creator-tools 0.3.5

Mobile Game Framework
Documentation
use creator_tools::types::*;
use creator_tools::*;

#[test]
fn test_compile_android() {
    let tempdir = tempfile::tempdir().unwrap();
    let dir = tempdir.path();
    let _name = gen_minimal_project(dir).unwrap();

    let sdk = AndroidSdk::from_env().unwrap();
    let ndk = AndroidNdk::from_env(Some(sdk.sdk_path())).unwrap();
    compile_rust_for_android(
        &ndk,
        Target::Lib,
        AndroidTarget::Aarch64LinuxAndroid,
        dir,
        Profile::Release,
        vec![],
        false,
        false,
        30,
    )
    .unwrap();
}

#[test]
#[cfg(target_os = "macos")]
fn test_compile_apple() {
    let tempdir = tempfile::tempdir().unwrap();
    let dir = tempdir.path();
    let name = gen_minimal_project(dir).unwrap();

    apple_rust_compile(
        Target::Bin(name),
        AppleTarget::Aarch64AppleIos,
        dir,
        Profile::Release,
        vec![],
        false,
        false,
    )
    .unwrap();
}