creator-tools 0.3.5

Mobile Game Framework
Documentation
pub const PLIST_FILE_NAME: &str = "Info.plist";

#[cfg(test)]
pub const PLIST_TEST_EXAMPLE: &str = r#"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleIdentifier</key>
    <string>com.test.test-id</string>
    <key>CFBundleName</key>
    <string>Test</string>
    <key>CFBundleVersion</key>
    <string>1</string>
    <key>CFBundleShortVersionString</key>
    <string>1.0</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>1.0</string>
    <key>CFBundleDevelopmentRegion</key>
    <string>en</string>
    <key>UILaunchStoryboardName</key>
    <string>LaunchScreen</string>
    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationPortraitUpsideDown</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UIRequiresFullScreen</key>
    <false />
    <key>CFBundleExecutable</key>
    <string>test</string>
</dict>
</plist>"#;