use crate::LayerShape;
use std::collections::HashMap;
use std::sync::{Arc, Mutex, OnceLock, Weak};
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
pub enum TileMode {
#[default]
Clamp,
Repeated,
Mirror,
Decal,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct BlurredEdgeTreatment {
shape: Option<LayerShape>,
}
impl BlurredEdgeTreatment {
pub const RECTANGLE: Self = Self {
shape: Some(LayerShape::Rectangle),
};
pub const UNBOUNDED: Self = Self { shape: None };
pub const fn with_shape(shape: LayerShape) -> Self {
Self { shape: Some(shape) }
}
pub fn shape(self) -> Option<LayerShape> {
self.shape
}
pub fn clip(self) -> bool {
self.shape.is_some()
}
pub fn tile_mode(self) -> TileMode {
if self.clip() {
TileMode::Clamp
} else {
TileMode::Decal
}
}
}
impl Default for BlurredEdgeTreatment {
fn default() -> Self {
Self::RECTANGLE
}
}
#[derive(Clone, Debug)]
pub struct RuntimeShader {
source: Arc<str>,
source_hash: u64,
uniforms: Vec<f32>,
}
impl RuntimeShader {
pub const MAX_UNIFORMS: usize = 256;
pub const RESERVED_UNIFORM_START: usize = 248;
pub const MAX_USER_UNIFORMS: usize = Self::RESERVED_UNIFORM_START;
const INITIAL_UNIFORM_CAPACITY: usize = 16;
pub fn new(wgsl_source: &str) -> Self {
let source_hash = hash_shader_source(wgsl_source);
Self {
source: intern_shader_source(wgsl_source, source_hash),
source_hash,
uniforms: Vec::with_capacity(Self::INITIAL_UNIFORM_CAPACITY),
}
}
pub fn from_shared_source(source: Arc<str>) -> Self {
let source_hash = hash_shader_source(&source);
Self {
source,
source_hash,
uniforms: Vec::with_capacity(Self::INITIAL_UNIFORM_CAPACITY),
}
}
pub fn set_float(&mut self, index: usize, value: f32) {
self.ensure_capacity(index + 1);
self.uniforms[index] = value;
}
pub fn set_float2(&mut self, index: usize, x: f32, y: f32) {
self.ensure_capacity(index + 2);
self.uniforms[index] = x;
self.uniforms[index + 1] = y;
}
pub fn set_float4(&mut self, index: usize, x: f32, y: f32, z: f32, w: f32) {
self.ensure_capacity(index + 4);
self.uniforms[index] = x;
self.uniforms[index + 1] = y;
self.uniforms[index + 2] = z;
self.uniforms[index + 3] = w;
}
pub fn source(&self) -> &str {
&self.source
}
pub fn uniforms(&self) -> &[f32] {
&self.uniforms
}
pub fn uniforms_padded(&self) -> [f32; Self::MAX_UNIFORMS] {
let mut padded = [0.0f32; Self::MAX_UNIFORMS];
let len = self.uniforms.len().min(Self::MAX_UNIFORMS);
padded[..len].copy_from_slice(&self.uniforms[..len]);
padded
}
pub fn source_hash(&self) -> u64 {
self.source_hash
}
fn ensure_capacity(&mut self, min_len: usize) {
assert!(
min_len <= Self::MAX_USER_UNIFORMS,
"uniform index {} exceeds user maximum {}; slots {}..{} are reserved for renderer data",
min_len - 1,
Self::MAX_USER_UNIFORMS - 1,
Self::RESERVED_UNIFORM_START,
Self::MAX_UNIFORMS - 1
);
if self.uniforms.len() < min_len {
self.uniforms.resize(min_len, 0.0);
}
}
}
impl PartialEq for RuntimeShader {
fn eq(&self, other: &Self) -> bool {
self.source_hash == other.source_hash
&& (Arc::ptr_eq(&self.source, &other.source)
|| self.source.as_ref() == other.source.as_ref())
&& self.uniforms == other.uniforms
}
}
fn hash_shader_source(source: &str) -> u64 {
const FNV_OFFSET_BASIS: u64 = 0xcbf2_9ce4_8422_2325;
