use std::{
collections::VecDeque,
future::Future,
pin::Pin,
sync::{Arc, Condvar, Mutex, PoisonError},
task::{Context, Poll, Waker},
};
pub const MAX_PENDING_CHUNKS: usize = 8;
struct SignalState<T> {
value: Option<T>,
waker: Option<Waker>,
closed: bool,
}
pub struct Signal<T> {
state: Arc<Mutex<SignalState<T>>>,
}
impl<T> Clone for Signal<T> {
fn clone(&self) -> Self {
Self {
state: Arc::clone(&self.state),
}
}
}
impl<T> Default for Signal<T> {
fn default() -> Self {
Self::new()
}
}
impl<T> Signal<T> {
pub fn new() -> Self {
Self {
state: Arc::new(Mutex::new(SignalState {
value: None,
waker: None,
closed: false,
})),
}
}
pub fn set(&self, value: T) {
let waker = {
let mut state = lock(&self.state);
if state.closed {
return;
}
state.value = Some(value);
state.closed = true;
state.waker.take()
};
if let Some(waker) = waker {
waker.wake();
}
}
pub fn close(&self) {
let waker = {
let mut state = lock(&self.state);
if state.closed {
return;
}
state.closed = true;
state.waker.take()
};
if let Some(waker) = waker {
waker.wake();
}
}
pub fn wait(&self) -> SignalWait<T> {
SignalWait {
state: Arc::clone(&self.state),
}
}
}
pub struct SignalWait<T> {
state: Arc<Mutex<SignalState<T>>>,
}
impl<T> Future for SignalWait<T> {
type Output = Option<T>;
fn poll(self: Pin<&mut Self>, context: &mut Context<'_>) -> Poll<Option<T>> {
let mut state = lock(&self.state);
if let Some(value) = state.value.take() {
return Poll::Ready(Some(value));
}
if state.closed {
return Poll::Ready(None);
}
state.waker = Some(context.waker().clone());
Poll::Pending
}
}
struct ChunkState<E> {
ready: VecDeque<Vec<u8>>,
error: Option<E>,
finished: bool,
abandoned: bool,
waker: Option<Waker>,
}
struct ChunkShared<E> {
state: Mutex<ChunkState<E>>,
room: Condvar,
}
pub struct ChunkChannel<E> {
shared: Arc<ChunkShared<E>>,
}
impl<E> ChunkChannel<E> {
pub fn new() -> (Self, ChunkStream<E>) {
let shared = Arc::new(ChunkShared {
state: Mutex::new(ChunkState {
ready: VecDeque::new(),
error: None,
finished: false,
abandoned: false,
waker: None,
}),
room: Condvar::new(),
});
(
Self {
shared: Arc::clone(&shared),
},
ChunkStream { shared },
)
}
pub fn push(&self, chunk: Vec<u8>) -> bool {
let waker = {
let mut state = lock(&self.shared.state);
#[cfg(not(target_arch = "wasm32"))]
while state.ready.len() >= MAX_PENDING_CHUNKS && !state.abandoned {
state = self
.shared
.room
.wait(state)
.unwrap_or_else(PoisonError::into_inner);
}
if state.abandoned || state.finished {
return false;
}
state.ready.push_back(chunk);
state.waker.take()
};
if let Some(waker) = waker {
waker.wake();
}
true
}
pub fn fail(&self, error: E) {
let waker = {
let mut state = lock(&self.shared.state);
if state.finished {
return;
}
state.error = Some(error);
state.finished = true;
state.waker.take()
};
if let Some(waker) = waker {
waker.wake();
}
}
pub fn finish(&self) {
let waker = {
let mut state = lock(&self.shared.state);
if state.finished {
return;
}
state.finished = true;
state.waker.take()
};
if let Some(waker) = waker {
waker.wake();
}
}
pub fn is_abandoned(&self) -> bool {
lock(&self.shared.state).abandoned
}
}
impl<E> Drop for ChunkChannel<E> {
fn drop(&mut self) {
self.finish();
}
}
pub struct ChunkStream<E> {
shared: Arc<ChunkShared<E>>,
}
impl<E> ChunkStream<E> {
pub fn next(&self) -> ChunkNext<'_, E> {
ChunkNext { stream: self }
}
}
impl<E> Drop for ChunkStream<E> {
fn drop(&mut self) {
let mut state = lock(&self.shared.state);
state.abandoned = true;
drop(state);
self.shared.room.notify_all();
}
}
pub struct ChunkNext<'a, E> {
stream: &'a ChunkStream<E>,
}
impl<E> Future for ChunkNext<'_, E> {
type Output = Result<Option<Vec<u8>>, E>;
fn poll(self: Pin<&mut Self>, context: &mut Context<'_>) -> Poll<Self::Output> {
let shared = Arc::clone(&self.stream.shared);
let mut state = lock(&shared.state);
if let Some(chunk) = state.ready.pop_front() {
drop(state);
shared.room.notify_one();
return Poll::Ready(Ok(Some(chunk)));
}
if let Some(error) = state.error.take() {
return Poll::Ready(Err(error));
}
if state.finished {
return Poll::Ready(Ok(None));
}
state.waker = Some(context.waker().clone());
Poll::Pending
}
}
fn lock<T>(mutex: &Mutex<T>) -> std::sync::MutexGuard<'_, T> {
mutex.lock().unwrap_or_else(PoisonError::into_inner)
}
#[cfg(test)]
#[path = "tests/async_io_tests.rs"]
mod tests;