Cranpose
Cranpose is a declarative UI framework for Rust. It is the primary entry point for building applications using the Cranpose system, re-exporting necessary types and macros from core, UI, and foundation crates.
When to Use
Use this crate when you are building an end-user application. It provides the AppLauncher for bootstrapping the runtime and the prelude module which contains the most commonly used widgets (Column, Row, Text) and modifiers.
If you are developing a custom widget library or a low-level extension, you might prefer depending on cranpose-core or cranpose-ui directly to reduce compile times or dependency footprint.
Key Concepts
- AppLauncher: The entry point that initializes the platform-specific window (via
winit, Android Activity, or HTML Canvas) and starts the composition loop. - Prelude: A convenience module that brings
Composer,Modifier,Element, and core widgets into scope. - Feature Flags: Controls which platform backends (
desktop,android,web) and renderers (wgpu,pixels) are compiled.
Feature Flags
desktop: Application shell for Linux, macOS, and Windows.android: Bindings for Android Activity.web: Bindings for WASM/WebGL2.renderer-wgpu: Hardware-accelerated rendering usingwgpu.renderer-pixels: Software rendering fallback usingpixels.watchos: Experimental software-rendered Apple Watch host. See the watchOS prototype guide for simulator packaging and current limits.webview: Embedded system browsers in the desktop, Android, iOS and web application hosts.
Embedded websites
Enable webview alongside the application's platform and renderer features, then
use the same composable on macOS, Windows, Linux, Android, iOS and web:
use *;
WebView;
The platform host creates, positions and disposes the browser. A changed URL
navigates; ordinary recomposition retains its document and navigation state.
The shared desktop demo's WebView tab exercises this with a Cranpose counter
and remove/show controls. Start desktop with cargo run -p desktop-app -- webview,
iOS with --tab=webview, Android with the string intent extra tab=webview,
or web with ?tab=webview.
Android applications declare Use::network() in their capability declaration
and network in their Gradle services. Windows requires the WebView2 Runtime.
Linux requires WebKitGTK 4.1 and X11/XWayland; for example Debian/Ubuntu's
libwebkit2gtk-4.1-dev package supplies the build dependencies. Browsers use an
iframe, so the site must allow framing; cross-origin HTTP failures and the final
navigation URL are not available through iframe events. The experimental watchOS
host has no embedded browser.
Native browsers render above Cranpose, own their input and accessibility, and support axis-aligned bounds. Ancestor transforms, rounded clips and interleaved Cranpose overlays are not supported. Remove the view while displaying an overlapping Cranpose popup. Android's NativeActivity host uses attached child windows clipped to its content bounds; ordinary Kotlin/UIKit component hosts use native child views. See the native embedding demo for embedding Cranpose in native applications.
Android Gradle Plugin
Cranpose's Android build lives entirely inside this crate, under android/:
the framework's Java, its manifest contributions, and the dev.cranpose.android
Gradle plugin that wires all of it into a consuming application. None of it is
published to Maven — a consuming application's settings.gradle.kts locates
the cranpose crate source that Cargo already resolved (a workspace path, a
git checkout, or the crates.io registry cache) and includes the plugin
straight from there, so plugins { id("dev.cranpose.android") } needs no
version.
Copy this block verbatim into settings.gradle.kts — it is identical for
every Cranpose Android application, in this repository or outside it:
pluginManagement {
val cranposePackage = (groovy.json.JsonSlurper().parseText(
providers.exec { commandLine("cargo", "metadata", "--format-version=1") }
.standardOutput.asText.get()
) as Map<*, *>)["packages"].let { it as List<*> }
.map { it as Map<*, *> }
.firstOrNull { it["name"] == "cranpose" }
?: error("cargo metadata reports no `cranpose` package; add it as a dependency first")
val cranposeDir = java.io.File(cranposePackage["manifest_path"] as String).parentFile
includeBuild(cranposeDir.resolve("android/cranpose-gradle-plugin"))
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
Then in the application module's build.gradle.kts:
plugins {
id("com.android.application")
id("dev.cranpose.android")
}
cranpose {
cargoPackage.set("my-app-platform")
services.add("notifications")
}
android {
namespace = "com.example.myapp"
compileSdk = 37
defaultConfig {
applicationId = "com.example.myapp"
minSdk = 24
targetSdk = 36
versionCode = 1
versionName = "1.0"
}
}
The application's own AndroidManifest.xml declares only what is specific to
it. There is no activity to declare, no android.app.lib_name to keep in
sync, no cargo ndk invocation to copy, and no source set pointing into the
framework's tree.
