pub struct Color<S> {
pub r: S,
pub g: S,
pub b: S,
pub a: S,
}
Expand description
A RGBA Color
. Each color component is a floating point value
with a range from 0 to 1.
Fields§
§r: S
§g: S
§b: S
§a: S
Implementations§
source§impl<S: BaseFloat> Color<S>
impl<S: BaseFloat> Color<S>
Trait Implementations§
source§impl<S: PartialEq> PartialEq<Color<S>> for Color<S>
impl<S: PartialEq> PartialEq<Color<S>> for Color<S>
impl<S: Copy> Copy for Color<S>
impl<S> StructuralPartialEq for Color<S>
Auto Trait Implementations§
impl<S> RefUnwindSafe for Color<S>where
S: RefUnwindSafe,
impl<S> Send for Color<S>where
S: Send,
impl<S> Sync for Color<S>where
S: Sync,
impl<S> Unpin for Color<S>where
S: Unpin,
impl<S> UnwindSafe for Color<S>where
S: UnwindSafe,
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait>
(where Trait: Downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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