional `cross` or `cargo` commands against a single target. A project that does not compile against a single target, will naturally have difficulty when attempting to cross-compile for multiple targets.

Note that Rust introduces new, under-supported targets all the time. We try to keep up, but sometimes we miss a few of these. Regardless, you can declare which targets are disabled, by writing a custom pattern for the `-e` / `--exclude-targets` flag.

Some targets may lack stock support for the Rust `std` library. This is common for bare metal or embedded targets. For these kinds of targets, you have several strategies for resolution:

* Provide a `std` implementation. Reach out to specialists for the specific target involved.
* Avoid using the `std` library, in both your code, as well as the dependency tree. This is actually common practice for many Rust projects, as an proactive stance on embedded development support.
* Disable undesired targets.

## Help, cross-compilation appears frozen?

crit hides a lot of compiler noise. While a target is building, you can use common Docker commands to inspect the compilation process:

* `docker ps -a`
* `docker logs [--follow] <container id>`

## Help, cross-compilation is slow?

Yes, it sure is! Almost as slow as using Virtual Machines for cross-compilation.

Rustaceans come to expect that the Rust compiler is analytical, spending more time optimizing programs, so that the final binaries will run safer and faster. The Rust compiler often taking a long time to compile each individual target.

Naturally, when cross-compiling multiple targets, that time multiplies by the number of targets.

Some cross-compilation performance tips:

* Tune your Docker setup (see the Docker First Aid Kit above)
* Reset common Cargo build profile options (`codegen-units`, `lto`, `strip`, etc.)
* Use debug mode (e.g., `--`)
* Use fewer dependencies
* Design with the [UNIX Philosophy]https://en.wikipedia.org/wiki/Unix_philosophy, namely *Make each program do one thing well.* Not a hundred features poorly.
* Keep the host awake (see Amphetamine / The Caffeine / Caffeine above)
* Reserve cross-compilation as a release-time step, distinct from more rapid development tasks
* Perform cross-compilation in a CI/CD pipeline with more CPU, disk, and RAM resources
* Exclude more targets (e.g., `-e <target pattern>`)

# CREDITS

* [cross]https://github.com/cross-rs/cross underlying cross-compiler system
* [cross-toolchains]https://github.com/cross-rs/cross-toolchains provisions cross Docker images
* [cubejs/rust-cross]https://hub.docker.com/r/cubejs/rust-cross/tags Docker images for additional cross targets
* [factorio]https://github.com/mcandre/factorio generates Go application ports based on the standard Go toolchain
* [tug]https://github.com/mcandre/tug automates multi-platform Docker image builds
* [WASM]https://webassembly.org/ provides a portable interface for C/C++ code.
* [xgo]https://github.com/crazy-max/xgo supports Go projects with native cgo dependencies.