use crate::{Point, Rect, Size};
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct WindowCoordinates {
pub size: Size,
pub local_to_window: ProjectiveTransform,
}
impl WindowCoordinates {
pub fn bounds(self) -> Rect {
self.local_to_window
.bounds_for_rect(Rect::from_size(self.size))
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct ProjectiveTransform {
matrix: [[f32; 3]; 3],
}
impl ProjectiveTransform {
pub const fn identity() -> Self {
Self {
matrix: [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]],
}
}
pub fn translation(tx: f32, ty: f32) -> Self {
Self {
matrix: [[1.0, 0.0, tx], [0.0, 1.0, ty], [0.0, 0.0, 1.0]],
}
}
pub fn uniform_scale(scale: f32) -> Self {
Self {
matrix: [[scale, 0.0, 0.0], [0.0, scale, 0.0], [0.0, 0.0, 1.0]],
}
}
pub fn from_rect_to_quad(rect: Rect, quad: [[f32; 2]; 4]) -> Self {
if rect.width.abs() <= f32::EPSILON || rect.height.abs() <= f32::EPSILON {
return Self::translation(quad[0][0], quad[0][1]);
}
if let Some(axis_aligned) = axis_aligned_rect_from_quad(quad) {
let scale_x = axis_aligned.width / rect.width;
let scale_y = axis_aligned.height / rect.height;
return Self {
matrix: [
[scale_x, 0.0, axis_aligned.x - rect.x * scale_x],
[0.0, scale_y, axis_aligned.y - rect.y * scale_y],
[0.0, 0.0, 1.0],
],
};
}
let source = [
[rect.x, rect.y],
[rect.x + rect.width, rect.y],
[rect.x, rect.y + rect.height],
[rect.x + rect.width, rect.y + rect.height],
];
let Some(coefficients) = solve_homography(source, quad) else {
return Self::identity();
};
Self {
matrix: [
[coefficients[0], coefficients[1], coefficients[2]],
[coefficients[3], coefficients[4], coefficients[5]],
[coefficients[6], coefficients[7], 1.0],
],
}
}
pub fn from_homogeneous(matrix: [[f32; 3]; 3]) -> Self {
let w = matrix[2][2];
if w == 1.0 || w.abs() <= f32::EPSILON {
return Self { matrix };
}
Self {
matrix: matrix.map(|row| row.map(|value| value / w)),
}
}
pub fn then(self, next: Self) -> Self {
Self {
matrix: multiply_matrices(next.matrix, self.matrix),
}
}
pub fn inverse(self) -> Option<Self> {
let m = self.matrix;
let a = m[0][0];
let b = m[0][1];
let c = m[0][2];
let d = m[1][0];
let e = m[1][1];
let f = m[1][2];
let g = m[2][0];
let h = m[2][1];
let i = m[2][2];
let cofactor00 = e * i - f * h;
let cofactor01 = -(d * i - f * g);
let cofactor02 = d * h - e * g;
let cofactor10 = -(b * i - c * h);
let cofactor11 = a * i - c * g;
let cofactor12 = -(a * h - b * g);
let cofactor20 = b * f - c * e;
let cofactor21 = -(a * f - c * d);
let cofactor22 = a * e - b * d;
let determinant = a * cofactor00 + b * cofactor01 + c * cofactor02;
if determinant.abs() <= f32::EPSILON {
return None;
}
let inverse_determinant = 1.0 / determinant;
Some(Self {
matrix: [
[
cofactor00 * inverse_determinant,
cofactor10 * inverse_determinant,
cofactor20 * inverse_determinant,
],
[
cofactor01 * inverse_determinant,
cofactor11 * inverse_determinant,
cofactor21 * inverse_determinant,
],
[
cofactor02 * inverse_determinant,
cofactor12 * inverse_determinant,
cofactor22 * inverse_determinant,
],
],
})
}
pub fn matrix(self) -> [[f32; 3]; 3] {
self.matrix
}
pub fn map_point(self, point: Point) -> Point {
let x = point.x;
let y = point.y;
let w = self.matrix[2][0] * x + self.matrix[2][1] * y + self.matrix[2][2];
