1use std::{
2 borrow::Cow,
3 cell::Cell,
4 hash::{Hash, Hasher},
5 rc::Rc,
6 sync::{Arc, mpsc},
7 time::Duration,
8};
9
10use bytemuck::{Pod, Zeroable};
11use cranpose_core::{
12 NodeId,
13 collections::{bounded_lru::BoundedLruCache, map::HashMap},
14 hash::default as default_hash,
15};
16use cranpose_render_common::{
17 geometry::blur_reach,
18 graph::{DrawCommandId, quad_bounds},
19 software_text_raster::{
20 SoftwareGlyphAtlasGlyph, SoftwareGlyphAtlasKey, SoftwareGlyphAtlasPlacement,
21 SoftwareGlyphAtlasRunGlyph, SoftwareGlyphRasterCache, SoftwareTextFontSet,
22 collect_solid_text_atlas_run, rasterize_annotated_text_region,
23 },
24 text_mask_gamma::TextLuminance,
25};
26use cranpose_ui_graphics::{
27 BlendMode, Color, ColorFilter, FRAGMENT_KIND_ARC, FRAGMENT_KIND_FILL, FRAGMENT_KIND_LINE,
28 FRAGMENT_KIND_STROKE, FRAGMENT_KIND_TRAPEZOID, FxHasher, ImageBitmap, ImageSampling, Point,
29 RecordLane, RecordSegment, Rect, RenderHash, TileMode,
30};
31use smallvec::SmallVec;
32use web_time::Instant;
33
34use crate::{
35 DebugCpuAllocationStats,
36 ablation::{Ablation, ShapeAblation},
37 arc_trig_fill::ArcTrigFill,
38 collect::LayerScene,
39 debug_toggles::DebugToggle,
40 draw_pass::{
41 PassSegment, PassTarget, ResolvedComposite, ResolvedCompositeKind, SourceContent,
42 TrackedPass,
43 },
44 effect_renderer::{CompositeSampleMode, EffectRenderer, RoundedCompositeMask},
45 fixed_pipeline::{FixedPipeline, FixedPipelineJob},
46 frame::{AdmissionGate, FrameExecutor, StageSideScratch},
47 frame_graph::{
48 BufferUpload, FrameCommandRecorder, FrameCommandStats, FrameTextureDescriptor,
49 FrameUploadAllocators, UniformUpload, UploadAllocatorId, UploadAllocatorSpec, UploadMode,
50 WgpuFrameGraph, WgpuFrameGraphExecutor,
51 },
52 frame_packet::{CancelReason, FramePacket, FrameSceneStorage, PresentOutcome, RenderReturns},
53 geometry::{
54 DevicePixelBounds, SegmentTransform, anchored_device_rect, axis_aligned_quad_rect,
55 canonicalize_device_coordinate, canonicalized_scaled_quad, offscreen_byte_size,
56 scaled_quad, snap_delta_for_anchor, snapped_anchor_device_origin, translate_quad,
57 translation_stable_anchored_device_pixel_bounds,
58 },
59 glyph_run::{RunGlyphBox, RunGlyphScratch, RunGlyphs},
60 glyph_run_arena::{GlyphRunArena, GlyphRunSpan},
61 gpu_stats::{self, gpu_stats_enabled},
62 idle_pool::FrameScratch,
63 layer_cache::LayerCache,
64 lazy_resource::Pending,
65 offscreen::{COMPOSITION_BYTES_PER_PIXEL, OffscreenTarget},
66 output_conversion::OutputConverter,
67 pipeline_compiler::{CompileLane, CompilerSend, PipelineCompilation, PipelineCompiler},
68 record_columns::record_vertex_layouts,
69 rect_to_quad,
70 rrect_shadow::{SHADOW_QUAD_CORNERS, ShadowInstance, create_rrect_shadow_pipeline},
71 run_store::{ArenaBinding, PlacementData, RunBufferMode, RunDrawCall, RunStore, StoredTables},
72 scene::{
73 CompositorScene, DrawOp, DrawOpKind, DrawnText, ImageDraw, RunDraw, ShadowDraw, SnapAnchor,
74 TextDraw,
75 },
76 shaders,
77 shape_pipelines::{PipelineDemand, ShapePipelineFactory, ShapePipelines},
78 shared_shader::{ShaderCode, SharedShader},
79};
80const MAX_SHADOW_SURFACE_CACHE_ITEMS: usize = 512;
81const MAX_TRANSPARENT_SOURCES: usize = 16;
82const MAX_SHADOW_SURFACE_CACHE_BYTES: u64 = 384 * 1024 * 1024;
83
84static SKIP_SHADOWS: DebugToggle = DebugToggle::new("CRANPOSE_SKIP_SHADOWS");
85
86fn skip_shadow_draws() -> bool {
87 SKIP_SHADOWS.flag()
88}
89const MAX_TEXT_IMAGE_CACHE_ITEMS: usize = 1024;
90const MAX_TEXT_GLYPH_MASK_CACHE_ITEMS: usize = 8192;
91const MAX_TEXT_GLYPH_ATLAS_ITEMS: usize = 8192;
92const MIN_TEXT_GLYPH_RUN_CACHE_ITEMS: usize = 1024;
96const MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS: usize = 1024;
97const TEXT_GLYPH_RUN_IDLE_FRAMES: u64 = 30;
104const TEXT_GLYPH_GPU_RUN_IDLE_FRAMES: u64 = 8;
110const RETAINED_TEXT_GLYPH_RUN_MIN_QUADS: usize = 64;
114
115const TEXT_GLYPH_ATLAS_MIN_SIZE: u32 = 512;
116const TEXT_GLYPH_ATLAS_MAX_SIZE: u32 = 4096;
117const _: () = assert!(TEXT_GLYPH_ATLAS_MAX_SIZE <= u16::MAX as u32);
118const TEXT_GLYPH_ATLAS_PADDING: u32 = 1;
119const MAX_TEXT_LINE_INDEX_CACHE_ITEMS: usize = 512;
120const MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER: usize = 2;
121
122const CACHE_MISS_WARMUP_FRAMES: u8 = 1;
123pub(crate) const CLEAR_COLOR: wgpu::Color = wgpu::Color {
124 r: cranpose_render_common::FRAME_CLEAR_COLOR[0] as f64,
125 g: cranpose_render_common::FRAME_CLEAR_COLOR[1] as f64,
126 b: cranpose_render_common::FRAME_CLEAR_COLOR[2] as f64,
127 a: cranpose_render_common::FRAME_CLEAR_COLOR[3] as f64,
128};
129const MAX_TEXTURE_CACHE_ITEMS: usize = 256;
130const MAX_IMAGE_TEXTURE_CACHE_BYTES: usize = 256 * 1024 * 1024;
131const MAX_EXTERNAL_TEXTURE_BINDINGS: usize = 8;
132
133const DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
134
135fn wgpu_render_stage_telemetry_threshold_ms() -> Option<f64> {
136 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
137 *THRESHOLD_MS.get_or_init(|| {
138 let explicit =
139 crate::debug_toggles::debug_toggle("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY_MS")
140 .and_then(|value| value.parse::<f64>().ok())
141 .filter(|value| value.is_finite() && *value >= 0.0);
142 explicit.or_else(|| {
143 std::env::var_os("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY")
144 .is_some()
145 .then_some(DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS)
146 })
147 })
148}
149
150pub(crate) fn instant_ms(start: Instant, end: Instant) -> f64 {
151 end.duration_since(start).as_secs_f64() * 1000.0
152}
153
154pub(crate) fn should_log_wgpu_render_stage(start: Instant, end: Instant) -> Option<f64> {
155 let threshold_ms = wgpu_render_stage_telemetry_threshold_ms()?;
156 let total_ms = instant_ms(start, end);
157 (total_ms >= threshold_ms).then_some(total_ms)
158}
159
160pub static PRESENTED_FRAMES: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
161
162pub fn frames_presented() -> u64 {
163 PRESENTED_FRAMES.load(std::sync::atomic::Ordering::Relaxed)
164}
165
166fn text_atlas_fallback_diag_enabled() -> bool {
167 cranpose_core::env_flag!("CRANPOSE_TEXT_ATLAS_FALLBACK_DIAG")
168}
169
170#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
171struct ShadowSurfaceCacheKey {
172 content_hash: u64,
173 pixel_size: [u32; 2],
174 root_scale_bits: u32,
175 blur_radius_bits: u32,
176}
177
178struct CachedShadowSurface {
179 target: Rc<OffscreenTarget>,
180 byte_size: u64,
181}
182
183type DeviceRect4 = (f32, f32, f32, f32);
184pub(crate) type TargetRect = (u32, u32, u32, u32);
186
187pub(crate) fn clip_scissor(
194 placement: &crate::scene::Placement,
195 root_scale: f32,
196 viewport: ViewportUniformParams,
197) -> Option<TargetRect> {
198 if !viewport.transform.is_identity() {
199 return None;
200 }
201 let [x, y, width, height] = crate::run_store::device_clip(placement, root_scale)?;
202 let columns = kept_pixels(x, x + width, viewport.offset[0], viewport.width);
203 let rows = kept_pixels(y, y + height, viewport.offset[1], viewport.height);
204 Some((
205 columns.start,
206 rows.start,
207 columns.end - columns.start,
208 rows.end - rows.start,
209 ))
210}
211
212fn kept_pixels(low: f32, high: f32, offset: f32, extent: u32) -> std::ops::Range<u32> {
216 let centre = |pixel: u32| pixel as f32 + 0.5 + offset;
217 let guess = |edge: f32| (edge - offset - 0.5).ceil().clamp(0.0, extent as f32) as u32;
218 let mut start = guess(low);
219 while start > 0 && centre(start - 1) >= low {
220 start -= 1;
221 }
222 while start < extent && centre(start) < low {
223 start += 1;
224 }
225 let mut end = guess(high).max(start);
226 while end > start && centre(end - 1) > high {
227 end -= 1;
228 }
229 while end < extent && centre(end) <= high {
230 end += 1;
231 }
232 start..end
233}
234
235pub(crate) fn intersect_target_rects(a: TargetRect, b: TargetRect) -> Option<TargetRect> {
237 let left = a.0.max(b.0);
238 let top = a.1.max(b.1);
239 let right = (a.0 + a.2).min(b.0 + b.2);
240 let bottom = (a.1 + a.3).min(b.1 + b.3);
241 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
242}
243
244pub(crate) fn bounded_scissor(
247 scissor: (u32, u32, u32, u32),
248 bound: Option<(u32, u32, u32, u32)>,
249) -> Option<(u32, u32, u32, u32)> {
250 let Some((bx, by, bw, bh)) = bound else {
251 return Some(scissor);
252 };
253 let (x, y, width, height) = scissor;
254 let left = x.max(bx);
255 let top = y.max(by);
256 let right = (x + width).min(bx + bw);
257 let bottom = (y + height).min(by + bh);
258 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
259}
260
261#[derive(Clone, Copy, Debug, PartialEq)]
262pub(crate) struct GlyphExtent {
263 left: f32,
264 top: f32,
265 right: f32,
266 bottom: f32,
267}
268
269impl GlyphExtent {
270 pub(crate) const EMPTY: Self = Self {
271 left: f32::INFINITY,
272 top: f32::INFINITY,
273 right: f32::NEG_INFINITY,
274 bottom: f32::NEG_INFINITY,
275 };
276
277 pub(crate) fn add(&mut self, rect: [f32; 4]) {
278 self.left = self.left.min(rect[0]);
279 self.top = self.top.min(rect[1]);
280 self.right = self.right.max(rect[2]);
281 self.bottom = self.bottom.max(rect[3]);
282 }
283}
284
285fn shared_glyph_clip(
290 extent: GlyphExtent,
291 scissor: TargetRect,
292 viewport: ViewportUniformParams,
293) -> (Option<TargetRect>, TargetRect) {
294 let GlyphExtent {
295 left,
296 top,
297 right,
298 bottom,
299 } = extent;
300 if left > right {
301 return (Some(scissor), scissor);
302 }
303 let left = (left - viewport.offset[0]).floor().max(0.0);
304 let top = (top - viewport.offset[1]).floor().max(0.0);
305 let right = (right - viewport.offset[0]).ceil();
306 let bottom = (bottom - viewport.offset[1]).ceil();
307 let (x, y, width, height) = scissor;
308 let inside = left >= x as f32
309 && top >= y as f32
310 && right <= (x + width) as f32
311 && bottom <= (y + height) as f32;
312 if !inside || right <= left || bottom <= top {
313 return (Some(scissor), scissor);
314 }
315 let bounds = (
316 left as u32,
317 top as u32,
318 (right - left) as u32,
319 (bottom - top) as u32,
320 );
321 (None, bounds)
322}
323
324fn intersect_device_rects(a: DeviceRect4, b: DeviceRect4) -> Option<DeviceRect4> {
325 let left = a.0.max(b.0);
326 let top = a.1.max(b.1);
327 let right = (a.0 + a.2).min(b.0 + b.2);
328 let bottom = (a.1 + a.3).min(b.1 + b.3);
329 (right > left && bottom > top).then_some((left, top, right - left, bottom - top))
330}
331
332pub(crate) fn anchored_rect_to_device(
333 rect: Rect,
334 snap_anchor: Option<SnapAnchor>,
335 root_scale: f32,
336) -> DeviceRect4 {
337 let device = anchored_device_rect(rect, snap_anchor, root_scale);
338 (device.x, device.y, device.width, device.height)
339}
340
341fn mask_rect(rect: Rect) -> [f32; 4] {
342 [rect.x, rect.y, rect.width, rect.height]
343}
344
345#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
346struct TextImageCacheKey(u64);
347
348struct CachedTextImage {
349 image: ImageBitmap,
350}
351
352#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
353struct TextGlyphRunCacheKey(u64);
354
355#[derive(Clone, Copy)]
356struct CachedTextGlyphQuad {
357 x: i32,
358 y: i32,
359 width: usize,
360 height: usize,
361 color: (f32, f32, f32, f32),
362 uv: ImageUvRect,
363}
364
365struct CachedTextGlyphRun {
366 glyphs: RunGlyphs,
369 bounds: GlyphRunBounds,
370 atlas_entries: Option<Rc<[GlyphAtlasEntry]>>,
374 atlas_generation: u64,
375 last_frame: Cell<u64>,
377}
378
379#[derive(Clone, Copy)]
382struct GlyphRunQuads<'a> {
383 glyphs: &'a RunGlyphs,
384 entries: &'a [GlyphAtlasEntry],
385 texel: f32,
388 bounds: GlyphRunBounds,
389}
390
391#[derive(Clone, Copy, Debug, PartialEq)]
393struct GlyphRunBounds {
394 min: [i32; 2],
395 max: [i32; 2],
396}
397
398impl GlyphRunBounds {
399 fn of(glyphs: impl IntoIterator<Item = SoftwareGlyphAtlasPlacement>) -> Self {
400 let mut bounds = Self {
401 min: [i32::MAX; 2],
402 max: [i32::MIN; 2],
403 };
404 for glyph in glyphs {
405 let width = i32::try_from(glyph.width).unwrap_or(i32::MAX);
406 let height = i32::try_from(glyph.height).unwrap_or(i32::MAX);
407 bounds.min = [bounds.min[0].min(glyph.x), bounds.min[1].min(glyph.y)];
408 bounds.max = [
409 bounds.max[0].max(glyph.x.saturating_add(width)),
410 bounds.max[1].max(glyph.y.saturating_add(height)),
411 ];
412 }
413 bounds
414 }
415
416 fn at(self, origin: [f32; 2]) -> [f32; 4] {
418 [
419 origin[0] + self.min[0] as f32,
420 origin[1] + self.min[1] as f32,
421 origin[0] + self.max[0] as f32,
422 origin[1] + self.max[1] as f32,
423 ]
424 }
425
426 fn within_viewport(
429 self,
430 source_raster_rect: Rect,
431 clip: Option<Rect>,
432 viewport: ViewportUniformParams,
433 root_scale: f32,
434 ) -> bool {
435 if self.min[0] > self.max[0] || !root_scale.is_finite() || root_scale <= 0.0 {
436 return false;
437 }
438 let left = (source_raster_rect.x + self.min[0] as f32) / root_scale;
439 let top = (source_raster_rect.y + self.min[1] as f32) / root_scale;
440 let right = (source_raster_rect.x + self.max[0] as f32) / root_scale;
441 let bottom = (source_raster_rect.y + self.max[1] as f32) / root_scale;
442 let viewport_rect = viewport.scene_rect(root_scale);
443 let visible = match clip {
444 Some(clip) => clip.intersect(viewport_rect),
445 None => Some(viewport_rect),
446 };
447 visible
448 .is_some_and(|visible| visible.contains(left, top) && visible.contains(right, bottom))
449 }
450}
451
452struct TextGlyphRunLookup {
454 glyphs: RunGlyphs,
455 bounds: GlyphRunBounds,
456 cached: bool,
459 entries: Option<Rc<[GlyphAtlasEntry]>>,
461}
462
463struct TextGlyphRunDraw<'a> {
465 text_draw: &'a TextDraw,
466 raster_rect: Rect,
467 run_key: TextGlyphRunCacheKey,
468 run: TextGlyphRunLookup,
469}
470
471fn log_text_atlas_fallback(text_draw: &TextDraw) {
474 if !text_atlas_fallback_diag_enabled() {
475 return;
476 }
477 let preview: String = text_draw.text.string().text().chars().take(96).collect();
478 log::warn!(
479 "[text-atlas-fallback] node={:?} spans={} links={} text_len={} preview={:?} span_style={:?} paragraph_style={:?}",
480 text_draw.node_id,
481 text_draw.text.string().span_styles().len(),
482 text_draw.text.string().links().len(),
483 text_draw.text.string().text().len(),
484 preview,
485 text_draw.text_style.span_style,
486 text_draw.text_style.paragraph_style,
487 );
488}
489
490impl GlyphRunQuads<'_> {
491 fn len(&self) -> usize {
492 self.entries.len()
493 }
494
495 fn instances_at(&self, origin: [f32; 2]) -> impl Iterator<Item = GlyphInstance> + '_ {
498 let texel = self.texel;
499 self.glyphs
500 .boxes()
501 .zip(self.entries)
502 .map(move |(glyph, entry)| {
503 let x0 = origin[0] + glyph.x as f32;
504 let y0 = origin[1] + glyph.y as f32;
505 let uv = glyph_atlas_uv_rect(*entry, texel);
506 GlyphInstance {
507 rect: [
508 x0,
509 y0,
510 x0 + f32::from(glyph.width),
511 y0 + f32::from(glyph.height),
512 ],
513 uv: [uv.min[0], uv.min[1], uv.max[0], uv.max[1]],
514 uv_bounds: uv.sample_bounds,
515 color: [
516 glyph.color.0.clamp(0.0, 1.0),
517 glyph.color.1.clamp(0.0, 1.0),
518 glyph.color.2.clamp(0.0, 1.0),
519 glyph.color.3.clamp(0.0, 1.0),
520 ],
521 }
522 })
523 }
524
525 fn iter(&self) -> impl Iterator<Item = CachedTextGlyphQuad> + '_ {
526 self.glyphs
527 .boxes()
528 .zip(self.entries)
529 .map(|(glyph, entry)| cached_text_glyph_quad(&glyph, *entry, self.texel))
530 }
531}
532
533struct CachedGpuTextGlyphRun {
534 span: GlyphRunSpan,
535 atlas_generation: u64,
536 last_frame: Cell<u64>,
539}
540
541#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
542struct TextLineIndexCacheKey(usize);
543
544struct CachedTextLineIndex {
545 text: std::sync::Weak<cranpose_ui::text::RenderString>,
546 len: usize,
547 starts: Rc<[usize]>,
548}
549
550struct TextLineIndexCache {
551 entries: BoundedLruCache<TextLineIndexCacheKey, CachedTextLineIndex>,
552}
553
554impl TextLineIndexCache {
555 fn new(capacity: usize) -> Self {
556 Self {
557 entries: BoundedLruCache::with_capacity_at_least_one(capacity),
558 }
559 }
560
561 fn line_starts(&mut self, text: &Arc<cranpose_ui::text::RenderString>) -> Rc<[usize]> {
562 let key = TextLineIndexCacheKey(Arc::as_ptr(text) as usize);
563 if let Some(cached) = self.entries.get(&key)
564 && cached.len == text.text().len()
565 && cached
566 .text
567 .upgrade()
568 .is_some_and(|cached_text| Arc::ptr_eq(&cached_text, text))
569 {
570 return cached.starts.clone();
571 }
572
573 let starts = Rc::<[usize]>::from(line_start_offsets(text.text()));
574 self.entries.put(
575 key,
576 CachedTextLineIndex {
577 text: Arc::downgrade(text),
578 len: text.text().len(),
579 starts: starts.clone(),
580 },
581 );
582 starts
583 }
584}
585
586#[derive(Default)]
587struct DeviceErrorSentry {
588 errors: std::sync::atomic::AtomicU64,
589 poisoned: std::sync::atomic::AtomicBool,
590}
591
592impl DeviceErrorSentry {
593 fn record(&self, error: &wgpu::Error) {
594 use std::sync::atomic::Ordering;
595 self.poisoned.store(true, Ordering::Release);
596 let count = self.errors.fetch_add(1, Ordering::Relaxed) + 1;
597 if count.is_power_of_two() {
598 log::error!("[gpu-device] uncaptured wgpu error #{count}: {error}");
599 }
600 }
601
602 fn take_poison(&self) -> bool {
603 self.poisoned
604 .swap(false, std::sync::atomic::Ordering::AcqRel)
605 }
606
607 fn error_count(&self) -> u64 {
608 self.errors.load(std::sync::atomic::Ordering::Relaxed)
609 }
610}
611
612fn is_blend_mode_supported(mode: BlendMode) -> bool {
613 matches!(
614 mode,
615 BlendMode::Src | BlendMode::SrcOver | BlendMode::DstOut
616 )
617}
618
619pub(crate) fn blend_state_for_mode(mode: BlendMode) -> wgpu::BlendState {
620 match mode {
621 BlendMode::Src => wgpu::BlendState::REPLACE,
622 BlendMode::DstOut => wgpu::BlendState {
623 color: wgpu::BlendComponent {
624 src_factor: wgpu::BlendFactor::Zero,
625 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
626 operation: wgpu::BlendOperation::Add,
627 },
628 alpha: wgpu::BlendComponent {
629 src_factor: wgpu::BlendFactor::Zero,
630 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
631 operation: wgpu::BlendOperation::Add,
632 },
633 },
634 _ => wgpu::BlendState::ALPHA_BLENDING,
635 }
636}
637
638pub(crate) fn supported_blend_mode(mode: BlendMode) -> BlendMode {
639 if is_blend_mode_supported(mode) {
640 return mode;
641 }
642
643 BlendMode::SrcOver
644}
645
646pub(crate) fn hash_f32_for_cache<H: Hasher>(value: f32, state: &mut H) {
647 value.to_bits().hash(state);
648}
649
650fn hash_text_raster_geometry_for_cache<H: Hasher>(
651 rect: Rect,
652 static_text_motion: bool,
653 state: &mut H,
654) {
655 hash_f32_for_cache(rect.width, state);
656 hash_f32_for_cache(rect.height, state);
657 static_text_motion.hash(state);
658 if !static_text_motion {
659 hash_f32_for_cache(rect.x.fract(), state);
660 hash_f32_for_cache(rect.y.fract(), state);
661 }
662}
663
664fn hash_text_draw_for_cache<H: Hasher>(
666 text_draw: &TextDraw,
667 raster_rect: Rect,
668 text_scale: f32,
669 state: &mut H,
670) {
671 text_draw.text.render_hash().hash(state);
672 text_draw.style_hash.hash(state);
673 text_draw.color.render_hash().hash(state);
674 hash_text_gradient_phase_for_cache(text_draw, raster_rect, state);
675 text_draw.font_size.to_bits().hash(state);
676 text_scale.to_bits().hash(state);
677 text_draw.layout_options.hash(state);
678}
679
680pub(crate) fn hash_text_gradient_phase_for_cache<H: Hasher>(
681 text_draw: &TextDraw,
682 raster_rect: Rect,
683 state: &mut H,
684) {
685 if text_draw.text.gradient() {
686 for coordinate in [raster_rect.x, raster_rect.y] {
687 let phase = if coordinate >= 0.0 {
688 coordinate.rem_euclid(4.0)
689 } else {
690 coordinate
691 };
692 phase.to_bits().hash(state);
693 }
694 }
695}
696
697pub(crate) fn text_logical_geometry_for_draw(
700 text_draw: &TextDraw,
701 root_scale: f32,
702) -> Option<(Rect, f32)> {
703 if text_draw.text.is_empty()
704 || text_draw.rect.width <= 0.0
705 || text_draw.rect.height <= 0.0
706 || !root_scale.is_finite()
707 || root_scale <= 0.0
708 {
709 return None;
710 }
711
712 let text_scale = text_draw.scale * root_scale;
713 if !text_scale.is_finite() || text_scale <= 0.0 {
714 return None;
715 }
716
717 let snap_delta = text_draw
718 .snap_anchor
719 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
720 .unwrap_or_default();
721 let logical_rect = text_draw.rect.translate(snap_delta.x, snap_delta.y);
722 Some((logical_rect, text_scale))
723}
724
725pub(crate) fn text_raster_geometry_for_draw(
726 text_draw: &TextDraw,
727 root_scale: f32,
728) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
729 text_logical_geometry_for_draw(text_draw, root_scale)
730 .map(|logical| text_raster_geometry_at(text_draw, logical, root_scale))
731}
732
733fn text_raster_geometry_at(
736 text_draw: &TextDraw,
737 (logical_rect, text_scale): (Rect, f32),
738 root_scale: f32,
739) -> (Rect, Rect, Option<Rect>, f32, bool) {
740 let static_text_motion = text_draw.text.static_motion();
741 let clip = text_draw.clip;
742 let mut raster_rect = Rect {
743 x: logical_rect.x * root_scale,
744 y: logical_rect.y * root_scale,
745 width: logical_rect.width * root_scale,
746 height: logical_rect.height * root_scale,
747 };
748 if text_draw.snap_anchor.is_some() {
749 raster_rect.x = canonicalize_device_coordinate(raster_rect.x);
750 raster_rect.y = canonicalize_device_coordinate(raster_rect.y);
751 }
752 if static_text_motion {
753 raster_rect.x = raster_rect.x.round();
754 raster_rect.y = raster_rect.y.round();
755 }
756 raster_rect.width = raster_rect.width.ceil().max(1.0);
757 raster_rect.height = raster_rect.height.ceil().max(1.0);
758 (
759 logical_rect,
760 raster_rect,
761 clip,
762 text_scale,
763 static_text_motion,
764 )
765}
766
767fn text_draw_is_visible_in_viewport(
768 logical_rect: Rect,
769 clip: Option<Rect>,
770 viewport: ViewportUniformParams,
771 root_scale: f32,
772) -> bool {
773 draw_rect_is_visible_in_viewport(logical_rect, clip, viewport, root_scale)
774}
775
776fn expand_rect(rect: Rect, margin_x: f32, margin_y: f32) -> Rect {
777 Rect {
778 x: rect.x - margin_x,
779 y: rect.y - margin_y,
780 width: rect.width + margin_x * 2.0,
781 height: rect.height + margin_y * 2.0,
782 }
783}
784
785fn draw_rect_is_visible_in_viewport(
786 rect: Rect,
787 clip: Option<Rect>,
788 viewport: ViewportUniformParams,
789 root_scale: f32,
790) -> bool {
791 if !root_scale.is_finite() || root_scale <= 0.0 {
792 return false;
793 }
794 rect_is_visible_in_rect(rect, clip, viewport.scene_rect(root_scale))
795}
796
797fn rect_is_visible_in_rect(rect: Rect, clip: Option<Rect>, viewport_rect: Rect) -> bool {
798 let visible_rect = match clip {
799 Some(clip) => clip.intersect(viewport_rect),
800 None => Some(viewport_rect),
801 };
802 visible_rect.is_some_and(|visible| rect.intersect(visible).is_some())
803}
804
805fn snapped_quad_bounds(quad: [[f32; 2]; 4], anchor: Option<SnapAnchor>, root_scale: f32) -> Rect {
806 let snap_delta = anchor
807 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
808 .unwrap_or_default();
809 quad_bounds(translate_quad(quad, snap_delta))
810}
811
812fn clipped_bounds(rect: Rect, clip: Option<Rect>) -> Option<Rect> {
815 match clip {
816 Some(clip) => rect.intersect(clip),
817 None => Some(rect),
818 }
819}
820
821pub(crate) fn text_draw_bounds(text: &TextDraw, root_scale: f32) -> Option<Rect> {
822 text_logical_geometry_for_draw(text, root_scale)
823 .and_then(|(logical_rect, _)| clipped_bounds(logical_rect, text.clip))
824}
825
826pub(crate) fn image_draw_bounds(image: &ImageDraw, root_scale: f32) -> Option<Rect> {
827 clipped_bounds(
828 snapped_quad_bounds(image.quad, image.snap_anchor, root_scale),
829 image.clip,
830 )
831}
832
833pub(crate) fn run_draw_bounds(run: &RunDraw, root_scale: f32) -> Option<Rect> {
834 let snap_delta = run
835 .placement
836 .snap_anchor
837 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
838 .unwrap_or_default();
839 clipped_bounds(
840 run.bounds.translate(snap_delta.x, snap_delta.y),
841 run.placement.clip,
842 )
843}
844
845pub(crate) fn text_draw_geometry_in_rect(
848 text: &TextDraw,
849 viewport_rect: Rect,
850 root_scale: f32,
851) -> Option<(Rect, f32)> {
852 text_logical_geometry_for_draw(text, root_scale).filter(|(logical_rect, _)| {
853 clipped_bounds(*logical_rect, text.clip)
854 .is_some_and(|bounds| bounds.intersect(viewport_rect).is_some())
855 })
856}
857
858fn cached_text_glyph_quad(
859 glyph: &RunGlyphBox,
860 entry: GlyphAtlasEntry,
861 texel: f32,
