1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
//! Filling a box with an image that is bigger, or smaller, than the box.
//!
//! Two questions this answers that a plain scale cannot. A tiled fill repeats
//! its source instead of stretching it, which is how a texture, a hatch or a
//! skin's background covers an area of any size without going soft. And a
//! nine-patch fill keeps the corners of a source at their own size while the
//! edges and the middle grow, which is how a button, a panel or a scrollbar
//! trough drawn once at one size is drawn correctly at every other.
//!
//! Both are expressed the same way: a list of source-rectangle to
//! destination-rectangle pairs, each of which is one ordinary image draw. That
//! keeps the answer identical on every backend and, unlike a repeating sampler,
//! cannot bleed a neighbouring sprite in from a shared atlas — the sprite an
//! application tiles is usually a region of an atlas, and a wrapped sampler
//! reads whatever is next to it.
use cranpose_ui_graphics::{Rect, Size};
/// How a region larger than its source is filled.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub enum PatchFill {
/// Scale the source to fill the region.
#[default]
Stretch,
/// Repeat the source at its own size, clipping the last row and column.
Tile,
}
impl PatchFill {
/// Whether this fill repeats rather than scales.
pub fn is_tiled(self) -> bool {
matches!(self, Self::Tile)
}
}
/// How far in from each edge of a source image the stretchable middle starts.
///
/// The four corners outside these insets are drawn at their own size at every
/// destination size; everything inside grows.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct NinePatchInsets {
/// Distance from the left edge of the source to the stretchable middle, in the unit of the
/// source.
pub left: f32,
/// Distance from the top edge of the source to the stretchable middle, in the unit of the
/// source.
pub top: f32,
/// Distance from the right edge of the source to the stretchable middle, in the unit of the
/// source.
pub right: f32,
/// Distance from the bottom edge of the source to the stretchable middle, in the unit of the
/// source.
pub bottom: f32,
}
impl NinePatchInsets {
/// Insets clamped to non-negative values.
pub fn new(left: f32, top: f32, right: f32, bottom: f32) -> Self {
Self {
left: sanitize(left),
top: sanitize(top),
right: sanitize(right),
bottom: sanitize(bottom),
}
}
/// The same inset on all four edges.
pub fn uniform(inset: f32) -> Self {
Self::new(inset, inset, inset, inset)
}
/// Insets scaled by `factor`, for a source measured in pixels drawn into a
/// destination measured in points.
pub fn scaled(self, factor: f32) -> Self {
if !factor.is_finite() || factor <= 0.0 {
return self;
}
Self::new(
self.left * factor,
self.top * factor,
self.right * factor,
self.bottom * factor,
)
}
/// Whether a source of this size has room for the corners plus a middle.
///
/// Insets that meet or cross leave no stretchable middle, which is not a
/// nine-patch at all — the caller wanted a plain scale.
pub fn fit(self, source: Size) -> bool {
source.width > self.left + self.right && source.height > self.top + self.bottom
}
}
fn sanitize(value: f32) -> f32 {
if value.is_finite() && value > 0.0 {
value
} else {
0.0
}
}
/// One image draw: the part of the source to read and the part of the
/// destination to fill.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct PatchQuad {
/// The part of the source image to read.
pub source: Rect,
/// The part of the destination to fill with that source part.
pub destination: Rect,
}
/// The draws that tile `source` across `destination` at the source's own size.
///
/// The last row and column are clipped, so a destination that is not a whole
/// number of tiles ends mid-tile rather than being scaled to fit.
pub fn tile_quads(source: Rect, destination: Rect) -> Vec<PatchQuad> {
let mut quads = Vec::new();
push_tiles(&mut quads, source, destination);
quads
}
/// How many tiles [`tile_quads`] would produce, without building them.
