pub struct LayoutBox {
pub node_id: NodeId,
pub node_generation: u32,
pub rect: Rect,
pub content_offset: Point,
pub node_data: LayoutNodeData,
pub children: Vec<LayoutBox>,
}Expand description
Layout information for a single node.
Fields§
§node_id: NodeId§node_generation: u32Incarnation of the runtime node captured with these layout bounds.
rect: Rect§content_offset: PointContent offset for scroll/inner transforms (applies to children, NOT this node’s position)
node_data: LayoutNodeData§children: Vec<LayoutBox>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for LayoutBox
impl !Send for LayoutBox
impl !Sync for LayoutBox
impl !UnwindSafe for LayoutBox
impl Freeze for LayoutBox
impl Unpin for LayoutBox
impl UnsafeUnpin for LayoutBox
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more