862) -> CachedTextGlyphQuad {
863 CachedTextGlyphQuad {
864 x: glyph.x,
865 y: glyph.y,
866 width: usize::from(glyph.width),
867 height: usize::from(glyph.height),
868 color: (
869 glyph.color.0.clamp(0.0, 1.0),
870 glyph.color.1.clamp(0.0, 1.0),
871 glyph.color.2.clamp(0.0, 1.0),
872 glyph.color.3.clamp(0.0, 1.0),
873 ),
874 uv: glyph_atlas_uv_rect(entry, texel),
875 }
876}
877
878fn cached_text_glyph_instance(
881 source_raster_rect: Rect,
882 quad: &CachedTextGlyphQuad,
883) -> Option<GlyphInstance> {
884 if quad.width == 0 || quad.height == 0 || quad.color.3 <= 0.0 {
885 return None;
886 }
887 let x0 = source_raster_rect.x + quad.x as f32;
888 let y0 = source_raster_rect.y + quad.y as f32;
889 Some(GlyphInstance {
890 rect: [x0, y0, x0 + quad.width as f32, y0 + quad.height as f32],
891 uv: [
892 quad.uv.min[0],
893 quad.uv.min[1],
894 quad.uv.max[0],
895 quad.uv.max[1],
896 ],
897 uv_bounds: quad.uv.sample_bounds,
898 color: [quad.color.0, quad.color.1, quad.color.2, quad.color.3],
899 })
900}
901
902fn cached_text_glyph_quad_logical_rect(
903 source_raster_rect: Rect,
904 quad: &CachedTextGlyphQuad,
905 root_scale: f32,
906) -> Option<Rect> {
907 if !root_scale.is_finite() || root_scale <= 0.0 {
908 return None;
909 }
910 Some(Rect {
911 x: (source_raster_rect.x + quad.x as f32) / root_scale,
912 y: (source_raster_rect.y + quad.y as f32) / root_scale,
913 width: quad.width as f32 / root_scale,
914 height: quad.height as f32 / root_scale,
915 })
916}
917
918fn cached_text_glyph_quad_is_visible_in_viewport(
919 source_raster_rect: Rect,
920 quad: &CachedTextGlyphQuad,
921 clip: Option<Rect>,
922 viewport: ViewportUniformParams,
923 root_scale: f32,
924) -> bool {
925 cached_text_glyph_quad_logical_rect(source_raster_rect, quad, root_scale)
926 .is_some_and(|rect| draw_rect_is_visible_in_viewport(rect, clip, viewport, root_scale))
927}
928
929pub(crate) fn hash_device_offset<H: Hasher>(
930 value: f32,
931 origin: f32,
932 root_scale: f32,
933 state: &mut H,
934) {
935 hash_f32_for_cache((value - origin) * root_scale, state);
936}
937
938pub(crate) fn hash_device_rect<H: Hasher>(
939 rect: Rect,
940 origin_x: f32,
941 origin_y: f32,
942 root_scale: f32,
943 state: &mut H,
944) {
945 hash_device_offset(rect.x, origin_x, root_scale, state);
946 hash_device_offset(rect.y, origin_y, root_scale, state);
947 hash_device_offset(rect.width, 0.0, root_scale, state);
948 hash_device_offset(rect.height, 0.0, root_scale, state);
949}
950
951fn hash_placement_clips<H: Hasher>(
954 placement: &crate::scene::Placement,
955 clip: Option<Rect>,
956 (origin_x, origin_y): (f32, f32),
957 root_scale: f32,
958 state: &mut H,
959) {
960 let rounding = placement.rounding;
961 for (rect, radius) in [
962 (clip, 0.0),
963 (
964 rounding.map(|rounding| rounding.rect),
965 rounding.map_or(0.0, |rounding| rounding.radius),
966 ),
967 ] {
968 rect.is_some().hash(state);
969 if let Some(rect) = rect {
970 let [x, y, width, height] =
971 crate::run_store::placement_device_rect(placement, rect, root_scale);
972 for value in [
973 x - origin_x,
974 y - origin_y,
975 width,
976 height,
977 radius * root_scale,
978 ] {
979 hash_f32_for_cache(value, state);
980 }
981 }
982 }
983}
984
985pub(crate) fn hash_run_item_with_clip<H: Hasher>(
986 run: &RunDraw,
987 clip: Option<Rect>,
988 origin_x: f32,
989 origin_y: f32,
990 root_scale: f32,
991 state: &mut H,
992) {
993 let tables = run.tables();
994 tables.fingerprint().hash(state);
995 run.segments.start.hash(state);
996 run.segments.end.hash(state);
997 let placement = &run.placement;
998 let snap = placement
999 .snap_anchor
1000 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
1001 .unwrap_or_default();
1002 let offset = Point::new(placement.offset.x + snap.x, placement.offset.y + snap.y);
1003 let canonicalize = placement.snap_anchor.is_some();
1004 canonicalize.hash(state);
1005 for segment in &tables.segments[run.segments.start as usize..run.segments.end as usize] {
1006 if segment.lane != RecordLane::Shapes {
1007 continue;
1008 }
1009 let exact_placement =
1010 !canonicalize || segment.kinds & ((1u8 << FRAGMENT_KIND_ARC) | LINE_KINDS) != 0;
1011 exact_placement.hash(state);
1012 if exact_placement {
1013 for value in [offset.x, offset.y, origin_x, origin_y, root_scale] {
1014 hash_f32_for_cache(value, state);
1015 }
1016 continue;
1017 }
1018 for index in segment.start..segment.start + segment.count {
1019 let record = tables
1020 .shapes
1021 .get(index as usize)
1022 .expect("shape segment record");
1023 let half_width = if record.is_stroked() {
1024 record.stroke_width * 0.5
1025 } else {
1026 0.0
1027 };
1028 let [left, top, right, bottom] = crate::run_geometry::device_shape_edges(
1029 record.rect,
1030 half_width,
1031 offset,
1032 root_scale,
1033 canonicalize,
1034 );
1035 for value in [left - origin_x, top - origin_y, right - left, bottom - top] {
1036 hash_f32_for_cache(value, state);
1037 }
1038 }
1039 }
1040 hash_placement_clips(placement, clip, (origin_x, origin_y), root_scale, state);
1041 if tables.segments[run.segments.start as usize..run.segments.end as usize]
1042 .iter()
1043 .any(|segment| segment.gradient || segment.vertex_gradient)
1044 {
1045 let dither = placement
1046 .snap_anchor
1047 .map(|anchor| snapped_anchor_device_origin(anchor, root_scale))
1048 .unwrap_or_default();
1049 hash_f32_for_cache(dither.x - origin_x, state);
1050 hash_f32_for_cache(dither.y - origin_y, state);
1051 }
1052 hash_f32_for_cache(placement.alpha, state);
1053 match &placement.color_filter {
1054 Some(filter) => {
1055 1u8.hash(state);
1056 filter.render_hash().hash(state);
1057 }
1058 None => 0u8.hash(state),
1059 }
1060}
1061
1062pub(crate) fn shadow_content_hash(shadow: &ShadowDraw, root_scale: f32) -> u64 {
1063 let mut hasher = FxHasher::default();
1064 let origin = shape_shadow_bounds(shadow).unwrap_or(Rect {
1065 x: 0.0,
1066 y: 0.0,
1067 width: 0.0,
1068 height: 0.0,
1069 });
1070 let device = anchored_device_rect(
1071 origin,
1072 shadow
1073 .shapes
1074 .as_ref()
1075 .and_then(|run| run.placement.snap_anchor),
1076 root_scale,
1077 );
1078 for run in shadow.shapes.iter().chain(&shadow.post_blur_cutouts) {
1079 hash_run_item_with_clip(
1080 run,
1081 run.placement.clip,
1082 device.x.floor(),
1083 device.y.floor(),
1084 root_scale,
1085 &mut hasher,
1086 );
1087 }
1088 hasher.finish()
1089}
1090
1091fn shape_shadow_surface_cache_key(
1092 shadow: &ShadowDraw,
1093 device_bounds: DevicePixelBounds,
1094 pixel_radius: f32,
1095 root_scale: f32,
1096) -> Option<ShadowSurfaceCacheKey> {
1097 (root_scale.is_finite() && root_scale > 0.0).then(|| ShadowSurfaceCacheKey {
1098 content_hash: shadow_content_hash(shadow, root_scale),
1099 pixel_size: [device_bounds.width, device_bounds.height],
1100 root_scale_bits: root_scale.to_bits(),
1101 blur_radius_bits: pixel_radius.to_bits(),
1102 })
1103}
1104
1105fn shape_shadow_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1106 shadow.shapes.as_ref().map(|run| run.bounds)
1107}
1108
1109pub(crate) fn shadow_draw_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1110 shape_shadow_bounds(shadow)
1111 .into_iter()
1112 .chain(shadow.texts.iter().map(|text| text.rect))
1113 .reduce(|a, b| Rect {
1114 x: a.x.min(b.x),
1115 y: a.y.min(b.y),
1116 width: (a.x + a.width).max(b.x + b.width) - a.x.min(b.x),
1117 height: (a.y + a.height).max(b.y + b.height) - a.y.min(b.y),
1118 })
1119}
1120
1121fn shape_shader_code(mode: RunBufferMode) -> ShaderCode {
1123 if mode.trig_fill {
1124 ShaderCode::wgsl(|| Cow::Owned(shaders::filling_shape_shader()))
1125 } else if mode.storage {
1126 ShaderCode::wgsl(|| Cow::Owned(shaders::storage_shape_shader()))
1127 } else {
1128 shaders::SHAPE
1129 }
1130}
1131
1132pub(crate) const FULLSCREEN_VS: &str = "fullscreen_vs";
1134
1135#[expect(clippy::too_many_arguments)]
1139pub(crate) fn create_fullscreen_strip_pipeline(
1140 device: &wgpu::Device,
1141 cache: Option<&wgpu::PipelineCache>,
1142 log_label: &str,
1143 label: &'static str,
1144 layout: &wgpu::PipelineLayout,
1145 (vertex_module, fragment_module): (&wgpu::ShaderModule, &wgpu::ShaderModule),
1146 (vertex_entry, fragment_entry): (&'static str, &'static str),
1147 constants: &[(&str, f64)],
1148 (target, depth_stencil): (wgpu::ColorTargetState, Option<wgpu::DepthStencilState>),
1149) -> wgpu::RenderPipeline {
1150 create_render_pipeline_logged(
1151 device,
1152 cache,
1153 log_label,
1154 wgpu::RenderPipelineDescriptor {
1155 label: Some(label),
1156 layout: Some(layout),
1157 vertex: wgpu::VertexState {
1158 module: vertex_module,
1159 entry_point: Some(vertex_entry),
1160 buffers: &[],
1161 compilation_options: wgpu::PipelineCompilationOptions {
1162 constants,
1163 ..wgpu::PipelineCompilationOptions::default()
1164 },
1165 },
1166 fragment: Some(wgpu::FragmentState {
1167 module: fragment_module,
1168 entry_point: Some(fragment_entry),
1169 targets: &[Some(target)],
1170 compilation_options: wgpu::PipelineCompilationOptions {
1171 constants,
1172 ..wgpu::PipelineCompilationOptions::default()
1173 },
1174 }),
1175 primitive: wgpu::PrimitiveState {
1176 topology: wgpu::PrimitiveTopology::TriangleStrip,
1177 strip_index_format: None,
1178 front_face: wgpu::FrontFace::Ccw,
1179 cull_mode: None,
1180 ..Default::default()
1181 },
1182 depth_stencil,
1183 multisample: wgpu::MultisampleState::default(),
1184 multiview_mask: None,
1185 cache: None,
1186 },
1187 )
1188}
1189
1190pub(crate) fn create_render_pipeline_logged<'a>(
1191 device: &wgpu::Device,
1192 cache: Option<&'a wgpu::PipelineCache>,
1193 tag: &str,
1194 mut descriptor: wgpu::RenderPipelineDescriptor<'a>,
1195) -> wgpu::RenderPipeline {
1196 descriptor.cache = cache;
1197 build_pipeline_logged(tag, || device.create_render_pipeline(&descriptor))
1198}
1199
1200pub(crate) fn build_pipeline_logged<T>(tag: &str, build: impl FnOnce() -> T) -> T {
1201 let started = Instant::now();
1202 let pipeline = build();
1203 log::info!(
1204 "[pipeline-create] {tag} {:.1}ms on {}",
1205 instant_ms(started, Instant::now()),
1206 std::thread::current().name().unwrap_or("unnamed thread"),
1207 );
1208 crate::thread_state::with(|state| {
1209 if state.off_frame_builds.get() {
1210 PIPELINES_CREATED_OFF_FRAME.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1211 } else {
1212 PIPELINES_CREATED.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1213 state.thread_builds.set(state.thread_builds.get() + 1);
1214 }
1215 });
1216 #[cfg(not(target_arch = "wasm32"))]
1217 crate::pipeline_disk_cache::note_change();
1218 pipeline
1219}
1220
1221static PIPELINES_CREATED: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
1230static PIPELINES_CREATED_OFF_FRAME: std::sync::atomic::AtomicU64 =
1231 std::sync::atomic::AtomicU64::new(0);
1232
1233#[cfg(not(target_arch = "wasm32"))]
1236fn thread_builds() -> u64 {
1237 crate::thread_state::with(|state| state.thread_builds.get())
1238}
1239
1240#[cfg(not(target_arch = "wasm32"))]
1243pub(crate) fn mark_thread_off_frame() {
1244 crate::thread_state::with(|state| state.off_frame_builds.set(true));
1245}
1246
1247pub fn pipelines_created() -> u64 {
1248 PIPELINES_CREATED.load(std::sync::atomic::Ordering::Relaxed)
1249}
1250
1251pub fn pipelines_created_off_frame() -> u64 {
1253 PIPELINES_CREATED_OFF_FRAME.load(std::sync::atomic::Ordering::Relaxed)
1254}
1255
1256#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1257#[repr(u8)]
1258pub(crate) enum RunTier {
1259 Store = 0,
1260 Arena = 1,
1261 Either = 2,
1262}
1263
1264#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1265pub(crate) struct ShapeVariant {
1266 kinds: u8,
1267 brush: Option<u8>,
1268 solid: bool,
1269 clip: SegmentClip,
1272 interior: bool,
1273 dither: bool,
1274 ablation: ShapeAblation,
1275}
1276
1277const FLAT_FILL_ENTRIES: [[(&str, &str); 2]; 2] = [
1278 [
1279 ("vs_record_plain_fill", "fs_plain_fill"),
1280 ("vs_record_dithered_fill", "fs_dithered_fill"),
1281 ],
1282 [
1283 ("vs_record_clipped_fill", "fs_clipped_fill"),
1284 ("vs_record_solid", "fs_solid"),
1285 ],
1286];
1287
1288const SLICE_ENTRIES: [(&str, &str); 2] = [
1291 ("vs_record_slice", "fs_slice"),
1292 ("vs_record_gradient_slice", "fs_gradient_slice"),
1293];
1294
1295const ALL_SHAPE_KINDS: u8 =
1296 (1 << FRAGMENT_KIND_FILL) | (1 << FRAGMENT_KIND_STROKE) | (1 << FRAGMENT_KIND_ARC) | LINE_KINDS;
1297const LINE_KINDS: u8 = (1 << FRAGMENT_KIND_LINE) | TRAPEZOID_KIND;
1300const TRAPEZOID_KIND: u8 = 1 << FRAGMENT_KIND_TRAPEZOID;
1301
1302fn variant_kinds(kinds: u8) -> u8 {
1303 if kinds.count_ones() <= 1 {
1304 kinds
1305 } else {
1306 (ALL_SHAPE_KINDS & !LINE_KINDS) | (kinds & LINE_KINDS)
1307 }
1308}
1309
1310impl ShapeVariant {
1311 const GENERAL: Self = Self {
1314 kinds: ALL_SHAPE_KINDS & !TRAPEZOID_KIND,
1315 brush: None,
1316 solid: false,
1317 clip: SegmentClip::Tested,
1318 interior: true,
1319 dither: false,
1320 ablation: ShapeAblation {
1321 material: false,
1322 fill: false,
1323 },
1324 };
1325
1326 pub(crate) fn of_segment(
1335 segment: &RecordSegment,
1336 clip: SegmentClip,
1337 ablation: ShapeAblation,
1338 laid: bool,
1339 (flat, vertex_gradients): (bool, bool),
1340 ) -> Self {
1341 if !shape_variants_enabled() {
1342 return Self {
1343 kinds: Self::GENERAL.kinds | (segment.kinds & TRAPEZOID_KIND),
1344 ablation,
1345 ..Self::GENERAL
1346 }
1347 .clipped_by(clip);
1348 }
1349 let vertex_gradients = if segment.kinds == TRAPEZOID_KIND {
1350 flat
1351 } else {
1352 vertex_gradients
1353 };
1354 let gradient = segment.gradient || (segment.vertex_gradient && !vertex_gradients);
1355 Self {
1356 kinds: variant_kinds(segment.kinds),
1357 brush: gradient
1358 .then(|| segment.uniform_brush())
1359 .flatten()
1360 .map(|brush| brush as u8),
1361 solid: !gradient,
1362 clip,
1363 interior: clip != SegmentClip::Rounded
1365 && gradient
1366 && segment.interiors
1367 && !(laid && segment.occluders && !segment.bare_interiors),
1368 dither: segment.vertex_gradient && vertex_gradients,
1369 ablation,
1370 }
1371 }
1372
1373 fn kind(self) -> Option<u8> {
1376 (self.kinds.count_ones() == 1).then(|| match self.kinds.trailing_zeros() {
1377 FRAGMENT_KIND_TRAPEZOID => FRAGMENT_KIND_LINE as u8,
1378 kind => kind as u8,
1379 })
1380 }
1381
1382 fn entries(self, flat: bool) -> (&'static str, &'static str) {
1385 let fill = self.kind() == Some(FRAGMENT_KIND_FILL as u8);
1386 if self.rounded() {
1387 ("vs_record", "fs_main")
1388 } else if self.solid && flat && self.kinds == TRAPEZOID_KIND {
1389 SLICE_ENTRIES[usize::from(self.dither)]
1390 } else if self.solid && fill && flat {
1391 FLAT_FILL_ENTRIES[usize::from(self.clip == SegmentClip::Tested)]
1392 [usize::from(self.dither)]
1393 } else if self.solid {
1394 ("vs_record_solid", "fs_solid")
1395 } else if fill && !self.ablation.material {
1396 ("vs_record_gradient_fill", "fs_gradient_fill")
1397 } else {
1398 ("vs_record", "fs_main")
1399 }
1400 }
1401
1402 fn general(self) -> Self {
1403 Self {
1404 kinds: (ALL_SHAPE_KINDS & !LINE_KINDS) | (self.kinds & LINE_KINDS),
1405 ablation: self.ablation,
1406 ..Self::GENERAL
1407 }
1408 .clipped_by(self.clip)
1409 }
1410
1411 fn universal(self) -> Self {
1413 Self {
1414 kinds: ALL_SHAPE_KINDS,
1415 ablation: self.ablation,
1416 ..Self::GENERAL
1417 }
1418 .clipped_by(self.clip)
1419 }
1420
1421 fn clipped_by(self, clip: SegmentClip) -> Self {
1424 if clip == SegmentClip::Rounded {
1425 Self { clip, ..self }
1426 } else {
1427 self
1428 }
1429 }
1430
1431 fn rounded(self) -> bool {
1432 self.clip == SegmentClip::Rounded
1433 }
1434
1435 fn joined(self) -> Self {
1436 if self.solid {
1437 Self {
1438 dither: true,
1439 ..self
1440 }
1441 } else {
1442 Self {
1443 interior: true,
1444 ..self
1445 }
1446 }
1447 }
1448}
1449
1450#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1454pub(crate) enum SegmentClip {
1455 Untested,
1456 Tested,
1457 Rounded,
1458}
1459
1460impl SegmentClip {
1461 pub(crate) fn of(placement: &crate::scene::Placement, scissored: bool) -> Self {
1464 if placement.clip_rounded() {
1465 Self::Rounded
1466 } else if placement.clip.is_some() && !scissored {
1467 Self::Tested
1468 } else {
1469 Self::Untested
1470 }
1471 }
1472}
1473
1474static SHAPE_VARIANTS: DebugToggle = DebugToggle::new("CRANPOSE_SHAPE_VARIANTS");
1475
1476fn shape_variants_enabled() -> bool {
1477 !SHAPE_VARIANTS.equals("0")
1478}
1479
1480#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1483pub(crate) struct PassFrame {
1484 pub(crate) size: (u32, u32),
1485 pub(crate) depth: bool,
1486}
1487
1488impl PassFrame {
1489 pub(crate) fn scissor(self, scissor: Option<(u32, u32, u32, u32)>) -> (u32, u32, u32, u32) {
1491 scissor.unwrap_or((0, 0, self.size.0, self.size.1))
1492 }
1493}
1494
1495#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1498pub(crate) enum RunStage {
1499 Interiors,
1500 Paint,
1501}
1502
1503pub(crate) const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
1505
1506#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1508pub(crate) enum ShapeDepth {
1509 Off,
1511 Tested,
1513 Interior,
1515}
1516
1517impl ShapeDepth {
1518 fn stencil_state(self) -> Option<wgpu::DepthStencilState> {
1519 let (depth_write_enabled, depth_compare) = match self {
1520 Self::Off => return None,
1521 Self::Tested => (false, wgpu::CompareFunction::Less),
1522 Self::Interior => (true, wgpu::CompareFunction::Less),
1523 };
1524 Some(wgpu::DepthStencilState {
1525 format: DEPTH_FORMAT,
1526 depth_write_enabled: Some(depth_write_enabled),
1527 depth_compare: Some(depth_compare),
1528 stencil: wgpu::StencilState::default(),
1529 bias: wgpu::DepthBiasState::default(),
1530 })
1531 }
1532}
1533
1534const PASS_DEPTH_STEP: f32 = 1.0 / 1_048_576.0;
1537
1538pub(crate) fn pass_order_depth(index: u32) -> f32 {
1541 (1.0 - (index as f32 + 1.0) * PASS_DEPTH_STEP).max(0.0)
1542}
1543
1544pub(crate) fn overlay_depth_state(depth: bool) -> Option<wgpu::DepthStencilState> {
1547 if depth {
1548 ShapeDepth::Tested.stencil_state()
1549 } else {
1550 None
1551 }
1552}
1553
1554#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1557pub(crate) enum ShapeTurns {
1558 None,
1559 All,
1560 Mixed,
1561}
1562
1563impl ShapeTurns {
1564 pub(crate) fn of(turn: SegmentTransform, mixed: bool) -> Self {
1567 if mixed {
1568 Self::Mixed
1569 } else if turn.is_identity() {
1570 Self::None
1571 } else {
1572 Self::All
1573 }
1574 }
1575
1576 fn constant(self) -> f64 {
1577 match self {
1578 Self::None => 0.0,
1579 Self::All => 1.0,
1580 Self::Mixed => 2.0,
1581 }
1582 }
1583}
1584
1585#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1586pub(crate) struct ShapePipelineKey {
1587 pub(crate) blend_mode: BlendMode,
1588 pub(crate) tier: RunTier,
1589 pub(crate) variant: ShapeVariant,
1590 pub(crate) turns: ShapeTurns,
1591 pub(crate) depth: ShapeDepth,
1592}
1593
1594#[derive(Default)]
1596struct KeyWriter {
1597 bits: u64,
1598 width: u32,
1599}
1600
1601impl KeyWriter {
1602 fn put(&mut self, value: u64, width: u32) {
1603 self.bits |= value << self.width;
1604 self.width += width;
1605 }
1606
1607 fn put_byte(&mut self, value: Option<u8>) {
1608 self.put(u64::from(value.is_some()), 1);
1609 self.put(u64::from(value.unwrap_or_default()), 8);
1610 }
1611}
1612
1613const KIND_BITS: u32 = FRAGMENT_KIND_TRAPEZOID + 1;
1616
1617struct KeyReader(u64);
1618
1619impl KeyReader {
1620 fn take(&mut self, width: u32) -> u64 {
1621 let value = self.0 & ((1 << width) - 1);
1622 self.0 >>= width;
1623 value
1624 }
1625
1626 fn take_flag(&mut self) -> bool {
1627 self.take(1) == 1
1628 }
1629
1630 fn take_byte(&mut self) -> Option<u8> {
1631 let present = self.take_flag();
1632 let value = u8::try_from(self.take(8)).ok()?;
1633 present.then_some(value)
1634 }
1635
1636 fn take_kinds(&mut self) -> Option<u8> {
1637 u8::try_from(self.take(KIND_BITS))
1638 .ok()
1639 .filter(|kinds| *kinds != 0)
1640 }
1641}
1642
1643impl ShapePipelineKey {
1644 pub(crate) const DISK_LAYOUT: [u8; 8] = *b"CPKEY003";
1645
1646 #[cfg(not(target_arch = "wasm32"))]
1650 const SOLID_RECT: Self = Self {
1651 blend_mode: BlendMode::SrcOver,
1652 tier: RunTier::Arena,
1653 variant: ShapeVariant {
1654 kinds: 1 << FRAGMENT_KIND_FILL,
1655 brush: None,
1656 solid: true,
1657 clip: SegmentClip::Untested,
1658 interior: false,
1659 dither: false,
1660 ablation: ShapeAblation {
1661 material: false,
1662 fill: false,
1663 },
1664 },
1665 turns: ShapeTurns::None,
1666 depth: ShapeDepth::Off,
1667 };
1668
1669 pub(crate) fn to_bits(self) -> u64 {
1672 let mut bits = KeyWriter::default();
1673 bits.put(self.blend_mode as u64, 5);
1674 bits.put(self.tier as u64, 2);
1675 let variant = self.variant;
1676 bits.put(u64::from(variant.kinds), KIND_BITS);
1677 bits.put_byte(variant.brush);
1678 bits.put(u64::from(variant.solid), 1);
1679 bits.put(
1680 match variant.clip {
1681 SegmentClip::Untested => 0,
1682 SegmentClip::Tested => 1,
1683 SegmentClip::Rounded => 2,
1684 },
1685 2,
1686 );
1687 bits.put(u64::from(variant.interior), 1);
1688 bits.put(u64::from(variant.dither), 1);
1689 bits.put(u64::from(variant.ablation.material), 1);
1690 bits.put(u64::from(variant.ablation.fill), 1);
1691 bits.put(
1692 match self.turns {
1693 ShapeTurns::None => 0,
1694 ShapeTurns::All => 1,
1695 ShapeTurns::Mixed => 2,
1696 },
1697 2,
1698 );
1699 bits.put(
1700 match self.depth {
1701 ShapeDepth::Off => 0,
1702 ShapeDepth::Tested => 1,
1703 ShapeDepth::Interior => 2,
1704 },
1705 2,
1706 );
1707 bits.bits
1708 }
1709
1710 pub(crate) fn from_bits(packed: u64) -> Option<Self> {
1713 let mut bits = KeyReader(packed);
1714 let blend_mode = *BlendMode::ALL.get(usize::try_from(bits.take(5)).ok()?)?;
1715 let tier = match bits.take(2) {
1716 0 => RunTier::Store,
1717 1 => RunTier::Arena,
1718 2 => RunTier::Either,
1719 _ => return None,
1720 };
1721 let kinds = bits.take_kinds()?;
1722 let brush = bits.take_byte();
1723 let solid = bits.take_flag();
1724 let clip = match bits.take(2) {
1725 0 => SegmentClip::Untested,
1726 1 => SegmentClip::Tested,
1727 2 => SegmentClip::Rounded,
1728 _ => return None,
1729 };
1730 let interior = bits.take_flag();
1731 let dither = bits.take_flag();
1732 let ablation = ShapeAblation {
1733 material: bits.take_flag(),
1734 fill: bits.take_flag(),
1735 };
1736 let turns = match bits.take(2) {
1737 0 => ShapeTurns::None,
1738 1 => ShapeTurns::All,
1739 2 => ShapeTurns::Mixed,
1740 _ => return None,
1741 };
1742 let depth = match bits.take(2) {
1743 0 => ShapeDepth::Off,
1744 1 => ShapeDepth::Tested,
1745 2 => ShapeDepth::Interior,
1746 _ => return None,
1747 };
1748 (bits.0 == 0).then_some(Self {
1749 blend_mode,
1750 tier,
1751 variant: ShapeVariant {
1752 kinds,
1753 brush,
1754 solid,
1755 clip,
1756 interior,
1757 dither,
1758 ablation,
1759 },
1760 turns,
1761 depth,
1762 })
1763 }
1764
1765 #[cfg(test)]
1766 pub(crate) fn general_for(blend_mode: BlendMode, tier: RunTier) -> Self {
1767 Self {
1768 blend_mode,
1769 tier,
1770 variant: ShapeVariant::GENERAL,
1771 turns: ShapeTurns::None,
1772 depth: ShapeDepth::Off,
1773 }
1774 }
1775
1776 pub(crate) fn interior(self) -> Option<Self> {
1784 (self.depth == ShapeDepth::Tested
1785 && !self.variant.rounded()
1786 && self.blend_mode == BlendMode::SrcOver
1787 && !self.variant.ablation.material
1788 && !self.variant.ablation.fill)
1789 .then_some(Self {
1790 variant: ShapeVariant::GENERAL,
1791 depth: ShapeDepth::Interior,
1792 ..self
1793 })
1794 }
1795
1796 pub(crate) fn general(self) -> Self {
1797 Self {
1798 tier: RunTier::Either,
1799 variant: self.variant.general(),
1800 ..self
1801 }
1802 }
1803
1804 pub(crate) fn universal(self) -> Self {
1808 Self {
1809 tier: RunTier::Either,
1810 variant: self.variant.universal(),
1811 turns: ShapeTurns::Mixed,
1812 ..self
1813 }
1814 }
1815
1816 pub(crate) fn is_general(self) -> bool {
1817 self.variant == self.variant.general()
1818 }
1819
1820 pub(crate) fn joined(self) -> Self {
1821 Self {
1822 variant: self.variant.joined(),
1823 ..self
1824 }
1825 }
1826}
1827
1828pub(crate) struct ShapeProgram {
1830 pub(crate) vertex_entry: &'static str,
1831 pub(crate) fragment_entry: &'static str,
1832 pub(crate) constants: [(&'static str, f64); 14],
1833}
1834
1835impl ShapePipelineKey {
1836 pub(crate) fn program(self, mode: RunBufferMode) -> ShapeProgram {
1837 let Self {
1838 tier,
1839 variant,
1840 turns,
1841 depth,
1842 ..
