use cranpose_render_common::{
Renderer,
graph::{
DrawPrimitiveNode, PrimitiveEntry, PrimitiveNode, PrimitivePhase, RenderGraph, RenderNode,
},
};
use cranpose_render_wgpu::{CancelReason, PresentOutcome};
use cranpose_ui_graphics::{Brush, Color, Rect};
use crate::support;
const WIDTH: u32 = 128;
const HEIGHT: u32 = 96;
fn rect_primitive(rect: Rect, color: Color) -> RenderNode {
RenderNode::Primitive(PrimitiveEntry {
phase: PrimitivePhase::BeforeChildren,
node: PrimitiveNode::Draw(DrawPrimitiveNode {
primitive: cranpose_ui_graphics::DrawPrimitive::Rect {
rect,
brush: Brush::solid(color),
stroke: None,
},
clip: None,
}),
})
}
fn direct_graph() -> RenderGraph {
RenderGraph::new(support::layer_node(
Some(9_400),
WIDTH as f32,
HEIGHT as f32,
vec![rect_primitive(
Rect {
x: 16.0,
y: 12.0,
width: 64.0,
height: 48.0,
},
Color(0.2, 0.7, 0.3, 1.0),
)],
))
}
fn target_view(
renderer: &support::LockedRenderer,
width: u32,
height: u32,
) -> (wgpu::Texture, wgpu::TextureView) {
let device = renderer
.try_device()
.expect("renderer GPU device was not initialized");
support::render_target(
device,
width,
height,
wgpu::TextureFormat::Bgra8UnormSrgb,
wgpu::TextureUsages::RENDER_ATTACHMENT,
)
}
#[test]
fn uncaptured_device_error_poisons_one_frame_then_recovers() {
let mut renderer = match support::headless_renderer() {
Ok(renderer) => renderer,
Err(err) => {
eprintln!("skipping device-error survival: headless WGPU init failed: {err}");
return;
}
};
renderer.scene_mut().graph = Some(direct_graph());
let (texture, view) = target_view(&renderer, WIDTH, HEIGHT);
let packet = renderer
.build_frame_packet_for_tests(WIDTH, HEIGHT)
.expect("direct graph must lower into a packet");
let outcome = renderer
.render_held_packet_for_tests(&texture, &view, WIDTH, HEIGHT, packet)
.expect("the pre-error packet must draw");
assert_eq!(outcome, PresentOutcome::Presented);
assert_eq!(
renderer.device_error_count_for_tests(),
0,
"a clean frame must record no device errors"
);
let device = renderer
.try_device()
.expect("renderer GPU device was not initialized");
let _ = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Deliberate Validation Error (zero width)"),
size: wgpu::Extent3d {
width: 0,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
assert!(
renderer.device_error_count_for_tests() >= 1,
"the uncaptured-error handler must record the validation error"
);
let packet = renderer
.build_frame_packet_for_tests(WIDTH, HEIGHT)
.expect("the post-error build must lower normally");
let outcome = renderer
.render_held_packet_for_tests(&texture, &view, WIDTH, HEIGHT, packet)
.expect("a device-error skip is a protocol outcome, not a draw error");
assert_eq!(
outcome,
PresentOutcome::Cancelled(CancelReason::DeviceError),
"the frame after an uncaptured device error must cancel, not encode"
);
let packet = renderer
.build_frame_packet_for_tests(WIDTH, HEIGHT)
.expect("the recovery build must lower normally");
let outcome = renderer
.render_held_packet_for_tests(&texture, &view, WIDTH, HEIGHT, packet)
.expect("the recovery packet must draw");
assert_eq!(
outcome,
PresentOutcome::Presented,
"one skipped frame per poisoning — the next packet must present"
);
}