let safe_w = if w.abs() <= f32::EPSILON { 1.0 } else { w };
Point {
x: (self.matrix[0][0] * x + self.matrix[0][1] * y + self.matrix[0][2]) / safe_w,
y: (self.matrix[1][0] * x + self.matrix[1][1] * y + self.matrix[1][2]) / safe_w,
}
}
pub fn map_rect(self, rect: Rect) -> [[f32; 2]; 4] {
[
self.map_point(Point {
x: rect.x,
y: rect.y,
}),
self.map_point(Point {
x: rect.x + rect.width,
y: rect.y,
}),
self.map_point(Point {
x: rect.x,
y: rect.y + rect.height,
}),
self.map_point(Point {
x: rect.x + rect.width,
y: rect.y + rect.height,
}),
]
.map(|point| [point.x, point.y])
}
pub fn bounds_for_rect(self, rect: Rect) -> Rect {
quad_bounds(self.map_rect(rect))
}
}
fn axis_aligned_rect_from_quad(quad: [[f32; 2]; 4]) -> Option<Rect> {
let top_left = quad[0];
let top_right = quad[1];
let bottom_left = quad[2];
let bottom_right = quad[3];
let x_epsilon = 1e-4;
let y_epsilon = 1e-4;
if (top_left[1] - top_right[1]).abs() > y_epsilon
|| (bottom_left[1] - bottom_right[1]).abs() > y_epsilon
|| (top_left[0] - bottom_left[0]).abs() > x_epsilon
|| (top_right[0] - bottom_right[0]).abs() > x_epsilon
{
return None;
}
Some(Rect {
x: top_left[0],
y: top_left[1],
width: top_right[0] - top_left[0],
height: bottom_left[1] - top_left[1],
})
}
impl Default for ProjectiveTransform {
fn default() -> Self {
Self::identity()
}
}
pub fn quad_bounds(quad: [[f32; 2]; 4]) -> Rect {
let mut min_x = f32::INFINITY;
let mut min_y = f32::INFINITY;
let mut max_x = f32::NEG_INFINITY;
let mut max_y = f32::NEG_INFINITY;
for [x, y] in quad {
min_x = min_x.min(x);
min_y = min_y.min(y);
max_x = max_x.max(x);
max_y = max_y.max(y);
}
Rect {
x: min_x,
y: min_y,
width: (max_x - min_x).max(0.0),
height: (max_y - min_y).max(0.0),
}
}
fn multiply_matrices(lhs: [[f32; 3]; 3], rhs: [[f32; 3]; 3]) -> [[f32; 3]; 3] {
let mut out = [[0.0; 3]; 3];
for row in 0..3 {
for col in 0..3 {
out[row][col] =
lhs[row][0] * rhs[0][col] + lhs[row][1] * rhs[1][col] + lhs[row][2] * rhs[2][col];
}
}
out
}
fn solve_homography(source: [[f32; 2]; 4], target: [[f32; 2]; 4]) -> Option<[f32; 8]> {
let mut matrix = [[0.0f32; 9]; 8];
for (index, (src, dst)) in source.into_iter().zip(target).enumerate() {
let row = index * 2;
let x = src[0];
let y = src[1];
let u = dst[0];
let v = dst[1];
matrix[row] = [x, y, 1.0, 0.0, 0.0, 0.0, -u * x, -u * y, u];
matrix[row + 1] = [0.0, 0.0, 0.0, x, y, 1.0, -v * x, -v * y, v];
}
for pivot in 0..8 {
let mut pivot_row = pivot;
let mut pivot_value = matrix[pivot][pivot].abs();
let mut candidate = pivot + 1;
while candidate < 8 {
let candidate_value = matrix[candidate][pivot].abs();
if candidate_value > pivot_value {
pivot_row = candidate;
pivot_value = candidate_value;
}
candidate += 1;
}
if pivot_value <= f32::EPSILON {
return None;
}
if pivot_row != pivot {
matrix.swap(pivot, pivot_row);
}
let divisor = matrix[pivot][pivot];
let mut col = pivot;
while col < 9 {
matrix[pivot][col] /= divisor;
col += 1;
}
for row in 0..8 {
if row == pivot {
continue;
}
let factor = matrix[row][pivot];
if factor.abs() <= f32::EPSILON {
continue;
}
let mut col = pivot;
while col < 9 {
matrix[row][col] -= factor * matrix[pivot][col];
col += 1;
}
}
}
let mut solution = [0.0f32; 8];
for index in 0..8 {
solution[index] = matrix[index][8];
}
Some(solution)
}