1843 } = self;
1844 let constants = [
1845 ("SHAPE_KIND_FIXED", variant.kind().map_or(-1.0, f64::from)),
1846 ("SHAPE_KINDS", f64::from(variant.kinds)),
1847 ("BRUSH_KIND_FIXED", variant.brush.map_or(-1.0, f64::from)),
1848 ("SHAPE_SOLID", f64::from(u8::from(variant.solid))),
1849 (
1850 "SHAPE_CLIPPED",
1851 f64::from(u8::from(variant.clip != SegmentClip::Untested)),
1852 ),
1853 ("SHAPE_ROUNDED_CLIP", f64::from(u8::from(variant.rounded()))),
1854 (
1855 "SHAPE_INTERIOR",
1856 f64::from(u8::from(variant.interior && !variant.rounded())),
1857 ),
1858 ("SHAPE_DITHER", f64::from(u8::from(variant.dither))),
1859 ("SHAPE_TURNS", turns.constant()),
1860 ("SHAPE_TIER", f64::from(tier as u8)),
1861 ("SHAPE_BANDS", f64::from(u8::from(mode.storage))),
1862 ("SHAPE_TRIG_FILLED", f64::from(u8::from(mode.trig_fill))),
1863 ("SHAPE_FLAT", f64::from(u8::from(variant.ablation.material))),
1864 ("SHAPE_DISCARD", f64::from(u8::from(variant.ablation.fill))),
1865 ];
1866 let (vertex_entry, fragment_entry) = if depth == ShapeDepth::Interior {
1867 ("vs_record_interior", "fs_interior")
1868 } else {
1869 variant.entries(turns == ShapeTurns::None)
1870 };
1871 ShapeProgram {
1872 vertex_entry,
1873 fragment_entry,
1874 constants,
1875 }
1876 }
1877}
1878
1879pub(crate) fn create_shape_pipeline(
1880 device: &wgpu::Device,
1881 cache: Option<&wgpu::PipelineCache>,
1882 surface_format: wgpu::TextureFormat,
1883 shader: &SharedShader,
1884 key: ShapePipelineKey,
1885 mode: RunBufferMode,
1886) -> wgpu::RenderPipeline {
1887 let ShapePipelineKey {
1888 blend_mode,
1889 tier,
1890 variant,
1891 turns,
1892 depth,
1893 } = key;
1894 let ShapeProgram {
1895 vertex_entry,
1896 fragment_entry,
1897 constants,
1898 } = key.program(mode);
1899 let blend = (depth != ShapeDepth::Interior).then(|| blend_state_for_mode(blend_mode));
1900 let instance_layout = record_vertex_layouts().map(Some);
1901 let stages = shader.stages((vertex_entry, fragment_entry), &constants);
1902
1903 create_render_pipeline_logged(
1904 device,
1905 cache,
1906 &format!(
1907 "shape blend={blend_mode:?} tier={tier:?} variant={variant:?} turns={turns:?} depth={depth:?}"
1908 ),
1909 wgpu::RenderPipelineDescriptor {
1910 label: Some("Shape Pipeline"),
1911 layout: Some(shader.layout()),
1912 vertex: wgpu::VertexState {
1913 module: &stages.vertex,
1914 entry_point: Some(vertex_entry),
1915 compilation_options: wgpu::PipelineCompilationOptions {
1916 constants: stages.constants,
1917 ..wgpu::PipelineCompilationOptions::default()
1918 },
1919 buffers: &instance_layout,
1920 },
1921 fragment: Some(wgpu::FragmentState {
1922 module: &stages.fragment,
1923 entry_point: Some(fragment_entry),
1924 compilation_options: wgpu::PipelineCompilationOptions {
1925 constants: stages.constants,
1926 ..wgpu::PipelineCompilationOptions::default()
1927 },
1928 targets: &[Some(wgpu::ColorTargetState {
1929 format: surface_format,
1930 blend,
1931 write_mask: wgpu::ColorWrites::ALL,
1932 })],
1933 }),
1934 primitive: wgpu::PrimitiveState {
1935 topology: wgpu::PrimitiveTopology::TriangleList,
1936 strip_index_format: None,
1937 front_face: wgpu::FrontFace::Ccw,
1938 cull_mode: None,
1939 unclipped_depth: false,
1940 polygon_mode: wgpu::PolygonMode::Fill,
1941 conservative: false,
1942 },
1943 depth_stencil: depth.stencil_state(),
1944 multisample: wgpu::MultisampleState::default(),
1945 multiview_mask: None,
1946 cache: None,
1947 },
1948 )
1949}
1950fn create_image_pipeline(
1951 device: &wgpu::Device,
1952 cache: Option<&wgpu::PipelineCache>,
1953 surface_format: wgpu::TextureFormat,
1954 shader: &SharedShader,
1955 blend_mode: BlendMode,
1956 variant: ImageVariant,
1957) -> wgpu::RenderPipeline {
1958 let module = shader.module();
1959 let ImageVariant {
1960 depth,
1961 alpha_mask,
1962 rounded,
1963 } = variant;
1964 let (vertex_entry, fragment_entry) = match (alpha_mask, rounded) {
1965 (false, false) => ("image_vs_main", "image_fs_main"),
1966 (true, false) => ("image_vs_main", "image_mask_fs_main"),
1967 (false, true) => ("image_rounded_vs_main", "image_rounded_fs_main"),
1968 (true, true) => ("image_rounded_vs_main", "image_mask_rounded_fs_main"),
1969 };
1970 let buffers = [Some(Vertex::desc()), Some(DeviceRoundedClip::desc())];
1972 create_render_pipeline_logged(
1973 device,
1974 cache,
1975 &format!(
1976 "image blend={blend_mode:?} depth={depth} alpha_mask={alpha_mask} rounded={rounded}"
1977 ),
1978 wgpu::RenderPipelineDescriptor {
1979 label: Some("Image Pipeline"),
1980 layout: Some(shader.layout()),
1981 vertex: wgpu::VertexState {
1982 module,
1983 entry_point: Some(vertex_entry),
1984 compilation_options: wgpu::PipelineCompilationOptions::default(),
1985 buffers: if rounded { &buffers } else { &buffers[..1] },
1986 },
1987 fragment: Some(wgpu::FragmentState {
1988 module,
1989 entry_point: Some(fragment_entry),
1990 compilation_options: wgpu::PipelineCompilationOptions::default(),
1991 targets: &[Some(wgpu::ColorTargetState {
1992 format: surface_format,
1993 blend: Some(blend_state_for_mode(blend_mode)),
1994 write_mask: wgpu::ColorWrites::ALL,
1995 })],
1996 }),
1997 primitive: wgpu::PrimitiveState {
1998 topology: wgpu::PrimitiveTopology::TriangleList,
1999 strip_index_format: None,
2000 front_face: wgpu::FrontFace::Ccw,
2001 cull_mode: None,
2002 unclipped_depth: false,
2003 polygon_mode: wgpu::PolygonMode::Fill,
2004 conservative: false,
2005 },
2006 depth_stencil: overlay_depth_state(depth),
2007 multisample: wgpu::MultisampleState::default(),
2008 multiview_mask: None,
2009 cache: None,
2010 },
2011 )
2012}
2013
2014fn create_glyph_atlas_pipeline(
2015 device: &wgpu::Device,
2016 cache: Option<&wgpu::PipelineCache>,
2017 surface_format: wgpu::TextureFormat,
2018 shader: &SharedShader,
2019 (depth, quads): (bool, GlyphQuads),
2020) -> wgpu::RenderPipeline {
2021 let module = shader.module();
2022 create_render_pipeline_logged(
2023 device,
2024 cache,
2025 match (depth, quads) {
2026 (false, GlyphQuads::Plain) => "glyph-atlas",
2027 (true, GlyphQuads::Plain) => "glyph-atlas depth",
2028 (false, GlyphQuads::Aligned) => "glyph-atlas aligned",
2029 (true, GlyphQuads::Aligned) => "glyph-atlas aligned depth",
2030 (false, GlyphQuads::Turned) => "glyph-atlas turned",
2031 (true, GlyphQuads::Turned) => "glyph-atlas turned depth",
2032 },
2033 wgpu::RenderPipelineDescriptor {
2034 label: Some("Glyph Atlas Pipeline"),
2035 layout: Some(shader.layout()),
2036 vertex: wgpu::VertexState {
2037 module,
2038 entry_point: Some(match quads {
2039 GlyphQuads::Plain => "glyph_atlas_vs_main",
2040 GlyphQuads::Aligned => "glyph_atlas_aligned_vs_main",
2041 GlyphQuads::Turned => "glyph_atlas_turned_vs_main",
2042 }),
2043 compilation_options: wgpu::PipelineCompilationOptions::default(),
2044 buffers: &[Some(match quads {
2045 GlyphQuads::Turned => TurnedGlyph::desc(),
2046 GlyphQuads::Plain | GlyphQuads::Aligned => GlyphInstance::desc(),
2047 })],
2048 },
2049 fragment: Some(wgpu::FragmentState {
2050 module,
2051 entry_point: Some(match quads {
2052 GlyphQuads::Aligned => "glyph_atlas_aligned_fs_main",
2053 GlyphQuads::Plain | GlyphQuads::Turned => "glyph_atlas_fs_main",
2054 }),
2055 compilation_options: wgpu::PipelineCompilationOptions::default(),
2056 targets: &[Some(wgpu::ColorTargetState {
2057 format: surface_format,
2058 blend: Some(blend_state_for_mode(BlendMode::SrcOver)),
2059 write_mask: wgpu::ColorWrites::ALL,
2060 })],
2061 }),
2062 primitive: wgpu::PrimitiveState {
2063 topology: wgpu::PrimitiveTopology::TriangleStrip,
2064 strip_index_format: None,
2065 front_face: wgpu::FrontFace::Ccw,
2066 cull_mode: None,
2067 unclipped_depth: false,
2068 polygon_mode: wgpu::PolygonMode::Fill,
2069 conservative: false,
2070 },
2071 depth_stencil: overlay_depth_state(depth),
2072 multisample: wgpu::MultisampleState::default(),
2073 multiview_mask: None,
2074 cache: None,
2075 },
2076 )
2077}
2078
2079#[repr(C)]
2080#[derive(Copy, Clone, Debug, Pod, Zeroable)]
2081pub(crate) struct Vertex {
2082 position: [f32; 2],
2083 color: [f32; 4],
2084 uv: [f32; 2],
2085 uv_bounds: [f32; 4],
2086}
2087
2088impl Vertex {
2089 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
2090 0 => Float32x2,
2091 1 => Float32x4,
2092 2 => Float32x2,
2093 3 => Float32x4,
2094 ];
2095
2096 fn desc() -> wgpu::VertexBufferLayout<'static> {
2097 wgpu::VertexBufferLayout {
2098 array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
2099 step_mode: wgpu::VertexStepMode::Vertex,
2100 attributes: &Self::ATTRIBS,
2101 }
2102 }
2103}
2104
2105const GLYPH_QUAD_CORNERS: u32 = 4;
2108
2109#[repr(C)]
2112#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
2113pub(crate) struct GlyphInstance {
2114 rect: [f32; 4],
2115 uv: [f32; 4],
2116 uv_bounds: [f32; 4],
2117 color: [f32; 4],
2118}
2119
2120impl GlyphInstance {
2121 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
2122 0 => Float32x4,
2123 1 => Float32x4,
2124 2 => Float32x4,
2125 3 => Float32x4
2126 ];
2127
2128 fn desc() -> wgpu::VertexBufferLayout<'static> {
2129 wgpu::VertexBufferLayout {
2130 array_stride: std::mem::size_of::<GlyphInstance>() as wgpu::BufferAddress,
2131 step_mode: wgpu::VertexStepMode::Instance,
2132 attributes: &Self::ATTRIBS,
2133 }
2134 }
2135
2136 pub(crate) fn clipped_to(self, edges: [f32; 4]) -> Option<Self> {
2140 let [x0, y0, x1, y1] = self.rect;
2141 let rect = [
2142 x0.max(edges[0]),
2143 y0.max(edges[1]),
2144 x1.min(edges[2]),
2145 y1.min(edges[3]),
2146 ];
2147 if rect[2] <= rect[0] || rect[3] <= rect[1] {
2148 return None;
2149 }
2150 if rect == self.rect {
2151 return Some(self);
2152 }
2153 let [u0, v0, u1, v1] = self.uv;
2154 let u = |x: f32| u0 + (x - x0) / (x1 - x0) * (u1 - u0);
2155 let v = |y: f32| v0 + (y - y0) / (y1 - y0) * (v1 - v0);
2156 Some(Self {
2157 rect,
2158 uv: [u(rect[0]), v(rect[1]), u(rect[2]), v(rect[3])],
2159 ..self
2160 })
2161 }
2162}
2163
2164#[inline]
2167fn for_each_visible_glyph(
2168 source_raster_rect: Rect,
2169 quads: GlyphRunQuads<'_>,
2170 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
2171 viewport: ViewportUniformParams,
2172 root_scale: f32,
2173 mut sink: impl FnMut(GlyphInstance),
2174) {
2175 let whole_run_visible =
2176 quads
2177 .bounds
2178 .within_viewport(source_raster_rect, clip, viewport, root_scale);
2179 for quad in quads.iter() {
2180 if !whole_run_visible
2181 && !cached_text_glyph_quad_is_visible_in_viewport(
2182 source_raster_rect,
2183 &quad,
2184 clip,
2185 viewport,
2186 root_scale,
2187 )
2188 {
2189 continue;
2190 }
2191 let Some(glyph) = cached_text_glyph_instance(source_raster_rect, &quad) else {
2192 continue;
2193 };
2194 let glyph = match cut {
2195 Some(edges) => glyph.clipped_to(edges),
2196 None => Some(glyph),
2197 };
2198 if let Some(glyph) = glyph {
2199 sink(glyph);
2200 }
2201 }
2202}
2203
2204#[repr(C)]
2208#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
2209pub(crate) struct TurnedGlyph {
2210 glyph: GlyphInstance,
2211 turn: [f32; 4],
2213 translation: [f32; 4],
2215}
2216
2217impl TurnedGlyph {
2218 const ATTRIBS: [wgpu::VertexAttribute; 6] = wgpu::vertex_attr_array![
2219 0 => Float32x4,
2220 1 => Float32x4,
2221 2 => Float32x4,
2222 3 => Float32x4,
2223 4 => Float32x4,
2224 5 => Float32x4
2225 ];
2226
2227 pub(crate) fn new(glyph: GlyphInstance, turn: SegmentTransform) -> Self {
2228 let (linear, [x, y], _) = turn.uniform_parts();
2229 Self {
2230 glyph,
2231 turn: linear,
2232 translation: [x, y, 0.0, 0.0],
2233 }
2234 }
2235
2236 fn desc() -> wgpu::VertexBufferLayout<'static> {
2237 wgpu::VertexBufferLayout {
2238 array_stride: std::mem::size_of::<TurnedGlyph>() as wgpu::BufferAddress,
2239 step_mode: wgpu::VertexStepMode::Instance,
2240 attributes: &Self::ATTRIBS,
2241 }
2242 }
2243}
2244
2245#[derive(Default)]
2248pub(crate) struct GlyphInstances {
2249 pub(crate) plain: FrameScratch<GlyphInstance>,
2250 pub(crate) turned: FrameScratch<TurnedGlyph>,
2251}
2252
2253impl GlyphInstances {
2254 pub(crate) fn clear(&mut self) {
2255 self.plain.clear();
2256 self.turned.clear();
2257 }
2258
2259 pub(crate) fn end_frame(&mut self) {
2262 self.plain.end_frame();
2263 self.turned.end_frame();
2264 }
2265
2266 fn lens(&self) -> (usize, usize) {
2267 (self.plain.len(), self.turned.len())
2268 }
2269
2270 fn len_of(&self, turned: bool) -> usize {
2272 if turned {
2273 self.turned.len()
2274 } else {
2275 self.plain.len()
2276 }
2277 }
2278
2279 fn truncate(&mut self, (plain, turned): (usize, usize)) {
2280 self.plain.truncate(plain);
2281 self.turned.truncate(turned);
2282 }
2283}
2284
2285fn glyph_clip_edges(clip: Rect, root_scale: f32) -> [f32; 4] {
2288 [
2289 canonicalize_device_coordinate(clip.x * root_scale),
2290 canonicalize_device_coordinate(clip.y * root_scale),
2291 canonicalize_device_coordinate((clip.x + clip.width) * root_scale),
2292 canonicalize_device_coordinate((clip.y + clip.height) * root_scale),
2293 ]
2294}
2295
2296fn glyph_cut_edges(
2305 clip: Option<Rect>,
2306 scissor: TargetRect,
2307 viewport: ViewportUniformParams,
2308 root_scale: f32,
2309) -> Option<[f32; 4]> {
2310 if !viewport.transform.is_identity() {
2311 return clip.map(|clip| glyph_clip_edges(clip, root_scale));
2312 }
2313 let (x, y, width, height) = scissor;
2314 let [offset_x, offset_y] = viewport.offset;
2315 Some([
2316 x as f32 + offset_x,
2317 y as f32 + offset_y,
2318 (x + width) as f32 + offset_x,
2319 (y + height) as f32 + offset_y,
2320 ])
2321}
2322
2323#[repr(C)]
2324#[derive(Copy, Clone, Debug, Pod, Zeroable)]
2325struct Uniforms {
2326 viewport: [f32; 2],
2327 viewport_offset: [f32; 2],
2328 transform: [f32; 4],
2329 translation: [f32; 2],
2330 reserved: [f32; 2],
2331 inverse: [f32; 4],
2332 origin: [f32; 2],
2333 origin_reserved: [f32; 2],
2334 placement: PlacementData,
2335}
2336
2337impl Uniforms {
2338 fn of(params: ViewportUniformParams, placement: PlacementData, tier: RunTier) -> Self {
2339 let (transform, translation, inverse) = params.transform.uniform_parts();
2340 Self {
2341 viewport: [params.width as f32, params.height as f32],
2342 viewport_offset: params.offset,
2343 transform,
2344 translation,
2345 reserved: [params.depth_base, f32::from(tier as u8)],
2346 inverse,
2347 origin: params.origin,
2348 origin_reserved: [0.0; 2],
2349 placement,
2350 }
2351 }
2352}
2353
2354static SURVIVE_GPU_ERRORS: DebugToggle = DebugToggle::new("CRANPOSE_SURVIVE_GPU_ERRORS");
2355
2356fn survive_gpu_errors_enabled() -> bool {
2357 !SURVIVE_GPU_ERRORS.equals("0")
2358}
2359
2360struct CachedImageTexture {
2361 bind_groups: ImageBindGroups,
2362 _texture: wgpu::Texture,
2363 _view: wgpu::TextureView,
2364 bytes: usize,
2365}
2366
2367struct ImageBindGroups {
2368 alpha_mask: bool,
2369 nearest: wgpu::BindGroup,
2370 linear: wgpu::BindGroup,
2371}
2372
2373impl ImageBindGroups {
2374 fn binding(&self, sampling: ImageSampling) -> ImageBinding {
2375 ImageBinding {
2376 bind_group: match sampling {
2377 ImageSampling::Nearest => self.nearest.clone(),
2378 ImageSampling::Linear => self.linear.clone(),
2379 },
2380 alpha_mask: self.alpha_mask,
2381 }
2382 }
2383}
2384
2385pub(crate) struct ImageBinding {
2389 bind_group: wgpu::BindGroup,
2390 alpha_mask: bool,
2391}
2392
2393#[derive(Clone, Copy)]
2394struct GlyphAtlasEntry {
2395 x: u16,
2396 y: u16,
2397 width: u16,
2398 height: u16,
2399}
2400
2401fn next_glyph_atlas_size(current: u32, max: u32) -> u32 {
2402 current.saturating_mul(2).clamp(1, max.max(1))
2403}
2404
2405#[derive(Clone, Copy)]
2408struct GlyphSamplers<'a> {
2409 nearest: &'a wgpu::Sampler,
2410 linear: &'a wgpu::Sampler,
2411}
2412
2413#[derive(Clone, Copy, PartialEq, Eq, Hash)]
2416struct GlyphAtlasSlotKey {
2417 glyph: SoftwareGlyphAtlasKey,
2418 luminance: TextLuminance,
2419}
2420
2421impl GlyphAtlasSlotKey {
2422 fn new(glyph: SoftwareGlyphAtlasKey, color: Color) -> Self {
2423 Self {
2424 glyph,
2425 luminance: TextLuminance::of_color(color),
2426 }
2427 }
2428}
2429
2430const RUN_ATLAS_ENTRY_SLOTS: usize = 64;
2432
2433struct RunAtlasEntries {
2438 slots: [Option<(GlyphAtlasSlotKey, GlyphAtlasEntry)>; RUN_ATLAS_ENTRY_SLOTS],
2439}
2440
2441impl RunAtlasEntries {
2442 fn new() -> Self {
2443 Self {
2444 slots: [None; RUN_ATLAS_ENTRY_SLOTS],
2445 }
2446 }
2447
2448 fn entry(
2451 &mut self,
2452 renderer: &mut GpuRenderer,
2453 glyph: &SoftwareGlyphAtlasPlacement,
2454 look_up: impl FnOnce(&mut GpuRenderer) -> Result<GlyphAtlasEntry, String>,
2455 ) -> Result<GlyphAtlasEntry, String> {
2456 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2457 let slot = &mut self.slots[glyph.key.glyph_id as usize % RUN_ATLAS_ENTRY_SLOTS];
2458 if let Some((seen, entry)) = *slot
2459 && seen == key
2460 {
2461 renderer.frame_stats.record_text_glyph_atlas_hits(1);
2462 return Ok(entry);
2463 }
2464 let entry = look_up(renderer)?;
2465 *slot = Some((key, entry));
2466 Ok(entry)
2467 }
2468}
2469
2470struct TextGlyphAtlas {
2471 texture: wgpu::Texture,
2472 _view: wgpu::TextureView,
2473 texel_bind_group: Rc<wgpu::BindGroup>,
2474 filtered_bind_group: Rc<wgpu::BindGroup>,
2475 entries: BoundedLruCache<GlyphAtlasSlotKey, GlyphAtlasEntry>,
2476 generation: u64,
2477 size: u32,
2478 max_size: u32,
2479 cursor_x: u32,
2480 cursor_y: u32,
2481 row_height: u32,
2482 pending: Vec<GlyphAtlasEntry>,
2485 pending_coverage: Vec<u8>,
2486 upload_scratch: Vec<u8>,
2487}
2488
2489impl TextGlyphAtlas {
2490 fn new(
2491 device: &wgpu::Device,
2492 image_layout: &wgpu::BindGroupLayout,
2493 samplers: GlyphSamplers<'_>,
2494 size: u32,
2495 ) -> Self {
2496 let device_max = device.limits().max_texture_dimension_2d.max(1);
2499 let max_size = TEXT_GLYPH_ATLAS_MAX_SIZE.min(1 << device_max.ilog2());
2500 let size = size
2501 .next_power_of_two()
2502 .clamp(TEXT_GLYPH_ATLAS_MIN_SIZE.min(max_size), max_size);
2503 let texture = Self::create_texture(device, size);
2504 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
2505 let bind = |label: &'static str, sampler: &wgpu::Sampler| {
2506 Rc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
2507 label: Some(label),
2508 layout: image_layout,
2509 entries: &[
2510 wgpu::BindGroupEntry {
2511 binding: 0,
2512 resource: wgpu::BindingResource::TextureView(&view),
2513 },
2514 wgpu::BindGroupEntry {
2515 binding: 1,
2516 resource: wgpu::BindingResource::Sampler(sampler),
2517 },
2518 ],
2519 }))
2520 };
2521 let texel_bind_group = bind("Text Glyph Atlas Bind Group", samplers.nearest);
2522 let filtered_bind_group = bind("Filtered Text Glyph Atlas Bind Group", samplers.linear);
2523 Self {
2524 texture,
2525 _view: view,
2526 texel_bind_group,
2527 filtered_bind_group,
2528 entries: BoundedLruCache::with_capacity_at_least_one(MAX_TEXT_GLYPH_ATLAS_ITEMS),
2529 generation: 0,
2530 size,
2531 max_size,
2532 cursor_x: TEXT_GLYPH_ATLAS_PADDING,
2533 cursor_y: TEXT_GLYPH_ATLAS_PADDING,
2534 row_height: 0,
2535 pending: Vec::new(),
2536 pending_coverage: Vec::new(),
2537 upload_scratch: Vec::new(),
2538 }
2539 }
2540
2541 fn create_texture(device: &wgpu::Device, size: u32) -> wgpu::Texture {
2542 device.create_texture(&wgpu::TextureDescriptor {
2543 label: Some("Text Glyph Atlas Texture"),
2544 size: wgpu::Extent3d {
2545 width: size,
2546 height: size,
2547 depth_or_array_layers: 1,
2548 },
2549 mip_level_count: 1,
2550 sample_count: 1,
2551 dimension: wgpu::TextureDimension::D2,
2552 format: wgpu::TextureFormat::R8Unorm,
2553 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2554 view_formats: &[],
2555 })
2556 }
2557
2558 fn reset(
2559 &mut self,
2560 device: &wgpu::Device,
2561 image_layout: &wgpu::BindGroupLayout,
2562 samplers: GlyphSamplers<'_>,
2563 ) {
2564 let generation = self.generation.wrapping_add(1);
2565 let grown = next_glyph_atlas_size(self.size, self.max_size);
2566 let mut next = Self::new(device, image_layout, samplers, grown);
2567 next.generation = generation;
2568 *self = next;
2569 }
2570
2571 fn bind_group(&self, transform: SegmentTransform) -> Rc<wgpu::BindGroup> {
2575 Rc::clone(if transform.is_identity() {
2576 &self.texel_bind_group
2577 } else {
2578 &self.filtered_bind_group
2579 })
2580 }
2581
2582 fn generation(&self) -> u64 {
2583 self.generation
2584 }
2585
2586 fn size(&self) -> u32 {
2587 self.size
2588 }
2589
2590 fn texel(&self) -> f32 {
2594 (self.size() as f32).recip()
2595 }
2596
2597 fn entry(&mut self, key: &GlyphAtlasSlotKey) -> Option<GlyphAtlasEntry> {
2598 self.entries.get(key).copied()
2599 }
2600
2601 fn allocate(&mut self, width: u32, height: u32) -> Option<GlyphAtlasEntry> {
2602 let max_extent = self.size.saturating_sub(TEXT_GLYPH_ATLAS_PADDING * 2);
2603 if width == 0 || height == 0 || width > max_extent || height > max_extent {
2604 return None;
2605 }
2606
2607 if self.cursor_x + width + TEXT_GLYPH_ATLAS_PADDING > self.size {
2608 self.cursor_x = TEXT_GLYPH_ATLAS_PADDING;
2609 self.cursor_y = self
2610 .cursor_y
2611 .saturating_add(self.row_height)
2612 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2613 self.row_height = 0;
2614 }
2615 if self.cursor_y > self.size - height - TEXT_GLYPH_ATLAS_PADDING {
2616 return None;
2617 }
2618
2619 let entry = GlyphAtlasEntry {
2620 x: self.cursor_x as u16,
2621 y: self.cursor_y as u16,
2622 width: width as u16,
2623 height: height as u16,
2624 };
2625 self.cursor_x = self
2626 .cursor_x
2627 .saturating_add(width)
2628 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2629 self.row_height = self.row_height.max(height);
2630 Some(entry)
2631 }
2632
2633 fn upload_glyph(
2637 &mut self,
2638 glyph: &SoftwareGlyphAtlasGlyph,
2639 frame_stats: &mut gpu_stats::FrameStats,
2640 ) -> Option<GlyphAtlasEntry> {
2641 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2642 if let Some(entry) = self.entry(&key) {
2643 frame_stats.record_text_glyph_atlas_hits(1);
2644 return Some(entry);
2645 }
2646
2647 let width = u32::try_from(glyph.mask.width).ok()?;
2648 let height = u32::try_from(glyph.mask.height).ok()?;
2649 let entry = self.allocate(width, height)?;
2650 let correction = key.luminance.correction();
2651 self.pending_coverage.extend(
2652 glyph
2653 .mask
2654 .alpha
2655 .iter()
2656 .map(|&coverage| correction.apply(coverage)),
2657 );
2658 self.pending.push(entry);
2659 frame_stats.record_text_glyph_atlas_miss(width, height);
2660 self.entries.put(key, entry);
2661 Some(entry)
2662 }
2663
2664 fn flush_uploads(
2670 &mut self,
2671 queue: &wgpu::Queue,
2672 executor: &mut WgpuFrameGraphExecutor,
2673 frame_stats: &mut gpu_stats::FrameStats,
2674 ) {
2675 let mut coverage = 0;
2676 let mut run_start = 0;
2677 while run_start < self.pending.len() {
2678 let first = self.pending[run_start];
2679 let mut run_end = run_start + 1;
2680 while self
2681 .pending
2682 .get(run_end)
2683 .is_some_and(|next| next.y == first.y && next.x > self.pending[run_end - 1].x)
2684 {
2685 run_end += 1;
2686 }
2687 let run = &self.pending[run_start..run_end];
2688 let last = run[run.len() - 1];
2689 let x = u32::from(first.x);
2690 let width = u32::from(last.x) + u32::from(last.width) - x;
2691 let height = run
2692 .iter()
2693 .map(|entry| u32::from(entry.height))
2694 .max()
2695 .unwrap_or(0);
2696 self.upload_scratch.clear();
2697 self.upload_scratch.resize((width * height) as usize, 0);
2698 for entry in run {
2699 let glyph_width = usize::from(entry.width);
2700 let left = usize::from(entry.x) - x as usize;
2701 for row in 0..usize::from(entry.height) {
2702 let source = coverage + row * glyph_width;
2703 let target = row * width as usize + left;
2704 self.upload_scratch[target..target + glyph_width]
2705 .copy_from_slice(&self.pending_coverage[source..source + glyph_width]);
2706 }
2707 coverage += glyph_width * usize::from(entry.height);
2708 }
2709 let upload_stats = executor.upload_texture(
2710 queue,
2711 wgpu::TexelCopyTextureInfo {
2712 texture: &self.texture,
2713 mip_level: 0,
2714 origin: wgpu::Origin3d {
2715 x,
2716 y: u32::from(first.y),
2717 z: 0,
2718 },
2719 aspect: wgpu::TextureAspect::All,
2720 },
2721 &self.upload_scratch,
2722 wgpu::TexelCopyBufferLayout {
2723 offset: 0,
2724 bytes_per_row: Some(width),
2725 rows_per_image: Some(height),
2726 },
2727 wgpu::Extent3d {
2728 width,
2729 height,
2730 depth_or_array_layers: 1,
2731 },
2732 );
2733 frame_stats.record_command_stats(upload_stats);
2734 run_start = run_end;
2735 }
2736 self.pending.clear();
2737 self.pending_coverage.clear();
2738 }
2739}
2740
2741#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2744pub(crate) struct ImageVariant {
2745 depth: bool,
2746 alpha_mask: bool,
2747 rounded: bool,
2748}
2749
2750pub(crate) struct ImageDrawCmd {
2751 index_start: u32,
2752 scissor: (u32, u32, u32, u32),
2753 image: ImageBinding,
2754 clip: Option<u32>,
2757}
2758
2759impl ImageVariant {
2760 fn of(cmd: &ImageDrawCmd, depth: bool) -> Self {
2762 Self {
2763 depth,
2764 alpha_mask: cmd.image.alpha_mask,
2765 rounded: cmd.clip.is_some(),
2766 }
2767 }
2768}
2769
2770impl ImageDrawCmd {
2771 pub(crate) fn bounds(&self) -> TargetRect {
2773 self.scissor
2774 }
2775}
2776
2777#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2782pub(crate) enum GlyphQuads {
2783 Plain,
2784 Aligned,
2785 Turned,
2786}
2787
2788impl GlyphQuads {
2789 fn turned(self) -> bool {
2790 self == Self::Turned
2791 }
2792
2793 fn plain(aligned: bool) -> Self {
2795 if aligned { Self::Aligned } else { Self::Plain }
2796 }
2797}
2798
2799fn glyph_rect_aligned(rect: [f32; 4], offset: [f32; 2]) -> bool {
2802 let whole = |value: f32| value.fract() == 0.0;
2803 whole(rect[0] - offset[0])
2804 && whole(rect[1] - offset[1])
2805 && whole(rect[2] - offset[0])
2806 && whole(rect[3] - offset[1])
2807}
2808
2809#[derive(Clone)]
2810enum GlyphDrawSource {
2811 Shared {
2812 instance_start: u32,
2813 instance_count: u32,
2814 quads: GlyphQuads,
2815 },
2816 Retained {
2817 run: Rc<CachedGpuTextGlyphRun>,
2818 uniform_slot: usize,
2819 aligned: bool,
2820 },
2821}
2822
2823#[derive(Clone)]
2824pub(crate) struct GlyphDrawCmd {
2825 atlas: Rc<wgpu::BindGroup>,
2826 source: GlyphDrawSource,
2827 scissor: Option<(u32, u32, u32, u32)>,
2830 bounds: (u32, u32, u32, u32),
2832}
2833
2834struct GlyphDraw<'a> {
2836 atlas: &'a Rc<wgpu::BindGroup>,
2837 scissor: Option<(u32, u32, u32, u32)>,
2838 step: GlyphDrawStep<'a>,
2839}
2840
2841enum GlyphDrawStep<'a> {
2842 Shared(std::ops::Range<u32>, GlyphQuads),
2844 Retained {
2845 run: &'a CachedGpuTextGlyphRun,
2846 uniform_slot: usize,
2847 aligned: bool,
2848 },
2849}
2850
2851struct GlyphDraws<'a> {
2855 cmds: &'a [GlyphDrawCmd],
2856}
2857
2858impl<'a> GlyphDraws<'a> {
2859 fn new(cmds: &'a [GlyphDrawCmd]) -> Self {
2860 Self { cmds }
2861 }
2862}
2863
2864impl<'a> Iterator for GlyphDraws<'a> {
2865 type Item = GlyphDraw<'a>;
2866
2867 fn next(&mut self) -> Option<Self::Item> {
2868 let (first, rest) = self.cmds.split_first()?;
2869 self.cmds = rest;
2870 let step = match &first.source {
2871 GlyphDrawSource::Retained {
2872 run,
2873 uniform_slot,
2874 aligned,
2875 } => GlyphDrawStep::Retained {
2876 run,
2877 uniform_slot: *uniform_slot,
2878 aligned: *aligned,
2879 },
2880 GlyphDrawSource::Shared {
2881 instance_start,
2882 instance_count,
2883 quads,
2884 } => {
2885 let mut end = instance_start + instance_count;
2886 while let Some((next, rest)) = self.cmds.split_first() {
2887 match next.source {
2888 GlyphDrawSource::Shared {
2889 instance_start,
2890 instance_count,
2891 quads: next_quads,
2892 } if instance_start == end
2893 && next_quads == *quads
2894 && next.scissor == first.scissor
2895 && Rc::ptr_eq(&next.atlas, &first.atlas) =>
2896 {
2897 end += instance_count;
2898 self.cmds = rest;
2899 }
2900 _ => break,
2901 }
2902 }
2903 GlyphDrawStep::Shared(*instance_start..end, *quads)
2904 }
2905 };
2906 Some(GlyphDraw {
2907 atlas: &first.atlas,
2908 scissor: first.scissor,
2909 step,
2910 })
2911 }
2912}
2913
2914impl GlyphDrawCmd {
2915 fn quads(&self) -> GlyphQuads {
2917 match &self.source {
2918 GlyphDrawSource::Shared { quads, .. } => *quads,
2919 GlyphDrawSource::Retained { aligned, .. } => GlyphQuads::plain(*aligned),
2920 }
2921 }
2922
2923 fn shared(
2924 (instances, quads): (std::ops::Range<usize>, GlyphQuads),
2925 scissor: Option<(u32, u32, u32, u32)>,
2926 bounds: (u32, u32, u32, u32),
2927 atlas: Rc<wgpu::BindGroup>,
2928 ) -> Self {
2929 let start = u32::try_from(instances.start).unwrap_or(u32::MAX);
2930 let end = u32::try_from(instances.end).unwrap_or(u32::MAX);
2931 Self {
2932 atlas,
2933 source: GlyphDrawSource::Shared {
2934 instance_start: start,
2935 instance_count: end.saturating_sub(start),
2936 quads,
2937 },
2938 scissor,
2939 bounds,
2940 }
2941 }
2942
2943 fn retained(
2944 (run, uniform_slot, aligned): (Rc<CachedGpuTextGlyphRun>, usize, bool),
2945 scissor: (u32, u32, u32, u32),
2946 atlas: Rc<wgpu::BindGroup>,
2947 ) -> Self {
2948 Self {
2949 atlas,
2950 source: GlyphDrawSource::Retained {
2951 run,
2952 uniform_slot,
2953 aligned,
2954 },
2955 scissor: Some(scissor),
2956 bounds: scissor,
2957 }
2958 }
2959
2960 pub(crate) fn bounds(&self) -> (u32, u32, u32, u32) {
2962 self.bounds
2963 }
2964
2965 fn turned(&self) -> Option<bool> {
2968 match self.source {
2969 GlyphDrawSource::Shared { quads, .. } => Some(quads.turned()),
2970 GlyphDrawSource::Retained { .. } => None,
2971 }
2972 }
2973}
2974
2975pub(crate) fn movable_glyph_kind<T>(
2982 draws: &[T],
2983 kind: impl Fn(&T) -> Option<bool>,
2984 bounds: impl Fn(&T) -> TargetRect,
2985) -> Option<bool> {
2986 let mut turned = 0;
2987 for draw in draws {
2988 turned += usize::from(kind(draw)?);
2989 }
2990 let changes = draws
2991 .windows(2)
2992 .filter(|pair| kind(&pair[0]) != kind(&pair[1]))
2993 .count();
2994 if changes < 2 {
2995 return None;
2996 }
2997 let fewer = turned * 2 < draws.len();
2998 [fewer, !fewer].into_iter().find(|&moved| {
2999 draws.iter().enumerate().all(|(index, draw)| {
3000 kind(draw) != Some(moved)
3001 || draws[index + 1..].iter().all(|later| {
3002 kind(later) == Some(moved)
3003 || !crate::draw_pass::target_rects_overlap(bounds(draw), bounds(later))
3004 })
3005 })
3006 })
3007}
3008
3009pub(crate) fn defer_retained_glyph_runs(
3017 cmds: &mut [GlyphDrawCmd],
3018 moved: &mut Vec<GlyphDrawCmd>,
3019) -> usize {
3020 let retained = |cmd: &GlyphDrawCmd| cmd.turned().is_none();
3021 let shared = cmds.iter().filter(|cmd| !retained(cmd)).count();
3022 if cmds[..shared].iter().all(|cmd| !retained(cmd)) {
3023 return shared;
3024 }
3025 let deferrable = cmds.iter().enumerate().all(|(index, cmd)| {
3026 !retained(cmd)
3027 || cmds[index + 1..].iter().all(|later| {
3028 retained(later)
3029 || !crate::draw_pass::target_rects_overlap(cmd.bounds(), later.bounds())
3030 })
3031 });
3032 if !deferrable {
3033 return 0;
3034 }
3035 moved.clear();
3036 let mut kept = 0;
3037 for read in 0..cmds.len() {
3038 if retained(&cmds[read]) {
3039 moved.push(cmds[read].clone());
3040 } else {
3041 cmds.swap(kept, read);
3042 kept += 1;
3043 }
3044 }
3045 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
3046 *slot = cmd;
3047 }
3048 shared
3049}
3050