What the plugin contributes
Every application gets CranposeActivity and the rest of the framework's
Java, the activity declaration with its launcher entry and
android.app.lib_name metadata, the provider that serves shared files, and
the consumer ProGuard rules that keep the JNI surface. It gets no library
dependency and no permission: the framework declares none, not even
INTERNET. cranpose { services.add(...) } adds the code and components
a service needs, and the application declares that service's permissions in
its own manifest:
| Service | What it adds | Permissions the application declares |
|---|---|---|
background |
The foreground service Cranpose runs while a background-work lease is held. | FOREGROUND_SERVICE, FOREGROUND_SERVICE_DATA_SYNC |
billing |
CranposeBilling and the Google Play Billing library. |
com.android.vending.BILLING |
camera |
The camera capability. | CAMERA |
haptics |
The vibrator the haptics service drives. | VIBRATE |
media |
The media-playback foreground service. | FOREGROUND_SERVICE, FOREGROUND_SERVICE_MEDIA_PLAYBACK |
network |
cranpose_services::http and the online / metered state the activity reports. |
INTERNET, ACCESS_NETWORK_STATE |
notifications |
Notification posting. | POST_NOTIFICATIONS |
overlay |
Windows drawn above other applications. | SYSTEM_ALERT_WINDOW |
One declaration, in Rust, for every platform
A permission is a line in the store listing and a question to the person
holding the phone. It belongs to the application, and an application that
ships on five platforms should say it once rather than in an Android manifest,
an Info.plist and a Gradle block that can drift apart.
So it says it in its build script:
use ;
A service is a function, so a name cannot be misspelled. A service Apple shows
a sentence for takes that sentence as an argument, so it cannot be forgotten.
Hardware an application cannot run without is an enum: .demanding(&[Demand::Watch]).
emit writes the Android permissions and feature declarations, the Apple
usage descriptions, and a constant the application itself reads:
app_capabilities!;
new.with_capabilities
The Android build takes the permissions from there. An application that has
not declared anything in Rust keeps working: the build then reads
cranpose { services } as before, and refuses a service whose permission the
application's own manifest does not hold.
Installing an update has no entry in cranpose { services }: Use::update()
is its one declaration. From it the Android build writes
REQUEST_INSTALL_PACKAGES, compiles CranposeAppUpdate from
android/java-update, and declares that class as a receiver with
android:exported="false"; the framework registers the Android updater only
when the CAPABILITIES the launcher receives hold the service. An application
that does not declare it carries none of this code, and no other application
can send an intent to the installer's receiver.
Hardware features stay optional unless you ask
A permission carries hardware with it. android.permission.CAMERA makes
Android's packaging tools require android.hardware.camera, which takes the
application off every device without a camera and stops updates for people who
already have it installed — a loss Play reports only once a release is
prepared, in a warning that is easy to read past.
The plugin writes those features into the merged manifest as
android:required="false", one for each permission that carries one, and
refuses a build where a feature stays required that the application did not
ask for. An application that cannot work without the hardware names it:
cranpose {
services.add("camera")
requiredFeatures.add("android.hardware.camera")
}
A watch-only application says it in Rust instead, with
.demanding(&[Demand::Watch]), and the build writes
android.hardware.type.watch into the manifest as required. An application
that only reads a photo it was given says nothing and reaches every device.
The refusal names the feature, the permission behind it, and the line that
would allow it.
The escape hatch
Everything above is additive, not exclusive. An application adds its own
manifest entries in its own src/main/AndroidManifest.xml — AGP merges it
with the framework's contributions, the same as it always has. It adds its own
Gradle dependencies in its own dependencies { } block, and its own build
configuration in its own android { } block, alongside (not instead of) what
the plugin sets up. Nothing about using the plugin requires giving up direct
control of the Android build; cranpose { } only ever adds to it.
