use cranpose_ui_graphics::ShaderTarget;
use super::RuntimeShaderPipelineMode;
#[test]
fn a_layer_replaces_and_a_page_composites() {
assert_eq!(
RuntimeShaderPipelineMode::for_target(ShaderTarget::Layer),
RuntimeShaderPipelineMode::Replace
);
assert_eq!(
RuntimeShaderPipelineMode::for_target(ShaderTarget::Page),
RuntimeShaderPipelineMode::PremultipliedSrcOver
);
}