3051pub(crate) fn group_glyph_kinds(cmds: &mut [GlyphDrawCmd], moved: &mut Vec<GlyphDrawCmd>) {
3055 let Some(kind) = movable_glyph_kind(cmds, GlyphDrawCmd::turned, GlyphDrawCmd::bounds) else {
3056 return;
3057 };
3058 moved.clear();
3059 let mut kept = 0;
3060 for read in 0..cmds.len() {
3061 if cmds[read].turned() == Some(kind) {
3062 moved.push(cmds[read].clone());
3063 } else {
3064 cmds.swap(kept, read);
3065 kept += 1;
3066 }
3067 }
3068 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
3069 *slot = cmd;
3070 }
3071}
3072
3073#[derive(Clone, Copy, Debug, PartialEq)]
3074struct ImageUvRect {
3075 min: [f32; 2],
3076 max: [f32; 2],
3077 sample_bounds: [f32; 4],
3078}
3079
3080pub(crate) struct ImageSlot {
3084 vertices: BufferUpload,
3085 indices: BufferUpload,
3086 clips: Option<BufferUpload>,
3088}
3089
3090fn image_vertex_spec() -> UploadAllocatorSpec {
3091 UploadAllocatorSpec::vertex("Image Vertex Buffer", std::mem::size_of::<Vertex>() as u64)
3092}
3093
3094fn image_index_spec() -> UploadAllocatorSpec {
3095 UploadAllocatorSpec::index("Image Index Buffer", std::mem::size_of::<u32>() as u64)
3096}
3097
3098fn glyph_instance_spec() -> UploadAllocatorSpec {
3099 UploadAllocatorSpec::vertex(
3100 "Glyph Instance Buffer",
3101 std::mem::size_of::<GlyphInstance>() as u64,
3102 )
3103}
3104
3105fn turned_glyph_spec() -> UploadAllocatorSpec {
3106 UploadAllocatorSpec::vertex(
3107 "Turned Glyph Instance Buffer",
3108 std::mem::size_of::<TurnedGlyph>() as u64,
3109 )
3110}
3111
3112#[derive(Default)]
3113struct ViewportUniforms {
3114 uploads: FrameUploadAllocators,
3115 slots: Vec<UniformUpload>,
3116}
3117
3118impl ViewportUniforms {
3119 fn begin_frame(&mut self) {
3120 self.slots.clear();
3121 self.uploads.reset();
3122 }
3123
3124 fn claim(
3125 &mut self,
3126 device: &wgpu::Device,
3127 layout: &wgpu::BindGroupLayout,
3128 uniforms: &Uniforms,
3129 ) -> usize {
3130 let slot = self.slots.len();
3131 self.slots.push(self.uploads.upload_uniform(
3132 UploadAllocatorId::Viewport,
3133 UploadAllocatorSpec::uniform(
3134 "Viewport Uniform Buffer",
3135 "Viewport Uniform Bind Group",
3136 std::mem::size_of::<Uniforms>() as u64,
3137 ),
3138 device,
3139 layout,
3140 bytemuck::bytes_of(uniforms),
3141 ));
3142 slot
3143 }
3144
3145 fn bind(&self, pass: &mut TrackedPass<'_, '_>, slot: usize) -> Result<(), String> {
3146 let uniform = self
3147 .slots
3148 .get(slot)
3149 .ok_or_else(|| "viewport uniform slot was never claimed this frame".to_string())?;
3150 pass.set_bind_group(0, &uniform.bind_group, &[uniform.offset]);
3151 Ok(())
3152 }
3153
3154 fn stage_pending(
3155 &mut self,
3156 device: &wgpu::Device,
3157 recorder: &mut impl FrameCommandRecorder,
3158 ) -> FrameCommandStats {
3159 self.uploads.stage_pending(|buffer, offset, bytes| {
3160 recorder.stage_frame_buffer_copy(device, buffer, offset, bytes)
3161 })
3162 }
3163}
3164
3165#[derive(Clone, Copy, Debug, PartialEq)]
3166pub(crate) struct ViewportUniformParams {
3167 pub(crate) width: u32,
3168 pub(crate) height: u32,
3169 pub(crate) offset: [f32; 2],
3170 pub(crate) transform: SegmentTransform,
3171 pub(crate) origin: [f32; 2],
3176 pub(crate) depth_base: f32,
3179}
3180
3181impl ViewportUniformParams {
3182 pub(crate) fn scene_rect(self, root_scale: f32) -> Rect {
3184 segment_scene_rect(
3185 self.transform,
3186 Rect {
3187 x: self.offset[0],
3188 y: self.offset[1],
3189 width: self.width as f32,
3190 height: self.height as f32,
3191 },
3192 root_scale,
3193 )
3194 }
3195}
3196
3197pub(crate) fn segment_scene_rect(
3201 transform: SegmentTransform,
3202 device: Rect,
3203 root_scale: f32,
3204) -> Rect {
3205 let device = if transform.is_identity() {
3206 device
3207 } else {
3208 transform.segment_bounds(device)
3209 };
3210 Rect {
3211 x: device.x / root_scale,
3212 y: device.y / root_scale,
3213 width: device.width / root_scale,
3214 height: device.height / root_scale,
3215 }
3216}
3217
3218pub(crate) struct StoreRunBatch {
3223 pub(crate) tables: StoredTables,
3224 pub(crate) uniform_slot: usize,
3225 pub(crate) draws: std::ops::Range<usize>,
3226 pub(crate) clip: Option<TargetRect>,
3229}
3230
3231struct CompositionTarget {
3232 target: Rc<OffscreenTarget>,
3233 output_bind_group: wgpu::BindGroup,
3234}
3235
3236enum FrameRoot {
3239 Surface(Rc<OffscreenTarget>),
3240 Composition(CompositionTarget),
3241}
3242
3243impl FrameRoot {
3244 fn target(&self) -> &Rc<OffscreenTarget> {
3245 match self {
3246 Self::Surface(target) => target,
3247 Self::Composition(composition) => &composition.target,
3248 }
3249 }
3250
3251 fn output<'a>(
3254 &'a self,
3255 output_view: Option<&'a wgpu::TextureView>,
3256 screenshot_bind_group: Option<&'a wgpu::BindGroup>,
3257 ) -> Option<(&'a wgpu::TextureView, &'a wgpu::BindGroup)> {
3258 match self {
3259 Self::Surface(_) => None,
3260 Self::Composition(composition) => output_view.map(|view| {
3261 (
3262 view,
3263 screenshot_bind_group.unwrap_or(&composition.output_bind_group),
3264 )
3265 }),
3266 }
3267 }
3268}
3269
3270const DIRECT_SURFACE_ROOT_USAGES: wgpu::TextureUsages = wgpu::TextureUsages::RENDER_ATTACHMENT
3274 .union(wgpu::TextureUsages::COPY_SRC)
3275 .union(wgpu::TextureUsages::COPY_DST);
3276
3277pub fn presentable_root_usages(supported: wgpu::TextureUsages) -> wgpu::TextureUsages {
3281 wgpu::TextureUsages::RENDER_ATTACHMENT
3282 | (supported & (DIRECT_SURFACE_ROOT_USAGES | wgpu::TextureUsages::TEXTURE_BINDING))
3283}
3284
3285fn surface_is_direct_root(
3292 texture: &wgpu::Texture,
3293 composition_format: wgpu::TextureFormat,
3294 viewport: (u32, u32),
3295 reads_page: bool,
3296) -> bool {
3297 let usage = texture.usage();
3298 texture.format().remove_srgb_suffix() == composition_format
3299 && usage.contains(DIRECT_SURFACE_ROOT_USAGES)
3300 && (!reads_page || usage.contains(wgpu::TextureUsages::TEXTURE_BINDING))
3301 && (texture.width(), texture.height()) == viewport
3302}
3303
3304#[derive(Clone, Copy)]
3305enum OutputMode {
3306 Display,
3307 Screenshot,
3308}
3309
3310pub struct GpuRenderer {
3311 pub(crate) device: Arc<wgpu::Device>,
3312 pub(crate) queue: Arc<wgpu::Queue>,
3313 device_errors: Arc<DeviceErrorSentry>,
3314 renderer_epoch: u64,
3315 pub(crate) composition_format: wgpu::TextureFormat,
3316 #[cfg(not(target_arch = "wasm32"))]
3317 display_format: wgpu::TextureFormat,
3318 composition_target: Option<CompositionTarget>,
3319 output_converter: OutputConverter,
3320 screenshot_converter: OutputConverter,
3321 adapter_backend: wgpu::Backend,
3322 pipeline_cache: Option<wgpu::PipelineCache>,
3323 #[cfg(not(target_arch = "wasm32"))]
3324 _pipeline_cache_watcher: Option<crate::pipeline_disk_cache::PersistWatcher>,
3325 #[cfg(not(target_arch = "wasm32"))]
3328 recent_after_update: Option<Arc<crate::pipeline_records::PipelineRecords>>,
3329 recorder: crate::pipeline_recorder::PipelineRecorder,
3331 pipeline_compiler: PipelineCompiler,
3334 #[cfg(not(target_arch = "wasm32"))]
3337 landing: Option<Arc<crate::pipeline_compiler::Landing>>,
3338 #[cfg(not(target_arch = "wasm32"))]
3341 built_at_frame_start: u64,
3342 pub(crate) drew_placeholder: bool,
3345 shape_pipelines: ShapePipelines,
3346 image_pipeline: [FixedPipeline; 8],
3348 image_pipeline_dst_out: [FixedPipeline; 8],
3349 glyph_atlas_pipeline: [FixedPipeline; 6],
3351 rrect_shadow_pipeline: [FixedPipeline; 2],
3353 image_shader: SharedShader,
3354 glyph_atlas_shader: SharedShader,
3355 rrect_shadow_shader: SharedShader,
3356 depth_targets: crate::idle_pool::IdlePool<((u32, u32), wgpu::TextureView)>,
3360 pub(crate) depth_gate: crate::depth_gate::DepthGate,
3361 pub(crate) surface_atlas_sizes: crate::frame::SurfaceAtlasSizes,
3363 uniform_bind_group_layout: wgpu::BindGroupLayout,
3364 image_bind_group_layout: wgpu::BindGroupLayout,
3365 image_nearest_sampler: wgpu::Sampler,
3366 image_linear_sampler: wgpu::Sampler,
3367 text_fonts: SoftwareTextFontSet,
3368 viewport_uniforms: ViewportUniforms,
3369 run_store: RunStore,
3370 image_texture_cache: BoundedLruCache<u64, CachedImageTexture>,
3371 image_texture_cache_bytes: usize,
3372 external_texture_bindings: BoundedLruCache<u64, ImageBindGroups>,
3373 text_image_cache: BoundedLruCache<TextImageCacheKey, CachedTextImage>,
3374 text_glyph_atlas: TextGlyphAtlas,
3375 text_glyph_run_cache: BoundedLruCache<TextGlyphRunCacheKey, CachedTextGlyphRun>,
3376 text_glyph_gpu_run_cache: BoundedLruCache<TextGlyphRunCacheKey, Rc<CachedGpuTextGlyphRun>>,
3377 text_glyph_run_arena: GlyphRunArena,
3378 pub(crate) copy_free: UploadMode,
3381 text_glyph_run_frame: u64,
3382 text_glyph_runs_drawn: usize,
3384 text_glyph_mask_cache: SoftwareGlyphRasterCache,
3385 text_line_index_cache: TextLineIndexCache,
3386 pub(crate) scratch_image_vertices: Vec<Vertex>,
3387 pub(crate) scratch_image_indices: Vec<u32>,
3388 pub(crate) scratch_glyph_instances: GlyphInstances,
3389 pub(crate) scratch_image_cmds: Vec<ImageDrawCmd>,
3390 pub(crate) scratch_image_clips: Vec<DeviceRoundedClip>,
3391 pub(crate) scratch_glyph_cmds: Vec<GlyphDrawCmd>,
3392 pub(crate) scratch_glyph_moved: Vec<GlyphDrawCmd>,
3393 pub(crate) scratch_shadow_instances: Vec<ShadowInstance>,
3394 pub(crate) scratch_arena_draws: Vec<RunDrawCall>,
3395 pub(crate) scratch_pipelines: PipelineDemand,
3396 pub(crate) scratch_held: crate::draw_pass::HeldDraws,
3397 scratch_text_glyph_run: Vec<SoftwareGlyphAtlasRunGlyph>,
3398 scratch_text_glyph_entries: Vec<GlyphAtlasEntry>,
3399 run_glyph_scratch: RunGlyphScratch,
3400 frame_graph_executor: WgpuFrameGraphExecutor,
3401 pub(crate) stage_side_scratch: StageSideScratch,
3402 deferred_offscreen_releases: Vec<OffscreenTarget>,
3403 pub(crate) effect_renderer: EffectRenderer,
3404 pub(crate) layer_cache: LayerCache,
3405 pub(crate) ablation: Ablation,
3406 pub(crate) ablation_frames: u32,
3407 pub(crate) nesting_overflow_reported: bool,
3408 pub(crate) backdrop_gates: HashMap<NodeId, AdmissionGate>,
3409 pub(crate) fill_gates: HashMap<DrawCommandId, AdmissionGate>,
3410 pub(crate) effect_gates: HashMap<NodeId, AdmissionGate>,
3411 pub(crate) source_gates: HashMap<NodeId, AdmissionGate>,
3412 transparent_sources: HashMap<(u32, u32), Rc<OffscreenTarget>>,
3413 shadow_surface_cache: BoundedLruCache<ShadowSurfaceCacheKey, CachedShadowSurface>,
3414 shadow_surface_cache_bytes: u64,
3415 pub(crate) frame_stats: gpu_stats::FrameStats,
3416 last_frame_stats: Option<gpu_stats::FrameStatsSnapshot>,
3417 pending_frame_warmup_frames: u8,
3418 frame_count: u64,
3419 #[cfg(not(target_arch = "wasm32"))]
3422 discovers_next_frame: bool,
3423 #[cfg(not(target_arch = "wasm32"))]
3426 first_screen_recorded: bool,
3427 #[cfg(not(target_arch = "wasm32"))]
3429 pub(crate) discovering: bool,
3430 shader_warm_ups_queued: usize,
3432}
3433
3434pub fn frame_clear_color(transparent: bool) -> wgpu::Color {
3437 if transparent {
3438 wgpu::Color::TRANSPARENT
3439 } else {
3440 CLEAR_COLOR
3441 }
3442}
3443
3444fn image_sampler_descriptor(sampling: ImageSampling) -> wgpu::SamplerDescriptor<'static> {
3445 let filter = match sampling {
3446 ImageSampling::Nearest => wgpu::FilterMode::Nearest,
3447 ImageSampling::Linear => wgpu::FilterMode::Linear,
3448 };
3449 wgpu::SamplerDescriptor {
3450 label: Some(match sampling {
3451 ImageSampling::Nearest => "Nearest Image Sampler",
3452 ImageSampling::Linear => "Linear Image Sampler",
3453 }),
3454 address_mode_u: wgpu::AddressMode::ClampToEdge,
3455 address_mode_v: wgpu::AddressMode::ClampToEdge,
3456 address_mode_w: wgpu::AddressMode::ClampToEdge,
3457 mag_filter: filter,
3458 min_filter: filter,
3459 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
3460 ..Default::default()
3461 }
3462}
3463
3464pub(crate) struct GpuRendererInit {
3467 pub(crate) device: Arc<wgpu::Device>,
3468 pub(crate) queue: Arc<wgpu::Queue>,
3469 pub(crate) surface_format: wgpu::TextureFormat,
3470 pub(crate) adapter_backend: wgpu::Backend,
3471 pub(crate) adapter_downlevel: wgpu::DownlevelFlags,
3472 pub(crate) text_fonts: SoftwareTextFontSet,
3473 pub(crate) renderer_epoch: u64,
3474 pub(crate) pipeline_compilation: PipelineCompilation,
3475 pub(crate) on_device_lost: Option<crate::DeviceLostHandler>,
3476}
3477
3478impl GpuRenderer {
3479 pub fn new(init: GpuRendererInit) -> Self {
3480 let GpuRendererInit {
3481 device,
3482 queue,
3483 surface_format,
3484 adapter_backend,
3485 adapter_downlevel,
3486 text_fonts,
3487 renderer_epoch,
3488 pipeline_compilation,
3489 on_device_lost,
3490 } = init;
3491 let display_format = surface_format;
3492 let construction_started = Instant::now();
3493 let device_errors = Arc::new(DeviceErrorSentry::default());
3494 if survive_gpu_errors_enabled() {
3495 let sentry = Arc::clone(&device_errors);
3496 device.on_uncaptured_error(Arc::new(move |error| sentry.record(&error)));
3497 }
3498 let composition_format = crate::offscreen::composition_format(display_format);
3499 device.set_device_lost_callback(move |reason, message| {
3500 log::error!("[gpu-device] device lost ({reason:?}): {message}");
3501 if let Some(on_device_lost) = &on_device_lost {
3502 on_device_lost();
3503 }
3504 });
3505 let copy_free = UploadMode::copy_free(&device, adapter_backend);
3506 let mut run_store = RunStore::new(
3507 &device,
3508 RunBufferMode::for_device(&device, adapter_downlevel),
3509 copy_free,
3510 );
3511 let uniform_bind_group_layout =
3512 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3513 label: Some("Viewport Uniform Bind Group Layout"),
3514 entries: &[wgpu::BindGroupLayoutEntry {
3515 binding: 0,
3516 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
3517 ty: wgpu::BindingType::Buffer {
3518 ty: wgpu::BufferBindingType::Uniform,
3519 has_dynamic_offset: true,
3520 min_binding_size: wgpu::BufferSize::new(
3521 std::mem::size_of::<Uniforms>() as u64
3522 ),
3523 },
3524 count: None,
3525 }],
3526 });
3527 let image_bind_group_layout =
3528 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3529 label: Some("Image Texture Bind Group Layout"),
3530 entries: &[
3531 wgpu::BindGroupLayoutEntry {
3532 binding: 0,
3533 visibility: wgpu::ShaderStages::FRAGMENT,
3534 ty: wgpu::BindingType::Texture {
3535 multisampled: false,
3536 view_dimension: wgpu::TextureViewDimension::D2,
3537 sample_type: wgpu::TextureSampleType::Float { filterable: true },
3538 },
3539 count: None,
3540 },
3541 wgpu::BindGroupLayoutEntry {
3542 binding: 1,
3543 visibility: wgpu::ShaderStages::FRAGMENT,
3544 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
3545 count: None,
3546 },
3547 ],
3548 });
3549 let image_nearest_sampler =
3550 device.create_sampler(&image_sampler_descriptor(ImageSampling::Nearest));
3551 let image_linear_sampler =
3552 device.create_sampler(&image_sampler_descriptor(ImageSampling::Linear));
3553 let text_glyph_atlas = TextGlyphAtlas::new(
3554 &device,
3555 &image_bind_group_layout,
3556 GlyphSamplers {
3557 nearest: &image_nearest_sampler,
3558 linear: &image_linear_sampler,
3559 },
3560 TEXT_GLYPH_ATLAS_MIN_SIZE,
3561 );
3562 let viewport_uniforms = ViewportUniforms::default();
3563
3564 static GLASS_MATERIAL_FOLDS: DebugToggle =
3565 DebugToggle::new("CRANPOSE_GLASS_MATERIAL_FOLDS");
3566 if GLASS_MATERIAL_FOLDS.equals("1") {
3567 cranpose_ui_graphics::set_glass_material_folds(true);
3568 } else if GLASS_MATERIAL_FOLDS.equals("0") {
3569 cranpose_ui_graphics::set_glass_material_folds(false);
3570 }
3571 log::info!(
3572 "[gpu-init] liquid glass material folds {}",
3573 if cranpose_ui_graphics::glass_material_folds_enabled() {
3574 "on: a pipeline per material's feature set"
3575 } else {
3576 "off: one pipeline per blend mode"
3577 }
3578 );
3579
3580 #[cfg(not(target_arch = "wasm32"))]
3581 let crate::pipeline_disk_cache::Loaded {
3582 cache: pipeline_cache,
3583 records,
3584 updated,
3585 holds_recorded,
3586 } = crate::pipeline_disk_cache::load(&device);
3587 #[cfg(not(target_arch = "wasm32"))]
3588 let first_screen: Vec<u64> = records
3589 .shapes
3590 .iter()
3591 .filter(|shape| shape.first_screen)
3592 .map(|shape| shape.entry)
3593 .collect();
3594 #[cfg(target_arch = "wasm32")]
3595 let (pipeline_cache, first_screen): (Option<wgpu::PipelineCache>, Vec<u64>) =
3596 (None, Vec::new());
3597 let recorder = crate::pipeline_recorder::PipelineRecorder::default();
3598 #[cfg(not(target_arch = "wasm32"))]
3599 let pipeline_cache_watcher = crate::pipeline_disk_cache::spawn_persist_watcher(
3600 pipeline_cache.clone(),
3601 Arc::clone(&records),
3602 recorder.clone(),
3603 );
3604
3605 let effects_started = Instant::now();
3606 let pipeline_compiler =
3607 PipelineCompiler::for_compilation(pipeline_compilation, adapter_backend);
3608 #[cfg(not(target_arch = "wasm32"))]
3612 static FIRST_FRAME_DISCOVERY: DebugToggle =
3613 DebugToggle::new("CRANPOSE_FIRST_FRAME_DISCOVERY");
3614 #[cfg(not(target_arch = "wasm32"))]
3615 let first_screen_recorded = records.shapes.iter().any(|shape| shape.first_screen);
3616 #[cfg(not(target_arch = "wasm32"))]
3617 let discovers_first_frame = !FIRST_FRAME_DISCOVERY.equals("0")
3618 && adapter_backend == wgpu::Backend::Metal
3619 && pipeline_compiler.is_active()
3620 && !first_screen_recorded;
3621 let depth_gate = crate::depth_gate::DepthGate::new(
3622 crate::draw_pass::lays_interiors_first(adapter_backend),
3623 pipeline_compiler.is_active(),
3624 );
3625 let effect_renderer = EffectRenderer::new(
3626 &device,
3627 pipeline_compiler.clone(),
3628 pipeline_cache.clone(),
3629 composition_format,
3630 adapter_backend,
3631 recorder.clone(),
3632 );
3633 let output_converter = OutputConverter::new(&device, adapter_backend, display_format);
3634 let screenshot_converter =
3635 OutputConverter::new(&device, adapter_backend, wgpu::TextureFormat::Rgba8Unorm);
3636 let effects_ms = instant_ms(effects_started, Instant::now());
3637 let mut frame_graph_executor = WgpuFrameGraphExecutor::new();
3638 frame_graph_executor.init_pass_timing(&device, &queue);
3639 #[cfg(target_arch = "wasm32")]
3640 frame_graph_executor.batch_queue_writes(adapter_backend == wgpu::Backend::BrowserWebGpu);
3641 let shape_shader = SharedShader::new(
3642 &device,
3643 adapter_backend,
3644 "Shape Shader",
3645 shape_shader_code(run_store.mode()),
3646 &[Some(&uniform_bind_group_layout), Some(run_store.layout())],
3647 );
3648 if run_store.mode().trig_fill {
3649 let fill = ArcTrigFill::new(
3650 &device,
3651 adapter_backend,
3652 pipeline_cache.clone(),
3653 shape_shader.clone(),
3654 recorder.clone(),
3655 );
3656 if first_screen.contains(&crate::arc_trig_fill::FIRST_SCREEN_KEY) {
3657 fill.warm(&pipeline_compiler);
3658 }
3659 run_store.attach_trig_fill(fill);
3660 }
3661 let shape_pipelines = ShapePipelines::new(
3662 ShapePipelineFactory {
3663 device: Arc::clone(&device),
3664 cache: pipeline_cache.clone(),
3665 format: composition_format,
3666 shader: shape_shader,
3667 mode: run_store.mode(),
3668 },
3669 adapter_backend,
3670 &pipeline_compiler,
3671 first_screen
3672 .into_iter()
3673 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3674 .filter_map(ShapePipelineKey::from_bits),
3675 recorder.clone(),
3676 );
3677 let image_layouts = [
3678 Some(&uniform_bind_group_layout),
3679 Some(&image_bind_group_layout),
3680 ];
3681 let image_shader = SharedShader::new(
3682 &device,
3683 adapter_backend,
3684 "Image Shader",
3685 shaders::IMAGE,
3686 &image_layouts,
3687 );
3688 let glyph_atlas_shader = SharedShader::new(
3689 &device,
3690 adapter_backend,
3691 "Glyph Atlas Shader",
3692 shaders::GLYPH_ATLAS,
3693 &image_layouts,
3694 );
3695 let rrect_shadow_shader = SharedShader::new(
3696 &device,
3697 adapter_backend,
3698 "Round Rect Shadow Shader",
3699 shaders::RRECT_SHADOW,
3700 &[Some(&uniform_bind_group_layout)],
3701 );
3702
3703 let mut renderer = Self {
3704 device,
3705 queue,
3706 device_errors,
3707 renderer_epoch,
3708 composition_format,
3709 #[cfg(not(target_arch = "wasm32"))]
3710 display_format,
3711 composition_target: None,
3712 output_converter,
3713 screenshot_converter,
3714 adapter_backend,
3715 pipeline_cache,
3716 #[cfg(not(target_arch = "wasm32"))]
3717 _pipeline_cache_watcher: pipeline_cache_watcher,
3718 #[cfg(not(target_arch = "wasm32"))]
3719 recent_after_update: updated.then(|| Arc::clone(&records)),
3720 recorder,
3721 #[cfg(not(target_arch = "wasm32"))]
3722 landing: pipeline_compiler.landing(),
3723 pipeline_compiler,
3724 #[cfg(not(target_arch = "wasm32"))]
3725 built_at_frame_start: 0,
3726 drew_placeholder: false,
3727 shape_pipelines,
3728 image_pipeline: [
3729 FixedPipeline::new("image/src-over"),
3730 FixedPipeline::new("image/src-over/depth"),
3731 FixedPipeline::new("image/src-over/alpha-mask"),
3732 FixedPipeline::new("image/src-over/alpha-mask/depth"),
3733 FixedPipeline::new("image/src-over/rounded"),
3734 FixedPipeline::new("image/src-over/rounded/depth"),
3735 FixedPipeline::new("image/src-over/alpha-mask/rounded"),
3736 FixedPipeline::new("image/src-over/alpha-mask/rounded/depth"),
3737 ],
3738 image_pipeline_dst_out: [
3739 FixedPipeline::new("image/dst-out"),
3740 FixedPipeline::new("image/dst-out/depth"),
3741 FixedPipeline::new("image/dst-out/alpha-mask"),
3742 FixedPipeline::new("image/dst-out/alpha-mask/depth"),
3743 FixedPipeline::new("image/dst-out/rounded"),
3744 FixedPipeline::new("image/dst-out/rounded/depth"),
3745 FixedPipeline::new("image/dst-out/alpha-mask/rounded"),
3746 FixedPipeline::new("image/dst-out/alpha-mask/rounded/depth"),
3747 ],
3748 glyph_atlas_pipeline: [
3749 FixedPipeline::new("glyph/atlas"),
3750 FixedPipeline::new("glyph/atlas/depth"),
3751 FixedPipeline::new("glyph/atlas/aligned"),
3752 FixedPipeline::new("glyph/atlas/aligned/depth"),
3753 FixedPipeline::new("glyph/atlas/turned"),
3754 FixedPipeline::new("glyph/atlas/turned/depth"),
3755 ],
3756 rrect_shadow_pipeline: [
3757 FixedPipeline::new("shadow/rrect"),
3758 FixedPipeline::new("shadow/rrect/depth"),
3759 ],
3760 image_shader,
3761 glyph_atlas_shader,
3762 rrect_shadow_shader,
3763 depth_targets: crate::idle_pool::IdlePool::default(),
3764 depth_gate,
3765 surface_atlas_sizes: crate::frame::SurfaceAtlasSizes::for_backend(adapter_backend),
3766 uniform_bind_group_layout,
3767 image_bind_group_layout,
3768 image_nearest_sampler,
3769 image_linear_sampler,
3770 text_fonts,
3771 viewport_uniforms,
3772 run_store,
3773 image_texture_cache: BoundedLruCache::with_capacity_at_least_one(
3774 MAX_TEXTURE_CACHE_ITEMS,
3775 ),
3776 image_texture_cache_bytes: 0,
3777 external_texture_bindings: BoundedLruCache::with_capacity_at_least_one(
3778 MAX_EXTERNAL_TEXTURE_BINDINGS,
3779 ),
3780 text_image_cache: BoundedLruCache::with_capacity_at_least_one(
3781 MAX_TEXT_IMAGE_CACHE_ITEMS,
3782 ),
3783 text_glyph_atlas,
3784 text_glyph_run_cache: BoundedLruCache::with_capacity_at_least_one(
3785 MIN_TEXT_GLYPH_RUN_CACHE_ITEMS,
3786 ),
3787 text_glyph_runs_drawn: 0,
3788 text_glyph_gpu_run_cache: BoundedLruCache::with_capacity_at_least_one(
3789 MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS,
3790 ),
3791 text_glyph_run_arena: GlyphRunArena::new(copy_free),
3792 copy_free,
3793 text_glyph_run_frame: 0,
3794 text_glyph_mask_cache: SoftwareGlyphRasterCache::with_capacity_at_least_one(
3795 MAX_TEXT_GLYPH_MASK_CACHE_ITEMS,
3796 ),
3797 text_line_index_cache: TextLineIndexCache::new(MAX_TEXT_LINE_INDEX_CACHE_ITEMS),
3798 scratch_image_vertices: Vec::new(),
3799 scratch_image_indices: Vec::new(),
3800 scratch_glyph_instances: GlyphInstances::default(),
3801 scratch_image_cmds: Vec::new(),
3802 scratch_image_clips: Vec::new(),
3803 scratch_glyph_cmds: Vec::new(),
3804 scratch_glyph_moved: Vec::new(),
3805 scratch_shadow_instances: Vec::new(),
3806 scratch_arena_draws: Vec::new(),
3807 scratch_pipelines: PipelineDemand::default(),
3808 scratch_held: crate::draw_pass::HeldDraws::default(),
3809 scratch_text_glyph_run: Vec::new(),
3810 scratch_text_glyph_entries: Vec::new(),
3811 run_glyph_scratch: RunGlyphScratch::default(),
3812 frame_graph_executor,
3813 stage_side_scratch: StageSideScratch::default(),
3814 deferred_offscreen_releases: Vec::new(),
3815 effect_renderer,
3816 layer_cache: LayerCache::new(),
3817 ablation: Ablation::default(),
3818 ablation_frames: 0,
3819 nesting_overflow_reported: false,
3820 backdrop_gates: HashMap::default(),
3821 fill_gates: HashMap::default(),
3822 effect_gates: HashMap::default(),
3823 source_gates: HashMap::default(),
3824 transparent_sources: HashMap::default(),
3825 shadow_surface_cache: BoundedLruCache::with_capacity_at_least_one(
3826 MAX_SHADOW_SURFACE_CACHE_ITEMS,
3827 ),
3828 shadow_surface_cache_bytes: 0,
3829 frame_stats: gpu_stats::FrameStats::default(),
3830 last_frame_stats: None,
3831 pending_frame_warmup_frames: 0,
3832 frame_count: 0,
3833 #[cfg(not(target_arch = "wasm32"))]
3834 discovers_next_frame: discovers_first_frame,
3835 #[cfg(not(target_arch = "wasm32"))]
3836 first_screen_recorded,
3837 #[cfg(not(target_arch = "wasm32"))]
3838 discovering: false,
3839 shader_warm_ups_queued: 0,
3840 };
3841 #[cfg(not(target_arch = "wasm32"))]
3842 renderer.warm_first_screen(&records, holds_recorded);
3843 renderer.warm_requested_shaders();
3844 log::info!(
3845 "[gpu-init] {:?} renderer ready in {:.1} ms (effects {:.1} ms)",
3846 adapter_backend,
3847 instant_ms(construction_started, Instant::now()),
3848 effects_ms,
3849 );
3850 renderer
3851 }
3852
3853 #[cfg(not(target_arch = "wasm32"))]
3860 fn warm_first_screen(
3861 &mut self,
3862 records: &crate::pipeline_records::PipelineRecords,
3863 holds_recorded: bool,
3864 ) {
3865 self.warm_fixed_pipelines(&|label| {
3866 records
3867 .fixed
3868 .iter()
3869 .any(|fixed| fixed.first_screen && fixed.entry == label)
3870 });
3871 if holds_recorded {
3872 self.effect_renderer.trust_cached(records);
3873 }
3874 self.effect_renderer.warm_first_screen_shaders(
3875 records
3876 .shaders
3877 .iter()
3878 .filter(|shader| shader.first_screen)
3879 .map(|shader| &shader.entry),
3880 );
3881 if !records.shapes.iter().any(|shape| shape.first_screen) {
3882 self.warm_every_screen();
3883 }
3884 }
3885
3886 #[cfg(not(target_arch = "wasm32"))]
3893 fn warm_every_screen(&mut self) {
3894 self.shape_pipelines.warm(ShapePipelineKey::SOLID_RECT);
3895 self.glyph_atlas_pipeline_resource(false, GlyphQuads::Aligned)
3896 .prefetch(
3897 CompileLane::WarmUp,
3898 &self.pipeline_compiler,
3899 self.adapter_backend,
3900 || self.glyph_atlas_pipeline_job(false, GlyphQuads::Aligned),
3901 );
3902 }
3903
3904 fn ensure_shape_pipeline(&mut self, key: ShapePipelineKey, vertices: u64) {
3905 self.shape_pipelines.ensure(key, vertices);
3906 }
3907
3908 fn warm_requested_shaders(&mut self) {
3911 let requested = cranpose_ui_graphics::shader_warm_ups_after(self.shader_warm_ups_queued);
3912 if requested.is_empty() {
3913 return;
3914 }
3915 self.shader_warm_ups_queued += requested.len();
3916 self.effect_renderer.warm_shaders(&requested);
3917 }
3918
3919 #[cfg(not(target_arch = "wasm32"))]
3923 fn warm_recent(&mut self, records: &crate::pipeline_records::PipelineRecords) {
3924 self.warm_fixed_pipelines(&|label| records.fixed.iter().any(|fixed| fixed.entry == label));
3925 let shapes = records
3926 .shapes
3927 .iter()
3928 .map(|shape| shape.entry)
3929 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3930 .filter_map(ShapePipelineKey::from_bits);
3931 for key in shapes {
3932 self.shape_pipelines.warm(key);
3933 }
3934 self.effect_renderer
3935 .warm_recorded_shaders(records.shaders.iter().map(|shader| &shader.entry));
3936 }
3937
3938 #[cfg(not(target_arch = "wasm32"))]
3940 fn warm_fixed_pipelines(&self, wanted: &dyn Fn(&str) -> bool) {
3941 let compiler = self.effect_renderer.compiler();
3942 self.for_each_fixed_pipeline(&mut |pipeline, job| {
3943 if wanted(pipeline.label()) {
3944 pipeline.queue(
3945 compiler,
3946 crate::pipeline_compiler::CompileLane::WarmUp,
3947 self.adapter_backend,
3948 job(),
3949 );
3950 }
3951 });
3952 }
3953
3954 pub(crate) fn build_first_screen(&mut self, records: &[u8], viewport: (u32, u32)) {
3958 let records =
3959 crate::pipeline_records::decode_first_screen(records, self.adapter_backend, viewport);
3960 for shape in &records.shapes {
3961 if let Some(key) = ShapePipelineKey::from_bits(shape.entry) {
3962 self.shape_pipelines.build_ahead(key);
3963 }
3964 }
3965 self.for_each_fixed_pipeline(&mut |pipeline, job| {
3966 if records
3967 .fixed
3968 .iter()
3969 .any(|fixed| fixed.entry == pipeline.label())
3970 {
3971 pipeline.build_ahead(&self.recorder, self.adapter_backend, job());
3972 }
3973 });
3974 }
3975
3976 #[cfg(not(target_arch = "wasm32"))]
3978 pub(crate) fn first_screen_recorded(&self) -> bool {
3979 self.first_screen_recorded
3980 }
3981
3982 #[cold]
3984 #[inline(never)]
3985 pub(crate) fn first_screen_pipelines(&self) -> Option<Vec<u8>> {
3986 self.recorder.first_screen_records(self.adapter_backend)
3987 }
3988
3989 fn for_each_fixed_pipeline(
3992 &self,
3993 visit: &mut dyn FnMut(&FixedPipeline, &dyn Fn() -> FixedPipelineJob),
3994 ) {
3995 self.effect_renderer.for_each_fixed(&self.device, visit);
3996 for depth in [false, true] {
3997 for (alpha_mask, rounded) in
3998 [(false, false), (true, false), (false, true), (true, true)]
3999 {
4000 let variant = ImageVariant {
4001 depth,
4002 alpha_mask,
4003 rounded,
4004 };
4005 for blend_mode in [BlendMode::SrcOver, BlendMode::DstOut] {
4006 visit(self.image_pipeline_resource(blend_mode, variant), &|| {
4007 Box::new(self.image_pipeline_job(blend_mode, variant))
4008 });
4009 }
4010 }
4011 for quads in [GlyphQuads::Plain, GlyphQuads::Aligned, GlyphQuads::Turned] {
4012 visit(self.glyph_atlas_pipeline_resource(depth, quads), &|| {
4013 Box::new(self.glyph_atlas_pipeline_job(depth, quads))
4014 });
4015 }
4016 visit(&self.rrect_shadow_pipeline[usize::from(depth)], &|| {
4017 Box::new(self.rrect_shadow_pipeline_job(depth))
4018 });
4019 }
4020 }
4021
4022 fn image_pipeline_resource(
4023 &self,
4024 blend_mode: BlendMode,
4025 variant: ImageVariant,
4026 ) -> &FixedPipeline {
4027 let pipelines = match blend_mode {
4028 BlendMode::DstOut => &self.image_pipeline_dst_out,
4029 _ => &self.image_pipeline,
4030 };
4031 &pipelines[usize::from(variant.depth)
4032 + 2 * usize::from(variant.alpha_mask)
4033 + 4 * usize::from(variant.rounded)]
4034 }
4035
4036 fn image_pipeline_job(
4037 &self,
4038 blend_mode: BlendMode,
4039 variant: ImageVariant,
4040 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
4041 let device = Arc::clone(&self.device);
4042 let cache = self.pipeline_cache.clone();
4043 let format = self.composition_format;
4044 let shader = self.image_shader.clone();
4045 move || {
4046 create_image_pipeline(
4047 &device,
4048 cache.as_ref(),
4049 format,
4050 &shader,
4051 blend_mode,
4052 variant,
4053 )
4054 }
4055 }
4056
4057 pub(crate) fn prefetch_image_pipelines(
4061 &self,
4062 cmds: &[ImageDrawCmd],
4063 blend_mode: BlendMode,
4064 (depth, lane): (bool, CompileLane),
4065 awaited: &mut impl FnMut(Pending<wgpu::RenderPipeline>),
4066 ) {
4067 let mut last = None;
4068 for cmd in cmds {