const FNV_PRIME: u64 = 0x0000_0100_0000_01b3;
source
.as_bytes()
.iter()
.fold(FNV_OFFSET_BASIS, |hash, byte| {
(hash ^ u64::from(*byte)).wrapping_mul(FNV_PRIME)
})
}
type ShaderSourceInterner = HashMap<u64, Vec<Weak<str>>>;
fn intern_shader_source(source: &str, source_hash: u64) -> Arc<str> {
static INTERNER: OnceLock<Mutex<ShaderSourceInterner>> = OnceLock::new();
let interner = INTERNER.get_or_init(|| Mutex::new(HashMap::new()));
let mut guard = interner
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner());
let bucket = guard.entry(source_hash).or_default();
for weak in bucket.iter() {
if let Some(existing) = weak.upgrade() {
if existing.as_ref() == source {
return existing;
}
}
}
bucket.retain(|weak| weak.upgrade().is_some());
let shared = Arc::<str>::from(source);
bucket.push(Arc::downgrade(&shared));
shared
}
#[derive(Clone, Debug, PartialEq)]
pub enum RenderEffect {
Blur {
radius_x: f32,
radius_y: f32,
edge_treatment: TileMode,
},
Offset { offset_x: f32, offset_y: f32 },
Shader { shader: RuntimeShader },
Chain {
first: Box<RenderEffect>,
second: Box<RenderEffect>,
},
}
impl RenderEffect {
pub fn blur(radius: f32) -> Self {
Self::blur_with_edge_treatment(radius, TileMode::default())
}
pub fn blur_with_edge_treatment(radius: f32, edge_treatment: TileMode) -> Self {
Self::Blur {
radius_x: radius,
radius_y: radius,
edge_treatment,
}
}
pub fn blur_xy(radius_x: f32, radius_y: f32, edge_treatment: TileMode) -> Self {
Self::Blur {
radius_x,
radius_y,
edge_treatment,
}
}
pub fn offset(offset_x: f32, offset_y: f32) -> Self {
Self::Offset { offset_x, offset_y }
}
pub fn runtime_shader(shader: RuntimeShader) -> Self {
Self::Shader { shader }
}
pub fn then(self, other: RenderEffect) -> Self {
Self::Chain {
first: Box::new(self),
second: Box::new(other),
}
}
pub fn contains_runtime_shader(&self) -> bool {
match self {
RenderEffect::Shader { .. } => true,
RenderEffect::Chain { first, second } => {
first.contains_runtime_shader() || second.contains_runtime_shader()
}
_ => false,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::RoundedCornerShape;
#[test]
fn runtime_shader_set_uniforms() {
let mut shader = RuntimeShader::new("// test");
shader.set_float(0, 1.0);
shader.set_float2(2, 3.0, 4.0);
shader.set_float4(4, 5.0, 6.0, 7.0, 8.0);
assert_eq!(shader.uniforms()[0], 1.0);
assert_eq!(shader.uniforms()[1], 0.0); assert_eq!(shader.uniforms()[2], 3.0);
assert_eq!(shader.uniforms()[3], 4.0);
assert_eq!(shader.uniforms()[4], 5.0);
assert_eq!(shader.uniforms()[5], 6.0);
assert_eq!(shader.uniforms()[6], 7.0);
assert_eq!(shader.uniforms()[7], 8.0);
}
#[test]
fn runtime_shader_padded() {
let mut shader = RuntimeShader::new("// test");
shader.set_float(0, 42.0);
let padded = shader.uniforms_padded();
assert_eq!(padded[0], 42.0);
assert_eq!(padded[1], 0.0);
assert_eq!(padded[255], 0.0);
}
#[test]
#[should_panic(expected = "uniform index 256 exceeds user maximum 247")]
fn runtime_shader_overflow() {
let mut shader = RuntimeShader::new("// test");
shader.set_float(256, 1.0);
}
#[test]
#[should_panic(expected = "reserved for renderer data")]
fn runtime_shader_rejects_reserved_uniform_slots() {
let mut shader = RuntimeShader::new("// test");
