pub const SHAPE_WGSL: &str = include_str!("../shaders/shape.wgsl");
pub const IMAGE_WGSL: &str = include_str!("../shaders/image.wgsl");
pub const GLYPH_ATLAS_WGSL: &str = include_str!("../shaders/glyph_atlas.wgsl");
pub const FULLSCREEN_QUAD_VS_WGSL: &str = include_str!("../shaders/fullscreen_quad_vs.wgsl");
pub const SDF_ROUNDED_RECT_FN_WGSL: &str = include_str!("../shaders/sdf_rounded_rect_fn.wgsl");
pub const COMPOSITE_SAMPLE_FN_WGSL: &str = include_str!("../shaders/composite_sample_fn.wgsl");
pub const BLUR_FS_WGSL: &str = include_str!("../shaders/blur_fs.wgsl");
pub const BLUR_ROUNDED_MASK_FS_WGSL: &str = include_str!("../shaders/blur_rounded_mask_fs.wgsl");
pub const OFFSET_FS_WGSL: &str = include_str!("../shaders/offset_fs.wgsl");
pub const BLIT_FS_WGSL: &str = include_str!("../shaders/blit_fs.wgsl");
pub const BLIT_FS_MAIN_WGSL: &str = include_str!("../shaders/blit_fs_main.wgsl");
pub const PROJECTIVE_BLIT_FS_WGSL: &str = include_str!("../shaders/projective_blit_fs.wgsl");
pub const PROJECTIVE_BLIT_MAIN_WGSL: &str = include_str!("../shaders/projective_blit_main.wgsl");
pub const GPU_TEXT_BRUSH_EFFECT_WGSL: &str = include_str!("../shaders/gpu_text_brush_effect.wgsl");