Defaults the plugin applies
- Cargo features
android,renderer-wgpuwith--no-default-features. - Debug builds one
x86_64ABI, which is the emulator. - Release builds
arm64-v8a. Override withreleaseAbisor thecranposeReleaseAbisGradle property. - The
releaseCargo profile, the one profile Cargo defines for every project. A plugin that picked anything else would be naming a profile the application has to declare in its ownCargo.toml, and a release build that stops atprofile is not definedbefore reaching the application's code is not a default. An application that keeps a faster local release profile setsreleaseProfileand declares the profile itself; a profile other thanreleasekeeps its debug symbols in the APK, because a profile chosen overreleaseexists to be profiled or crash-reported on a real device. - The Android build type selects the native settings.
debugusesdebugProfile,debugAbisanddebugAbiFeatures;releaseuses their release counterparts, including when the APK is debuggable. Custom build types use debug settings when debuggable and release settings otherwise. Flavor names do not affect this selection. - Each variant has one
cranposeBuildNative<Variant>task. Its generated JNI libraries and capability declarations belong to that variant under the Android module'sbuild/generated/cranpose/<variant>/directory. Packaging, manifest checks and declared Java sources depend on the same producer. - Cargo builds share their normal build cache. Native producers run one at a time within a Gradle build, including the cargo-ndk export step, so one variant cannot replace another's library while it is being copied. Cargo still decides what needs recompiling on every invocation.
- The native library links against the lowest effective
minSdkamong enabled application variants, including product flavors.cargo-ndkotherwise picks API 21, whose sysroot has nolibaaudio.so, so an app that enables Cranpose's audio backend fails to link over an API level its build never mentioned. Override withandroidApiLevel. - Each native build clears its own generated JNI output before export, so switching ABIs or library names cannot package an earlier library.
- Packaging is constrained to the architectures the native build produces. An
application that ships one APK per architecture enables
splits { abi }and states nothing more: the plugin enables only the split outputs matching that variant's selected ABIs. debugAbiFeaturesandreleaseAbiFeaturesadd features to individual architectures. Each ABI builds with its selected features and contributes its declared permissions, hardware requirements and services to the APK. ABI split APKs share this variant manifest and service Java, so the combined requirements apply to every split.- Declaration writers use stable directories for each native configuration. Equivalent flavors reuse Cargo's cached build script results; each variant receives its own declaration copies before manifest and Java processing.
Override build settings in the cranpose { } block. The plugin owns
CRANPOSE_CAPABILITIES_DIR; other Cargo environment variables can be set through
environment.
Android Host Window Sizing
Android apps can opt into best-effort primary host-window sizing with
rememberAndroidHostWindowState(width, height). The requested size is expressed
in logical pixels and is separate from content layout; the actual size is updated
only from Android surface resize events.
Behavior by Android windowing mode:
- Fullscreen activities usually keep the display-sized system bounds and
report
AndroidHostWindowSizeStatus::Unsupported. The launcher'swith_sizeinitial size is not even dispatched to a fullscreen activity: the window already spans the whole display edge-to-edge (including behind the system bars), and devices that honorWindow.setLayoutthere would shrink the native surface and leave black bands of uncovered display. - Split-screen activities are system-managed and may clamp or ignore app requests.
- Freeform and desktop-windowing activities can honor
Window.setLayout, then Cranpose reconfigures WGPU and the viewport from the following resize event. - Overlay windows have a separate Android surface and permission model; when
overlay mode is active, the same state resizes that surface through
WindowManager.updateViewLayout.
Android Overlay Windows
Apps that need a true always-on-top Android surface can opt into Cranpose's
overlay backend with AppLauncher::with_android_overlay_window(...). The
overlay renders the app root into a Java SurfaceView attached through
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY; pointer events from that
surface are translated into the same Cranpose input path as activity touches.
Android overlay requirements:
- Declare
android.permission.SYSTEM_ALERT_WINDOWin the host manifest. - Ask the user for overlay permission before launch; Cranpose falls back to the activity surface when Android denies or cannot create the overlay.
- Include
crates/cranpose/android/javain the Android source set so thedev.cranpose.android.CranposeOverlayWindowhelper is packaged with the app. - Use Android 8.0/API 26 or newer for
TYPE_APPLICATION_OVERLAY. - Treat always-on-top overlays as a product and Play policy risk; Android may deny, revoke, or restrict the permission outside Cranpose's control.
The overlay surface has its own lifecycle: SurfaceView creation, resize, touch,
and destroy callbacks are queued into the Rust Android event loop, and Cranpose
keeps the ANativeWindow reference alive for as long as WGPU uses that surface.
Apps can resize the active overlay with rememberAndroidHostWindowState; the
runtime forwards accepted size requests to WindowManager.updateViewLayout and
reconfigures WGPU from the following SurfaceView resize callback.
Architecture
Cranpose is composed of several crates:
cranpose-core: The composition runtime, the slot table, and the state snapshot system; gap-table material is historical rationale only.cranpose-ui: UI primitives, layout protocol, and high-level widgets.cranpose-foundation: Essential building blocks (Box, Row, Column) and the Modifier system.cranpose-animation: Physics-based animation system.
Example
use *;