4069 let variant = ImageVariant::of(cmd, depth);
4070 if last.replace(variant) == Some(variant) {
4071 continue;
4072 }
4073 if let Some(pending) = self.image_pipeline_resource(blend_mode, variant).prefetch(
4074 lane,
4075 &self.pipeline_compiler,
4076 self.adapter_backend,
4077 || self.image_pipeline_job(blend_mode, variant),
4078 ) {
4079 awaited(pending);
4080 }
4081 }
4082 }
4083
4084 pub(crate) fn prefetch_glyph_pipelines(
4088 &self,
4089 cmds: &[GlyphDrawCmd],
4090 (depth, lane): (bool, CompileLane),
4091 awaited: &mut impl FnMut(Pending<wgpu::RenderPipeline>),
4092 ) {
4093 let mut last = None;
4094 for cmd in cmds {
4095 let quads = cmd.quads();
4096 if last.replace(quads) == Some(quads) {
4097 continue;
4098 }
4099 if let Some(pending) = self.glyph_atlas_pipeline_resource(depth, quads).prefetch(
4100 lane,
4101 &self.pipeline_compiler,
4102 self.adapter_backend,
4103 || self.glyph_atlas_pipeline_job(depth, quads),
4104 ) {
4105 awaited(pending);
4106 }
4107 }
4108 }
4109
4110 pub(crate) fn prefetch_shadow_pipeline(
4114 &self,
4115 (depth, lane): (bool, CompileLane),
4116 awaited: &mut impl FnMut(Pending<wgpu::RenderPipeline>),
4117 ) {
4118 if let Some(pending) = self.rrect_shadow_pipeline[usize::from(depth)].prefetch(
4119 lane,
4120 &self.pipeline_compiler,
4121 self.adapter_backend,
4122 || self.rrect_shadow_pipeline_job(depth),
4123 ) {
4124 awaited(pending);
4125 }
4126 }
4127
4128 pub(crate) fn image_pipeline(
4129 &self,
4130 blend_mode: BlendMode,
4131 variant: ImageVariant,
4132 ) -> &wgpu::RenderPipeline {
4133 self.image_pipeline_resource(blend_mode, variant).for_draw(
4134 &self.recorder,
4135 self.adapter_backend,
4136 || self.image_pipeline_job(blend_mode, variant)(),
4137 )
4138 }
4139
4140 fn glyph_atlas_pipeline_job(
4141 &self,
4142 depth: bool,
4143 quads: GlyphQuads,
4144 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
4145 let device = Arc::clone(&self.device);
4146 let cache = self.pipeline_cache.clone();
4147 let format = self.composition_format;
4148 let shader = self.glyph_atlas_shader.clone();
4149 move || {
4150 create_glyph_atlas_pipeline(&device, cache.as_ref(), format, &shader, (depth, quads))
4151 }
4152 }
4153
4154 fn glyph_atlas_pipeline(&self, depth: bool, quads: GlyphQuads) -> &wgpu::RenderPipeline {
4157 self.glyph_atlas_pipeline_resource(depth, quads).for_draw(
4158 &self.recorder,
4159 self.adapter_backend,
4160 || self.glyph_atlas_pipeline_job(depth, quads)(),
4161 )
4162 }
4163
4164 fn rrect_shadow_pipeline_job(
4165 &self,
4166 depth: bool,
4167 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
4168 let device = Arc::clone(&self.device);
4169 let cache = self.pipeline_cache.clone();
4170 let format = self.composition_format;
4171 let shader = self.rrect_shadow_shader.clone();
4172 move || create_rrect_shadow_pipeline(&device, cache.as_ref(), format, &shader, depth)
4173 }
4174
4175 pub(crate) fn draw_shadow_instances(
4178 &self,
4179 pass: &mut TrackedPass<'_, '_>,
4180 buffer: &BufferUpload,
4181 uniform_slot: usize,
4182 instances: std::ops::Range<u32>,
4183 scissor: Option<(u32, u32, u32, u32)>,
4184 frame: PassFrame,
4185 ) -> Result<(), String> {
4186 let depth = frame.depth;
4187 let pipeline = self.rrect_shadow_pipeline[usize::from(depth)].for_draw(
4188 &self.recorder,
4189 self.adapter_backend,
4190 || self.rrect_shadow_pipeline_job(depth)(),
4191 );
4192 let (x, y, width, height) = frame.scissor(scissor);
4193 pass.set_scissor_rect(x, y, width, height);
4194 pass.set_pipeline(pipeline);
4195 self.viewport_uniforms.bind(pass, uniform_slot)?;
4196 pass.set_vertex_buffer(0, buffer.slice());
4197 pass.draw(0..SHADOW_QUAD_CORNERS, instances);
4198 self.frame_stats.add_draw_calls(1);
4199 Ok(())
4200 }
4201
4202 pub(crate) fn upload_shadow_instances<C: FrameCommandRecorder>(
4203 &self,
4204 recorder: &mut C,
4205 instances: &[ShadowInstance],
4206 ) -> BufferUpload {
4207 recorder.upload_buffer(
4208 UploadAllocatorSpec::vertex(
4209 "Shadow Instance Buffer",
4210 std::mem::size_of::<ShadowInstance>() as u64,
4211 ),
4212 &self.device,
4213 bytemuck::cast_slice(instances),
4214 )
4215 }
4216
4217 fn glyph_atlas_pipeline_resource(&self, depth: bool, quads: GlyphQuads) -> &FixedPipeline {
4218 let kind = match quads {
4219 GlyphQuads::Plain => 0,
4220 GlyphQuads::Aligned => 1,
4221 GlyphQuads::Turned => 2,
4222 };
4223 &self.glyph_atlas_pipeline[usize::from(depth) + 2 * kind]
4224 }
4225
4226 pub(crate) fn depth_target(&mut self, size: (u32, u32)) -> wgpu::TextureView {
4229 const KEPT_DEPTH_TARGETS: usize = 4;
4230 let view = match self.depth_targets.take(|(kept, _)| *kept == size) {
4231 Some((_, view)) => view,
4232 None => self.create_depth_target(size),
4233 };
4234 self.depth_targets
4235 .put((size, view.clone()), KEPT_DEPTH_TARGETS, u64::MAX, |_| 0);
4236 view
4237 }
4238
4239 fn create_depth_target(&self, size: (u32, u32)) -> wgpu::TextureView {
4240 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
4241 label: Some("Opaque interior depth"),
4242 size: wgpu::Extent3d {
4243 width: size.0,
4244 height: size.1,
4245 depth_or_array_layers: 1,
4246 },
4247 mip_level_count: 1,
4248 sample_count: 1,
4249 dimension: wgpu::TextureDimension::D2,
4250 format: DEPTH_FORMAT,
4251 usage: wgpu::TextureUsages::RENDER_ATTACHMENT
4252 | wgpu::TextureUsages::TRANSIENT_ATTACHMENT,
4253 view_formats: &[],
4254 });
4255 texture.create_view(&wgpu::TextureViewDescriptor::default())
4256 }
4257
4258 fn image_binding(
4261 &mut self,
4262 image: &ImageBitmap,
4263 sampling: ImageSampling,
4264 ) -> Result<ImageBinding, String> {
4265 if image.format() == cranpose_ui_graphics::ImagePixelFormat::External {
4266 return self.external_texture_binding(image, sampling);
4267 }
4268 if let Some(cached) = self.image_texture_cache.get(&image.id()) {
4269 return Ok(cached.bind_groups.binding(sampling));
4270 }
4271
4272 let size = wgpu::Extent3d {
4273 width: image.width(),
4274 height: image.height(),
4275 depth_or_array_layers: 1,
4276 };
4277
4278 let alpha_mask = matches!(
4279 image.format(),
4280 cranpose_ui_graphics::ImagePixelFormat::Alpha8 { .. }
4281 );
4282 let (format, bytes_per_pixel) = if alpha_mask {
4283 (wgpu::TextureFormat::R8Unorm, 1)
4284 } else {
4285 (wgpu::TextureFormat::Rgba8Unorm, 4)
4286 };
4287
4288 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
4289 label: Some("Image Texture"),
4290 size,
4291 mip_level_count: 1,
4292 sample_count: 1,
4293 dimension: wgpu::TextureDimension::D2,
4294 format,
4295 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
4296 view_formats: &[],
4297 });
4298
4299 let upload_stats = self.frame_graph_executor.upload_texture(
4300 &self.queue,
4301 wgpu::TexelCopyTextureInfo {
4302 texture: &texture,
4303 mip_level: 0,
4304 origin: wgpu::Origin3d::ZERO,
4305 aspect: wgpu::TextureAspect::All,
4306 },
4307 image.pixels(),
4308 wgpu::TexelCopyBufferLayout {
4309 offset: 0,
4310 bytes_per_row: Some(bytes_per_pixel * image.width()),
4311 rows_per_image: Some(image.height()),
4312 },
4313 size,
4314 );
4315 self.frame_stats.record_command_stats(upload_stats);
4316
4317 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
4318 let bytes = image.pixels().len();
4319 let cached = CachedImageTexture {
4320 bind_groups: self.image_bind_groups(&view, alpha_mask),
4321 _texture: texture,
4322 _view: view,
4323 bytes,
4324 };
4325 let binding = cached.bind_groups.binding(sampling);
4326 if let Some(replaced) = self.image_texture_cache.put(image.id(), cached) {
4327 self.image_texture_cache_bytes = self
4328 .image_texture_cache_bytes
4329 .saturating_sub(replaced.bytes);
4330 }
4331 self.image_texture_cache_bytes += bytes;
4332 while self.image_texture_cache_bytes > MAX_IMAGE_TEXTURE_CACHE_BYTES
4333 && self.image_texture_cache.len() > 1
4334 {
4335 let Some((_, evicted)) = self.image_texture_cache.pop_lru() else {
4336 break;
4337 };
4338 self.image_texture_cache_bytes =
4339 self.image_texture_cache_bytes.saturating_sub(evicted.bytes);
4340 }
4341 Ok(binding)
4342 }
4343
4344 fn external_texture_binding(
4345 &mut self,
4346 image: &ImageBitmap,
4347 sampling: ImageSampling,
4348 ) -> Result<ImageBinding, String> {
4349 let key = image.storage_id();
4350 if let Some(bind_groups) = self.external_texture_bindings.get(&key) {
4351 return Ok(bind_groups.binding(sampling));
4352 }
4353 let view = image
4354 .external_handle::<wgpu::TextureView>()
4355 .ok_or("an external texture's handle is not a wgpu::TextureView")?;
4356 let bind_groups = self.image_bind_groups(view, false);
4357 let binding = bind_groups.binding(sampling);
4358 self.external_texture_bindings.put(key, bind_groups);
4359 Ok(binding)
4360 }
4361
4362 fn image_bind_groups(&self, view: &wgpu::TextureView, alpha_mask: bool) -> ImageBindGroups {
4363 ImageBindGroups {
4364 alpha_mask,
4365 nearest: self.image_bind_group(view, &self.image_nearest_sampler),
4366 linear: self.image_bind_group(view, &self.image_linear_sampler),
4367 }
4368 }
4369
4370 fn image_bind_group(
4371 &self,
4372 view: &wgpu::TextureView,
4373 sampler: &wgpu::Sampler,
4374 ) -> wgpu::BindGroup {
4375 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
4376 label: Some("Image Texture Bind Group"),
4377 layout: &self.image_bind_group_layout,
4378 entries: &[
4379 wgpu::BindGroupEntry {
4380 binding: 0,
4381 resource: wgpu::BindingResource::TextureView(view),
4382 },
4383 wgpu::BindGroupEntry {
4384 binding: 1,
4385 resource: wgpu::BindingResource::Sampler(sampler),
4386 },
4387 ],
4388 })
4389 }
4390
4391 pub(crate) fn max_texture_dim(&self) -> u32 {
4392 self.effect_renderer.max_texture_dim()
4393 }
4394
4395 pub(crate) fn acquire_retained_surface(&mut self, width: u32, height: u32) -> OffscreenTarget {
4398 self.effect_renderer
4399 .acquire_offscreen(&self.device, width, height, Some(&self.frame_stats))
4400 }
4401
4402 fn frame_root(
4403 &mut self,
4404 output_mode: OutputMode,
4405 output_view: Option<&wgpu::TextureView>,
4406 output_texture: Option<&wgpu::Texture>,
4407 viewport: (u32, u32),
4408 reads_page: bool,
4409 ) -> FrameRoot {
4410 if let (OutputMode::Display, Some(view), Some(texture)) =
4411 (output_mode, output_view, output_texture)
4412 && surface_is_direct_root(texture, self.composition_format, viewport, reads_page)
4413 {
4414 return FrameRoot::Surface(Rc::new(OffscreenTarget::from_surface(
4415 texture.clone(),
4416 view.clone(),
4417 )));
4418 }
4419 FrameRoot::Composition(self.take_composition_target(viewport.0.max(1), viewport.1.max(1)))
4420 }
4421
4422 fn take_composition_target(&mut self, width: u32, height: u32) -> CompositionTarget {
4423 if let Some(target) = self.composition_target.take()
4424 && target.target.width == width
4425 && target.target.height == height
4426 {
4427 return target;
4428 }
4429 let target = Rc::new(OffscreenTarget::new(
4430 &self.device,
4431 self.composition_format,
4432 width,
4433 height,
4434 ));
4435 let output_bind_group = self.output_converter.bind_group(&self.device, &target.view);
4436 CompositionTarget {
4437 target,
4438 output_bind_group,
4439 }
4440 }
4441
4442 fn transient_offscreen_descriptor(
4443 &self,
4444 label: &'static str,
4445 width: u32,
4446 height: u32,
4447 ) -> FrameTextureDescriptor {
4448 let max_texture_dim = self.max_texture_dim();
4449 FrameTextureDescriptor::render_attachment(
4450 label,
4451 width.min(max_texture_dim),
4452 height.min(max_texture_dim),
4453 self.composition_format,
4454 )
4455 }
4456
4457 #[inline(never)]
4461 pub(crate) fn transparent_source<C: FrameCommandRecorder>(
4462 &mut self,
4463 recorder: &mut C,
4464 width: u32,
4465 height: u32,
4466 ) -> Rc<OffscreenTarget> {
4467 if let Some(source) = self.transparent_sources.get(&(width, height)) {
4468 return Rc::clone(source);
4469 }
4470 if self.transparent_sources.len() >= MAX_TRANSPARENT_SOURCES {
4471 for (_, source) in self.transparent_sources.drain() {
4472 if let Ok(target) = Rc::try_unwrap(source) {
4473 self.deferred_offscreen_releases.push(target);
4474 }
4475 }
4476 }
4477 let source = Rc::new(self.acquire_retained_surface(width, height));
4478 self.clear_target(
4479 recorder,
4480 &source.view,
4481 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
4482 );
4483 self.transparent_sources
4484 .insert((width, height), Rc::clone(&source));
4485 source
4486 }
4487
4488 fn defer_offscreen_release(&mut self, target: OffscreenTarget) {
4489 self.deferred_offscreen_releases.push(target);
4490 }
4491
4492 fn flush_deferred_offscreen_releases(&mut self) {
4493 let layer_cache = &mut self.layer_cache;
4494 let mut retire = |gate: &mut AdmissionGate| {
4495 let seen = gate.end_frame();
4496 if !seen && let Some(dead) = gate.dead_entry() {
4497 layer_cache.remove(&dead);
4498 }
4499 seen
4500 };
4501 self.backdrop_gates.retain(|_, gate| retire(gate));
4502 self.fill_gates.retain(|_, gate| retire(gate));
4503 self.effect_gates.retain(|_, gate| retire(gate));
4504 self.source_gates.retain(|_, gate| retire(gate));
4505 for target in self.deferred_offscreen_releases.drain(..) {
4506 self.effect_renderer.release_offscreen(target);
4507 }
4508 self.layer_cache.end_frame();
4509 for (transient, target) in self.layer_cache.take_released() {
4510 match transient {
4511 Some(descriptor) => self
4512 .frame_graph_executor
4513 .return_cached_transient(descriptor, target),
4514 None => self.effect_renderer.release_offscreen(target),
4515 }
4516 }
4517 self.effect_renderer.end_offscreen_frame();
4518 self.frame_graph_executor.end_transient_frame();
4519 self.depth_targets.end_frame();
4520 self.surface_atlas_sizes.end_frame();
4521 }
4522
4523 fn insert_cached_shadow_surface(
4524 &mut self,
4525 key: ShadowSurfaceCacheKey,
4526 target: Rc<OffscreenTarget>,
4527 ) {
4528 let byte_size = offscreen_byte_size(target.width, target.height);
4529 while self.shadow_surface_cache_bytes + byte_size > MAX_SHADOW_SURFACE_CACHE_BYTES {
4530 let Some((_, evicted)) = self.shadow_surface_cache.pop_lru() else {
4531 break;
4532 };
4533 self.shadow_surface_cache_bytes = self
4534 .shadow_surface_cache_bytes
4535 .saturating_sub(evicted.byte_size);
4536 }
4537 let cached = CachedShadowSurface { target, byte_size };
4538 if let Some((_, replaced)) = self.shadow_surface_cache.push(key, cached) {
4539 self.shadow_surface_cache_bytes = self
4540 .shadow_surface_cache_bytes
4541 .saturating_sub(replaced.byte_size);
4542 }
4543 self.shadow_surface_cache_bytes = self.shadow_surface_cache_bytes.saturating_add(byte_size);
4544 }
4545}
4546fn frame_stats_need_warmup_frame(snapshot: &gpu_stats::FrameStatsSnapshot) -> bool {
4547 snapshot.layer_cache_misses > 0
4548 || snapshot.shadow_shape_cache_misses > 0
4549 || snapshot.text_image_cache_misses > 0
4550 || snapshot.text_glyph_atlas_misses > 0
4551}
4552
4553fn update_frame_warmup_budget(pending_frames: &mut u8, snapshot: &gpu_stats::FrameStatsSnapshot) {
4554 if *pending_frames > 0 {
4555 *pending_frames = pending_frames.saturating_sub(1);
4556 } else if frame_stats_need_warmup_frame(snapshot) {
4557 *pending_frames = CACHE_MISS_WARMUP_FRAMES;
4558 }
4559}
4560
4561impl GpuRenderer {
4562 #[expect(clippy::too_many_arguments)]
4563 pub fn render(
4564 &mut self,
4565 texture: &wgpu::Texture,
4566 view: &wgpu::TextureView,
4567 width: u32,
4568 height: u32,
4569 packet: FramePacket,
4570 surface_epoch: u64,
4571 returns: &mut RenderReturns,
4572 ) -> Result<(), String> {
4573 self.render_internal(
4574 width,
4575 height,
4576 packet,
4577 surface_epoch,
4578 returns,
4579 OutputMode::Display,
4580 Some(view),
4581 Some(texture),
4582 )
4583 }
4584
4585 #[expect(clippy::too_many_arguments)]
4586 fn render_internal(
4587 &mut self,
4588 width: u32,
4589 height: u32,
4590 packet: FramePacket,
4591 surface_epoch: u64,
4592 returns: &mut RenderReturns,
4593 output_mode: OutputMode,
4594 output_view: Option<&wgpu::TextureView>,
4595 output_texture: Option<&wgpu::Texture>,
4596 ) -> Result<(), String> {
4597 let cancel_reason = if packet.renderer_epoch != self.renderer_epoch {
4598 Some(CancelReason::RendererEpoch)
4599 } else if packet.surface_epoch != surface_epoch {
4600 Some(CancelReason::SurfaceEpoch)
4601 } else if packet.viewport != (width, height) {
4602 Some(CancelReason::Viewport)
4603 } else {
4604 None
4605 };
4606 if let Some(reason) = cancel_reason {
4607 return Self::cancel_packet(packet, reason, returns);
4608 }
4609 if self.device_errors.take_poison() {
4610 return Self::cancel_packet(packet, CancelReason::DeviceError, returns);
4611 }
4612 returns.frame_id = packet.frame_id;
4613 let render_start = Instant::now();
4614 #[cfg(not(target_arch = "wasm32"))]
4615 let builds_before = thread_builds();
4616 self.warm_requested_shaders();
4617 self.shape_pipelines.begin_frame();
4618 self.recorder.begin_frame((width, height));
4619 self.begin_placeholder_frame();
4620 self.viewport_uniforms.begin_frame();
4621 self.run_store.begin_frame(gpu_stats_enabled());
4622 self.begin_text_glyph_run_frame();
4623
4624 let text_cache_len = packet.text_cache_len;
4625 let reads_page = packet.root.contains_backdrop()
4626 || packet
4627 .overlay
4628 .as_ref()
4629 .is_some_and(LayerScene::contains_backdrop);
4630 let frame_root = self.frame_root(
4631 output_mode,
4632 output_view,
4633 output_texture,
4634 (width, height),
4635 reads_page,
4636 );
4637 let root = frame_root.target();
4638 let screenshot_bind_group = output_view.and_then(|_| {
4639 matches!(output_mode, OutputMode::Screenshot).then(|| {
4640 self.screenshot_converter
4641 .bind_group(&self.device, &root.view)
4642 })
4643 });
4644 let output = frame_root.output(output_view, screenshot_bind_group.as_ref());
4645 let result = self.render_graph(root, packet, returns, output_mode, output);
4646 #[cfg(not(target_arch = "wasm32"))]
4647 self.effect_renderer
4648 .compiler()
4649 .spread_demand(thread_builds() == builds_before);
4650 if let FrameRoot::Composition(composition) = frame_root {
4651 self.composition_target = Some(composition);
4652 }
4653 let after_graph = Instant::now();
4654 self.flush_deferred_offscreen_releases();
4655 self.scratch_glyph_instances.end_frame();
4656
4657 self.frame_stats
4658 .layer_cache_size
4659 .set(self.layer_cache.len() as u32);
4660 self.frame_stats
4661 .layer_cache_bytes
4662 .set(self.layer_cache.bytes());
4663 self.frame_stats.offscreen_pool_size.set(
4664 self.effect_renderer
4665 .retained_offscreen_count()
4666 .saturating_add(self.frame_graph_executor.retained_texture_count())
4667 .saturating_add(usize::from(self.composition_target.is_some())) as u32,
4668 );
4669 self.frame_stats.offscreen_pool_bytes.set(
4670 (self.effect_renderer.retained_offscreen_bytes() as u64)
4671 .saturating_add(self.frame_graph_executor.retained_texture_bytes())
4672 .saturating_add(self.composition_target.as_ref().map_or(0, |target| {
4673 u64::from(target.target.width)
4674 .saturating_mul(u64::from(target.target.height))
4675 .saturating_mul(COMPOSITION_BYTES_PER_PIXEL)
4676 })),
4677 );
4678 self.frame_stats
4679 .text_pool_size
4680 .set(self.text_image_cache.len() as u32);
4681 self.frame_stats
4682 .image_cache_size
4683 .set(self.image_texture_cache.len() as u32);
4684 self.frame_stats.text_cache_size.set(text_cache_len as u32);
4685 self.effect_renderer
4686 .merge_and_reset_debug_counters(&self.frame_stats);
4687 self.frame_graph_executor.reset_upload_allocators();
4688 let snapshot = self.frame_stats.snapshot();
4689 if crate::frame_graph::frame_graph_pass_telemetry_threshold_ms().is_some() {
4690 log::warn!(
4691 "[wgpu-render-stage:frame-stats] layer_hit={} layer_miss={} miss_px={} \
4692 offscreen_acq={} offscreen_new={} isolated={} draws={}",
4693 snapshot.layer_cache_hits,
4694 snapshot.layer_cache_misses,
4695 snapshot.layer_cache_miss_pixels,
4696 snapshot.offscreen_acquires,
4697 snapshot.offscreen_news,
4698 snapshot.isolated_layer_renders,
4699 snapshot.draw_calls,
4700 );
4701 }
4702 self.last_frame_stats = Some(snapshot);
4703 PRESENTED_FRAMES.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
4704 update_frame_warmup_budget(&mut self.pending_frame_warmup_frames, &snapshot);
4705 let gpu_stats_on = gpu_stats_enabled();
4706 self.frame_stats
4707 .maybe_print_snapshot(snapshot, &mut self.frame_count, gpu_stats_on);
4708 if gpu_stats_on && self.frame_count.is_multiple_of(60) {
4709 gpu_stats::print_gpu_memory_report(&self.device, self.frame_count);
4710 }
4711 self.frame_graph_executor
4712 .end_pass_timing_frame(&self.device, &self.queue);
4713 self.frame_stats.reset();
4714 let after_stats = Instant::now();
4715 if let Some(total_ms) = should_log_wgpu_render_stage(render_start, after_stats) {
4716 log::warn!(
4717 "[wgpu-render-stage:render] total_ms={total_ms:.2} graph_ms={:.2} cleanup_stats_ms={:.2}",
4718 instant_ms(render_start, after_graph),
4719 instant_ms(after_graph, after_stats),
4720 );
4721 }
4722 if result.is_ok() {
4723 returns.outcome = PresentOutcome::Presented;
4724 }
4725 result
4726 }
4727
4728 pub(crate) fn cancel_packet(
4730 packet: FramePacket,
4731 reason: CancelReason,
4732 returns: &mut RenderReturns,
4733 ) -> Result<(), String> {
4734 returns.scene = Some(FrameSceneStorage {
4735 root: packet.root,
4736 overlay: packet.overlay,
4737 });
4738 returns.frame_id = packet.frame_id;
4739 returns.outcome = PresentOutcome::Cancelled(reason);
4740 Ok(())
4741 }
4742
4743 pub fn last_frame_stats(&self) -> Option<gpu_stats::FrameStatsSnapshot> {
4744 self.last_frame_stats
4745 }
4746
4747 pub fn gpu_pass_timings(&self) -> crate::pass_timing::GpuPassTimingReport {
4748 self.frame_graph_executor.pass_timing_report()
4749 }
4750
4751 pub fn needs_frame_warmup(&self) -> bool {
4752 self.pending_frame_warmup_frames > 0 || self.placeholder_awaits_frame()
4753 }
4754
4755 #[cfg(target_arch = "wasm32")]
4756 pub(crate) fn pipeline_compiler(&self) -> &PipelineCompiler {
4757 &self.pipeline_compiler
4758 }
4759
4760 fn placeholder_awaits_frame(&self) -> bool {
4764 #[cfg(not(target_arch = "wasm32"))]
4765 if let Some(landing) = &self.landing {
4766 return landing.landed() || (self.drew_placeholder && !landing.has_wake());
4767 }
4768 self.drew_placeholder
4769 }
4770
4771 fn begin_placeholder_frame(&mut self) {
4774 self.drew_placeholder = false;
4775 #[cfg(not(target_arch = "wasm32"))]
4776 if let Some(landing) = &self.landing {
4777 self.built_at_frame_start = landing.built();
4778 if landing.take_landed() {
4779 self.layer_cache.clear();
4780 }
4781 }
4782 }
4783
4784 #[cfg(target_arch = "wasm32")]
4788 pub(crate) fn background_pipelines_landed(&mut self) {
4789 self.drop_kept_drawing();
4790 }
4791
4792 #[cfg(target_arch = "wasm32")]
4794 pub(crate) fn compile_pipelines_in_background(&mut self) {
4795 self.shape_pipelines.build_in_background();
4796 }
4797
4798 fn drop_kept_drawing(&mut self) {
4800 self.layer_cache.clear();
4801 self.shadow_surface_cache.clear();
4802 self.shadow_surface_cache_bytes = 0;
4803 }
4804
4805 pub(crate) fn note_placeholder(&mut self) {
4808 self.drew_placeholder = true;
4809 self.recorder.hold_first_screen();
4810 self.frame_stats
4811 .placeholder_draws
4812 .set(self.frame_stats.placeholder_draws.get() + 1);
4813 #[cfg(not(target_arch = "wasm32"))]
4814 if let Some(landing) = &self.landing {
4815 landing.await_since(self.built_at_frame_start);
4816 }
4817 }
4818
4819 #[cfg(not(target_arch = "wasm32"))]
4823 pub(crate) fn prepare_recorded(&mut self) -> bool {
4824 self.effect_renderer.warm_after_first_frame();
4825 if let Some(records) = self.recent_after_update.take() {
4826 self.warm_recent(&records);
4827 }
4828 self.compiling()
4829 }
4830
4831 #[cfg(not(target_arch = "wasm32"))]
4833 pub(crate) fn compiling(&self) -> bool {
4834 self.landing
4835 .as_ref()
4836 .is_some_and(|landing| landing.in_flight())
4837 }
4838
4839 pub(crate) fn awaits_pipelines(&self) -> bool {
4842 #[cfg(not(target_arch = "wasm32"))]
4843 if let Some(landing) = &self.landing {
4844 return self.drew_placeholder && landing.in_flight();
4845 }
4846 self.drew_placeholder
4847 }
4848
4849 #[cfg(not(target_arch = "wasm32"))]
4852 pub(crate) fn landing(&self) -> Option<Arc<crate::pipeline_compiler::Landing>> {
4853 self.landing.clone()
4854 }
4855
4856 #[cfg(not(target_arch = "wasm32"))]
4859 pub(crate) fn wake_on_landing(&self, wake: Box<dyn Fn() + Send + Sync>) {
4860 if let Some(landing) = &self.landing {
4861 landing.wake_with(wake);
4862 }
4863 }
4864
4865 pub fn debug_cpu_allocation_stats(&self) -> DebugCpuAllocationStats {
4866 DebugCpuAllocationStats {
4867 scene_graph_node_count: 0,
4868 scene_graph_heap_bytes: 0,
4869 scene_hits_len: 0,
4870 scene_hits_cap: 0,
4871 scene_node_index_len: 0,
4872 scene_node_index_cap: 0,
4873 text_renderer_pool_len: self.text_image_cache.len(),
4874 text_renderer_pool_cap: self.text_image_cache.cap().get(),
4875 image_texture_cache_len: self.image_texture_cache.len(),
4876 image_texture_cache_cap: self.image_texture_cache.cap().get(),
4877 run_arena_staging_bytes: self.run_store.arena_staging_bytes(),
4878 run_store_bytes: self.run_store.stored_bytes(),
4879 run_store_runs: self.run_store.stored_count(),
4880 scratch_image_vertices_cap: self.scratch_image_vertices.capacity(),
4881 scratch_image_indices_cap: self.scratch_image_indices.capacity(),
4882 scratch_image_cmds_cap: self.scratch_image_cmds.capacity(),
4883 scratch_glyph_instances_cap: self.scratch_glyph_instances.plain.capacity()
4884 + self.scratch_glyph_instances.turned.capacity(),
4885 layer_cache_len: self.layer_cache.len(),
4886 layer_cache_bytes: self.layer_cache.bytes(),
4887 }
4888 }
4889 pub fn render_to_rgba_pixels(
4890 &mut self,
4891 width: u32,
4892 height: u32,
4893 packet: FramePacket,
4894 surface_epoch: u64,
4895 returns: &mut RenderReturns,
4896 ) -> Result<Vec<u8>, String> {
4897 if width == 0 || height == 0 {
4898 return Err("Screenshot size must be non-zero".to_string());
4899 }
4900 let errors_before = self.device_errors.error_count();
4901
4902 let output_texture = crate::offscreen::create_2d_texture(
4903 &self.device,
4904 wgpu::TextureFormat::Rgba8Unorm,
4905 width,
4906 height,
4907 wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
4908 Some("Screenshot Output Texture"),
4909 );
4910 let output_view = output_texture.create_view(&wgpu::TextureViewDescriptor::default());
4911 self.render_internal(
4912 width,
4913 height,
4914 packet,
4915 surface_epoch,
4916 returns,
4917 OutputMode::Screenshot,
4918 Some(&output_view),
4919 None,
4920 )?;
4921 if returns.outcome != PresentOutcome::Presented {
4922 return Err(format!(
4923 "Screenshot rendering did not complete: {:?}",
4924 returns.outcome
4925 ));
4926 }
4927 self.read_screenshot_pixels(&output_texture, errors_before)
4928 }
4929
4930 fn read_screenshot_pixels(
4931 &mut self,
4932 output_texture: &wgpu::Texture,
4933 errors_before: u64,
4934 ) -> Result<Vec<u8>, String> {
4935 let width = output_texture.width();
4936 let height = output_texture.height();
4937 let bytes_per_pixel = 4u32;
4938 let unpadded_bytes_per_row = width
4939 .checked_mul(bytes_per_pixel)
4940 .ok_or_else(|| "Screenshot row byte size overflow".to_string())?;
4941 let padded_bytes_per_row =
4942 align_to(unpadded_bytes_per_row, wgpu::COPY_BYTES_PER_ROW_ALIGNMENT);
4943 let output_buffer_size = padded_bytes_per_row as u64 * height as u64;
4944
4945 let output_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
4946 label: Some("Screenshot Readback Buffer"),
4947 size: output_buffer_size,
4948 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
4949 mapped_at_creation: false,
4950 });
4951
4952 let device = self.device.clone();
4953 let queue = self.queue.clone();
4954 let mut graph = WgpuFrameGraph::new(Some("Screenshot Copy Encoder"));
4955 let source = graph.import_surface("screenshot-copy-source");
4956 graph.add_fallible_command_pass(Some("Screenshot Copy Pass"), &[source], &[], |context| {
4957 context.encoder.copy_texture_to_buffer(
4958 wgpu::TexelCopyTextureInfo {
4959 texture: output_texture,
4960 mip_level: 0,
4961 origin: wgpu::Origin3d::ZERO,
4962 aspect: wgpu::TextureAspect::All,
4963 },
4964 wgpu::TexelCopyBufferInfo {
4965 buffer: &output_buffer,
4966 layout: wgpu::TexelCopyBufferLayout {
4967 offset: 0,
4968 bytes_per_row: Some(padded_bytes_per_row),
4969 rows_per_image: Some(height),
4970 },
4971 },
4972 wgpu::Extent3d {
4973 width,
4974 height,
4975 depth_or_array_layers: 1,
4976 },
4977 );
4978 Ok(())
4979 });
4980 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4981 let execution = executor.execute_recorded_graph(&device, &queue, graph);
4982 self.frame_graph_executor = executor;
4983 self.recall_frame_uploads();
4984 let execution = execution.map_err(|error| error.to_string())?;
4985 let submission_index = execution.submission;
4986 let copy_stats = execution.stats;
4987 self.last_frame_stats = self
4988 .last_frame_stats
4989 .map(|snapshot| snapshot.with_command_stats_added(copy_stats));
4990
4991 let buffer_slice = output_buffer.slice(..);
4992 let (tx, rx) = mpsc::channel();
4993 buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
4994 let _ = tx.send(result);
4995 });
4996 self.device
4997 .poll(wgpu::PollType::Wait {
4998 submission_index: Some(submission_index),
4999 timeout: None,
5000 })
5001 .map_err(|error| format!("Screenshot GPU wait failed: {error}"))?;
5002
5003 match rx.recv_timeout(Duration::from_secs(3)) {
5004 Ok(Ok(())) => {}
5005 Ok(Err(err)) => return Err(format!("Screenshot map_async failed: {err:?}")),
5006 Err(err) => return Err(format!("Screenshot readback timed out: {err}")),
5007 }
5008 if self.device_errors.error_count() != errors_before {
5009 output_buffer.unmap();
5010 return Err("GPU errors occurred while capturing the screenshot".to_string());
5011 }
5012
5013 let mapped = buffer_slice
5014 .get_mapped_range()
5015 .map_err(|err| format!("Screenshot readback could not be read: {err}"))?;
5016 let mut pixels = vec![0u8; (width as usize) * (height as usize) * 4];
5017
5018 let src_row_len = padded_bytes_per_row as usize;
5019 let dst_row_len = unpadded_bytes_per_row as usize;
5020 for row in 0..height as usize {
5021 let src_offset = row * src_row_len;
5022 let dst_offset = row * dst_row_len;
5023 pixels[dst_offset..dst_offset + dst_row_len]
5024 .copy_from_slice(&mapped[src_offset..src_offset + dst_row_len]);
5025 }
5026 drop(mapped);
5027 output_buffer.unmap();
5028
5029 self.convert_surface_pixels_to_rgba(&pixels)
5030 }
5031
5032 fn recall_frame_uploads(&mut self) {
5034 self.viewport_uniforms.uploads.recall();
5035 self.run_store.recall();
5036 }
5037
5038 fn render_graph(
5039 &mut self,
5040 root_target: &Rc<OffscreenTarget>,
5041 packet: FramePacket,
5042 returns: &mut RenderReturns,
5043 output_mode: OutputMode,
5044 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
5045 ) -> Result<(), String> {
5046 #[cfg(target_arch = "wasm32")]
5047 let (device, queue, graph_start) =
5048 (self.device.clone(), self.queue.clone(), Instant::now());
5049 let FramePacket {
5050 root,
5051 overlay,
5052 root_scale,
5053 clear,
5054 ..
