What is This?
Crayon is an experimental purpose game engine, written with a minimalistic modular design philosophy. Its built from the ground up to focus on cache friendly data layouts in multicore environments with entity-component based architecture.
It is loosely inspired by some amazing blogs on bitsquid and molecular. Some goals include:
- Stateless, layered, multithread render system with OpenGL(ES) 2.0+ backends.
- Entity component system with a data-driven designs.
- Flexible workflow with default supports for some common resources.
- Ease scripts integration with Lua.
- etc.
Warning: This project is a work in progress and far from a stable version right now.
Quick Example
For the sake of brevity, you can also run a simple and quick example with commands:
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Examples and Screenshots
Here.