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//! Fling animation driver for scroll containers.
//!
//! Drives decay animation using the runtime's frame callback system.
use cranpose_animation::{FloatDecayAnimationSpec, SplineBasedDecaySpec};
use cranpose_core::internal::{FrameCallbackRegistration, FrameClock};
use cranpose_core::RuntimeHandle;
use std::cell::{Cell, RefCell};
use std::rc::Rc;
/// Minimum velocity (in px/sec) to trigger a fling animation.
/// Below this, the scroll just stops immediately.
pub const MIN_FLING_VELOCITY: f32 = 1.0;
/// Default fling friction value (matches Android ViewConfiguration).
const DEFAULT_FLING_FRICTION: f32 = 0.015;
/// Minimum unconsumed delta (in pixels) to consider a boundary hit.
const BOUNDARY_EPSILON: f32 = 0.5;
/// Schedules the next fling animation frame without creating a FlingAnimation instance.
/// This is called recursively to drive the animation forward.
fn schedule_next_frame<F, G>(
state: Rc<RefCell<Option<FlingAnimationState>>>,
frame_clock: FrameClock,
on_scroll: F,
on_end: G,
) where
F: Fn(f32) -> f32 + 'static,
G: FnOnce() + 'static,
{
let state_for_closure = state.clone();
let frame_clock_for_closure = frame_clock.clone();
let on_end = RefCell::new(Some(on_end));
let registration = frame_clock.with_frame_nanos(move |frame_time_nanos| {
let should_continue = {
let state_guard = state_for_closure.borrow();
let Some(anim_state) = state_guard.as_ref() else {
return;
};
if !anim_state.is_running.get() {
return;
}
let start_time = match anim_state.start_frame_time_nanos.get() {
Some(value) => value,
None => {
anim_state
.start_frame_time_nanos
.set(Some(frame_time_nanos));
frame_time_nanos
}
};
let play_time_nanos = frame_time_nanos.saturating_sub(start_time) as i64;
let new_value = anim_state.decay_spec.get_value_from_nanos(
play_time_nanos,
anim_state.initial_value,
anim_state.initial_velocity,
);
let last = anim_state.last_value.get();
let delta = new_value - last;
anim_state.last_value.set(new_value);
anim_state
.total_delta
.set(anim_state.total_delta.get() + delta);
let duration_nanos = anim_state
.decay_spec
.get_duration_nanos(anim_state.initial_value, anim_state.initial_velocity);
let current_velocity = anim_state.decay_spec.get_velocity_from_nanos(
play_time_nanos,
anim_state.initial_value,
anim_state.initial_velocity,
);
let is_finished = play_time_nanos >= duration_nanos
|| current_velocity.abs() < anim_state.decay_spec.abs_velocity_threshold();
if is_finished {
anim_state.is_running.set(false);
}
let consumed = if delta.abs() > 0.001 {
on_scroll(delta)
} else {
0.0
};
let hit_boundary = (delta - consumed).abs() > BOUNDARY_EPSILON;
if hit_boundary {
anim_state.is_running.set(false);
}
!is_finished && !hit_boundary
};
if should_continue {
if let Some(on_end_fn) = on_end.borrow_mut().take() {
schedule_next_frame(
state_for_closure.clone(),
frame_clock_for_closure.clone(),
on_scroll,
on_end_fn,
);
}
} else if let Some(end_fn) = on_end.borrow_mut().take() {
end_fn();
}
});
// Store the registration to keep the callback alive
if let Some(anim_state) = state.borrow_mut().as_mut() {
anim_state.registration = Some(registration);
}
}
/// State for an active fling animation.
struct FlingAnimationState {
/// Initial position when fling started (used as reference for decay calc).
initial_value: f32,
/// Last applied position (to calculate delta for next frame).
last_value: Cell<f32>,
/// Initial velocity in px/sec.
initial_velocity: f32,
/// Frame time when the animation started (used for deterministic timing).
start_frame_time_nanos: Cell<Option<u64>>,
/// Decay animation spec for computing position/velocity.
decay_spec: SplineBasedDecaySpec,
/// Current frame callback registration (kept alive to continue animation).
registration: Option<FrameCallbackRegistration>,
/// Whether the animation is still active.
is_running: Cell<bool>,
/// Total delta applied so far (for debugging)
total_delta: Cell<f32>,
}
/// Drives a fling (decay) animation on a scroll target.
