What is This?
Crayon is an experimental purpose game engine, written with a minimalistic modular design philosophy. Its built from the ground up to focus on cache friendly data layouts in multicore environments with entity-component based architecture.
It is loosely inspired by some amazing blogs on bitsquid and molecular. Some goals include:
- Extensible through external code modules;
- Run on macOS, Linux, Windows, iOS, Android, WebAssembly from the same source;
- Stateless, layered, multithread render system with OpenGL(ES) 2.0+ backends;
- Entity component system with a data-driven designs;
- Unified access to input devices across platforms;
- Asynchronous data loading from various filesystem;
- etc.
This project adheres to Semantic Versioning, all notable changes will be documented in this file.
Quick Example
For the sake of brevity, you can also run a simple and quick example with commands:
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Examples and Screenshots
Check out here for details.