1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
use std::path::PathBuf;
use rtrb::{Consumer, Producer, RingBuffer};
use crate::{FileInfo, SERVER_WAIT_TIME};
use super::{ClientToServerMsg, DataBlock, DataBlockCache, Decoder, HeapData, ServerToClientMsg};
pub(crate) struct ReadServerOptions<D: Decoder> {
pub file: PathBuf,
pub start_frame: usize,
pub num_prefetch_blocks: usize,
pub block_size: usize,
pub additional_opts: D::AdditionalOpts,
}
pub(crate) struct ReadServer<D: Decoder> {
to_client_tx: Producer<ServerToClientMsg<D>>,
from_client_rx: Consumer<ClientToServerMsg<D>>,
close_signal_rx: Consumer<Option<HeapData<D::T>>>,
decoder: D,
block_pool: Vec<DataBlock<D::T>>,
cache_pool: Vec<DataBlockCache<D::T>>,
num_channels: usize,
num_prefetch_blocks: usize,
block_size: usize,
run: bool,
client_closed: bool,
}
impl<D: Decoder> ReadServer<D> {
pub(crate) fn spawn(
opts: ReadServerOptions<D>,
to_client_tx: Producer<ServerToClientMsg<D>>,
from_client_rx: Consumer<ClientToServerMsg<D>>,
close_signal_rx: Consumer<Option<HeapData<D::T>>>,
) -> Result<FileInfo<D::FileParams>, D::OpenError> {
let ReadServerOptions {
file,
start_frame,
num_prefetch_blocks,
block_size,
additional_opts,
} = opts;
let (mut open_tx, mut open_rx) =
RingBuffer::<Result<FileInfo<D::FileParams>, D::OpenError>>::new(1);
std::thread::spawn(move || {
match D::new(file, start_frame, block_size, additional_opts) {
Ok((decoder, file_info)) => {
let num_channels = file_info.num_channels;
// Push cannot fail because only one message is ever sent.
let _ = open_tx.push(Ok(file_info));
ReadServer::run(Self {
to_client_tx,
from_client_rx,
close_signal_rx,
decoder,
block_pool: Vec::new(),
cache_pool: Vec::new(),
num_channels: usize::from(num_channels),
num_prefetch_blocks,
block_size,
run: true,
client_closed: false,
});
}
Err(e) => {
// Push cannot fail because only one message is ever sent.
let _ = open_tx.push(Err(e));
}
}
});
loop {
if let Ok(res) = open_rx.pop() {
return res;
}
std::thread::sleep(SERVER_WAIT_TIME);
}
}
fn run(mut self) {
struct CacheRequest<D: Decoder> {
cache_index: usize,
cache: Option<DataBlockCache<D::T>>,
start_frame: usize,
}
let mut cache_requests: Vec<CacheRequest<D>> = Vec::new();
while self.run {
let mut do_sleep = true;
// Check for close signal.
if let Ok(heap_data) = self.close_signal_rx.pop() {
// Drop heap data here.
let _ = heap_data;
self.run = false;
self.client_closed = true;
break;
}
while let Ok(msg) = self.from_client_rx.pop() {
match msg {
ClientToServerMsg::ReadIntoBlock {
block_index,
block,
start_frame,
} => {
let mut block = block.unwrap_or(
// Try using one in the pool if it exists.
self.block_pool.pop().unwrap_or(
// No blocks in pool. Create a new one.
DataBlock::new(self.num_channels, self.block_size),
),
);
block.clear();
let decode_res = self.decoder.decode(&mut block);
match decode_res {
Ok(()) => {
self.send_msg(ServerToClientMsg::ReadIntoBlockRes {
block_index,
block,
wanted_start_frame: start_frame,
});
}
Err(e) => {
self.send_msg(ServerToClientMsg::FatalError(e));
self.run = false;
do_sleep = false;
break;
}
}
}
ClientToServerMsg::DisposeBlock { block } => {
// Store the block to be reused.
self.block_pool.push(block);
}
ClientToServerMsg::SeekTo { frame } => {
if let Err(e) = self.decoder.seek(frame) {
self.send_msg(ServerToClientMsg::FatalError(e));
self.run = false;
do_sleep = false;
break;
}
}
ClientToServerMsg::Cache {
cache_index,
cache,
start_frame,
} => {
// Prioritize read blocks over caching.
cache_requests.push(CacheRequest {
cache_index,
cache,
start_frame,
});
}
ClientToServerMsg::DisposeCache { cache } => {
// Store the cache to be reused.
self.cache_pool.push(cache);
}
}
}
while let Some(request) = cache_requests.pop() {
let mut cache = request.cache.unwrap_or(
// Try using one in the pool if it exists.
self.cache_pool.pop().unwrap_or(
// No caches in pool. Create a new one.
DataBlockCache::new(
self.num_channels,
self.num_prefetch_blocks,
self.block_size,
),
),
);
let current_frame = self.decoder.current_frame();
// Seek to the position the client wants to cache.
if let Err(e) = self.decoder.seek(request.start_frame) {
self.send_msg(ServerToClientMsg::FatalError(e));
self.run = false;
do_sleep = false;
break;
}
// Fill the cache
for block in cache.blocks.iter_mut() {
block.clear();
let decode_res = self.decoder.decode(block);
if let Err(e) = decode_res {
self.send_msg(ServerToClientMsg::FatalError(e));
self.run = false;
do_sleep = false;
break;
}
}
// Seek back to the previous position.
if let Err(e) = self.decoder.seek(current_frame) {
self.send_msg(ServerToClientMsg::FatalError(e));
self.run = false;
do_sleep = false;
break;
}
self.send_msg(ServerToClientMsg::CacheRes {
cache_index: request.cache_index,
cache,
wanted_start_frame: request.start_frame,
});
// If any new messages have been received while caching, prioritize those
// over filling any additional caches.
if !self.from_client_rx.is_empty() {
do_sleep = false;
break;
}
}
if do_sleep {
std::thread::sleep(SERVER_WAIT_TIME);
}
}
// If client has not closed yet, wait until it does before closing.
if !self.client_closed {
loop {
if let Ok(heap_data) = self.close_signal_rx.pop() {
// Drop heap data here.
let _ = heap_data;
break;
}
std::thread::sleep(SERVER_WAIT_TIME);
}
}
}
fn send_msg(&mut self, msg: ServerToClientMsg<D>) {
// Do nothing if stream has been closed.
if !self.run {
return;
}
// Block until message can be sent.
loop {
if !self.to_client_tx.is_full() {
break;
}
// Check for close signal to avoid waiting forever.
if let Ok(heap_data) = self.close_signal_rx.pop() {
// Drop heap data here.
let _ = heap_data;
self.run = false;
self.client_closed = true;
break;
}
std::thread::sleep(SERVER_WAIT_TIME);
}
// Push will never fail because we made sure a slot is available in the
// previous step (or the stream has closed, in which case an error doesn't
// matter).
let _ = self.to_client_tx.push(msg);
}
}