///
/// Each frame, it calculates the scroll DELTA based on the decay curve
/// and applies it to the scroll target via the provided callback.
pub struct FlingAnimation {
state: Rc<RefCell<Option<FlingAnimationState>>>,
frame_clock: FrameClock,
}
impl FlingAnimation {
/// Creates a new fling animation driver.
pub fn new(runtime: RuntimeHandle) -> Self {
Self {
state: Rc::new(RefCell::new(None)),
frame_clock: runtime.frame_clock(),
}
}
/// Starts a fling animation with the given velocity.
///
/// # Arguments
/// * `initial_value` - Current scroll position (used as reference)
/// * `velocity` - Initial velocity in px/sec (from VelocityTracker)
/// * `density` - Screen density for physics calculations
/// * `on_scroll` - Callback invoked each frame with scroll DELTA (not absolute position)
/// * `on_end` - Callback invoked when animation completes
pub fn start_fling<F, G>(
&self,
initial_value: f32,
velocity: f32,
density: f32,
on_scroll: F,
on_end: G,
) where
F: Fn(f32) -> f32 + 'static, // Returns consumed amount
G: FnOnce() + 'static,
{
// Cancel any existing animation
self.cancel();
// Check if velocity is high enough to warrant animation
if velocity.abs() < MIN_FLING_VELOCITY {
on_end();
return;
}
// Match Jetpack Compose's default friction (ViewConfiguration.getScrollFriction).
let friction = DEFAULT_FLING_FRICTION;
let calc = cranpose_animation::FlingCalculator::new(friction, density);
let decay_spec = SplineBasedDecaySpec::with_calculator(calc);
let anim_state = FlingAnimationState {
initial_value,
last_value: Cell::new(initial_value),
initial_velocity: velocity,
start_frame_time_nanos: Cell::new(None),
decay_spec,
registration: None,
is_running: Cell::new(true),
total_delta: Cell::new(0.0),
};
*self.state.borrow_mut() = Some(anim_state);
// Start frame loop
schedule_next_frame(
self.state.clone(),
self.frame_clock.clone(),
on_scroll,
on_end,
);
}
pub fn cancel(&self) {
if let Some(state) = self.state.borrow_mut().take() {
// Mark as not running to prevent callback from doing anything
state.is_running.set(false);
// Registration is dropped, cancelling the callback
drop(state.registration);
}
}
/// Returns true if a fling animation is currently running.
pub fn is_running(&self) -> bool {
self.state
.borrow()
.as_ref()
.is_some_and(|s| s.is_running.get())
}
}
impl Clone for FlingAnimation {
fn clone(&self) -> Self {
Self {
state: self.state.clone(),
frame_clock: self.frame_clock.clone(),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use cranpose_core::DefaultScheduler;
use cranpose_core::Runtime;
use std::cell::Cell;
use std::rc::Rc;
use std::sync::Arc;
#[test]
fn test_min_velocity_threshold() {
assert_eq!(MIN_FLING_VELOCITY, 1.0);
}
#[test]
fn test_on_end_called_when_boundary_hit() {
let runtime = Runtime::new(Arc::new(DefaultScheduler));
let handle = runtime.handle();
let fling = FlingAnimation::new(handle.clone());
let finished = Rc::new(Cell::new(false));
let finished_flag = Rc::clone(&finished);
fling.start_fling(0.0, 10_000.0, 1.0, |_| 0.0, move || finished_flag.set(true));
handle.drain_frame_callbacks(0);
handle.drain_frame_callbacks(16_000_000);
assert!(finished.get());
}
}