5055 } = packet;
5056 let page = Rc::clone(root_target);
5057
5058 #[cfg(not(target_arch = "wasm32"))]
5059 let (result, submitted) = {
5060 if std::mem::take(&mut self.discovers_next_frame) {
5061 self.discover_frame_pipelines(
5062 &root,
5063 overlay.as_ref(),
5064 &page,
5065 root_scale,
5066 clear,
5067 output_mode,
5068 output,
5069 );
5070 }
5071 self.execute_frame_graph(
5072 &root,
5073 overlay.as_ref(),
5074 &page,
5075 root_scale,
5076 clear,
5077 output_mode,
5078 output,
5079 )
5080 };
5081
5082 #[cfg(target_arch = "wasm32")]
5083 let (result, submitted) = {
5084 let mut executor = std::mem::take(&mut self.frame_graph_executor);
5085 let (result, execution) = {
5086 let mut frame_encoder =
5087 executor.begin(&device, &queue, Some("Renderer Frame Encoder"));
5088 let initial_pass_count = frame_encoder.recorded_pass_count();
5089 let result = self.encode_frame(
5090 &mut frame_encoder,
5091 &root,
5092 overlay.as_ref(),
5093 Rc::clone(&page),
5094 root_scale,
5095 clear,
5096 output_mode,
5097 output,
5098 );
5099 let execution =
5100 if result.is_ok() && frame_encoder.recorded_pass_count() > initial_pass_count {
5101 Some(frame_encoder.finish())
5102 } else {
5103 None
5104 };
5105 (result, execution)
5106 };
5107 let after_execute = Instant::now();
5108 self.frame_graph_executor = executor;
5109 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
5110 log::warn!("[wgpu-render-stage:graph] total_ms={total_ms:.2}",);
5111 }
5112 let submitted = execution.is_some();
5113 if let Some(execution) = execution {
5114 self.frame_stats.record_command_stats(execution.stats);
5115 }
5116 (result, submitted)
5117 };
5118 #[cfg(not(target_arch = "wasm32"))]
5119 if submitted {
5120 self.recorder.note_frame_drawn();
5121 self.effect_renderer.warm_after_first_frame();
5122 if let Some(records) = self.recent_after_update.take() {
5123 self.warm_recent(&records);
5124 }
5125 }
5126 if !submitted {
5127 self.run_store.invalidate_uploads();
5128 self.text_glyph_gpu_run_cache.clear();
5129 self.text_glyph_run_arena = GlyphRunArena::new(self.copy_free);
5130 }
5131 returns.scene = Some(FrameSceneStorage { root, overlay });
5132 result
5133 }
5134
5135 #[cfg(not(target_arch = "wasm32"))]
5138 #[expect(clippy::too_many_arguments)]
5139 fn execute_frame_graph(
5140 &mut self,
5141 root: &LayerScene,
5142 overlay: Option<&LayerScene>,
5143 page: &Rc<OffscreenTarget>,
5144 root_scale: f32,
5145 clear: wgpu::Color,
5146 output_mode: OutputMode,
5147 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
5148 ) -> (Result<(), String>, bool) {
5149 let device = self.device.clone();
5150 let queue = self.queue.clone();
5151 let graph_start = Instant::now();
5152 let mut executor = std::mem::take(&mut self.frame_graph_executor);
5153 let mut frame_graph = WgpuFrameGraph::new(Some("Renderer Frame Graph"));
5154 let surface = frame_graph.import_surface("renderer-surface");
5155 frame_graph.add_fallible_recorded_command_pass(
5156 Some("Renderer Frame Pass"),
5157 &[],
5158 &[surface],
5159 |frame_encoder| {
5160 self.encode_frame(
5161 frame_encoder,
5162 root,
5163 overlay,
5164 Rc::clone(page),
5165 root_scale,
5166 clear,
5167 output_mode,
5168 output,
5169 )
5170 },
5171 );
5172 let after_build = Instant::now();
5173 let execution = executor.execute_recorded_graph(&device, &queue, frame_graph);
5174 let after_execute = Instant::now();
5175 self.frame_graph_executor = executor;
5176 self.recall_frame_uploads();
5177 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
5178 log::warn!(
5179 "[wgpu-render-stage:graph] total_ms={total_ms:.2} build_ms={:.2} execute_ms={:.2}",
5180 instant_ms(graph_start, after_build),
5181 instant_ms(after_build, after_execute),
5182 );
5183 }
5184 match execution {
5185 Ok(execution) => {
5186 if execution.stats.pass_count > 0 {
5187 self.frame_stats.record_command_stats(execution.stats);
5188 }
5189 (Ok(()), true)
5190 }
5191 Err(crate::frame_graph::FrameGraphError::NoDeclaredPasses) => (Ok(()), false),
5192 Err(error) => (Err(error.to_string()), false),
5193 }
5194 }
5195
5196 #[cfg(not(target_arch = "wasm32"))]
5208 #[expect(clippy::too_many_arguments)]
5209 fn discover_frame_pipelines(
5210 &mut self,
5211 root: &LayerScene,
5212 overlay: Option<&LayerScene>,
5213 page: &Rc<OffscreenTarget>,
5214 root_scale: f32,
5215 clear: wgpu::Color,
5216 output_mode: OutputMode,
5217 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
5218 ) {
5219 self.discovering = true;
5220 let (result, _) =
5221 self.execute_frame_graph(root, overlay, page, root_scale, clear, output_mode, output);
5222 self.discovering = false;
5223 if let Err(error) = result {
5224 log::warn!(
5225 "[gpu-pipeline] the walk that learns the first frame's pipelines failed: {error}"
5226 );
5227 }
5228 self.drop_kept_drawing();
5229 self.backdrop_gates.clear();
5230 self.fill_gates.clear();
5231 self.effect_gates.clear();
5232 self.source_gates.clear();
5233 }
5234
5235 #[expect(clippy::too_many_arguments)]
5239 fn encode_frame<C: FrameCommandRecorder>(
5240 &mut self,
5241 recorder: &mut C,
5242 root: &LayerScene,
5243 overlay: Option<&LayerScene>,
5244 page: Rc<OffscreenTarget>,
5245 root_scale: f32,
5246 clear: wgpu::Color,
5247 output_mode: OutputMode,
5248 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
5249 ) -> Result<(), String> {
5250 FrameExecutor::new(self, recorder).render_frame(
5251 root,
5252 overlay,
5253 page,
5254 root_scale,
5255 wgpu::LoadOp::Clear(clear),
5256 )?;
5257 #[cfg(not(target_arch = "wasm32"))]
5258 let discovering = self.discovering;
5259 #[cfg(target_arch = "wasm32")]
5260 let discovering = false;
5261 if !discovering && let Some((output_view, bind_group)) = output {
5262 match output_mode {
5263 OutputMode::Display => &self.output_converter,
5264 OutputMode::Screenshot => &self.screenshot_converter,
5265 }
5266 .encode(
5267 &self.device,
5268 recorder,
5269 output_view,
5270 bind_group,
5271 self.adapter_backend,
5272 &self.recorder,
5273 );
5274 recorder.record_pass();
5275 }
5276 self.stage_frame_uploads(recorder);
5277 self.shape_pipelines.request_wanted();
5278 if !discovering {
5279 self.depth_gate.end_frame();
5280 }
5281 self.pipeline_compiler.end_frame();
5282 self.viewport_uniforms.uploads.finish_frame();
5283 self.run_store.finish_frame();
5284 Ok(())
5285 }
5286
5287 pub(crate) fn stage_frame_uploads(&mut self, recorder: &mut impl FrameCommandRecorder) {
5288 let mut upload = self.viewport_uniforms.stage_pending(&self.device, recorder);
5289 upload += self.run_store.stage_pending(&self.device, recorder);
5290 upload += self
5291 .text_glyph_run_arena
5292 .stage_pending(&self.device, recorder);
5293 self.run_store.fill_arena_trig(&self.device, recorder);
5294 self.frame_stats.record_command_stats(upload);
5295 }
5296 pub(crate) fn claim_uniform_slot(&mut self, params: ViewportUniformParams) -> usize {
5298 let uniforms = Uniforms::of(params, PlacementData::zeroed(), RunTier::Arena);
5299 self.viewport_uniforms
5300 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms)
5301 }
5302
5303 fn blurred_shadow_source<C: FrameCommandRecorder>(
5313 &mut self,
5314 recorder: &mut C,
5315 shadow: &ShadowDraw,
5316 source_device: DevicePixelBounds,
5317 pixel_radius: f32,
5318 root_scale: f32,
5319 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5320 ) -> Option<(Rc<OffscreenTarget>, bool, SourceContent)> {
5321 let shape_only = shadow.texts.is_empty();
5322 let key = if shape_only {
5323 shape_shadow_surface_cache_key(shadow, source_device, pixel_radius, root_scale)
5324 } else {
5325 None
5326 };
5327 let content = key.map_or(SourceContent::Transient, |key| {
5328 SourceContent::retained(&key)
5329 });
5330 if let Some(entry) = key.and_then(|key| self.shadow_surface_cache.get(&key)) {
5331 return Some((Rc::clone(&entry.target), true, content));
5332 }
5333 if !self.effect_renderer.blur_draws_now(
5335 &self.device,
5336 TileMode::Decal,
5337 (source_device.width, source_device.height),
5338 pixel_radius,
5339 pixel_radius,
5340 ) {
5341 self.note_placeholder();
5342 return None;
5343 }
5344 if !shape_only {
5345 self.frame_stats.record_shadow_text_blur_fallback();
5346 }
5347 let source = self.render_shadow_source(
5348 recorder,
5349 shadow,
5350 source_device,
5351 pixel_radius,
5352 root_scale,
5353 key.is_some(),
5354 transients,
5355 )?;
5356 if let Some(key) = key {
5357 self.frame_stats
5358 .record_shadow_shape_cache_miss(source_device.width, source_device.height);
5359 self.frame_stats.maybe_print_shadow_shape_cache_miss(
5360 source_device.width,
5361 source_device.height,
5362 key.content_hash,
5363 pixel_radius,
5364 [source_device.x, source_device.y],
5365 shadow.shapes.as_ref().map_or(0, RunDraw::record_count) as usize,
5366 shadow.clip,
5367 );
5368 self.insert_cached_shadow_surface(key, Rc::clone(&source));
5369 }
5370 Some((source, false, content))
5371 }
5372
5373 #[expect(clippy::too_many_arguments)]
5374 pub(crate) fn resolve_blurred_shadow<C: FrameCommandRecorder>(
5375 &mut self,
5376 recorder: &mut C,
5377 shadow: &ShadowDraw,
5378 z: usize,
5379 root_scale: f32,
5380 target_rect: DeviceRect4,
5381 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5382 resolved: &mut Vec<ResolvedComposite>,
5383 ) {
5384 if !shadow.requires_surface()
5385 || skip_shadow_draws()
5386 || !root_scale.is_finite()
5387 || root_scale <= 0.0
5388 {
5389 return;
5390 }
5391 let Some(bounds) = shadow_draw_bounds(shadow) else {
5392 return;
5393 };
5394 let margin = blur_reach(shadow.blur_radius, root_scale);
5395 let source_bounds = expand_rect(bounds, margin, margin);
5396 let mut visible = source_bounds;
5397 if let Some(clip) = shadow.clip {
5398 let Some(clipped) = visible.intersect(expand_rect(clip, margin, margin)) else {
5399 return;
5400 };
5401 visible = clipped;
5402 }
5403 let target_logical = Rect {
5404 x: target_rect.0 / root_scale,
5405 y: target_rect.1 / root_scale,
5406 width: target_rect.2 / root_scale,
5407 height: target_rect.3 / root_scale,
5408 };
5409 let Some(visible) = visible.intersect(expand_rect(target_logical, margin, margin)) else {
5410 return;
5411 };
5412 let max_texture_dim = self.max_texture_dim();
5413 let shape_only = shadow.texts.is_empty();
5414 let anchor = shadow
5415 .shapes
5416 .as_ref()
5417 .and_then(|run| run.placement.snap_anchor);
5418 let source_device = shape_only
5419 .then(|| {
5420 translation_stable_anchored_device_pixel_bounds(
5421 source_bounds,
5422 anchor,
5423 root_scale,
5424 max_texture_dim,
5425 )
5426 })
5427 .flatten()
5428 .or_else(|| device_pixel_bounds(visible, root_scale, max_texture_dim));
5429 let Some(source_device) = source_device else {
5430 return;
5431 };
5432 let pixel_radius = shadow.blur_radius * root_scale;
5433 let Some((source, hit, content)) = self.blurred_shadow_source(
5434 recorder,
5435 shadow,
5436 source_device,
5437 pixel_radius,
5438 root_scale,
5439 transients,
5440 ) else {
5441 return;
5442 };
5443 let dest = (
5444 source_device.x,
5445 source_device.y,
5446 source_device.width as f32,
5447 source_device.height as f32,
5448 );
5449 let mut coverage = intersect_device_rects(dest, target_rect);
5450 if let Some(clip) = shadow.clip {
5451 coverage = coverage.and_then(|coverage| {
5452 intersect_device_rects(coverage, anchored_rect_to_device(clip, anchor, root_scale))
5453 });
5454 }
5455 let Some(coverage) = coverage else {
5456 return;
5457 };
5458 if hit {
5459 self.frame_stats.record_shadow_shape_cache_hit(
5460 (coverage.2 as u64).saturating_mul(coverage.3 as u64),
5461 );
5462 }
5463 let rounded_mask = shadow_composite_mask(shadow, anchor, root_scale);
5464 let downscaled =
5465 (source.width, source.height) != (source_device.width, source_device.height);
5466 let (sample_mode, source_viewport) = if downscaled {
5467 (
5468 CompositeSampleMode::Linear,
5469 Some((0.0, 0.0, source.width as f32, source.height as f32)),
5470 )
5471 } else {
5472 (CompositeSampleMode::Nearest, None)
5473 };
5474 resolved.push(ResolvedComposite {
5475 z_index: z,
5476 source,
5477 content,
5478 dest,
5479 scissor: Some(coverage),
5480 kind: ResolvedCompositeKind::Blit {
5481 alpha: 1.0,
5482 blend_mode: BlendMode::SrcOver,
5483 rounded_mask,
5484 sample_mode,
5485 source_viewport,
5486 },
5487 });
5488 }
5489
5490 #[expect(clippy::too_many_arguments)]
5499 fn render_shadow_source<C: FrameCommandRecorder>(
5500 &mut self,
5501 recorder: &mut C,
5502 shadow: &ShadowDraw,
5503 bounds: DevicePixelBounds,
5504 pixel_radius: f32,
5505 root_scale: f32,
5506 retained: bool,
5507 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5508 ) -> Option<Rc<OffscreenTarget>> {
5509 let (width, height) = (bounds.width, bounds.height);
5510 let device = self.device.clone();
5511 let (scratch_width, scratch_height) =
5512 crate::effect_renderer::blur_scratch_size(pixel_radius, pixel_radius, width, height);
5513 let full_size_result = shadow.post_blur_cutouts.is_some()
5514 || (scratch_width, scratch_height) == (width, height);
5515 let (result_width, result_height) = if full_size_result {
5516 (width, height)
5517 } else {
5518 (scratch_width, scratch_height)
5519 };
5520 let result = if retained {
5521 Rc::new(self.acquire_retained_surface(result_width, result_height))
5522 } else {
5523 self.shadow_transient(
5524 recorder,
5525 transients,
5526 "Shadow Result",
5527 result_width,
5528 result_height,
5529 )
5530 };
5531 let source = if full_size_result {
5532 Rc::clone(&result)
5533 } else {
5534 self.shadow_transient(recorder, transients, "Shadow Source", width, height)
5535 };
5536 let offset = [bounds.x, bounds.y];
5537 let target = PassTarget {
5538 view: &source.view,
5539 width,
5540 height,
5541 };
5542 let scene = shadow_scene(
5543 shadow.shapes.as_ref(),
5544 &shadow.texts,
5545 blur_reach(shadow.blur_radius, root_scale),
5546 );
5547 let segment = PassSegment {
5548 scene: &scene,
5549 ops: &scene.draw_ops,
5550 composites: &[],
5551 offset,
5552 scissor: None,
5553 first_run_window: None,
5554 transform: SegmentTransform::IDENTITY,
5555 scale: root_scale,
5556 };
5557 let drew = self.encode_pass(
5558 recorder,
5559 target,
5560 std::slice::from_ref(&segment),
5561 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
5562 "Shadow Source Pass",
5563 );
5564 match drew {
5565 Ok(true) => {}
5566 Ok(false) => {
5567 drop(source);
5568 if retained && let Ok(target) = Rc::try_unwrap(result) {
5569 self.defer_offscreen_release(target);
5570 }
5571 return None;
5572 }
5573 Err(error) => {
5574 log::error!("shadow source pass failed: {error}");
5575 return None;
5576 }
5577 }
5578 if pixel_radius > 0.0 {
5579 let scratch_descriptor = self.transient_offscreen_descriptor(
5580 "Shadow Blur Scratch",
5581 scratch_width,
5582 scratch_height,
5583 );
5584 let scratch = recorder.acquire_transient_offscreen(&device, scratch_descriptor);
5585 let blurred = if full_size_result && (scratch_width, scratch_height) != (width, height)
5586 {
5587 Some(self.shadow_transient(
5588 recorder,
5589 transients,
5590 "Shadow Blur Result",
5591 scratch_width,
5592 scratch_height,
5593 ))
5594 } else {
5595 None
5596 };
5597 let blur_dest = match &blurred {
5598 Some(blurred) => (&blurred.view, (scratch_width, scratch_height)),
5599 None => (&result.view, (result_width, result_height)),
5600 };
5601 let passes = self.effect_renderer.encode_blur_scissored_ping_pong_passes(
5602 recorder,
5603 &device,
5604 &source,
5605 &scratch,
5606 blur_dest,
5607 pixel_radius,
5608 pixel_radius,
5609 TileMode::Decal,
5610 None,
5611 );
5612 recorder.record_passes(passes);
5613 self.effect_renderer.record_blur_pass();
5614 recorder.release_transient_offscreen(scratch_descriptor, scratch);
5615 if let Some(blurred) = &blurred {
5616 self.effect_renderer
5617 .encode_upscale_pass(recorder, &device, blurred, &result.view);
5618 recorder.record_pass();
5619 }
5620 }
5621 if let Some(cutout_run) = &shadow.post_blur_cutouts {
5622 let cutouts = shadow_scene(Some(cutout_run), &[], 0.0);
5623 let segment = PassSegment {
5624 scene: &cutouts,
5625 ops: &cutouts.draw_ops,
5626 composites: &[],
5627 offset,
5628 scissor: None,
5629 first_run_window: None,
5630 transform: SegmentTransform::IDENTITY,
5631 scale: root_scale,
5632 };
5633 if let Err(error) = self.encode_pass(
5634 recorder,
5635 target,
5636 std::slice::from_ref(&segment),
5637 wgpu::LoadOp::Load,
5638 "Shadow Cutout Pass",
5639 ) {
5640 log::error!("shadow cutout pass failed: {error}");
5641 }
5642 }
5643 Some(result)
5644 }
5645
5646 fn shadow_transient<C: FrameCommandRecorder>(
5649 &self,
5650 recorder: &mut C,
5651 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5652 label: &'static str,
5653 width: u32,
5654 height: u32,
5655 ) -> Rc<OffscreenTarget> {
5656 let descriptor = self.transient_offscreen_descriptor(label, width, height);
5657 let target = Rc::new(recorder.acquire_transient_offscreen(&self.device, descriptor));
5658 transients.push((descriptor, Rc::clone(&target)));
5659 target
5660 }
5661
5662 pub(crate) fn run_is_stored(&self, run: &RunDraw) -> bool {
5664 self.run_store.is_stored(run)
5665 }
5666
5667 fn run_pipeline_key(
5671 segment: &RecordSegment,
5672 placement: &crate::scene::Placement,
5673 tier: RunTier,
5674 ablation: ShapeAblation,
5675 turns: ShapeTurns,
5676 (depth, clip): (bool, SegmentClip),
5677 viewport: ViewportUniformParams,
5678 ) -> ShapePipelineKey {
5679 let blend_mode = supported_blend_mode(segment.blend);
5680 let laid = depth
5681 && blend_mode == BlendMode::SrcOver
5682 && !placement.paints()
5683 && clip != SegmentClip::Rounded
5684 && !ablation.material
5685 && !ablation.fill;
5686 ShapePipelineKey {
5687 blend_mode,
5688 tier,
5689 variant: ShapeVariant::of_segment(
5690 segment,
5691 clip,
5692 ablation,
5693 laid,
5694 (
5695 turns == ShapeTurns::None,
5696 turns == ShapeTurns::None
5697 && placement.snap_anchor.is_some()
5698 && viewport.offset.iter().all(|value| value.fract() == 0.0),
5699 ),
5700 ),
5701 turns,
5702 depth: if depth {
5703 ShapeDepth::Tested
5704 } else {
5705 ShapeDepth::Off
5706 },
5707 }
5708 }
5709
5710 pub(crate) fn warm_shapes_later(
5713 &mut self,
5714 keys: &PipelineDemand,
5715 awaited: &mut impl FnMut(Pending<wgpu::RenderPipeline>),
5716 ) {
5717 for key in keys.keys() {
5718 self.shape_pipelines.warm_later(key, awaited);
5719 }
5720 }
5721
5722 #[cfg(not(target_arch = "wasm32"))]
5729 pub(crate) fn discover_run_pipelines(&mut self, pipelines: &mut PipelineDemand) {
5730 self.shape_pipelines.prefetch(pipelines, true);
5731 pipelines.clear();
5732 }
5733
5734 pub(crate) fn ensure_run_pipelines(&mut self, pipelines: &mut PipelineDemand) {
5735 self.shape_pipelines.prefetch(pipelines, false);
5736 for (key, vertices) in pipelines.drain() {
5737 self.ensure_shape_pipeline(key, vertices);
5738 if let Some(interior) = key.interior() {
5739 self.ensure_shape_pipeline(interior, vertices);
5740 }
5741 }
5742 }
5743
5744 #[expect(clippy::too_many_arguments)]
5748 pub(crate) fn prepare_store_run<C: FrameCommandRecorder>(
5749 &mut self,
5750 recorder: &mut C,
5751 run: &RunDraw,
5752 viewport: ViewportUniformParams,
5753 root_scale: f32,
5754 window: &std::ops::Range<u32>,
5755 (depth, mut depth_keys): (bool, Option<&mut PipelineDemand>),
5756 (draws, pipelines): (&mut Vec<RunDrawCall>, &mut PipelineDemand),
5757 ) -> StoreRunBatch {
5758 let placement = &run.placement;
5759 let ablation = self.ablation.shape;
5760 let turns = ShapeTurns::of(viewport.transform, false);
5761 let scissor = clip_scissor(placement, root_scale, viewport);
5762 let clip = SegmentClip::of(placement, scissor.is_some());
5763 let start = draws.len();
5764 self.run_store.stored_run_draws(
5765 &self.device,
5766 run,
5767 &mut |segment| {
5768 let key = |depth| {
5769 Self::run_pipeline_key(
5770 segment,
5771 placement,
5772 RunTier::Store,
5773 ablation,
5774 turns,
5775 (depth, clip),
5776 viewport,
5777 )
5778 };
5779 if let Some(keys) = depth_keys.as_deref_mut() {
5780 keys.add(key(true), 0);
5781 }
5782 key(depth)
5783 },
5784 draws,
5785 );
5786 window_draws(draws, start, window);
5787 let run_draws = &draws[start..];
5788 let upload_start = Instant::now();
5789 let (upload, fill, tables) = self.run_store.upload_stored(
5790 &self.device,
5791 recorder,
5792 run,
5793 root_scale,
5794 window,
5795 run_draws,
5796 );
5797 if let Some(total_ms) = should_log_wgpu_render_stage(upload_start, Instant::now()) {
5798 log::warn!(
5799 "[wgpu-render-stage:run-upload] total_ms={total_ms:.2} bytes={} records={}",
5800 upload.upload_bytes,
5801 run.tables().shapes.len()
5802 );
5803 }
5804 self.frame_stats.record_command_stats(upload);
5805 if let Some(fill) = fill {
5806 self.frame_stats.add_shape_fill(fill);
5807 }
5808 let uniforms = Uniforms::of(
5809 viewport,
5810 PlacementData::of(&run.placement, root_scale, viewport.transform),
5811 RunTier::Store,
5812 );
5813 let uniform_slot =
5814 self.viewport_uniforms
5815 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms);
5816 for draw in run_draws {
5817 pipelines.add(
5818 draw.key,
5819 crate::run_store::draw_vertices(
5820 draw.records.end - draw.records.start,
5821 draw.band_class,
5822 ),
5823 );
5824 }
5825 StoreRunBatch {
5826 tables,
5827 uniform_slot,
5828 draws: start..draws.len(),
5829 clip: scissor,
5830 }
5831 }
5832
5833 pub(crate) fn open_arena(&mut self) -> usize {
5834 self.run_store.open_arena()
5835 }
5836
5837 pub(crate) fn open_arena_records(&self) -> u32 {
5839 self.run_store.open_arena_records()
5840 }
5841
5842 pub(crate) fn arena_accepts(&self, chunk: usize, run: &RunDraw) -> bool {
5843 self.run_store.arena_accepts(chunk, run)
5844 }
5845
5846 #[expect(clippy::too_many_arguments)]
5853 pub(crate) fn append_arena_run(
5854 &mut self,
5855 chunk: usize,
5856 run: &RunDraw,
5857 window: std::ops::Range<u32>,
5858 root_scale: f32,
5859 viewport: ViewportUniformParams,
5860 mixed_turns: bool,
5861 (depth, clip): (bool, SegmentClip),
5862 (pipelines, mut depth_keys): (&mut PipelineDemand, Option<&mut PipelineDemand>),
5863 ) -> u32 {
5864 let placement = &run.placement;
5865 let ablation = self.ablation.shape;
5866 let turn = viewport.transform;
5867 let turns = ShapeTurns::of(turn, mixed_turns);
5868 self.run_store.append_arena(
5869 chunk,
5870 run,
5871 window,
5872 (root_scale, turn),
5873 &mut |segment| {
5874 let key = |depth| {
5875 Self::run_pipeline_key(
5876 segment,
5877 placement,
5878 RunTier::Arena,
5879 ablation,
5880 turns,
5881 (depth, clip),
5882 viewport,
5883 )
5884 };
5885 if let Some(keys) = depth_keys.as_deref_mut() {
5886 keys.add(key(true), 0);
5887 }
5888 key(depth)
5889 },
5890 pipelines,
5891 )
5892 }
5893
5894 pub(crate) fn cut_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5897 self.run_store.cut_arena(&self.device, chunk, out);
5898 }
5899
5900 pub(crate) fn close_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5903 if let Some(fill) = self.run_store.close_arena(&self.device, chunk, out) {
5904 self.frame_stats.add_shape_fill(fill);
5905 }
5906 }
5907
5908 pub(crate) fn draw_run_calls(
5909 &self,
5910 pass: &mut TrackedPass<'_, '_>,
5911 tables: ArenaBinding<'_>,
5912 uniform_slot: usize,
5913 draws: &[RunDrawCall],
5914 scissor: (u32, u32, u32, u32),
5915 stage: RunStage,
5916 ) -> Result<(), String> {
5917 match stage {
5918 RunStage::Paint => {
5919 if draws.is_empty() {
5920 return Ok(());
5921 }
5922 self.frame_stats.bump_shapes();
5923 self.record_run_draws(
5924 pass,
5925 tables,
5926 uniform_slot,
5927 scissor,
5928 draws.iter().map(PlannedRunDraw::paint),
5929 )
5930 }
5931 RunStage::Interiors => {
5932 let planned = interior_run_draws(draws);
5933 if planned.is_empty() {
5934 return Ok(());
5935 }
5936 self.frame_stats
5937 .shape_interior_draws
5938 .set(self.frame_stats.shape_interior_draws.get() + planned.len() as u32);
5939 self.record_run_draws(pass, tables, uniform_slot, scissor, planned.into_iter())
5940 }
5941 }
5942 }
5943
5944 fn record_run_draws(
5946 &self,
5947 pass: &mut TrackedPass<'_, '_>,
5948 tables: ArenaBinding<'_>,
5949 uniform_slot: usize,
5950 scissor: (u32, u32, u32, u32),
5951 planned: impl ExactSizeIterator<Item = PlannedRunDraw>,
5952 ) -> Result<(), String> {
5953 self.frame_stats.add_draw_calls(planned.len() as u32);
5954 let (x, y, width, height) = scissor;
5955 pass.set_scissor_rect(x, y, width, height);
5956 self.viewport_uniforms.bind(pass, uniform_slot)?;
5957 pass.set_bind_group(1, tables.bind_group, &tables.offsets[2..]);
5958 for (slot, buffer) in tables.records.into_iter().enumerate() {
5959 pass.set_vertex_buffer(slot as u32, buffer.slice(u64::from(tables.offsets[slot])..));
5960 }
5961 let mut bound_class = None;
5962 for draw in planned {
5963 let key = draw.key;
5964 let (pipeline, fallback) = self
5965 .shape_pipelines
5966 .get(key)
5967 .ok_or_else(|| format!("shape pipeline {key:?} was not prepared"))?;
5968 if fallback {
5969 self.frame_stats
5970 .shape_pipeline_fallback_draws
5971 .set(self.frame_stats.shape_pipeline_fallback_draws.get() + 1);
5972 } else if !key.is_general() {
5973 self.frame_stats
5974 .shape_specialized_draws
5975 .set(self.frame_stats.shape_specialized_draws.get() + 1);
5976 }
5977 if bound_class != Some(draw.band_class) {
5978 pass.set_index_buffer(self.run_store.strip_index_buffer(draw.band_class).slice(..));
5979 bound_class = Some(draw.band_class);
5980 }
5981 pass.set_pipeline(pipeline);
5982 pass.draw_indexed(draw.indices, 0, draw.records);
5983 }
5984 Ok(())
5985 }
5986
5987 pub(crate) fn draw_store_run(
5989 &self,
5990 pass: &mut TrackedPass<'_, '_>,
5991 batch: &StoreRunBatch,
5992 draws: &[RunDrawCall],
5993 scissor: (u32, u32, u32, u32),
5994 stage: RunStage,
5995 ) -> Result<(), String> {
5996 self.draw_run_calls(
5997 pass,
5998 batch.tables.binding(),
5999 batch.uniform_slot,
6000 &draws[batch.draws.clone()],
6001 scissor,
6002 stage,
6003 )
6004 }
6005
6006 pub(crate) fn draw_arena(
6007 &self,
6008 pass: &mut TrackedPass<'_, '_>,
6009 chunk: usize,
6010 uniform_slot: usize,
6011 draws: &[RunDrawCall],
6012 scissor: (u32, u32, u32, u32),
6013 stage: RunStage,
6014 ) -> Result<(), String> {
6015 self.draw_run_calls(
6016 pass,
6017 self.run_store.arena_binding(chunk),
6018 uniform_slot,
6019 draws,
6020 scissor,
6021 stage,
6022 )
6023 }
6024 #[cfg(not(target_arch = "wasm32"))]