shader.set_float(RuntimeShader::RESERVED_UNIFORM_START, 1.0);
}
#[test]
fn render_effect_chaining() {
let blur = RenderEffect::blur(10.0);
let offset = RenderEffect::offset(5.0, 5.0);
let chained = blur.then(offset);
match chained {
RenderEffect::Chain { first, second } => {
assert!(matches!(*first, RenderEffect::Blur { .. }));
assert!(matches!(*second, RenderEffect::Offset { .. }));
}
_ => panic!("expected Chain"),
}
}
#[test]
fn blur_convenience() {
let effect = RenderEffect::blur(15.0);
match effect {
RenderEffect::Blur {
radius_x,
radius_y,
edge_treatment,
} => {
assert_eq!(radius_x, 15.0);
assert_eq!(radius_y, 15.0);
assert_eq!(edge_treatment, TileMode::Clamp);
}
_ => panic!("expected Blur"),
}
}
#[test]
fn blur_with_edge_treatment_uses_explicit_mode() {
let effect = RenderEffect::blur_with_edge_treatment(6.0, TileMode::Decal);
match effect {
RenderEffect::Blur {
radius_x,
radius_y,
edge_treatment,
} => {
assert_eq!(radius_x, 6.0);
assert_eq!(radius_y, 6.0);
assert_eq!(edge_treatment, TileMode::Decal);
}
_ => panic!("expected Blur"),
}
}
#[test]
fn source_hash_consistent() {
let s1 = RuntimeShader::new("fn main() {}");
let s2 = RuntimeShader::new("fn main() {}");
assert_eq!(s1.source_hash(), s2.source_hash());
}
#[test]
fn runtime_shader_new_interns_repeated_sources() {
let s1 = RuntimeShader::new("fn fragment() -> vec4<f32> { return vec4<f32>(1.0); }");
let s2 = RuntimeShader::new("fn fragment() -> vec4<f32> { return vec4<f32>(1.0); }");
assert!(Arc::ptr_eq(&s1.source, &s2.source));
assert_eq!(s1.source_hash(), s2.source_hash());
}
#[test]
fn blur_xy_preserves_tile_mode() {
let effect = RenderEffect::blur_xy(3.0, 7.0, TileMode::Clamp);
match effect {
RenderEffect::Blur {
radius_x,
radius_y,
edge_treatment,
} => {
assert_eq!(radius_x, 3.0);
assert_eq!(radius_y, 7.0);
assert_eq!(edge_treatment, TileMode::Clamp);
}
_ => panic!("expected Blur"),
}
}
#[test]
fn offset_constructor_sets_components() {
let effect = RenderEffect::offset(11.0, -5.0);
match effect {
RenderEffect::Offset { offset_x, offset_y } => {
assert_eq!(offset_x, 11.0);
assert_eq!(offset_y, -5.0);
}
_ => panic!("expected Offset"),
}
}
#[test]
fn runtime_shader_equality_is_source_value_based() {
let mut s1 = RuntimeShader::new("fn main() {}");
let mut s2 = RuntimeShader::new("fn main() {}");
s1.set_float(0, 1.0);
s2.set_float(0, 1.0);
assert_eq!(s1, s2);
}
#[test]
fn blurred_edge_treatment_defaults_to_bounded_rectangle() {
let treatment = BlurredEdgeTreatment::default();
assert_eq!(treatment.shape(), Some(LayerShape::Rectangle));
assert!(treatment.clip());
assert_eq!(treatment.tile_mode(), TileMode::Clamp);
}
#[test]
fn blurred_edge_treatment_unbounded_uses_decal_and_no_clip() {
let treatment = BlurredEdgeTreatment::UNBOUNDED;
assert_eq!(treatment.shape(), None);
assert!(!treatment.clip());
assert_eq!(treatment.tile_mode(), TileMode::Decal);
}
#[test]
fn blurred_edge_treatment_with_shape_uses_bounded_mode() {
let rounded = LayerShape::Rounded(RoundedCornerShape::uniform(8.0));
let treatment = BlurredEdgeTreatment::with_shape(rounded);
assert_eq!(treatment.shape(), Some(rounded));
assert!(treatment.clip());
assert_eq!(treatment.tile_mode(), TileMode::Clamp);
}
}