pub struct SurfaceParams { /* private fields */ }
Expand description

The setup data of Surface which wraps common rendering operations to a render-target. Likes clearing, MSAA resolves, etc.. The RenderTarget is the window framebuffer as default, but you can specify RenderTarget with SurfaceParams::set_attachments manually also.

Implementations§

Sets the attachments of internal frame-buffer. It consists of multiple color attachments and a optional Depth/DepthStencil buffer attachment.

If none attachment is assigned, the default framebuffer generated by the system will be used.

Sets the clear flags for this surface.A

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