6025 pub(crate) fn surface_format(&self) -> wgpu::TextureFormat {
6026 self.display_format
6027 }
6028
6029 pub fn device_error_count(&self) -> u64 {
6030 self.device_errors.error_count()
6031 }
6032
6033 pub(crate) fn clear_target<C: FrameCommandRecorder>(
6036 &self,
6037 recorder: &mut C,
6038 view: &wgpu::TextureView,
6039 load_op: wgpu::LoadOp<wgpu::Color>,
6040 ) {
6041 self.empty_pass(recorder, "Clear Pass", view, load_op);
6042 }
6043
6044 pub(crate) fn empty_pass<C: FrameCommandRecorder>(
6045 &self,
6046 recorder: &mut C,
6047 label: &'static str,
6048 view: &wgpu::TextureView,
6049 load_op: wgpu::LoadOp<wgpu::Color>,
6050 ) {
6051 let pass = recorder.begin_color_pass(label, view, load_op);
6052 drop(pass);
6053 recorder.record_pass();
6054 }
6055 pub(crate) fn draw_image_cmds(
6056 &self,
6057 pass: &mut TrackedPass<'_, '_>,
6058 image_slot: &ImageSlot,
6059 uniform_slot: usize,
6060 cmds: &[ImageDrawCmd],
6061 (blend_mode, depth): (BlendMode, bool),
6062 bound: Option<(u32, u32, u32, u32)>,
6063 ) -> Result<(), String> {
6064 if cmds.is_empty() {
6065 return Ok(());
6066 }
6067 self.frame_stats.bump_images();
6068 self.frame_stats.add_draw_calls(cmds.len() as u32);
6069 let mut bound_pipeline = None;
6070 self.viewport_uniforms.bind(pass, uniform_slot)?;
6071 pass.set_index_buffer(image_slot.indices.slice());
6072 pass.set_vertex_buffer(0, image_slot.vertices.slice());
6073 let mut clips_bound = false;
6074 for cmd in cmds {
6075 let Some((x, y, width, height)) = bounded_scissor(cmd.scissor, bound) else {
6076 continue;
6077 };
6078 pass.set_scissor_rect(x, y, width, height);
6079 let variant = ImageVariant::of(cmd, depth);
6080 if bound_pipeline != Some(variant) {
6081 pass.set_pipeline(self.image_pipeline(blend_mode, variant));
6082 bound_pipeline = Some(variant);
6083 }
6084 pass.set_bind_group(1, &cmd.image.bind_group, &[]);
6085 let instance = match cmd.clip {
6086 Some(clip) => {
6087 if !clips_bound {
6088 let clips = image_slot
6089 .clips
6090 .as_ref()
6091 .ok_or_else(|| "rounded image without clip instances".to_string())?;
6092 pass.set_vertex_buffer(1, clips.slice());
6093 clips_bound = true;
6094 }
6095 clip
6096 }
6097 None => 0,
6098 };
6099 pass.draw_indexed(
6100 cmd.index_start..(cmd.index_start + 6),
6101 0,
6102 instance..instance + 1,
6103 );
6104 }
6105 Ok(())
6106 }
6107
6108 pub(crate) fn draw_glyph_cmds(
6109 &self,
6110 pass: &mut TrackedPass<'_, '_>,
6111 (glyph_slot, turned_slot): (Option<&BufferUpload>, Option<&BufferUpload>),
6112 uniform_slot: usize,
6113 cmds: &[GlyphDrawCmd],
6114 bound: Option<(u32, u32, u32, u32)>,
6115 frame: PassFrame,
6116 ) -> Result<(), String> {
6117 if cmds.is_empty() {
6118 return Ok(());
6119 }
6120 let whole_target = frame.scissor(bound);
6121 self.frame_stats.bump_text();
6122 let mut bound_atlas = None;
6123 let mut shared_bound: Option<bool> = None;
6126 let mut bound_pipeline: Option<GlyphQuads> = None;
6127 let mut bound_run_instances: Option<&wgpu::Buffer> = None;
6128 let mut draws = 0u32;
6129 for draw in GlyphDraws::new(cmds) {
6130 let scissor = match draw.scissor {
6131 Some(scissor) => bounded_scissor(scissor, bound),
6132 None => Some(whole_target),
6133 };
6134 let Some((x, y, width, height)) = scissor else {
6135 continue;
6136 };
6137 pass.set_scissor_rect(x, y, width, height);
6138 if !bound_atlas.is_some_and(|atlas| Rc::ptr_eq(atlas, draw.atlas)) {
6139 pass.set_bind_group(1, draw.atlas.as_ref(), &[]);
6140 bound_atlas = Some(draw.atlas);
6141 }
6142 draws += 1;
6143 match draw.step {
6144 GlyphDrawStep::Shared(instances, quads) => {
6145 if bound_pipeline != Some(quads) {
6146 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
6147 bound_pipeline = Some(quads);
6148 }
6149 let turned = quads.turned();
6150 if shared_bound != Some(turned) {
6151 let slot =
6152 if turned { turned_slot } else { glyph_slot }.ok_or_else(|| {
6153 "shared glyph draw without glyph instances".to_string()
6154 })?;
6155 self.viewport_uniforms.bind(pass, uniform_slot)?;
6156 pass.set_vertex_buffer(0, slot.slice());
6157 shared_bound = Some(turned);
6158 bound_run_instances = None;
6159 }
6160 pass.draw(0..GLYPH_QUAD_CORNERS, instances);
6161 }
6162 GlyphDrawStep::Retained {
6163 run,
6164 uniform_slot: retained_slot,
6165 aligned,
6166 } => {
6167 let quads = GlyphQuads::plain(aligned);
6168 if bound_pipeline != Some(quads) {
6169 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
6170 bound_pipeline = Some(quads);
6171 }
6172 shared_bound = None;
6173 self.viewport_uniforms.bind(pass, retained_slot)?;
6174 let instances = run.span.instance_buffer();
6175 if bound_run_instances != Some(instances) {
6176 pass.set_vertex_buffer(0, instances.slice(..));
6177 bound_run_instances = Some(instances);
6178 }
6179 pass.draw(0..GLYPH_QUAD_CORNERS, run.span.instances());
6180 }
6181 }
6182 }
6183 self.frame_stats.add_draw_calls(draws);
6184 Ok(())
6185 }
6186 pub(crate) fn append_image_draw_cmd(
6187 &mut self,
6188 image_draw: &ImageDraw,
6189 viewport: ViewportUniformParams,
6190 root_scale: f32,
6191 (image_vertices, image_indices): (&mut Vec<Vertex>, &mut Vec<u32>),
6192 image_clips: &mut Vec<DeviceRoundedClip>,
6193 image_cmds: &mut Vec<ImageDrawCmd>,
6194 ) -> Result<(), String> {
6195 let snap_delta = image_draw
6196 .snap_anchor
6197 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
6198 .unwrap_or_default();
6199 let rect = image_draw.rect.translate(snap_delta.x, snap_delta.y);
6200 if rect.width <= 0.0 || rect.height <= 0.0 || image_draw.alpha <= 0.0 {
6201 return Ok(());
6202 }
6203
6204 let (mut tint, cpu_filter) = tint_for_image(image_draw.color_filter, image_draw.alpha);
6205 if tint[3] <= 0.0 {
6206 return Ok(());
6207 }
6208
6209 let filtered_image = cpu_filter
6210 .map(|filter| apply_filter_to_bitmap(&image_draw.image, filter))
6211 .transpose()?;
6212 let prepared_image = filtered_image.as_ref().unwrap_or(&image_draw.image);
6213 if let cranpose_ui_graphics::ImagePixelFormat::Alpha8 { color } = prepared_image.format() {
6214 for (channel, value) in tint[..3].iter_mut().zip(color) {
6215 *channel *= value as f32 / 255.0;
6216 }
6217 }
6218
6219 let geometry = resolve_image_geometry_with_delta(image_draw, root_scale, snap_delta);
6220 let Some(scissor) =
6221 scissor_rect_for_layer(geometry.rect, geometry.clip, root_scale, viewport)
6222 else {
6223 return Ok(());
6224 };
6225
6226 let Some(uv_rect) = image_uv_rect(&image_draw.image, image_draw.src_rect) else {
6227 return Ok(());
6228 };
6229 let device_quad = geometry.device_quad(root_scale);
6230 let index_start =
6231 push_image_quad((image_vertices, image_indices), device_quad, tint, &uv_rect);
6232 let clip = DeviceRoundedClip::of(image_draw, root_scale).map(|clip| {
6233 image_clips.push(clip);
6234 image_clips.len() as u32 - 1
6235 });
6236 image_cmds.push(ImageDrawCmd {
6237 index_start,
6238 scissor,
6239 image: self.image_binding(prepared_image, geometry.sampling)?,
6240 clip,
6241 });
6242 Ok(())
6243 }
6244
6245 pub(crate) fn upload_image_slot<C: FrameCommandRecorder>(
6247 &self,
6248 recorder: &mut C,
6249 vertices: &[Vertex],
6250 indices: &[u32],
6251 clips: &[DeviceRoundedClip],
6252 ) -> ImageSlot {
6253 ImageSlot {
6254 vertices: recorder.upload_buffer(
6255 image_vertex_spec(),
6256 &self.device,
6257 bytemuck::cast_slice(vertices),
6258 ),
6259 indices: recorder.upload_buffer(
6260 image_index_spec(),
6261 &self.device,
6262 bytemuck::cast_slice(indices),
6263 ),
6264 clips: (!clips.is_empty()).then(|| {
6265 recorder.upload_buffer(
6266 UploadAllocatorSpec::vertex(
6267 "Image Clip Buffer",
6268 std::mem::size_of::<DeviceRoundedClip>() as u64,
6269 ),
6270 &self.device,
6271 bytemuck::cast_slice(clips),
6272 )
6273 }),
6274 }
6275 }
6276
6277 pub(crate) fn upload_glyph_instances<C: FrameCommandRecorder>(
6278 &self,
6279 recorder: &mut C,
6280 instances: &[GlyphInstance],
6281 ) -> BufferUpload {
6282 recorder.upload_buffer(
6283 glyph_instance_spec(),
6284 &self.device,
6285 bytemuck::cast_slice(instances),
6286 )
6287 }
6288
6289 pub(crate) fn upload_turned_glyphs<C: FrameCommandRecorder>(
6290 &self,
6291 recorder: &mut C,
6292 glyphs: &[TurnedGlyph],
6293 ) -> BufferUpload {
6294 recorder.upload_buffer(
6295 turned_glyph_spec(),
6296 &self.device,
6297 bytemuck::cast_slice(glyphs),
6298 )
6299 }
6300
6301 fn glyph_atlas_entry_for(
6302 &mut self,
6303 glyph: &SoftwareGlyphAtlasGlyph,
6304 ) -> Result<GlyphAtlasEntry, String> {
6305 if let Some(entry) = self
6306 .text_glyph_atlas
6307 .upload_glyph(glyph, &mut self.frame_stats)
6308 {
6309 return Ok(entry);
6310 }
6311
6312 self.flush_glyph_uploads();
6315 self.text_glyph_atlas.reset(
6316 &self.device,
6317 &self.image_bind_group_layout,
6318 GlyphSamplers {
6319 nearest: &self.image_nearest_sampler,
6320 linear: &self.image_linear_sampler,
6321 },
6322 );
6323 Err("text glyph atlas filled and was reset".to_string())
6324 }
6325
6326 pub(crate) fn flush_glyph_uploads(&mut self) {
6329 self.text_glyph_atlas.flush_uploads(
6330 &self.queue,
6331 &mut self.frame_graph_executor,
6332 &mut self.frame_stats,
6333 );
6334 }
6335
6336 fn glyph_atlas_entry_for_cached(
6337 &mut self,
6338 glyph: &SoftwareGlyphAtlasPlacement,
6339 ) -> Option<GlyphAtlasEntry> {
6340 let entry = self
6341 .text_glyph_atlas
6342 .entry(&GlyphAtlasSlotKey::new(glyph.key, glyph.color))?;
6343 self.frame_stats.record_text_glyph_atlas_hits(1);
6344 Some(entry)
6345 }
6346
6347 fn glyph_atlas_entry_for_placement(
6348 &mut self,
6349 glyph: &SoftwareGlyphAtlasPlacement,
6350 ) -> Result<GlyphAtlasEntry, String> {
6351 if let Some(entry) = self.glyph_atlas_entry_for_cached(glyph) {
6352 return Ok(entry);
6353 }
6354
6355 let Some(upload_glyph) = self.text_glyph_mask_cache.atlas_glyph_for_placement(glyph) else {
6356 return Err("text glyph placement has no retained raster mask".to_string());
6357 };
6358 self.glyph_atlas_entry_for(&upload_glyph)
6359 }
6360
6361 fn prepare_text_glyph_entries(
6365 &mut self,
6366 run_key: TextGlyphRunCacheKey,
6367 atlas_generation: u64,
6368 cached_glyph_run: Option<&RunGlyphs>,
6369 collected_run: &[SoftwareGlyphAtlasRunGlyph],
6370 entries: &mut Vec<GlyphAtlasEntry>,
6371 ) -> Result<Rc<[GlyphAtlasEntry]>, String> {
6372 entries.clear();
6373 let mut seen = RunAtlasEntries::new();
6374 if let Some(glyph_run) = cached_glyph_run {
6375 for glyph in glyph_run.iter() {
6376 entries.push(seen.entry(self, &glyph, |renderer| {
6377 renderer.glyph_atlas_entry_for_placement(&glyph)
6378 })?);
6379 }
6380 } else {
6381 for run_glyph in collected_run {
6382 entries.push(seen.entry(
6383 self,
6384 &run_glyph.placement(),
6385 |renderer| match run_glyph {
6386 SoftwareGlyphAtlasRunGlyph::Cached(placement) => {
6387 renderer.glyph_atlas_entry_for_placement(placement)
6388 }
6389 SoftwareGlyphAtlasRunGlyph::New(glyph) => {
6390 renderer.glyph_atlas_entry_for(glyph)
6391 }
6392 },
6393 )?);
6394 }
6395 }
6396
6397 let entries: Rc<[GlyphAtlasEntry]> = Rc::from(entries.as_slice());
6398 if let Some(cached) = self.text_glyph_run_cache.get_mut(&run_key) {
6399 cached.atlas_entries = Some(Rc::clone(&entries));
6400 cached.atlas_generation = atlas_generation;
6401 }
6402 Ok(entries)
6403 }
6404
6405 #[expect(clippy::too_many_arguments)]
6406 fn append_text_glyph_quad_run(
6407 &mut self,
6408 source_raster_rect: Rect,
6409 quads: GlyphRunQuads<'_>,
6410 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
6411 viewport: ViewportUniformParams,
6412 root_scale: f32,
6413 glyph_instances: &mut GlyphInstances,
6414 record_cached_hits: bool,
6415 ) -> (GlyphQuads, GlyphExtent) {
6416 let start = glyph_instances.lens();
6417 let mut extent = GlyphExtent::EMPTY;
6418 let origin = [source_raster_rect.x, source_raster_rect.y];
6419 let bounds = quads.bounds.at(origin);
6420 let kind = if viewport.transform.is_identity()
6421 && cut.is_none_or(|edges| {
6422 bounds[0] >= edges[0]
6423 && bounds[1] >= edges[1]
6424 && bounds[2] <= edges[2]
6425 && bounds[3] <= edges[3]
6426 })
6427 && quads
6428 .bounds
6429 .within_viewport(source_raster_rect, clip, viewport, root_scale)
6430 {
6431 glyph_instances.plain.extend(quads.instances_at(origin));
6435 extent.add(bounds);
6436 GlyphQuads::plain(glyph_rect_aligned(
6437 [origin[0], origin[1], origin[0], origin[1]],
6438 viewport.offset,
6439 ))
6440 } else if viewport.transform.is_identity() {
6441 let plain = &mut glyph_instances.plain;
6442 let mut aligned = true;
6443 for_each_visible_glyph(
6444 source_raster_rect,
6445 quads,
6446 (clip, cut),
6447 viewport,
6448 root_scale,
6449 |glyph| {
6450 aligned &= glyph_rect_aligned(glyph.rect, viewport.offset);
6451 extent.add(glyph.rect);
6452 plain.push(glyph);
6453 },
6454 );
6455 GlyphQuads::plain(aligned)
6456 } else {
6457 let turn = viewport.transform;
6458 let turned = &mut glyph_instances.turned;
6459 for_each_visible_glyph(
6460 source_raster_rect,
6461 quads,
6462 (clip, cut),
6463 viewport,
6464 root_scale,
6465 |glyph| turned.push(TurnedGlyph::new(glyph, turn)),
6466 );
6467 GlyphQuads::Turned
6468 };
6469 let end = glyph_instances.lens();
6470 let appended = (end.0 - start.0) + (end.1 - start.1);
6471 if record_cached_hits {
6472 self.frame_stats
6473 .record_text_glyph_atlas_hits(u32::try_from(appended).unwrap_or(u32::MAX));
6474 }
6475 (kind, extent)
6476 }
6477
6478 fn retained_glyph_viewport(
6483 viewport: ViewportUniformParams,
6484 source_raster_rect: Rect,
6485 ) -> ViewportUniformParams {
6486 if !viewport.transform.is_identity() {
6487 return ViewportUniformParams {
6488 origin: [source_raster_rect.x, source_raster_rect.y],
6489 ..viewport
6490 };
6491 }
6492 ViewportUniformParams {
6493 offset: [
6494 viewport.offset[0] - source_raster_rect.x,
6495 viewport.offset[1] - source_raster_rect.y,
6496 ],
6497 ..viewport
6498 }
6499 }
6500
6501 fn retained_text_glyph_run(
6502 &mut self,
6503 cache_key: TextGlyphRunCacheKey,
6504 ) -> Option<Rc<CachedGpuTextGlyphRun>> {
6505 let atlas_generation = self.text_glyph_atlas.generation();
6506 let frame = self.text_glyph_run_frame;
6507 self.text_glyph_gpu_run_cache
6508 .get(&cache_key)
6509 .filter(|cached| cached.atlas_generation == atlas_generation)
6510 .inspect(|cached| cached.last_frame.set(frame))
6511 .cloned()
6512 }
6513
6514 fn begin_text_glyph_run_frame(&mut self) {
6519 #[cfg(feature = "installed-fonts")]
6520 if let Some(fonts) = self.text_fonts.with_installed_faces() {
6521 self.text_fonts = fonts;
6524 self.text_image_cache.clear();
6525 self.text_glyph_run_cache.clear();
6526 self.text_glyph_gpu_run_cache.clear();
6527 }
6528 self.text_glyph_run_frame += 1;
6529 let frame = self.text_glyph_run_frame;
6530 let demand = std::mem::take(&mut self.text_glyph_runs_drawn).saturating_mul(2);
6531 self.text_glyph_run_cache.set_cap(
6532 std::num::NonZeroUsize::new(demand.max(MIN_TEXT_GLYPH_RUN_CACHE_ITEMS))
6533 .unwrap_or(std::num::NonZeroUsize::MIN),
6534 );
6535 evict_idle(
6536 &mut self.text_glyph_gpu_run_cache,
6537 frame,
6538 TEXT_GLYPH_GPU_RUN_IDLE_FRAMES,
6539 |run| run.last_frame.get(),
6540 );
6541 evict_idle(
6542 &mut self.text_glyph_run_cache,
6543 frame,
6544 TEXT_GLYPH_RUN_IDLE_FRAMES,
6545 |run| run.last_frame.get(),
6546 );
6547 self.text_glyph_run_arena.begin_frame();
6548 let evacuating = self.text_glyph_run_arena.evacuating();
6549 if !evacuating.is_empty() {
6550 let moving: Vec<TextGlyphRunCacheKey> = self
6551 .text_glyph_gpu_run_cache
6552 .iter()
6553 .filter(|(_, run)| evacuating.contains(&run.span.chunk()))
6554 .map(|(key, _)| *key)
6555 .collect();
6556 for key in &moving {
6557 self.text_glyph_gpu_run_cache.pop(key);
6558 }
6559 }
6560 }
6561
6562 fn emit_retained_text_glyph_run_if_ready(
6563 &mut self,
6564 cache_key: TextGlyphRunCacheKey,
6565 quads: GlyphRunQuads<'_>,
6566 viewport: ViewportUniformParams,
6567 source_raster_rect: Rect,
6568 scissor: (u32, u32, u32, u32),
6569 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6570 ) -> bool {
6571 let Some(run) = self.retained_text_glyph_run(cache_key).or_else(|| {
6572 if self.ensure_retained_text_glyph_run(cache_key, quads) {
6573 self.retained_text_glyph_run(cache_key)
6574 } else {
6575 None
6576 }
6577 }) else {
6578 return false;
6579 };
6580 let uniform_slot =
6581 self.claim_uniform_slot(Self::retained_glyph_viewport(viewport, source_raster_rect));
6582 self.frame_stats
6583 .record_text_glyph_atlas_hits(u32::try_from(quads.len()).unwrap_or(u32::MAX));
6584 let aligned = viewport.transform.is_identity()
6586 && glyph_rect_aligned(
6587 [source_raster_rect.x, source_raster_rect.y, 0.0, 0.0],
6588 [viewport.offset[0], viewport.offset[1]],
6589 );
6590 glyph_cmds.push(GlyphDrawCmd::retained(
6591 (run, uniform_slot, aligned),
6592 scissor,
6593 self.text_glyph_atlas.bind_group(viewport.transform),
6594 ));
6595 true
6596 }
6597
6598 fn ensure_retained_text_glyph_run(
6599 &mut self,
6600 cache_key: TextGlyphRunCacheKey,
6601 quads: GlyphRunQuads<'_>,
6602 ) -> bool {
6603 let atlas_generation = self.text_glyph_atlas.generation();
6604 if self
6605 .text_glyph_gpu_run_cache
6606 .peek(&cache_key)
6607 .is_some_and(|cached| cached.atlas_generation == atlas_generation)
6608 {
6609 return true;
6610 }
6611
6612 let Some(span) = self
6613 .text_glyph_run_arena
6614 .insert(&self.device, quads.instances_at([0.0, 0.0]))
6615 else {
6616 return false;
6617 };
6618 self.text_glyph_gpu_run_cache.put(
6619 cache_key,
6620 Rc::new(CachedGpuTextGlyphRun {
6621 span,
6622 atlas_generation,
6623 last_frame: Cell::new(self.text_glyph_run_frame),
6624 }),
6625 );
6626 true
6627 }
6628 pub(crate) fn append_text_glyph_draws(
6634 &mut self,
6635 (text_draw, logical): (&TextDraw, (Rect, f32)),
6636 viewport: ViewportUniformParams,
6637 root_scale: f32,
6638 glyph_instances: &mut GlyphInstances,
6639 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6640 ) -> bool {
6641 let (_, raster_rect, _, text_scale, static_text_motion) =
6642 text_raster_geometry_at(text_draw, logical, root_scale);
6643 if !static_text_motion {
6644 return false;
6645 }
6646 let run_key = Self::text_glyph_run_cache_key(text_draw, raster_rect, text_scale);
6647 let mut collected_run = std::mem::take(&mut self.scratch_text_glyph_run);
6648 let mut generated_entries = std::mem::take(&mut self.scratch_text_glyph_entries);
6649 let initial_instance_len = glyph_instances.lens();
6650 let initial_cmd_len = glyph_cmds.len();
6651 let drew = self
6652 .text_glyph_run(
6653 text_draw,
6654 raster_rect,
6655 text_scale,
6656 run_key,
6657 &mut collected_run,
6658 )
6659 .is_some_and(|run| {
6660 self.append_text_glyph_run(
6661 TextGlyphRunDraw {
6662 text_draw,
6663 raster_rect,
6664 run_key,
6665 run,
6666 },
6667 (viewport, root_scale),
6668 (&collected_run, &mut generated_entries),
6669 glyph_instances,
6670 glyph_cmds,
6671 )
6672 });
6673 self.scratch_text_glyph_run = collected_run;
6674 self.scratch_text_glyph_entries = generated_entries;
6675 if !drew {
6676 glyph_instances.truncate(initial_instance_len);
6677 glyph_cmds.truncate(initial_cmd_len);
6678 }
6679 drew
6680 }
6681
6682 fn text_glyph_run(
6686 &mut self,
6687 text_draw: &TextDraw,
6688 raster_rect: Rect,
6689 text_scale: f32,
6690 run_key: TextGlyphRunCacheKey,
6691 collected_run: &mut Vec<SoftwareGlyphAtlasRunGlyph>,
6692 ) -> Option<TextGlyphRunLookup> {
6693 let atlas_generation = self.text_glyph_atlas.generation();
6694 let frame = self.text_glyph_run_frame;
6695 self.text_glyph_runs_drawn += 1;
6696 if let Some(cached) = self.text_glyph_run_cache.get(&run_key) {
6697 cached.last_frame.set(frame);
6698 return Some(TextGlyphRunLookup {
6699 glyphs: cached.glyphs.clone(),
6700 bounds: cached.bounds,
6701 cached: true,
6702 entries: (cached.atlas_generation == atlas_generation)
6703 .then(|| cached.atlas_entries.as_ref().map(Rc::clone))
6704 .flatten(),
6705 });
6706 }
6707 collected_run.clear();
6708 if collect_solid_text_atlas_run(
6709 text_draw.text.string().as_ref(),
6710 raster_rect,
6711 &text_draw.text_style,
6712 text_draw.color,
6713 text_draw.font_size,
6714 text_scale,
6715 &self.text_fonts,
6716 &mut self.text_glyph_mask_cache,
6717 collected_run,
6718 )
6719 .is_none()
6720 {
6721 log_text_atlas_fallback(text_draw);
6722 return None;
6723 }
6724 let Some(glyphs) = RunGlyphs::of(
6725 collected_run
6726 .iter()
6727 .map(SoftwareGlyphAtlasRunGlyph::placement),
6728 &mut self.run_glyph_scratch,
6729 ) else {
6730 log_text_atlas_fallback(text_draw);
6731 return None;
6732 };
6733 let bounds = GlyphRunBounds::of(glyphs.iter());
6734 self.frame_stats.record_text_glyph_run_collected();
6735 let cache = &mut self.text_glyph_run_cache;
6737 if cache.len() == cache.cap().get()
6738 && cache
6739 .peek_lru()
6740 .is_some_and(|(_, run)| run.last_frame.get() == frame)
6741 {
6742 cache.set_cap(cache.cap().saturating_add(cache.len()));
6743 }
6744 self.text_glyph_run_cache.put(
6745 run_key,
6746 CachedTextGlyphRun {
6747 glyphs: glyphs.clone(),
6748 bounds,
6749 atlas_entries: None,
6750 atlas_generation: 0,
6751 last_frame: Cell::new(frame),
6752 },
6753 );
6754 Some(TextGlyphRunLookup {
6755 glyphs,
6756 bounds,
6757 cached: false,
6758 entries: None,
6759 })
6760 }
6761
6762 fn append_text_glyph_run(
6766 &mut self,
6767 draw: TextGlyphRunDraw<'_>,
6768 (viewport, root_scale): (ViewportUniformParams, f32),
6769 (collected_run, generated_entries): (
6770 &[SoftwareGlyphAtlasRunGlyph],
6771 &mut Vec<GlyphAtlasEntry>,
6772 ),
6773 glyph_instances: &mut GlyphInstances,
6774 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6775 ) -> bool {
6776 let TextGlyphRunDraw {
6777 text_draw,
6778 raster_rect,
6779 run_key,
6780 run,
6781 } = draw;
6782 let draw_rect = Rect {
6783 x: raster_rect.x / root_scale,
6784 y: raster_rect.y / root_scale,
6785 width: raster_rect.width / root_scale,
6786 height: raster_rect.height / root_scale,
6787 };
6788 let Some(scissor) = scissor_rect_for_layer(draw_rect, text_draw.clip, root_scale, viewport)
6789 else {
6790 return true;
6791 };
6792 let texel = self.text_glyph_atlas.texel();
6793
6794 let clip_needs_cut = !viewport.transform.is_identity() && text_draw.clip.is_some();
6797 if let Some(entries) = run.entries.as_ref()
6798 && entries.len() >= RETAINED_TEXT_GLYPH_RUN_MIN_QUADS
6799 && !clip_needs_cut
6800 && self.emit_retained_text_glyph_run_if_ready(
6801 run_key,
6802 GlyphRunQuads {
6803 glyphs: &run.glyphs,
6804 entries,
6805 texel,
6806 bounds: run.bounds,
6807 },
6808 viewport,
6809 raster_rect,
6810 scissor,
6811 glyph_cmds,
6812 )
6813 {
6814 return true;
6815 }
6816
6817 let turned = !viewport.transform.is_identity();
6818 let instance_start = glyph_instances.len_of(turned);
6819 let (entries, entries_cached) = match run.entries {
6820 Some(entries) => (entries, true),
6821 None => {
6822 let Ok(entries) = self.prepare_text_glyph_entries(
6823 run_key,
6824 self.text_glyph_atlas.generation(),
6825 run.cached.then_some(&run.glyphs),
6826 collected_run,
6827 generated_entries,
6828 ) else {
6829 return false;
6830 };
6831 (entries, false)
6832 }
6833 };
6834 let quads = GlyphRunQuads {
6835 glyphs: &run.glyphs,
6836 entries: &entries,
6837 texel: self.text_glyph_atlas.texel(),
6838 bounds: run.bounds,
6839 };
6840 let cut = glyph_cut_edges(text_draw.clip, scissor, viewport, root_scale);
6841 let (kind, extent) = self.append_text_glyph_quad_run(
6842 raster_rect,
6843 quads,
6844 (text_draw.clip, cut),
6845 viewport,
6846 root_scale,
6847 glyph_instances,
6848 entries_cached,
6849 );
6850 let instance_end = glyph_instances.len_of(turned);
6851 if instance_end > instance_start {
6852 let (clip, bounds) = if turned {
6853 (None, scissor)
6854 } else {
6855 shared_glyph_clip(extent, scissor, viewport)
6856 };
6857 glyph_cmds.push(GlyphDrawCmd::shared(
6858 (instance_start..instance_end, kind),
6859 clip,
6860 bounds,
6861 self.text_glyph_atlas.bind_group(viewport.transform),
6862 ));
6863 }
6864 true
6865 }
6866
6867 #[expect(clippy::too_many_arguments)]
6868 fn append_image_bitmap_draw_cmd(
6869 &mut self,
6870 image: &ImageBitmap,
6871 rect: Rect,
6872 clip: Option<Rect>,
6873 sampling: ImageSampling,
6874 viewport: ViewportUniformParams,
6875 root_scale: f32,
6876 image_vertices: &mut Vec<Vertex>,
6877 image_indices: &mut Vec<u32>,
6878 image_cmds: &mut Vec<ImageDrawCmd>,
6879 ) -> Result<(), String> {
6880 if rect.width <= 0.0 || rect.height <= 0.0 {
6881 return Ok(());
6882 }
6883
6884 let (device_quad, scissor_rect) =
6885 if sampling == ImageSampling::Nearest && root_scale.is_finite() && root_scale > 0.0 {
6886 let left_px = (rect.x * root_scale).round();
6887 let top_px = (rect.y * root_scale).round();
6888 let width_px = (rect.width * root_scale).round().max(1.0);
6889 let height_px = (rect.height * root_scale).round().max(1.0);
6890 let snapped_rect = Rect {
6891 x: left_px / root_scale,
6892 y: top_px / root_scale,
6893 width: width_px / root_scale,
6894 height: height_px / root_scale,
6895 };
6896 let right_px = left_px + width_px;
6897 let bottom_px = top_px + height_px;
6898 (
6899 [
6900 [left_px, top_px],
6901 [right_px, top_px],
6902 [left_px, bottom_px],
6903 [right_px, bottom_px],
6904 ],
6905 snapped_rect,
6906 )
6907 } else {
6908 (
6909 rect_to_quad(rect).map(|[x, y]| [x * root_scale, y * root_scale]),
6910 rect,
6911 )
6912 };
6913
6914 let Some(scissor) = scissor_rect_for_layer(scissor_rect, clip, root_scale, viewport) else {
6915 return Ok(());
6916 };
6917 let Some(uv_rect) = image_uv_rect(image, None) else {
6918 return Ok(());
6919 };
6920
6921 let index_start = push_image_quad(
6922 (image_vertices, image_indices),
6923 device_quad,
6924 [1.0, 1.0, 1.0, 1.0],
6925 &uv_rect,
6926 );
6927 image_cmds.push(ImageDrawCmd {
6928 index_start,
6929 scissor,
6930 image: self.image_binding(image, sampling)?,
6931 clip: None,
6932 });
6933 Ok(())
6934 }
6935
6936 pub(crate) fn append_text_image_draw_cmds(
6938 &mut self,
6939 text_draw: &TextDraw,
6940 viewport: ViewportUniformParams,
6941 root_scale: f32,
6942 image_vertices: &mut Vec<Vertex>,
6943 image_indices: &mut Vec<u32>,
6944 image_cmds: &mut Vec<ImageDrawCmd>,
6945 ) -> Result<(), String> {
6946 let Some((logical_rect, raster_rect, clip, text_scale, static_text_motion)) =
6947 self.text_raster_geometry(text_draw, root_scale)
6948 else {
6949 return Ok(());
