crayon 0.0.5

An experimental entity-component-based multithread game engine.
Documentation

What is This?

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Crayon is an experimental purpose game engine, written with a minimalistic modular design philosophy. Its built from the ground up to focus on cache friendly data layouts in multicore environments with entity-component based architecture.

It is loosely inspired by some amazing blogs on bitsquid and molecular. Some goals include:

  • Stateless, layered, multithread render system with OpenGL(ES) 2.0+ backends.
  • Entity component system with a data-driven designs.
  • Flexible workflow with default supports for some common resources.
  • Ease scripts integration with Lua.
  • etc.

Warning: This project is a work in progress and far from a stable version right now.

Quick Example

For the sake of brevity, you can also run a simple and quick example with commands:

git clone git@github.com:shawnscode/crayon.git && cd crayon
cargo run --example render_target

Examples and Screenshots

Here.