///
/// A caller filling a large area with a small source can check the cost before
/// paying it: each tile is one draw.
pub fn tile_count(source: Rect, destination: Rect) -> usize {
if !usable(source) || !usable(destination) {
return 0;
}
let columns = (destination.width / source.width).ceil().max(0.0) as usize;
let rows = (destination.height / source.height).ceil().max(0.0) as usize;
columns.saturating_mul(rows)
}
/// The draws that fill `destination` with `source` as a nine-patch.
///
/// The four corners keep their source size. The four edges grow along one axis
/// and keep their size across it. The middle grows along both. `center` and
/// `edges` decide whether the growing parts are stretched or tiled.
///
/// Returns a single stretched quad when the insets leave no middle, or when the
/// destination is too small to hold the corners — the picture stays sensible
/// instead of drawing corners on top of each other.
#[inline(never)]
pub fn nine_patch_quads(
source: Rect,
destination: Rect,
insets: NinePatchInsets,
center: PatchFill,
edges: PatchFill,
) -> Vec<PatchQuad> {
if !usable(source) || !usable(destination) {
return Vec::new();
}
let source_size = Size::new(source.width, source.height);
let corners_fit = destination.width > insets.left + insets.right
&& destination.height > insets.top + insets.bottom;
if !insets.fit(source_size) || !corners_fit {
return vec![PatchQuad {
source,
destination,
}];
}
let source_columns = [
(source.x, insets.left),
(
source.x + insets.left,
source.width - insets.left - insets.right,
),
(source.x + source.width - insets.right, insets.right),
];
let source_rows = [
(source.y, insets.top),
(
source.y + insets.top,
source.height - insets.top - insets.bottom,
),
(source.y + source.height - insets.bottom, insets.bottom),
];
let destination_columns = [
(destination.x, insets.left),
(
destination.x + insets.left,
destination.width - insets.left - insets.right,
),
(
destination.x + destination.width - insets.right,
insets.right,
),
];
let destination_rows = [
(destination.y, insets.top),
(
destination.y + insets.top,
destination.height - insets.top - insets.bottom,
),
(
destination.y + destination.height - insets.bottom,
insets.bottom,
),
];
let mut quads = Vec::new();
for row in 0..3 {
for column in 0..3 {
let (source_x, source_width) = source_columns[column];
let (source_y, source_height) = source_rows[row];
let (destination_x, destination_width) = destination_columns[column];
let (destination_y, destination_height) = destination_rows[row];
if source_width <= 0.0
|| source_height <= 0.0
|| destination_width <= 0.0
|| destination_height <= 0.0
{
continue;
}
let patch_source = Rect {
x: source_x,
y: source_y,
width: source_width,
height: source_height,
};
let patch_destination = Rect {
x: destination_x,
y: destination_y,
width: destination_width,
height: destination_height,
};
let stretched = column == 1 || row == 1;
let fill = match (column, row) {
(1, 1) => center,
_ if stretched => edges,
_ => PatchFill::Stretch,
};
if fill.is_tiled() {
push_tiles(&mut quads, patch_source, patch_destination);
} else {
quads.push(PatchQuad {
source: patch_source,
destination: patch_destination,
});
}
}
}
quads
}
fn usable(rect: Rect) -> bool {
rect.x.is_finite()
&& rect.y.is_finite()
&& rect.width.is_finite()
&& rect.height.is_finite()
&& rect.width > 0.0
&& rect.height > 0.0
}
fn push_tiles(quads: &mut Vec<PatchQuad>, source: Rect, destination: Rect) {
if !usable(source) || !usable(destination) {
return;
}
let mut y = destination.y;
let bottom = destination.y + destination.height;
while y < bottom {
let height = source.height.min(bottom - y);
let mut x = destination.x;
let right = destination.x + destination.width;
while x < right {
let width = source.width.min(right - x);
quads.push(PatchQuad {
source: Rect {
x: source.x,
y: source.y,
width,
height,
},
destination: Rect {
x,
y,
width,
height,
},
});
x += source.width;
}
y += source.height;
}
}
#[cfg(test)]
#[path = "tests/nine_patch_tests.rs"]
mod tests;