6950 };
6951 if !text_draw_is_visible_in_viewport(logical_rect, clip, viewport, root_scale) {
6952 return Ok(());
6953 }
6954
6955 let raster_source = self.text_image_raster_source(
6956 text_draw,
6957 logical_rect,
6958 raster_rect,
6959 clip,
6960 root_scale,
6961 static_text_motion,
6962 );
6963 let source_draw = raster_source.draw.as_ref();
6964 let source_raster_rect = raster_source.raster_rect;
6965 let source_origin = if source_draw.text.string().span_styles().is_empty() {
6966 Point::new(source_raster_rect.x, source_raster_rect.y)
6967 } else {
6968 Point::new(raster_rect.x, raster_rect.y)
6969 };
6970
6971 let mut cache_key = Self::text_image_cache_key(
6972 source_draw,
6973 source_raster_rect,
6974 text_scale,
6975 static_text_motion,
6976 );
6977 if !source_draw.text.string().span_styles().is_empty() {
6978 let mut state = default_hash::new();
6979 cache_key.0.hash(&mut state);
6980 (source_origin.x - source_raster_rect.x)
6981 .to_bits()
6982 .hash(&mut state);
6983 (source_origin.y - source_raster_rect.y)
6984 .to_bits()
6985 .hash(&mut state);
6986 cache_key = TextImageCacheKey(state.finish());
6987 }
6988 let image = if let Some(cached) = self.text_image_cache.get(&cache_key) {
6989 self.frame_stats
6990 .record_text_image_cache_hit(cached.image.width(), cached.image.height());
6991 cached.image.clone()
6992 } else {
6993 let Some(image) = self.rasterize_text_draw_to_image(
6994 source_draw,
6995 source_raster_rect,
6996 source_origin,
6997 text_scale,
6998 ) else {
6999 return Ok(());
7000 };
7001 self.frame_stats
7002 .record_text_image_cache_miss(image.width(), image.height());
7003 self.text_image_cache.put(
7004 cache_key,
7005 CachedTextImage {
7006 image: image.clone(),
7007 },
7008 );
7009 image
7010 };
7011
7012 let draw_origin = if static_text_motion {
7013 Point::new(
7014 source_raster_rect.x / root_scale,
7015 source_raster_rect.y / root_scale,
7016 )
7017 } else {
7018 Point::new(logical_rect.x, logical_rect.y)
7019 };
7020 let draw_rect = Rect {
7021 x: draw_origin.x,
7022 y: draw_origin.y,
7023 width: image.width() as f32 / root_scale,
7024 height: image.height() as f32 / root_scale,
7025 };
7026 self.append_image_bitmap_draw_cmd(
7027 &image,
7028 draw_rect,
7029 clip,
7030 sampling_under(ImageSampling::Nearest, viewport.transform),
7031 viewport,
7032 root_scale,
7033 image_vertices,
7034 image_indices,
7035 image_cmds,
7036 )
7037 }
7038
7039 fn text_image_raster_source<'a>(
7040 &mut self,
7041 text_draw: &'a TextDraw,
7042 logical_rect: Rect,
7043 raster_rect: Rect,
7044 clip: Option<Rect>,
7045 root_scale: f32,
7046 static_text_motion: bool,
7047 ) -> TextRasterSource<'a> {
7048 let Some(clip) = clip else {
7049 return TextRasterSource {
7050 draw: Cow::Borrowed(text_draw),
7051 raster_rect,
7052 };
7053 };
7054 if !static_text_motion || text_draw.text.string().text().find('\n').is_none() {
7055 return TextRasterSource {
7056 draw: Cow::Borrowed(text_draw),
7057 raster_rect,
7058 };
7059 }
7060
7061 if !text_draw.text.string().span_styles().is_empty() {
7062 let device_clip = Rect {
7063 x: (clip.x * root_scale).floor(),
7064 y: (clip.y * root_scale).floor(),
7065 width: ((clip.x + clip.width) * root_scale).ceil() - (clip.x * root_scale).floor(),
7066 height: ((clip.y + clip.height) * root_scale).ceil()
7067 - (clip.y * root_scale).floor(),
7068 };
7069 return TextRasterSource {
7070 draw: Cow::Borrowed(text_draw),
7071 raster_rect: raster_rect.intersect(device_clip).unwrap_or(raster_rect),
7072 };
7073 }
7074
7075 let line_starts = self
7076 .text_line_index_cache
7077 .line_starts(text_draw.text.string());
7078 clipped_text_raster_source_with_line_starts(
7079 text_draw,
7080 logical_rect,
7081 raster_rect,
7082 clip,
7083 root_scale,
7084 line_starts.as_ref(),
7085 )
7086 }
7087
7088 fn text_raster_geometry(
7089 &self,
7090 text_draw: &TextDraw,
7091 root_scale: f32,
7092 ) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
7093 text_raster_geometry_for_draw(text_draw, root_scale)
7094 }
7095
7096 fn text_image_cache_key(
7097 text_draw: &TextDraw,
7098 raster_rect: Rect,
7099 text_scale: f32,
7100 static_text_motion: bool,
7101 ) -> TextImageCacheKey {
7102 let mut state = default_hash::new();
7103 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
7104 hash_text_raster_geometry_for_cache(raster_rect, static_text_motion, &mut state);
7105 TextImageCacheKey(state.finish())
7106 }
7107
7108 fn text_glyph_run_cache_key(
7113 text_draw: &TextDraw,
7114 raster_rect: Rect,
7115 text_scale: f32,
7116 ) -> TextGlyphRunCacheKey {
7117 let mut state = default_hash::new();
7118 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
7119 (raster_rect.width <= 0.0 || raster_rect.height <= 0.0).hash(&mut state);
7120 TextGlyphRunCacheKey(state.finish())
7121 }
7122
7123 fn rasterize_text_draw_to_image(
7124 &mut self,
7125 text_draw: &TextDraw,
7126 raster_rect: Rect,
7127 source_origin: Point,
7128 text_scale: f32,
7129 ) -> Option<ImageBitmap> {
7130 rasterize_annotated_text_region(
7131 text_draw.text.string().as_ref(),
7132 raster_rect,
7133 if text_draw.text.string().span_styles().is_empty() {
7134 Point::new(raster_rect.x, raster_rect.y)
7135 } else {
7136 source_origin
7137 },
7138 &text_draw.text_style,
7139 text_draw.color,
7140 text_draw.font_size,
7141 text_scale,
7142 &self.text_fonts,
7143 Some(&mut self.text_glyph_mask_cache),
7144 )
7145 }
7146}
7147
7148struct TextRasterSource<'a> {
7149 draw: Cow<'a, TextDraw>,
7150 raster_rect: Rect,
7151}
7152
7153fn clipped_text_raster_source_with_line_starts<'a>(
7154 text_draw: &'a TextDraw,
7155 logical_rect: Rect,
7156 raster_rect: Rect,
7157 clip: Rect,
7158 root_scale: f32,
7159 line_starts: &[usize],
7160) -> TextRasterSource<'a> {
7161 if line_starts.len() < MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER {
7162 return TextRasterSource {
7163 draw: Cow::Borrowed(text_draw),
7164 raster_rect,
7165 };
7166 }
7167
7168 let Some(visible_rect) = logical_rect.intersect(clip) else {
7169 return TextRasterSource {
7170 draw: Cow::Borrowed(text_draw),
7171 raster_rect,
7172 };
7173 };
7174
7175 let line_count = line_starts.len().max(1);
7176 let line_height = logical_rect.height / line_count as f32;
7177 if !line_height.is_finite() || line_height <= 0.0 {
7178 return TextRasterSource {
7179 draw: Cow::Borrowed(text_draw),
7180 raster_rect,
7181 };
7182 }
7183
7184 let visible_top = ((visible_rect.y - logical_rect.y) / line_height).floor() as isize;
7185 let visible_bottom =
7186 ((visible_rect.y + visible_rect.height - logical_rect.y) / line_height).ceil() as isize;
7187 let start_line = visible_top.saturating_sub(1).max(0) as usize;
7188 let end_line = (visible_bottom + 1).max(start_line as isize + 1) as usize;
7189 let end_line = end_line.min(line_count);
7190 if start_line == 0 && end_line >= line_count {
7191 return TextRasterSource {
7192 draw: Cow::Borrowed(text_draw),
7193 raster_rect,
7194 };
7195 }
7196
7197 let byte_start = line_starts[start_line];
7198 let byte_end = line_end_offset(text_draw.text.string().text(), line_starts, end_line - 1);
7199 if byte_start >= byte_end {
7200 return TextRasterSource {
7201 draw: Cow::Borrowed(text_draw),
7202 raster_rect,
7203 };
7204 }
7205
7206 let slice_y = logical_rect.y + start_line as f32 * line_height;
7207 let slice_height = (end_line - start_line) as f32 * line_height;
7208 let mut slice_raster_rect = Rect {
7209 x: logical_rect.x * root_scale,
7210 y: slice_y * root_scale,
7211 width: logical_rect.width * root_scale,
7212 height: slice_height * root_scale,
7213 };
7214 slice_raster_rect.x = slice_raster_rect.x.round();
7215 slice_raster_rect.y = slice_raster_rect.y.round();
7216 slice_raster_rect.width = slice_raster_rect.width.ceil().max(1.0);
7217 slice_raster_rect.height = slice_raster_rect.height.ceil().max(1.0);
7218
7219 let mut sliced_draw = text_draw.clone();
7220 sliced_draw.rect = Rect {
7221 x: logical_rect.x,
7222 y: slice_y,
7223 width: logical_rect.width,
7224 height: slice_height,
7225 };
7226 sliced_draw.text = DrawnText::of(
7227 Arc::new(text_draw.text.string().subsequence(byte_start..byte_end)),
7228 &text_draw.text_style,
7229 );
7230
7231 TextRasterSource {
7232 draw: Cow::Owned(sliced_draw),
7233 raster_rect: slice_raster_rect,
7234 }
7235}
7236
7237fn line_start_offsets(text: &str) -> Vec<usize> {
7238 let mut starts =
7239 Vec::with_capacity(text.as_bytes().iter().filter(|b| **b == b'\n').count() + 1);
7240 starts.push(0);
7241 starts.extend(
7242 text.char_indices()
7243 .filter_map(|(index, ch)| (ch == '\n').then_some(index + ch.len_utf8())),
7244 );
7245 starts
7246}
7247
7248fn line_end_offset(text: &str, line_starts: &[usize], line: usize) -> usize {
7249 line_starts.get(line + 1).copied().unwrap_or(text.len())
7250}
7251
7252fn align_to(value: u32, alignment: u32) -> u32 {
7253 debug_assert!(alignment > 0);
7254 value.div_ceil(alignment) * alignment
7255}
7256
7257impl GpuRenderer {
7258 fn convert_surface_pixels_to_rgba(&self, pixels: &[u8]) -> Result<Vec<u8>, String> {
7259 if !pixels.len().is_multiple_of(4) {
7260 return Err("Screenshot readback has an incomplete pixel".to_string());
7261 }
7262 Ok(pixels.to_vec())
7263 }
7264}
7265
7266pub(crate) fn scissor_rect_for_rect(
7270 rect: Rect,
7271 root_scale: f32,
7272 viewport: ViewportUniformParams,
7273) -> Option<(u32, u32, u32, u32)> {
7274 let width = viewport.width as f32;
7275 let height = viewport.height as f32;
7276 let mut left = canonicalize_device_coordinate(rect.x * root_scale);
7277 let mut top = canonicalize_device_coordinate(rect.y * root_scale);
7278 let mut right = canonicalize_device_coordinate((rect.x + rect.width) * root_scale);
7279 let mut bottom = canonicalize_device_coordinate((rect.y + rect.height) * root_scale);
7280 if !viewport.transform.is_identity() {
7281 let bounds = viewport.transform.target_bounds(Rect {
7282 x: left,
7283 y: top,
7284 width: right - left,
7285 height: bottom - top,
7286 });
7287 (left, top) = (bounds.x, bounds.y);
7288 (right, bottom) = (bounds.x + bounds.width, bounds.y + bounds.height);
7289 }
7290 let left = (left - viewport.offset[0]).clamp(0.0, width).floor();
7291 let top = (top - viewport.offset[1]).clamp(0.0, height).floor();
7292 let right = (right - viewport.offset[0]).clamp(0.0, width).ceil();
7293 let bottom = (bottom - viewport.offset[1]).clamp(0.0, height).ceil();
7294 if right <= left || bottom <= top {
7295 return None;
7296 }
7297 Some((
7298 left as u32,
7299 top as u32,
7300 (right - left) as u32,
7301 (bottom - top) as u32,
7302 ))
7303}
7304
7305fn scissor_rect_for_layer(
7306 rect: Rect,
7307 clip: Option<Rect>,
7308 root_scale: f32,
7309 viewport: ViewportUniformParams,
7310) -> Option<(u32, u32, u32, u32)> {
7311 let clipped_rect = match clip {
7312 Some(clip_rect) => rect.intersect(clip_rect)?,
7313 None => rect,
7314 };
7315 scissor_rect_for_rect(clipped_rect, root_scale, viewport)
7316}
7317fn tint_for_image(
7318 color_filter: Option<ColorFilter>,
7319 alpha: f32,
7320) -> ([f32; 4], Option<ColorFilter>) {
7321 let alpha = alpha.clamp(0.0, 1.0);
7322 match color_filter {
7323 Some(filter) if filter.supports_gpu_vertex_modulation() => {
7324 let Some(tint) = filter.gpu_vertex_tint() else {
7325 return ([1.0, 1.0, 1.0, alpha], Some(filter));
7326 };
7327 (
7328 [
7329 tint[0].clamp(0.0, 1.0),
7330 tint[1].clamp(0.0, 1.0),
7331 tint[2].clamp(0.0, 1.0),
7332 (tint[3] * alpha).clamp(0.0, 1.0),
7333 ],
7334 None,
7335 )
7336 }
7337 Some(filter) => ([1.0, 1.0, 1.0, alpha], Some(filter)),
7338 None => ([1.0, 1.0, 1.0, alpha], None),
7339 }
7340}
7341
7342#[repr(C)]
7345#[derive(Clone, Copy, Debug, Pod, Zeroable)]
7346pub(crate) struct DeviceRoundedClip {
7347 rect: [f32; 4],
7348 radius: f32,
7349}
7350
7351impl DeviceRoundedClip {
7352 const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
7353 4 => Float32x4,
7354 5 => Float32,
7355 ];
7356
7357 fn desc() -> wgpu::VertexBufferLayout<'static> {
7358 wgpu::VertexBufferLayout {
7359 array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
7360 step_mode: wgpu::VertexStepMode::Instance,
7361 attributes: &Self::ATTRIBS,
7362 }
7363 }
7364
7365 fn of(image: &ImageDraw, root_scale: f32) -> Option<Self> {
7368 let rounding = image.rounding.filter(|_| image.clip.is_some())?;
7369 let device =
7370 crate::geometry::device_rect(rounding.rect, root_scale, image.snap_anchor.is_some());
7371 Some(Self {
7372 rect: [device.x, device.y, device.width, device.height],
7373 radius: rounding.radius * root_scale,
7374 })
7375 }
7376}
7377
7378fn push_image_quad(
7381 (vertices, indices): (&mut Vec<Vertex>, &mut Vec<u32>),
7382 device_quad: [[f32; 2]; 4],
7383 color: [f32; 4],
7384 uv_rect: &ImageUvRect,
7385) -> u32 {
7386 let base_vertex = vertices.len() as u32;
7387 let index_start = indices.len() as u32;
7388 indices.extend_from_slice(&[
7389 base_vertex,
7390 base_vertex + 1,
7391 base_vertex + 2,
7392 base_vertex + 2,
7393 base_vertex + 1,
7394 base_vertex + 3,
7395 ]);
7396 let corners = [
7397 [uv_rect.min[0], uv_rect.min[1]],
7398 [uv_rect.max[0], uv_rect.min[1]],
7399 [uv_rect.min[0], uv_rect.max[1]],
7400 [uv_rect.max[0], uv_rect.max[1]],
7401 ];
7402 vertices.extend(
7403 device_quad
7404 .into_iter()
7405 .zip(corners)
7406 .map(|(position, uv)| Vertex {
7407 position,
7408 color,
7409 uv,
7410 uv_bounds: uv_rect.sample_bounds,
7411 }),
7412 );
7413 index_start
7414}
7415
7416fn image_uv_rect(image: &ImageBitmap, src_rect: Option<Rect>) -> Option<ImageUvRect> {
7417 let Some(src) = src_rect else {
7418 return Some(ImageUvRect {
7419 min: [0.0, 0.0],
7420 max: [1.0, 1.0],
7421 sample_bounds: [0.0, 0.0, 1.0, 1.0],
7422 });
7423 };
7424
7425 let (u_min, u_max, u_bound_min, u_bound_max) =
7426 source_axis_uv(src.x, src.width, image.width() as f32)?;
7427 let (v_min, v_max, v_bound_min, v_bound_max) =
7428 source_axis_uv(src.y, src.height, image.height() as f32)?;
7429
7430 Some(ImageUvRect {
7431 min: [u_min, v_min],
7432 max: [u_max, v_max],
7433 sample_bounds: [u_bound_min, v_bound_min, u_bound_max, v_bound_max],
7434 })
7435}
7436
7437fn glyph_atlas_uv_rect(entry: GlyphAtlasEntry, texel: f32) -> ImageUvRect {
7440 let min = [entry.x as f32 * texel, entry.y as f32 * texel];
7441 let max = [
7442 (entry.x + entry.width) as f32 * texel,
7443 (entry.y + entry.height) as f32 * texel,
7444 ];
7445 let center_min = [
7446 (entry.x as f32 + 0.5) * texel,
7447 (entry.y as f32 + 0.5) * texel,
7448 ];
7449 let center_max = [
7450 (entry.x as f32 + entry.width as f32 - 0.5).max(entry.x as f32 + 0.5) * texel,
7451 (entry.y as f32 + entry.height as f32 - 0.5).max(entry.y as f32 + 0.5) * texel,
7452 ];
7453 ImageUvRect {
7454 min,
7455 max,
7456 sample_bounds: [center_min[0], center_min[1], center_max[0], center_max[1]],
7457 }
7458}
7459
7460#[derive(Clone, Copy)]
7461pub(crate) struct ResolvedImageGeometry {
7462 pub(crate) rect: Rect,
7463 pub(crate) clip: Option<Rect>,
7464 pub(crate) sampling: ImageSampling,
7465 quad: [[f32; 2]; 4],
7466 snap_anchored: bool,
7467}
7468
7469pub(crate) fn resolve_image_geometry(image: &ImageDraw, root_scale: f32) -> ResolvedImageGeometry {
7470 let snap_delta = image
7471 .snap_anchor
7472 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
7473 .unwrap_or_default();
7474 resolve_image_geometry_with_delta(image, root_scale, snap_delta)
7475}
7476
7477fn resolve_image_geometry_with_delta(
7478 image: &ImageDraw,
7479 root_scale: f32,
7480 snap_delta: Point,
7481) -> ResolvedImageGeometry {
7482 let mut rect = image.rect.translate(snap_delta.x, snap_delta.y);
7483 let mut quad = translate_quad(image.quad, snap_delta);
7484 snap_nearest_image_to_device_pixels(image.sampling, &mut rect, &mut quad, root_scale);
7485 ResolvedImageGeometry {
7486 rect,
7487 clip: image.clip,
7488 sampling: image.sampling,
7489 quad,
7490 snap_anchored: image.snap_anchor.is_some(),
7491 }
7492}
7493
7494impl ResolvedImageGeometry {
7495 pub(crate) fn device_quad(self, root_scale: f32) -> [[f32; 2]; 4] {
7496 nearest_image_device_quad(self.sampling, self.quad, root_scale).unwrap_or_else(|| {
7497 if self.snap_anchored {
7498 canonicalized_scaled_quad(self.quad, root_scale)
7499 } else {
7500 scaled_quad(self.quad, root_scale)
7501 }
7502 })
7503 }
7504}
7505
7506fn snap_nearest_image_to_device_pixels(
7507 sampling: ImageSampling,
7508 rect: &mut Rect,
7509 quad: &mut [[f32; 2]; 4],
7510 root_scale: f32,
7511) {
7512 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
7513 return;
7514 }
7515
7516 let Some(quad_rect) = axis_aligned_quad_rect(*quad) else {
7517 return;
7518 };
7519
7520 let left_px = (quad_rect.x * root_scale).round();
7521 let top_px = (quad_rect.y * root_scale).round();
7522 let width_px = (quad_rect.width * root_scale).round().max(1.0);
7523 let height_px = (quad_rect.height * root_scale).round().max(1.0);
7524 let snapped = Rect {
7525 x: left_px / root_scale,
7526 y: top_px / root_scale,
7527 width: width_px / root_scale,
7528 height: height_px / root_scale,
7529 };
7530
7531 *rect = snapped;
7532 *quad = crate::rect_to_quad(snapped);
7533}
7534
7535fn nearest_image_device_quad(
7536 sampling: ImageSampling,
7537 quad: [[f32; 2]; 4],
7538 root_scale: f32,
7539) -> Option<[[f32; 2]; 4]> {
7540 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
7541 return None;
7542 }
7543
7544 let rect = axis_aligned_quad_rect(quad)?;
7545 let left_px = (rect.x * root_scale).round();
7546 let top_px = (rect.y * root_scale).round();
7547 let width_px = (rect.width * root_scale).round().max(1.0);
7548 let height_px = (rect.height * root_scale).round().max(1.0);
7549 let right_px = left_px + width_px;
7550 let bottom_px = top_px + height_px;
7551 Some([
7552 [left_px, top_px],
7553 [right_px, top_px],
7554 [left_px, bottom_px],
7555 [right_px, bottom_px],
7556 ])
7557}
7558
7559fn source_axis_uv(start: f32, extent: f32, image_extent: f32) -> Option<(f32, f32, f32, f32)> {
7560 if !start.is_finite()
7561 || !extent.is_finite()
7562 || !image_extent.is_finite()
7563 || extent == 0.0
7564 || image_extent <= 0.0
7565 {
7566 return None;
7567 }
7568
7569 let end = start + extent;
7570 let edge_min = start.min(end).clamp(0.0, image_extent);
7571 let edge_max = start.max(end).clamp(0.0, image_extent);
7572 if edge_max <= edge_min {
7573 return None;
7574 }
7575
7576 let center_min = edge_min + 0.5;
7577 let center_max = edge_max - 0.5;
7578 let (bound_min, bound_max) = if center_min <= center_max {
7579 (center_min, center_max)
7580 } else {
7581 let center = (edge_min + edge_max) * 0.5;
7582 (center, center)
7583 };
7584
7585 Some((
7586 edge_min / image_extent,
7587 edge_max / image_extent,
7588 bound_min / image_extent,
7589 bound_max / image_extent,
7590 ))
7591}
7592
7593fn apply_filter_to_bitmap(image: &ImageBitmap, filter: ColorFilter) -> Result<ImageBitmap, String> {
7594 let pixel_count = image.width() as usize * image.height() as usize;
7595 let mut filtered = Vec::with_capacity(pixel_count * 4);
7596 for index in 0..pixel_count {
7597 let pixel = image.rgba8_pixel(index);
7598 let rgba = [
7599 pixel[0] as f32 / 255.0,
7600 pixel[1] as f32 / 255.0,
7601 pixel[2] as f32 / 255.0,
7602 pixel[3] as f32 / 255.0,
7603 ];
7604 let out = filter.apply_rgba(rgba);
7605 filtered.push((out[0].clamp(0.0, 1.0) * 255.0).round() as u8);
7606 filtered.push((out[1].clamp(0.0, 1.0) * 255.0).round() as u8);
7607 filtered.push((out[2].clamp(0.0, 1.0) * 255.0).round() as u8);
7608 filtered.push((out[3].clamp(0.0, 1.0) * 255.0).round() as u8);
7609 }
7610 ImageBitmap::from_rgba8(image.width(), image.height(), filtered)
7611 .map_err(|error| format!("failed to build filtered bitmap: {error}"))
7612}
7613
7614fn sampling_under(sampling: ImageSampling, transform: SegmentTransform) -> ImageSampling {
7618 if transform.is_identity() {
7619 sampling
7620 } else {
7621 ImageSampling::Linear
7622 }
7623}
7624
7625pub(crate) fn shadow_composite_mask(
7629 shadow: &ShadowDraw,
7630 snap_anchor: Option<SnapAnchor>,
7631 root_scale: f32,
7632) -> Option<RoundedCompositeMask> {
7633 inner_shadow_composite_mask(shadow, root_scale).or_else(|| {
7634 shadow.rounded_clip.map(|clip| RoundedCompositeMask {
7635 rect: mask_rect(anchored_device_rect(clip.rect, snap_anchor, root_scale)),
7636 radii: clip.radii.map(|radius| radius * root_scale),
7637 })
7638 })
7639}
7640
7641fn shadow_scene(
7645 shapes: Option<&RunDraw>,
7646 texts: &[TextDraw],
7647 input_margin: f32,
7648) -> CompositorScene {
7649 let mut scene = CompositorScene::new();
7650 if let Some(run) = shapes {
7651 scene.push_run(run.clone());
7652 }
7653 for text in texts {
7654 let z_index = scene.next_z();
7655 scene.draw_ops.push(DrawOp {
7656 z_index,
7657 kind: DrawOpKind::Text(scene.texts.len()),
7658 });
7659 let mut source_text = text.clone();
7660 source_text.clip = source_text
7661 .clip
7662 .map(|clip| expand_rect(clip, input_margin, input_margin));
7663 scene.texts.push(source_text);
7664 scene.next_z += 1;
7665 }
7666 scene
7667}
7668
7669fn device_pixel_bounds(
7672 rect: Rect,
7673 root_scale: f32,
7674 max_texture_dim: u32,
7675) -> Option<DevicePixelBounds> {
7676 let x = (rect.x * root_scale).floor();
7677 let y = (rect.y * root_scale).floor();
7678 let right = ((rect.x + rect.width) * root_scale).ceil();
7679 let bottom = ((rect.y + rect.height) * root_scale).ceil();
7680 let width = (right - x).max(0.0) as u32;
7681 let height = (bottom - y).max(0.0) as u32;
7682 if width == 0 || height == 0 || width > max_texture_dim || height > max_texture_dim {
7683 return None;
7684 }
7685 Some(DevicePixelBounds {
7686 x,
7687 y,
7688 width,
7689 height,
7690 })
7691}
7692fn inner_shadow_composite_mask(
7693 shadow: &ShadowDraw,
7694 root_scale: f32,
7695) -> Option<RoundedCompositeMask> {
7696 let run = shadow.shapes.as_ref()?;
7697 if !run
7698 .tables()
7699 .shapes
7700 .iter()
7701 .any(|record| record.blend_mode() == BlendMode::DstOut)
7702 {
7703 return None;
7704 }
7705 let fill = run.tables().shapes.get(0)?;
7706 let rect = run.placement.translated_bounds(fill.stored_rect());
7707 if rect.width <= 0.0 || rect.height <= 0.0 {
7708 return None;
7709 }
7710 let resolved =
7711 cranpose_ui_graphics::RoundedCornerShape::with_radii(cranpose_ui_graphics::CornerRadii {
7712 top_left: fill.radii[0],
7713 top_right: fill.radii[1],
7714 bottom_right: fill.radii[2],
7715 bottom_left: fill.radii[3],
7716 })
7717 .resolve(rect.width, rect.height);
7718 let radii = [
7719 resolved.top_left * root_scale,
7720 resolved.top_right * root_scale,
7721 resolved.bottom_left * root_scale,
7722 resolved.bottom_right * root_scale,
7723 ];
7724
7725 Some(RoundedCompositeMask {
7726 rect: mask_rect(anchored_device_rect(
7727 rect,
7728 run.placement.snap_anchor,
7729 root_scale,
7730 )),
7731 radii,
7732 })
7733}
7734
7735#[derive(Clone, Debug, PartialEq, Eq)]
7738pub(crate) struct PlannedRunDraw {
7739 pub(crate) key: ShapePipelineKey,
7740 pub(crate) band_class: u8,
7741 pub(crate) indices: std::ops::Range<u32>,
7742 pub(crate) records: std::ops::Range<u32>,
7743}
7744
7745impl PlannedRunDraw {
7746 fn paint(draw: &RunDrawCall) -> Self {
7748 Self {
7749 key: draw.key,
7750 band_class: draw.band_class,
7751 indices: draw.indices(),
7752 records: draw.records.clone(),
7753 }
7754 }
7755}
7756
7757pub(crate) fn interior_run_draws(draws: &[RunDrawCall]) -> SmallVec<[PlannedRunDraw; 4]> {
7765 struct Stretch {
7766 key: ShapePipelineKey,
7767 start: u32,
7768 span: Option<PlannedRunDraw>,
7769 }
7770 let mut planned: SmallVec<[PlannedRunDraw; 4]> = SmallVec::new();
7771 let mut stretch: Option<Stretch> = None;
7772 for draw in draws.iter().rev() {
7773 let Some(key) = draw.key.interior() else {
7774 planned.extend(stretch.take().and_then(|open| open.span));
7775 continue;
7776 };
7777 if stretch
7778 .as_ref()
7779 .is_some_and(|open| open.key != key || open.start != draw.records.end)
7780 {
7781 planned.extend(stretch.take().and_then(|open| open.span));
7782 }
7783 let open = stretch.get_or_insert(Stretch {
7784 key,
7785 start: draw.records.end,
7786 span: None,
7787 });
7788 open.start = draw.records.start;
7789 if !draw.occluders {
7790 continue;
7791 }
7792 match &mut open.span {
7793 Some(span) => span.records.start = draw.records.start,
7794 None => {
7795 open.span = Some(PlannedRunDraw {
7796 key,
7797 band_class: draw.band_class,
7798 indices: 0..cranpose_ui_graphics::strip_indices(1),
7799 records: draw.records.clone(),
7800 });
7801 }
7802 }
7803 }
7804 planned.extend(stretch.and_then(|open| open.span));
7805 planned
7806}
7807
7808fn evict_idle<K: Clone + Eq + std::hash::Hash, V>(
7812 cache: &mut BoundedLruCache<K, V>,
7813 frame: u64,
7814 idle_frames: u64,
7815 last_frame: impl Fn(&V) -> u64,
7816) {
7817 while cache
7818 .peek_lru()
7819 .is_some_and(|(_, value)| frame.saturating_sub(last_frame(value)) > idle_frames)
7820 {
7821 cache.pop_lru();
7822 }
7823}
7824
7825fn window_draws(draws: &mut Vec<RunDrawCall>, start: usize, window: &std::ops::Range<u32>) {
7828 let mut relative = 0u32;
7829 let mut kept = start;
7830 for index in start..draws.len() {
7831 let draw = &mut draws[index];
7832 let count = draw.records.end - draw.records.start;
7833 let first = relative;
7834 relative += count;
7835 let keep_start = window.start.max(first).min(first + count);
7836 let keep_end = window.end.min(first + count).max(keep_start);
7837 draw.records =
7838 draw.records.start + (keep_start - first)..draw.records.start + (keep_end - first);
7839 if draw.records.start < draw.records.end {
7840 draws.swap(kept, index);
7841 kept += 1;
7842 }
7843 }
7844 draws.truncate(kept);
7845}
7846
7847#[cfg(test)]
7848#[path = "tests/render_text_bounds_tests.rs"]
7849mod text_bounds_tests;
7850
7851#[cfg(test)]
7852#[path = "tests/render_retained_glyph_tests.rs"]
7853mod retained_glyph_tests;
7854
7855#[cfg(test)]
7856#[path = "tests/frame_clear_tests.rs"]
7857mod frame_clear_tests;
7858
7859#[cfg(test)]
7860#[path = "tests/render_clip_scissor_tests.rs"]
7861mod clip_scissor_tests;
7862
7863#[cfg(test)]
7864#[path = "tests/glyph_kind_tests.rs"]
7865mod glyph_kind_tests;
7866
7867#[cfg(test)]
7868#[path = "tests/glyph_run_bounds_tests.rs"]
7869mod glyph_run_bounds_tests;
7870
7871#[cfg(test)]
7872#[path = "tests/shape_variant_tests.rs"]
7873mod shape_variant_tests;